amiga-bootcamp/10_devices/console.md
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← Home · Devices

console.device — Text Terminal I/O

Every CLI/Shell window on the Amiga is powered by console.device. It is a software terminal emulator that sits between raw keyboard input and Intuition window rendering: it translates keycodes into ASCII characters, parses ANSI escape sequences for cursor control and color, and renders text through the window's RastPort. If you need a text interface in an Intuition window — a debugger console, a text editor, a terminal emulator — console.device is the foundation.

Note

For simple file I/O, use dos.library with CON: windows instead of opening console.device directly. The CON: and RAW: handlers wrap console.device and provide buffered line editing, window management, and automatic cleanup.

flowchart LR
    KB["Keyboard<br/>(raw keycodes)"] --> INPUT["input.device"]
    INPUT --> CON["console.device"]
    CON -->|"Read: ASCII chars"| APP["Application"]
    APP -->|"Write: text + ESC sequences"| CON
    CON -->|"Renders text via<br/>RastPort drawing"| WIN["Intuition Window"]

    style CON fill:#e8f4fd,stroke:#2196f3,color:#333
    style WIN fill:#c8e6c9,stroke:#2e7d32,color:#333

Opening

struct MsgPort *conPort = CreateMsgPort();
struct IOStdReq *con = (struct IOStdReq *)
    CreateIORequest(conPort, sizeof(struct IOStdReq));

/* Attach to an Intuition window: */
con->io_Data   = (APTR)window;
con->io_Length = sizeof(struct Window);

if (OpenDevice("console.device", CONU_STANDARD, (struct IORequest *)con, 0))
{
    /* error — can't open console */
}

Unit Types

Unit Constant Description
0 CONU_STANDARD Full-feature console with cursor and scrolling
1 CONU_CHARMAP Character-mapped console (OS 3.0+) — faster for full-screen updates
3 CONU_SNIPMAP Snip-mapped: supports clipboard cut/paste (OS 3.0+)
-1 CONU_LIBRARY Library mode — no window, just keymap translation

Writing Text and Escape Sequences

/* Write text to the console window: */
void ConPuts(struct IOStdReq *con, char *str)
{
    con->io_Command = CMD_WRITE;
    con->io_Data    = (APTR)str;
    con->io_Length  = -1;  /* -1 = null-terminated */
    DoIO((struct IORequest *)con);
}

/* Usage: */
ConPuts(con, "Hello, Amiga!\n");
ConPuts(con, "\033[1mBold text\033[0m\n");        /* bold on/off */
ConPuts(con, "\033[33mYellow text\033[0m\n");      /* color */
ConPuts(con, "\033[10;20HText at row 10 col 20");  /* absolute position */

Reading Input

/* Read characters (blocking): */
char buffer[256];
con->io_Command = CMD_READ;
con->io_Data    = (APTR)buffer;
con->io_Length  = sizeof(buffer);
DoIO((struct IORequest *)con);
/* con->io_Actual = number of bytes read */

/* Non-blocking read via SendIO + WaitPort: */
con->io_Command = CMD_READ;
con->io_Data    = (APTR)buffer;
con->io_Length  = 1;  /* read 1 char at a time */
SendIO((struct IORequest *)con);

/* Wait for input alongside other events: */
ULONG consoleSig = 1 << conPort->mp_SigBit;
ULONG windowSig  = 1 << window->UserPort->mp_SigBit;

ULONG sigs = Wait(consoleSig | windowSig);
if (sigs & consoleSig)
{
    WaitIO((struct IORequest *)con);
    char ch = buffer[0];
    /* process character... */
}

ANSI Escape Sequences

Console.device supports a rich subset of ANSI/VT100 escape sequences (CSI = \033[ = ESC + [):

Cursor Movement

Sequence Description Example
\033[nA Cursor up n lines \033[5A = up 5
\033[nB Cursor down n lines
\033[nC Cursor right n columns
\033[nD Cursor left n columns
\033[y;xH Move to row y, column x (1-based) \033[1;1H = home
\033[H Home cursor (top-left)
\033[6n Report cursor position → replies \033[y;xR
\033[s Save cursor position
\033[u Restore cursor position

Erasing

Sequence Description
\033[J Clear from cursor to end of screen
\033[1J Clear from start of screen to cursor
\033[2J Clear entire screen
\033[K Clear from cursor to end of line
\033[1K Clear from start of line to cursor
\033[2K Clear entire line

Text Attributes (SGR)

Sequence Effect
\033[0m Reset all attributes
\033[1m Bold (high intensity)
\033[3m Italic
\033[4m Underline
\033[7m Inverse video (swap fg/bg)
\033[22m Normal intensity (cancel bold)
\033[23m Cancel italic
\033[24m Cancel underline

Colors

Sequence Foreground Background
\033[30m / \033[40m Black Black
\033[31m / \033[41m Red Red
\033[32m / \033[42m Green Green
\033[33m / \033[43m Yellow/Brown Yellow/Brown
\033[34m / \033[44m Blue Blue
\033[35m / \033[45m Magenta Magenta
\033[36m / \033[46m Cyan Cyan
\033[37m / \033[47m White White
\033[39m / \033[49m Default Default

Note

Color indices map to the Intuition pen palette of the window's screen, not absolute colors. Pen 0 = background, pen 1 = foreground by default.

