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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
3.7 KiB
3.7 KiB
Static Analysis — HUNK Reconstruction
Overview
Manually parsing a HUNK binary from a hex dump is a foundational Amiga RE skill. It reveals segment boundaries, symbol tables, and relocation data before any tool processing.
Step 1 — Identify Magic and Header
xxd mybinary | head -8
00000000: 0000 03f3 ← HUNK_HEADER magic
00000004: 0000 0000 ← resident library list (always 0)
00000008: 0000 0003 ← num_hunks = 3
0000000c: 0000 0000 ← first_hunk = 0
00000010: 0000 0002 ← last_hunk = 2
00000014: 0000 0200 ← hunk 0: 0x200 longs = 0x800 bytes (code)
00000018: 0000 0020 ← hunk 1: 0x20 longs = 0x80 bytes (data)
0000001c: 0000 0010 ← hunk 2: 0x10 longs = 0x40 bytes (BSS)
Each size longword: bits 31–30 = memory type flag, bits 29–0 = size in longs.
Step 2 — Walk the Hunk Stream
After the header, scan longword-by-longword:
$000003E9 → HUNK_CODE: read next longword = size, then size*4 bytes
$000003EA → HUNK_DATA: same
$000003EB → HUNK_BSS: read size longword only (no data)
$000003EC → HUNK_RELOC32: read pairs until terminator 0
$000003F0 → HUNK_SYMBOL: read (name_len, name, value) until name_len=0
$000003F1 → HUNK_DEBUG: read size longword, skip size*4 bytes
$000003F2 → HUNK_END: advance to next hunk
Grep for hunk boundaries
xxd mybinary | grep -E "0003 (e9|ea|eb|ec|f0|f1|f2|f3)"
Step 3 — Extract HUNK_SYMBOL Table
# find HUNK_SYMBOL ($3F0)
python3 - <<'EOF'
import struct, sys
data = open("mybinary", "rb").read()
i = 0
while i < len(data) - 4:
tag = struct.unpack_from(">I", data, i)[0]
if tag == 0x3F0: # HUNK_SYMBOL
print(f"HUNK_SYMBOL at offset {i:#x}")
i += 4
while True:
nlen = struct.unpack_from(">I", data, i)[0]
if nlen == 0: break
name = data[i+4 : i+4+nlen*4].rstrip(b"\x00").decode("ascii","replace")
val = struct.unpack_from(">I", data, i+4+nlen*4)[0]
print(f" {name} = {val:#x}")
i += 4 + nlen*4 + 4
else:
i += 4
EOF
Step 4 — Resolve HUNK_EXT Imports/Exports
In object files (HUNK_UNIT), HUNK_EXT carries import/export tables:
# Simplified HUNK_EXT parser
elif tag == 0x3EF: # HUNK_EXT
i += 4
while True:
word = struct.unpack_from(">I", data, i)[0]
if word == 0: break
ext_type = (word >> 24) & 0xFF
nlen = word & 0x00FFFFFF
name = data[i+4 : i+4+nlen*4].rstrip(b"\x00").decode("ascii","replace")
i += 4 + nlen * 4
if ext_type in (1, 2): # EXT_DEF / EXT_ABS
val = struct.unpack_from(">I", data, i)[0]; i += 4
print(f" EXPORT {name} = {val:#x}")
elif ext_type == 0x81: # EXT_REF32
nrefs = struct.unpack_from(">I", data, i)[0]; i += 4
refs = struct.unpack_from(f">{nrefs}I", data, i); i += nrefs*4
print(f" IMPORT {name} @ {[hex(r) for r in refs]}")
Step 5 — Annotating Reloc Patches in IDA
After loading the HUNK file in IDA:
View → Open Subviews → Fixups— lists all HUNK_RELOC32 patch sites- Press
F5on a relocated longword to see the computed address - Use
Edit → Operand type → Offset (data segment)to annotate as a pointer
IDA's Amiga loader applies relocations automatically, so all cross-hunk pointers show their final resolved addresses.
References
- NDK39:
dos/doshunks.h hunk_format.md— hunk type code referencehunk_relocation.md— HUNK_RELOC32 mechanics- vlink documentation (HUNK appendix): http://sun.hasenbraten.de/vlink/