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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
3 KiB
3 KiB
BitMap — Planar Bitmap Structure and Layout
Overview
Amiga display memory uses planar layout: each bitplane is a separate contiguous memory region. A pixel's colour index is formed by reading one bit from each plane at the same x,y position. This is fundamentally different from chunky (packed-pixel) or interleaved formats.
struct BitMap
/* graphics/gfx.h — NDK39 */
struct BitMap {
UWORD BytesPerRow; /* bytes per row per plane (must be even) */
UWORD Rows; /* height in pixels */
UBYTE Flags; /* BMF_* flags */
UBYTE Depth; /* number of bitplanes (1–8) */
UWORD pad;
PLANEPTR Planes[8]; /* pointers to each bitplane buffer */
};
BMF_ Flags
#define BMF_CLEAR (1<<0) /* clear planes on allocation */
#define BMF_DISPLAYABLE (1<<1) /* allocated in displayable (Chip) RAM */
#define BMF_INTERLEAVED (1<<2) /* planes are interleaved in memory */
#define BMF_STANDARD (1<<3) /* use standard allocation */
#define BMF_MINPLANES (1<<4) /* minimum number of planes */
Planar Memory Layout
For a 320×256×4 display (16 colours):
BytesPerRow = 320/8 = 40 bytes
Rows = 256
Depth = 4
Plane 0: 40 × 256 = 10,240 bytes (bit 0 of colour index)
Plane 1: 40 × 256 = 10,240 bytes (bit 1)
Plane 2: 40 × 256 = 10,240 bytes (bit 2)
Plane 3: 40 × 256 = 10,240 bytes (bit 3)
Total = 4 × 10,240 = 40,960 bytes
Pixel colour at (x, y):
bit0 = (Planes[0][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
bit1 = (Planes[1][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
bit2 = (Planes[2][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
bit3 = (Planes[3][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
colour_index = (bit3 << 3) | (bit2 << 2) | (bit1 << 1) | bit0
Allocation
/* OS 3.0+ — AllocBitMap: */
struct BitMap *bm = AllocBitMap(320, 256, 4,
BMF_CLEAR | BMF_DISPLAYABLE, NULL);
/* Always in Chip RAM when BMF_DISPLAYABLE */
/* Manual allocation (OS 1.x compatible): */
struct BitMap bm;
InitBitMap(&bm, 4, 320, 256);
for (int i = 0; i < 4; i++)
bm.Planes[i] = AllocRaster(320, 256); /* MEMF_CHIP */
/* Free: */
FreeBitMap(bm); /* or FreeRaster per plane */
Interleaved BitMaps
With BMF_INTERLEAVED, all planes are stored sequentially row by row:
Row 0, Plane 0: 40 bytes
Row 0, Plane 1: 40 bytes
Row 0, Plane 2: 40 bytes
Row 0, Plane 3: 40 bytes
Row 1, Plane 0: 40 bytes
...
BytesPerRow becomes 40 × Depth = 160, and each Planes[i] pointer is offset by i * 40 from the base. This layout is more cache-friendly and allows single-pass blits.
AGA 8-Bit Bitmaps
AGA (A1200/A4000) supports up to 8 bitplanes = 256 colours:
struct BitMap *bm = AllocBitMap(320, 256, 8, BMF_CLEAR | BMF_DISPLAYABLE, NULL);
/* 8 planes × 10,240 = 81,920 bytes of Chip RAM */
References
- NDK39:
graphics/gfx.h - ADCD 2.1:
AllocBitMap,FreeBitMap,InitBitMap - HRM: Amiga Hardware Reference Manual — bitplane DMA chapter