amiga-bootcamp/08_graphics/sprites.md
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2026-04-23 12:17:35 -04:00

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← Home · Graphics

Hardware Sprites — SimpleSprite, MoveSprite

Overview

The Amiga has 8 hardware sprites, each 16 pixels wide with 3 colours + transparent. Sprites are DMA-driven — the Copper sets their pointers each frame and the display hardware renders them with zero CPU overhead.


Sprite DMA Data Format

Each sprite scanline is two words (4 bytes):

Word 0 (DATA): bits 150 = pixel colour bit 0 for this line
Word 1 (DATB): bits 150 = pixel colour bit 1 for this line

Pixel colour = (DATB_bit << 1) | DATA_bit
  00 = transparent
  01 = colour 1 (from sprite palette)
  10 = colour 2
  11 = colour 3

Sprite Header

WORD 0: VSTART (vertical start position) + HSTART high bits
WORD 1: VSTOP  (vertical stop position) + control bits

End marker

WORD 0: 0x0000
WORD 1: 0x0000

Sprite Colour Palette

Sprite pair Colour registers Custom addresses
01 COLOR17COLOR19 $DFF1A2$DFF1A6
23 COLOR21COLOR23 $DFF1AA$DFF1AE
45 COLOR25COLOR27 $DFF1B2$DFF1B6
67 COLOR29COLOR31 $DFF1BA$DFF1BE

Sprite pairs can be attached to form a single 15-colour sprite (using both sets of 2 bits = 4 bits per pixel).


OS-Level Sprite API

/* graphics.library */
struct SimpleSprite ss;
WORD sprnum;

/* Obtain a free sprite: */
sprnum = GetSprite(&ss, -1);   /* -1 = any available */
if (sprnum >= 0) {
    ss.x = 100;
    ss.y = 50;
    ss.height = 16;

    /* Move sprite to position: */
    MoveSprite(NULL, &ss, 100, 50);

    /* Set sprite image data: */
    ChangeSprite(NULL, &ss, spriteData);

    /* Release: */
    FreeSprite(sprnum);
}

Sprite Pointer Registers

Register Address Sprite
SPR0PTH/L $DFF120$DFF122 Sprite 0
SPR1PTH/L $DFF124$DFF126 Sprite 1
SPR2PTH/L $DFF128$DFF12A Sprite 2
SPR3PTH/L $DFF12C$DFF12E Sprite 3
SPR4PTH/L $DFF130$DFF132 Sprite 4
SPR5PTH/L $DFF134$DFF136 Sprite 5
SPR6PTH/L $DFF138$DFF13A Sprite 6
SPR7PTH/L $DFF13C$DFF13E Sprite 7

These must be set every frame — typically via the Copper list.


References

  • HRM: Amiga Hardware Reference Manual — Sprites chapter
  • NDK39: graphics/sprite.h
  • ADCD 2.1: GetSprite, MoveSprite, ChangeSprite, FreeSprite