Transformed 8 stub articles (720 lines total) into full bootcamp-grade references (5,100+ lines) with architecture diagrams, complete code examples, struct field references, pitfalls, and best practices. IDCMP (idcmp.md — 1,060 lines): - IntuiMessage field reference with types, sizes, value ranges - Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI - When to use IDCMP vs alternatives (decision flowchart) - 5 named antipatterns with WRONG/RIGHT code - Memory safety checklist and defensive event loop template - Cross-platform comparison table (Win32, X11, Cocoa, Qt) Input Events (input_events.md — 850 lines): - Event class routing and QoS analysis (priority-as-QoS hierarchy) - Intuition consumption table (what survives the handler chain) - lowlevel.library bypass for CD32/game input - Latency analysis with pipeline timing budget (68000 vs 68040) - Input strategy comparison (IDCMP vs handler vs direct hardware) - Game input patterns: direct HW polling, CIA keyboard, hybrid handler - Signal pattern for proper handler→application communication Windows (windows.md — 370 lines): - Window anatomy diagram, WA_ tag reference tables - Refresh modes comparison (Simple/Smart/SuperBitMap) - Window types: standard, backdrop, borderless, GimmeZeroZero - Coordinate system, border offsets, struct Window fields - Modification API (move, resize, title, busy pointer) Gadgets (gadgets.md — 403 lines): - Three-generation evolution (raw/GadTools/BOOPSI) - Complete GadTools lifecycle with setup, creation, events, cleanup - Runtime state updates (GadTools vs raw Intuition) - Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables - Proportional and string gadget internals BOOPSI (boopsi.md — 505 lines): - Class hierarchy Mermaid diagram - Method dispatch sequence diagram - ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP) - Full custom gadget class tutorial (4 steps with complete code) - Built-in class reference table - C++/Qt analog comparison table Menus (menus.md — 378 lines): - Menu hierarchy diagram (Menu → Item → Sub-Item) - GadTools NewMenu workflow with field reference - Event handling with multi-select chain walking - Checkmark/mutual exclusion, sub-menus, dynamic modification - Keyboard shortcut system (single-char and NM_COMMANDSTRING) Requesters (requesters.md — 370 lines): - EasyRequest return value logic table - ASL file requester with multi-select and full tag reference - ASL font and screenmode requesters - Non-blocking BuildEasyRequest/SysReqHandler pattern - Requester state persistence IntuitionBase (intuition_base.md — 267 lines): - Library version table (OS 1.2 through 3.2.x) - Struct field reference with safety annotations - ViewLord architecture diagram - LockIBase vs Forbid/Permit guidance - Complete library function overview (5 categories) README index updated with enriched article descriptions.
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Gadgets
What Is a Gadget?
A gadget is Intuition's fundamental interactive UI element — the Amiga equivalent of a widget, control, or component. Every button, checkbox, slider, text field, and scrollbar in an Amiga application is a gadget. Gadgets handle their own rendering, hit-testing, and state management, delivering results to the application via IDCMP messages.
The gadget system evolved through three major generations:
| Generation | Era | API | Key Feature |
|---|---|---|---|
| Raw Intuition | 1985 (OS 1.x) | struct Gadget + manual imagery |
Full control, maximum boilerplate |
| GadTools | 1990 (OS 2.0) | CreateGadget() + NewGadget |
Standard OS look-and-feel with minimal code |
| BOOPSI | 1990 (OS 2.0) | NewObject() + OOP dispatchers |
Object-oriented, interconnectable, extensible |
Most applications should use GadTools for standard UI or BOOPSI for custom behavior. Raw Intuition gadgets are only necessary for OS 1.x compatibility or extreme customization.
