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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
1.5 KiB
1.5 KiB
gameport.device — Joystick and Mouse
Overview
gameport.device reads joystick and mouse ports (active on port 1 for joystick, port 0 for mouse). Uses CIA and custom chip registers.
Controller Types
/* devices/gameport.h */
#define GPCT_ALLOCATED -1 /* port is allocated */
#define GPCT_NOCONTROLLER 0 /* nothing connected */
#define GPCT_MOUSE 1 /* mouse */
#define GPCT_RELJOYSTICK 2 /* relative joystick (proportional) */
#define GPCT_ABSJOYSTICK 3 /* absolute joystick */
Reading a Joystick
struct IOStdReq *gp = CreateStdIO(port);
OpenDevice("gameport.device", 1, (struct IORequest *)gp, 0);
/* Set controller type: */
UBYTE type = GPCT_ABSJOYSTICK;
gp->io_Command = GPD_SETCTYPE;
gp->io_Data = &type;
gp->io_Length = 1;
DoIO((struct IORequest *)gp);
/* Set trigger conditions: */
struct GamePortTrigger trigger = {
GPTF_UPKEYS | GPTF_DOWNKEYS, /* report buttons */
10000, /* X delta timeout */
10000, /* Y delta timeout */
1, 1 /* X/Y delta threshold */
};
gp->io_Command = GPD_SETTRIGGER;
gp->io_Data = &trigger;
gp->io_Length = sizeof(trigger);
DoIO((struct IORequest *)gp);
/* Read events: */
struct InputEvent ie;
gp->io_Command = GPD_READEVENT;
gp->io_Data = &ie;
gp->io_Length = sizeof(ie);
DoIO((struct IORequest *)gp);
/* ie.ie_Code, ie.ie_position.ie_xy give button/direction */
CloseDevice((struct IORequest *)gp);
References
- NDK39:
devices/gameport.h