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* Fixed frame again Correct vtable layout differences between GCC and StormC++. * Fixed frame once again
321 lines
12 KiB
Markdown
321 lines
12 KiB
Markdown
[← Home](../../../README.md) · [Reverse Engineering](../../README.md) · [Static Analysis](../README.md) · [Compilers](README.md)
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# StormC / StormC++ — Reverse Engineering Field Manual
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## Overview
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**StormC** (by Haage & Partner, 1996–2000) was a native Amiga IDE with integrated C and C++ compiler. It occupies a unique position in Amiga RE: it's the **only native Amiga compiler with full C++ support** (exceptions, RTTI, STL), yet its C++ ABI is **incompatible with GCC's C++ ABI** — StormC uses its own name mangling, vtable layout, and exception handling mechanism. For the RE practitioner, StormC binaries look like SAS/C at the C level (A5 frame pointer, absolute strings) but diverge significantly when C++ constructs appear.
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Key constraints:
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- **A5 frame pointer** — StormC follows the SAS/C convention (`LINK A5, #-N`), making C-level code appear SAS/C-compatible.
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- **C++ ABI is unique** — StormC's name mangling, vtable layout, RTTI, and exception handling differ from both GCC and the Itanium C++ ABI. StormC++ libraries cannot link with GCC C++ code.
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- **Native IDE integration** — StormC embeds project metadata (source paths, build configs) in the binary via custom HUNK_DEBUG entries.
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- **PowerPC support (v3+)** — StormC 3.0+ could target PPC (WarpOS/PowerUP). PPC code sections use a different hunk type and appear as foreign code in 68k disassembly.
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- **Hunk names**: `CODE`, `DATA` (Amiga standard, SAS/C-compatible)
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```mermaid
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graph TB
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subgraph "Source (.c / .cpp)"
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SRC["C/C++ source"]
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end
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subgraph "StormC IDE"
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IDE["Project Manager"]
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EDITOR["GUI Editor"]
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COMPILER["StormC Compiler"]
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LINKER["StormLink"]
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end
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subgraph "Binary Output"
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HUNK["Amiga HUNK executable"]
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CODE["CODE hunk — 68k code"]
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PPC["PPC_CODE (optional, v3+)"]
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SYMBOL["HUNK_SYMBOL — StormC mangled names"]
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DEBUG["HUNK_DEBUG — project metadata + line info"]
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end
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SRC --> IDE
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IDE --> COMPILER --> LINKER
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LINKER --> HUNK
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HUNK --> CODE & PPC
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HUNK --> SYMBOL & DEBUG
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```
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---
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## Binary Identification
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### C-Level Code (SAS/C-Compatible)
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At the C level, StormC output is deliberately SAS/C-compatible:
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```asm
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; StormC C function (looks identical to SAS/C):
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_my_c_function:
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LINK A5, #-$10 ; A5 frame pointer
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MOVEM.L D2-D7/A2-A4, -(SP) ; 9-reg save — same as SAS/C
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; ... function body ...
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MOVEM.L (SP)+, D2-D7/A2-A4
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UNLK A5
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RTS
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```
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**How to distinguish from SAS/C**: Without symbols, C-level StormC code is nearly indistinguishable from SAS/C. Look for:
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1. **Project metadata in HUNK_DEBUG** — StormC embeds source file paths and project names
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2. **StormC-specific startup code** — different library open sequence
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3. **C++ markers** — if you see C++ constructs with non-GCC mangling, it's StormC
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### C++ Level — Where StormC Diverges
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StormC++ uses its own ABI:
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```asm
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; StormC++ virtual method dispatch (different from GCC!):
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MOVEA.L obj_ptr(FP), A0 ; A0 = object pointer
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MOVE.L (A0), D0 ; D0 = vtable pointer (at offset +$00)
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MOVEA.L D0, A1
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JSR $XX(A1) ; call virtual method at vtable[XX]
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; No offset_to_top, no RTTI pointer before vtable!
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```
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### Name Mangling — StormC vs GCC
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| Construct | StormC++ Mangled | GCC 2.95.x Mangled |
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|---|---|---|
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| `Window::Draw()` | `Draw__6Window` | `Draw__6Window` — *can be identical for simple cases* |
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| `Window::SetPos(int,int)` | `SetPos__6WindowFii` | `SetPos__6Windowii` (no `F`) |
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| `operator new(unsigned long)` | `__nw__FUl` | `__nw__FUl` (may match) |
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| Constructor | `__ct__6Window` | `__6Window` (GCC uses different prefix) |
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| Destructor | `__dt__6Window` | `__6Window` (GCC encodes in vtable entry type) |
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**Key disambiguator**: StormC prepends `__ct__` and `__dt__` to constructor/destructor names. GCC encodes the constructor/destructor type in the vtable offset, not the name.