Gadget Types
System Gadgets
Built into every window — controlled by WA_Flags:
| Gadget | Flag | IDCMP Event | Description |
|---|---|---|---|
| Close | WFLG_CLOSEGADGET |
IDCMP_CLOSEWINDOW |
"×" button — window close request |
| Depth | WFLG_DEPTHGADGET |
— (handled by Intuition) | Front/back toggle |
| Zoom | WFLG_HASZOOM |
— | Alternate-size toggle (OS 2.0+) |
| Drag | WFLG_DRAGBAR |
— | Title bar drag area |
| Size | WFLG_SIZEGADGET |
IDCMP_NEWSIZE |
Resize handle |
Application Gadgets
Created by the application and attached to windows:
| Type | GadTools Kind | Description | IDCMP |
|---|---|---|---|
| Button | BUTTON_KIND |
Click action | IDCMP_GADGETUP |
| Checkbox | CHECKBOX_KIND |
Boolean toggle | IDCMP_GADGETUP |
| Cycle | CYCLE_KIND |
Drop-down selector (cycles through options) | IDCMP_GADGETUP |
| Integer | INTEGER_KIND |
Numeric text field | IDCMP_GADGETUP |
| ListView | LISTVIEW_KIND |
Scrollable list of items | IDCMP_GADGETUP |
| MX (Mutual Exclude) | MX_KIND |
Radio button group | IDCMP_GADGETUP |
| Number | NUMBER_KIND |
Read-only numeric display | — |
| Palette | PALETTE_KIND |
Color picker from screen palette | IDCMP_GADGETUP |
| Scroller | SCROLLER_KIND |
Scrollbar | IDCMP_GADGETUP / MOUSEMOVE |
| Slider | SLIDER_KIND |
Horizontal/vertical value slider | IDCMP_GADGETUP / MOUSEMOVE |
| String | STRING_KIND |
Text input field | IDCMP_GADGETUP |
| Text | TEXT_KIND |
Read-only text display | — |
GadTools — Standard Gadget Creation (OS 2.0+)
Setup
GadTools requires a VisualInfo handle (ties gadgets to a specific screen's look):
#include <libraries/gadtools.h>
#include <proto/gadtools.h>
struct Library *GadToolsBase = OpenLibrary("gadtools.library", 39);
struct Screen *scr = LockPubScreen(NULL);
APTR vi = GetVisualInfo(scr, TAG_DONE);
Creating a Gadget List
GadTools gadgets are created in a linked list using a context pointer:
struct Gadget *glist = NULL;
struct Gadget *gad;
/* Initialize the context — creates a hidden "anchor" gadget */
gad = CreateContext(&glist);
/* Define gadget layout */
struct NewGadget ng = {
.ng_LeftEdge = 20,
.ng_TopEdge = 30,
.ng_Width = 200,
.ng_Height = 14,
.ng_GadgetText = "Name:",
.ng_TextAttr = &topaz8,
.ng_GadgetID = GAD_NAME,
.ng_Flags = PLACETEXT_LEFT,
.ng_VisualInfo = vi,
};
/* String gadget */
gad = CreateGadget(STRING_KIND, gad, &ng,
GTST_MaxChars, 64,
GTST_String, "Default",
TAG_DONE);
/* Button below it */
ng.ng_TopEdge += 20;
ng.ng_GadgetText = "OK";
ng.ng_GadgetID = GAD_OK;
ng.ng_Flags = PLACETEXT_IN;
gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
/* Attach to window */
struct Window *win = OpenWindowTags(NULL,
WA_Title, "GadTools Demo",
WA_Gadgets, glist, /* Attach gadget list */
WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_GADGETUP |
IDCMP_REFRESHWINDOW,
WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR |
WFLG_DEPTHGADGET | WFLG_ACTIVATE |
WFLG_SMART_REFRESH,
TAG_DONE);
/* Render gadget borders (required for GadTools!) */
GT_RefreshWindow(win, NULL);
Event Handling
struct IntuiMessage *msg;
while ((msg = GT_GetIMsg(win->UserPort)))
{
ULONG class = msg->Class;
UWORD code = msg->Code;
struct Gadget *gad = (struct Gadget *)msg->IAddress;
GT_ReplyIMsg(msg);
switch (class)
{
case IDCMP_GADGETUP:
switch (gad->GadgetID)
{
case GAD_NAME:
{
/* Read string value */
STRPTR name;
GT_GetGadgetAttrs(gad, win, NULL,
GTST_String, &name, TAG_DONE);
