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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
123 lines
3.7 KiB
Markdown
123 lines
3.7 KiB
Markdown
[← Home](../../README.md) · [Reverse Engineering](../README.md)
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# Static Analysis — HUNK Reconstruction
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## Overview
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Manually parsing a HUNK binary from a hex dump is a foundational Amiga RE skill. It reveals segment boundaries, symbol tables, and relocation data before any tool processing.
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---
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## Step 1 — Identify Magic and Header
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```bash
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xxd mybinary | head -8
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```
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```
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00000000: 0000 03f3 ← HUNK_HEADER magic
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00000004: 0000 0000 ← resident library list (always 0)
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00000008: 0000 0003 ← num_hunks = 3
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0000000c: 0000 0000 ← first_hunk = 0
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00000010: 0000 0002 ← last_hunk = 2
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00000014: 0000 0200 ← hunk 0: 0x200 longs = 0x800 bytes (code)
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00000018: 0000 0020 ← hunk 1: 0x20 longs = 0x80 bytes (data)
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0000001c: 0000 0010 ← hunk 2: 0x10 longs = 0x40 bytes (BSS)
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```
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Each size longword: **bits 31–30** = memory type flag, **bits 29–0** = size in longs.
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---
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## Step 2 — Walk the Hunk Stream
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After the header, scan longword-by-longword:
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```
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$000003E9 → HUNK_CODE: read next longword = size, then size*4 bytes
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$000003EA → HUNK_DATA: same
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$000003EB → HUNK_BSS: read size longword only (no data)
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$000003EC → HUNK_RELOC32: read pairs until terminator 0
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$000003F0 → HUNK_SYMBOL: read (name_len, name, value) until name_len=0
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$000003F1 → HUNK_DEBUG: read size longword, skip size*4 bytes
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$000003F2 → HUNK_END: advance to next hunk
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```
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### Grep for hunk boundaries
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```bash
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xxd mybinary | grep -E "0003 (e9|ea|eb|ec|f0|f1|f2|f3)"
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```
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---
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## Step 3 — Extract HUNK_SYMBOL Table
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```bash
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# find HUNK_SYMBOL ($3F0)
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python3 - <<'EOF'
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import struct, sys
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data = open("mybinary", "rb").read()
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i = 0
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while i < len(data) - 4:
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tag = struct.unpack_from(">I", data, i)[0]
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if tag == 0x3F0: # HUNK_SYMBOL
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print(f"HUNK_SYMBOL at offset {i:#x}")
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i += 4
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while True:
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nlen = struct.unpack_from(">I", data, i)[0]
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if nlen == 0: break
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name = data[i+4 : i+4+nlen*4].rstrip(b"\x00").decode("ascii","replace")
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val = struct.unpack_from(">I", data, i+4+nlen*4)[0]
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print(f" {name} = {val:#x}")
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i += 4 + nlen*4 + 4
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else:
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i += 4
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EOF
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```
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---
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## Step 4 — Resolve HUNK_EXT Imports/Exports
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In object files (HUNK_UNIT), `HUNK_EXT` carries import/export tables:
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```python
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# Simplified HUNK_EXT parser
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elif tag == 0x3EF: # HUNK_EXT
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i += 4
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while True:
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word = struct.unpack_from(">I", data, i)[0]
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if word == 0: break
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ext_type = (word >> 24) & 0xFF
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nlen = word & 0x00FFFFFF
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name = data[i+4 : i+4+nlen*4].rstrip(b"\x00").decode("ascii","replace")
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i += 4 + nlen * 4
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if ext_type in (1, 2): # EXT_DEF / EXT_ABS
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val = struct.unpack_from(">I", data, i)[0]; i += 4
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print(f" EXPORT {name} = {val:#x}")
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elif ext_type == 0x81: # EXT_REF32
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nrefs = struct.unpack_from(">I", data, i)[0]; i += 4
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refs = struct.unpack_from(f">{nrefs}I", data, i); i += nrefs*4
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print(f" IMPORT {name} @ {[hex(r) for r in refs]}")
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```
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---
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## Step 5 — Annotating Reloc Patches in IDA
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After loading the HUNK file in IDA:
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1. `View → Open Subviews → Fixups` — lists all HUNK_RELOC32 patch sites
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2. Press `F5` on a relocated longword to see the computed address
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3. Use `Edit → Operand type → Offset (data segment)` to annotate as a pointer
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IDA's Amiga loader applies relocations automatically, so all cross-hunk pointers show their final resolved addresses.
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---
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## References
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- NDK39: `dos/doshunks.h`
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- `hunk_format.md` — hunk type code reference
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- `hunk_relocation.md` — HUNK_RELOC32 mechanics
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- vlink documentation (HUNK appendix): http://sun.hasenbraten.de/vlink/
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