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New articles: - 01_hardware/common/memory_types.md: comprehensive Chip/Fast/Slow RAM reference with DMA accessibility matrix, per-model configurations (A500-A4000), accelerator memory expansion (classic + modern), adaptive software behavior, pitfalls with impact analysis, FPGA/emulation notes - AGENTS.md: documentation standards and methodology guidelines Blitter programming (08_graphics/blitter_programming.md): - Rewrote minterm truth table with narrative explanation and worked example - Added 7 advanced use cases with assembly/C code: shifted BOB, hardware scroll, area fill polygon, interleaved bitplane BOBs, double-buffered game loop, GUI window drag, tile map renderer - Added Good/Bad Patterns section with 5 named antipatterns - Added Practical Limitations table (10 constraints with workarounds) - Expanded Common Minterms table with Description and Real-World Use Case columns Cross-reference updates: - Root README: added memory types to coverage, quick start, section index - 01_hardware/README: updated common/ folder description - address_space.md: linked to memory_types.md and chip_ram_expansion.md - memory_management.md (exec): linked to hardware memory types reference - bitmap.md, sprites.md, animation.md, audio.md: linked to memory_types.md explaining DMA Chip RAM requirement for each subsystem - chip_ram_expansion.md: linked to comprehensive memory types article
118 lines
3.2 KiB
Markdown
118 lines
3.2 KiB
Markdown
[← Home](../README.md) · [Graphics](README.md)
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# BitMap — Planar Bitmap Structure and Layout
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## Overview
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Amiga display memory uses **planar** layout: each bitplane is a separate contiguous memory region. A pixel's colour index is formed by reading one bit from each plane at the same x,y position. This is fundamentally different from chunky (packed-pixel) or interleaved formats.
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---
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## struct BitMap
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```c
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/* graphics/gfx.h — NDK39 */
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struct BitMap {
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UWORD BytesPerRow; /* bytes per row per plane (must be even) */
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UWORD Rows; /* height in pixels */
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UBYTE Flags; /* BMF_* flags */
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UBYTE Depth; /* number of bitplanes (1–8) */
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UWORD pad;
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PLANEPTR Planes[8]; /* pointers to each bitplane buffer */
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};
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```
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---
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## BMF_ Flags
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```c
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#define BMF_CLEAR (1<<0) /* clear planes on allocation */
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#define BMF_DISPLAYABLE (1<<1) /* allocated in displayable (Chip) RAM */
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#define BMF_INTERLEAVED (1<<2) /* planes are interleaved in memory */
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#define BMF_STANDARD (1<<3) /* use standard allocation */
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#define BMF_MINPLANES (1<<4) /* minimum number of planes */
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```
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---
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## Planar Memory Layout
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For a 320×256×4 display (16 colours):
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```
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BytesPerRow = 320/8 = 40 bytes
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Rows = 256
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Depth = 4
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Plane 0: 40 × 256 = 10,240 bytes (bit 0 of colour index)
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Plane 1: 40 × 256 = 10,240 bytes (bit 1)
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Plane 2: 40 × 256 = 10,240 bytes (bit 2)
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Plane 3: 40 × 256 = 10,240 bytes (bit 3)
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Total = 4 × 10,240 = 40,960 bytes
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```
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Pixel colour at (x, y):
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```
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bit0 = (Planes[0][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
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bit1 = (Planes[1][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
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bit2 = (Planes[2][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
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bit3 = (Planes[3][y * BytesPerRow + x/8] >> (7 - x%8)) & 1
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colour_index = (bit3 << 3) | (bit2 << 2) | (bit1 << 1) | bit0
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```
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---
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## Allocation
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```c
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/* OS 3.0+ — AllocBitMap: */
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struct BitMap *bm = AllocBitMap(320, 256, 4,
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BMF_CLEAR | BMF_DISPLAYABLE, NULL);
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/* Always in Chip RAM when BMF_DISPLAYABLE */
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/* Manual allocation (OS 1.x compatible): */
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struct BitMap bm;
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InitBitMap(&bm, 4, 320, 256);
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for (int i = 0; i < 4; i++)
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bm.Planes[i] = AllocRaster(320, 256); /* MEMF_CHIP */
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/* Free: */
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FreeBitMap(bm); /* or FreeRaster per plane */
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```
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---
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## Interleaved BitMaps
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With `BMF_INTERLEAVED`, all planes are stored sequentially row by row:
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```
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Row 0, Plane 0: 40 bytes
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Row 0, Plane 1: 40 bytes
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Row 0, Plane 2: 40 bytes
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Row 0, Plane 3: 40 bytes
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Row 1, Plane 0: 40 bytes
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...
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```
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BytesPerRow becomes `40 × Depth = 160`, and each `Planes[i]` pointer is offset by `i * 40` from the base. This layout is more cache-friendly and allows single-pass blits.
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---
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## AGA 8-Bit Bitmaps
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AGA (A1200/A4000) supports up to 8 bitplanes = 256 colours:
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```c
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struct BitMap *bm = AllocBitMap(320, 256, 8, BMF_CLEAR | BMF_DISPLAYABLE, NULL);
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/* 8 planes × 10,240 = 81,920 bytes of Chip RAM */
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```
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---
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## References
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- NDK39: `graphics/gfx.h`
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- ADCD 2.1: `AllocBitMap`, `FreeBitMap`, `InitBitMap`
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- HRM: *Amiga Hardware Reference Manual* — bitplane DMA chapter
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- See also: [memory_types.md](../01_hardware/common/memory_types.md) — why bitmaps must be in Chip RAM (DMA accessibility)
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