Printf("Name: %s\n", name);
break;
}
case GAD_OK:
running = FALSE;
break;
}
break;
case IDCMP_REFRESHWINDOW:
GT_BeginRefresh(win);
GT_EndRefresh(win, TRUE);
break;
}
}
Cleanup
/* Order matters: window first, then gadgets, then visual info */
CloseWindow(win);
FreeGadgets(glist);
FreeVisualInfo(vi);
UnlockPubScreen(NULL, scr);
CloseLibrary(GadToolsBase);
Updating Gadget State at Runtime
GadTools Gadgets
/* Update a slider value */
GT_SetGadgetAttrs(sliderGad, win, NULL,
GTSL_Level, 75,
TAG_DONE);
/* Disable a button */
GT_SetGadgetAttrs(okGad, win, NULL,
GA_Disabled, TRUE,
TAG_DONE);
/* Read current value */
LONG level;
GT_GetGadgetAttrs(sliderGad, win, NULL,
GTSL_Level, &level,
TAG_DONE);
Raw Intuition Gadgets
For non-GadTools gadgets, you must manually remove/re-add to avoid rendering glitches:
/* Remove gadget from window */
UWORD pos = RemoveGadget(win, myGadget);
/* Modify gadget fields */
myGadget->Flags |= GFLG_DISABLED;
/* Re-add at same position */
AddGadget(win, myGadget, pos);
/* Refresh the display */
RefreshGList(myGadget, win, NULL, 1);
Raw Intuition Gadgets (struct Gadget)
For cases where GadTools or BOOPSI are insufficient — direct hardware-level control:
struct Gadget
struct Gadget {
struct Gadget *NextGadget; /* Linked list */
WORD LeftEdge, TopEdge;
WORD Width, Height;
UWORD Flags; /* GFLG_* */
UWORD Activation; /* GACT_* */
UWORD GadgetType; /* GTYP_* */
APTR GadgetRender; /* Image or Border for normal state */
APTR SelectRender; /* Image or Border for selected state */
struct IntuiText *GadgetText; /* Label */
LONG MutualExclude;
APTR SpecialInfo; /* StringInfo, PropInfo, etc. */
UWORD GadgetID; /* Application-defined ID */
APTR UserData; /* Application-defined pointer */
};
Gadget Flags (GFLG_*)
| Flag | Value | Description |
|---|---|---|
GFLG_GADGHCOMP |
0x0000 |
Highlight by complementing select box |
GFLG_GADGHBOX |
0x0001 |
Highlight by drawing box around gadget |
GFLG_GADGHIMAGE |
0x0002 |
Use SelectRender image when selected |
GFLG_GADGHNONE |
0x0003 |
No highlighting |
GFLG_GADGIMAGE |
0x0004 |
GadgetRender is struct Image *, not struct Border * |
GFLG_RELBOTTOM |
0x0008 |
Position relative to bottom edge |
GFLG_RELRIGHT |
0x0010 |
Position relative to right edge |
GFLG_RELWIDTH |
0x0020 |
Width relative to window width |
GFLG_RELHEIGHT |
0x0040 |
Height relative to window height |
GFLG_SELECTED |
0x0080 |
Gadget is currently selected |
GFLG_DISABLED |
0x0100 |
Gadget is grayed out / inactive |
Activation Flags (GACT_*)
| Flag | Value | Description |
|---|---|---|
GACT_RELVERIFY |
0x0001 |
Send IDCMP_GADGETUP only if mouse released inside |
GACT_IMMEDIATE |
0x0002 |
Send IDCMP_GADGETDOWN on press |
GACT_ENDGADGET |
0x0004 |
Deactivate requester when gadget released |
GACT_FOLLOWMOUSE |
0x0008 |
Report mouse while gadget is active |
GACT_TOGGLESELECT |
0x0100 |
Toggle selected state on each click |
GACT_LONGINT |
0x0800 |
String gadget contains a long integer |
Gadget Types (GTYP_*)
| Type | Value | SpecialInfo | Description |
|---|---|---|---|
GTYP_BOOLGADGET |
0x0001 |
— | Simple click button |
GTYP_STRGADGET |
0x0004 |
struct StringInfo * |
Text input field |
GTYP_PROPGADGET |
0x0003 |
struct PropInfo * |
Proportional (slider/scrollbar) |
GTYP_CUSTOMGADGET |
0x0005 |
Class-specific | BOOPSI custom class |
Proportional (Slider) Gadgets