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### Vtable Layout Differences
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```
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GCC 2.95.x vtable layout: StormC++ vtable layout:
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┌──────────────────────┐ ┌──────────────────────┐
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│ offset_to_top = 0 │ vtable[-2] │ (no offset_to_top) │
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├──────────────────────┤ ├──────────────────────┤
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│ RTTI pointer │ vtable[-1] │ (RTTI pointer or 0) │
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├──────────────────────┤ ← vptr ├──────────────────────┤ ← vptr
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│ virtual destructor │ vtable[0] │ first virtual method │ vtable[0]
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├──────────────────────┤ ├──────────────────────┤
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│ virtual method 1 │ vtable[1] │ second virtual meth │ vtable[1]
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├──────────────────────┤ ├──────────────────────┤
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│ ... │ │ ... │
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└──────────────────────┘ └──────────────────────┘
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```
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> [!WARNING]
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> StormC++ vtables start at the first virtual function. There is no `offset_to_top` field at `vtable[-2]`. If your struct layout assumes the GCC layout, all vtable offsets will be wrong by 2 entries.
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---
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## Library Call Patterns
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StormC uses SAS/C-compatible library calls:
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```asm
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MOVEA.L _DOSBase, A6 ; load from global
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MOVE.L filename, D1
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MOVE.L #MODE_OLDFILE, D2
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JSR -$1E(A6) ; Open()
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```
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The difference is in **how** `_DOSBase` is initialized — StormC's startup code may use different symbol naming or library open order.
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---
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## C++ Exception Handling
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StormC 3.0+ supports C++ exceptions with a custom unwinding mechanism:
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```asm
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; Exception handling setup (simplified):
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; StormC registers an exception handler frame on the stack:
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PEA .exception_handler ; handler address
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MOVE.L ___current_exception_frame, -(SP)
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MOVE.L SP, ___current_exception_frame
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; ... try block code ...
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; Cleanup on normal exit:
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MOVE.L (SP)+, ___current_exception_frame
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ADDQ.L #4, SP ; discard handler
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.exception_handler:
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; Exception recovery code
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```
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This is structurally different from GCC's exception handling (which uses DWARF2 unwinding tables or setjmp/longjmp). In the binary, look for a global `___current_exception_frame` variable being pushed/popped in functions with try/catch blocks.
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---
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## Startup Code
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StormC's startup differs from SAS/C `c.o`:
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```asm
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; StormC startup (typical pattern):
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_start:
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MOVEA.L 4.W, A6 ; SysBase
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MOVE.L A6, ___SysBase
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; StormC may use different library open order:
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JSR ___OpenStormCLibs ; open DOS, Intuition, etc.
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; C++ static constructors (if C++ code present):
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JSR ___init_cpp ; calls __ct__ functions
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; Call main()
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BSR _main
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; C++ static destructors:
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JSR ___exit_cpp ; calls __dt__ functions
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; Cleanup
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JSR ___CloseStormCLibs
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MOVE.L D0, ___ReturnCode
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RTS
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```
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---
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## Same C Function — StormC Output
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```asm
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; CountWords() — StormC 4.0, C mode, -O2:
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; (Structurally identical to SAS/C — StormC's C codegen mirrors SAS/C)
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_CountWords:
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LINK A5, #-$08
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MOVEM.L D2-D3, -(SP)
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MOVEQ #0, D2 ; count
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MOVEQ #0, D3 ; in_word
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MOVEA.L $08(A5), A0 ; str (arg1 at A5+8)
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BRA.S .loop_test
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.loop_body:
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MOVEQ #' ', D0
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CMP.B (A0), D0
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BEQ.S .not_word
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MOVEQ #'\t', D0
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CMP.B (A0), D0
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BEQ.S .not_word
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MOVEQ #'\n', D0
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CMP.B (A0), D0
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BEQ.S .not_word
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TST.B D3
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BNE.S .next_char
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ADDQ.L #1, D2
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MOVEQ #1, D3
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BRA.S .next_char
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.not_word:
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MOVEQ #0, D3
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.next_char:
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ADDQ.L #1, A0
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.loop_test:
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TST.B (A0)
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BNE.S .loop_body
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MOVE.L D2, D0
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MOVEM.L (SP)+, D2-D3
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UNLK A5
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RTS
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```
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---
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## Named Antipatterns
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### "The GCC-C++ Assumption" — Using GCC Vtable Layout on StormC++
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Applying GCC vtable offsets to StormC++ binaries will misidentify every virtual method by 2 slots and miss `offset_to_top`. Always determine the C++ compiler BEFORE applying vtable layout assumptions.