Prop gadgets are used for scrollbars and sliders. They have their own state structure:
struct PropInfo {
UWORD Flags; /* AUTOKNOB, FREEHORIZ, FREEVERT */
UWORD HorizPot; /* Horizontal position (0–0xFFFF) */
UWORD VertPot; /* Vertical position (0–0xFFFF) */
UWORD HorizBody; /* Horizontal knob size (0–0xFFFF) */
UWORD VertBody; /* Vertical knob size (0–0xFFFF) */
/* ... internal fields ... */
};
/* Calculate body size for a scrollbar:
visible = number of visible items
total = total number of items */
UWORD body = (visible >= total) ? MAXBODY
: (UWORD)((ULONG)MAXBODY * visible / total);
/* Calculate pot (position) from current top item:
top = first visible item index */
UWORD pot = (total <= visible) ? 0
: (UWORD)((ULONG)MAXPOT * top / (total - visible));
String Gadgets
Text input gadgets use StringInfo:
UBYTE buffer[128] = "Default text";
UBYTE undoBuffer[128];
struct StringInfo si = {
.Buffer = buffer,
.UndoBuffer = undoBuffer,
.BufferPos = 0,
.MaxChars = sizeof(buffer),
};
/* Read the result after GADGETUP: */
Printf("User entered: %s\n", si.Buffer);
With GadTools, this is much simpler:
gad = CreateGadget(STRING_KIND, gad, &ng,
GTST_MaxChars, 128,
GTST_String, "Default text",
TAG_DONE);
Relative Positioning
Gadgets can be positioned relative to window edges — they automatically move when the window resizes:
/* Scrollbar on the right edge */
myGadget.LeftEdge = -16; /* 16 pixels from right */
myGadget.TopEdge = 0;
myGadget.Width = 16;
myGadget.Height = -16; /* Extends to 16px from bottom */
myGadget.Flags = GFLG_RELRIGHT | GFLG_RELHEIGHT;
| Flag | Effect |
|---|---|
GFLG_RELRIGHT |
LeftEdge is offset from right edge (use negative values) |
GFLG_RELBOTTOM |
TopEdge is offset from bottom edge |
GFLG_RELWIDTH |
Width is added to window width |
GFLG_RELHEIGHT |
Height is added to window height |
Pitfalls
1. Forgetting GT_RefreshWindow
GadTools gadgets won't render properly without the initial GT_RefreshWindow(win, NULL) call. The window appears to have no gadgets.
2. Using GetMsg Instead of GT_GetIMsg
GadTools internally sends messages for gadget sub-events (e.g., ListView scrolling). Using GetMsg() directly breaks GadTools' internal state machine.
3. Modifying Gadgets Without Remove/Add
Changing a raw gadget's position, flags, or imagery while it's attached to a window causes rendering corruption. Always RemoveGadget() → modify → AddGadget() → RefreshGList().
4. Not Setting GACT_RELVERIFY
Without GACT_RELVERIFY, the application never receives IDCMP_GADGETUP. The gadget appears to "eat" clicks silently.
5. String Gadget Buffer Overrun
The MaxChars field includes the null terminator. If your buffer is 64 bytes, set MaxChars to 64 (not 63). The gadget handles null termination.
Best Practices
- Use GadTools for standard UI — it provides the correct OS look-and-feel automatically
- Use
GT_GetIMsg()/GT_ReplyIMsg()— never mix rawGetMsg()with GadTools - Always call
GT_RefreshWindow()after opening a window with GadTools gadgets - Free in reverse order:
CloseWindow()→FreeGadgets()→FreeVisualInfo()→UnlockPubScreen() - Use
GA_Disabledto gray out gadgets instead of removing them — maintains layout stability - Set
PLACETEXT_LEFT/RIGHT/ABOVEfor label placement — don't hardcode text positions - Handle
IDCMP_REFRESHWINDOWwithGT_BeginRefresh()/GT_EndRefresh() - Give every gadget a unique
GadgetID— this is how you identify the source inIDCMP_GADGETUP