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### "The StormC-C++ Silence" — Missing C++ in What Looks Like C
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StormC C code looks identical to SAS/C. But if the binary was compiled with StormC++ (C++ mode), global constructors run before `main()`, exceptions unwind, and objects have vtables — all invisible at the C codegen level. Check `HUNK_SYMBOL` for `__ct__` and `__dt__` prefixes.
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---
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## Pitfalls & Common Mistakes
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### 1. Linking StormC++ Objects with GCC Code
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StormC++ and GCC C++ share NO ABI compatibility. Name mangling, vtable layout, RTTI, and exception handling all differ. If you're patching a binary and need to add C++ code, you must use the same compiler that produced the original.
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### 2. PowerPC Code Sections (StormC 3+)
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```asm
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; In the HUNK structure, PPC code appears as a separate hunk type:
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; If your disassembler only handles HUNK_CODE ($03E9), PPC sections
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; will appear as unknown hunk types. StormC PPC sections use custom
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; hunk types for WarpOS/PowerUP code.
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```
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---
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## Use Cases
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### Software Known to Be StormC-Compiled
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| Application | Version | Notes |
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| **AmigaWriter** | StormC 3/4 | Word processor with C++ document model |
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| **Various MUI applications** | StormC 3+ | MUI class wizard generated C++ classes |
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| **WarpOS/PowerUP software** | StormC 3+ | Mixed 68k/PPC binaries — check for PPC hunk sections |
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| **Late-era Amiga games** | StormC 3/4 | C++ game engines with 68k-optimized inner loops |
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---
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## Historical Context
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StormC arrived at a pivotal moment: the Amiga market had shrunk, SAS/C was abandoned after 6.58, and developers wanted a modern IDE. Haage & Partner (known for AmigaOS 3.5/3.9) positioned StormC as the future of native Amiga development. It offered features no other native compiler had: a GUI debugger, C++ with exceptions, PowerPC support, and integrated MUI class generation.
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However, the PowerPC era fragmented quickly (WarpOS vs PowerUP), the Amiga market collapsed, and Haage & Partner ceased operations. StormC 4.0 was the last release. Today, GCC (cross-compilation) and VBCC dominate, but StormC binaries remain in the wild — particularly late-1998 to 2000 era C++ applications.
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---
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## Modern Analogies
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| StormC Concept | Modern Equivalent |
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| Native IDE with built-in compiler | Xcode with Clang, Visual Studio with MSVC |
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| Proprietary C++ ABI | MSVC's C++ ABI (incompatible with Itanium/GCC ABI) |
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| Mixed 68k/PPC binaries | Universal Binaries (Intel + ARM) on macOS |
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| MUI class generation wizard | Qt Creator's class wizard, Visual Studio's MFC wizard |
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---
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## FPGA / Emulation Impact
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- **PowerPC sections**: If the binary contains PPC hunk sections (StormC 3+), a 68k-only FPGA core cannot execute them — a PowerPC emulation layer (like WarpOS emulation in WinUAE) is required.
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- **C++ exception handling**: StormC's custom exception mechanism uses a linked list of exception frames on the stack — the 68000 core must support `MOVE.L SP, An` correctly (standard ISA support, no issues).
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---
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## FAQ
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**Q: How do I tell StormC from SAS/C if both use LINK A5?**
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A: Check `HUNK_SYMBOL` — SAS/C uses `_name` with `=APS` stabs; StormC uses `__ct__`/`__dt__` prefixes for C++. Check `HUNK_DEBUG` for project metadata strings (StormC embeds source paths). Check startup code — StormC's `___OpenStormCLibs` vs SAS/C's `_OpenLibraries`.
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**Q: Can I link StormC objects with SAS/C objects?**
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A: For C-only code, possibly yes if the calling conventions match. For C++ code, absolutely not — the ABIs are incompatible.
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**Q: Does StormC support `__saveds`?**
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A: Yes — StormC supports SAS/C calling convention keywords for compatibility: `__saveds`, `__stdargs`, `__reg`, `__interrupt`.
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---
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## References
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- [13_toolchain/stormc.md](../../../13_toolchain/stormc.md) — StormC usage and features
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- [compiler_fingerprints.md](../../compiler_fingerprints.md) — Quick identification
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- [cpp_vtables_reversing.md](../cpp_vtables_reversing.md) — C++ vtable layouts (GCC focus — StormC differences noted)
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- See also: [sasc.md](sasc.md), [gcc.md](gcc.md) — compare with other compilers
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