Amiga-Specific Extensions

Sequence Description
\033[>1h Enable auto-scroll
\033[>1l Disable auto-scroll
\033[ p Enable cursor
\033[0 p Disable cursor
\033[t / \033[b Set top/bottom scroll margins
\033[20h Linefeed mode (LF = CR+LF)

Raw Key Events

In addition to ASCII, console.device reports special keys as multi-byte escape sequences:

Key Sequence Received
Cursor Up \033[A
Cursor Down \033[B
Cursor Right \033[C
Cursor Left \033[D
Shift+Up \033[T
Shift+Down \033[S
F1F10 \033[0~ \033[9~
Shift+F1F10 \033[10~ \033[19~
Help \033[?~

Proper Shutdown

/* Must abort any pending read before closing: */
if (!CheckIO((struct IORequest *)con))
{
    AbortIO((struct IORequest *)con);
    WaitIO((struct IORequest *)con);
}
CloseDevice((struct IORequest *)con);
DeleteIORequest((struct IORequest *)con);
DeleteMsgPort(conPort);

CON: and RAW: Handlers

The AmigaDOS file handlers CON: and RAW: are wrappers around console.device:

Handler Description
CON: Line-buffered console — input is buffered until Enter is pressed. Supports line editing.
RAW: Raw console — each keypress is delivered immediately. No line editing.
/* Open a CON: window from DOS: */
BPTR fh = Open("CON:0/0/640/200/My Window/CLOSE", MODE_OLDFILE);
FPuts(fh, "Type something: ");
char buf[80];
FGets(fh, buf, sizeof(buf));
Close(fh);

/* RAW: for unbuffered key-by-key input: */
BPTR raw = Open("RAW:0/0/640/200/Raw Input", MODE_OLDFILE);
/* Each Read returns immediately with 1 char */

References

NDK Headers

  • devices/conunit.h — unit type constants (CONU_STANDARD, etc.)
  • devices/console.h — console-specific structures

Documentation

  • ADCD 2.1: console.device autodocs
  • Amiga ROM Kernel Reference Manual: Devices — console chapter

Decision Guide: How to Render Text

flowchart TD
    START{"Need text output?"} --> WHERE{"Where?"}
    WHERE -->|"Shell window"| CON{"Use CON: handler<br>via dos.library"}
    WHERE -->|"Own Intuition window"| COMPLEX{"Need cursor, colors,<br>line editing?"}
    COMPLEX -->|Yes| CD{"Use console.device"}
    COMPLEX -->|No| RP{"Use RastPort text<br>functions directly"}
    WHERE -->|"Full-screen TUI"| CD
    WHERE -->|"Custom text editor"| CD
Approach Use When Pros Cons
CON: / RAW: Simple text I/O in a window Easiest — just Open() / Write() Limited control over rendering
console.device Full-screen TUI, text editor ANSI escape sequences, cursor, colors Must manage I/O requests manually
RastPort text Custom text rendering, game UI Full pixel-level control No built-in cursor, scrolling, or input handling
Intuition gadgets Forms, menus, buttons Standard UI elements Not suitable for free-form text

Use-Case Cookbook

Full-Screen Text UI (Status Display)

/* con_tui.c — full-screen TUI using console.device */
#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/dos.h>

void ConPuts(struct IOStdReq *con, const char *str)
{
    con->io_Command = CMD_WRITE;
    con->io_Data    = (APTR)str;
    con->io_Length  = -1;
    DoIO((struct IORequest *)con);
}

void run_tui(struct Window *win, struct IOStdReq *con)
{
    /* Clear screen and draw a frame */
    ConPuts(con, "\033[2J");          /* clear screen */
    ConPuts(con, "\033[1;1H");        /* home cursor */
    ConPuts(con, "\033[7m Status Monitor \033[0m\n");  /* inverse title */
    ConPuts(con, "\033[3;1H\033[33mCPU:  \033[32m7.14 MHz\033[0m");
    ConPuts(con, "\033[4;1H\033[33mChip: \033[32m512 KB\033[0m");
    ConPuts(con, "\033[20;1H\033[7m Press ESC to exit \033[0m");

    /* Main loop — wait for keypress */
    char buf[8];
    con->io_Command = CMD_READ;
    con->io_Data    = (APTR)buf;
    con->io_Length  = sizeof(buf);
    DoIO((struct IORequest *)con);
    /* Check if ESC was pressed (0x1B) */
}

Progress Bar Using Escape Sequences

void DrawProgressBar(struct IOStdReq *con, int row, int percent)
{
    char buf[80];
    int bar_width = 40;
    int filled = (percent * bar_width) / 100;

    /* Move to row, column 10 */
    RawDoFmt("\033[%ld;10H", (RAWARG)&row, NULL, buf);
    ConPuts(con, buf);

    /* Draw filled portion in green, empty in black */
    ConPuts(con, "\033[42m");  /* green background */
    for (int i = 0; i < filled; i++) ConPuts(con, " ");
    ConPuts(con, "\033[40m");  /* black background */
    for (int i = filled; i < bar_width; i++) ConPuts(con, " ");
    ConPuts(con, "\033[0m");   /* reset */

    /* Percentage text */
    RawDoFmt(" %ld%%", (RAWARG)&percent, NULL, buf);
    ConPuts(con, buf);
}

Best Practices

  1. Use CON: via dos.library for simple text I/O — avoid opening console.device directly unless you need escape sequence control
  2. Always save/restore cursor position around multi-step output operations
  3. Reset all text attributes (\033[0m) at the end of every output operation — stale attributes cause rendering bugs
  4. Use CONU_SNIPMAP (OS 3.0+) for clipboard support in text editors
  5. Set scroll margins with \033[t / \033[b for status bars that stay fixed
  6. Always abort pending reads before closing the device — see Proper Shutdown above
  7. Handle both ASCII and escape-sequence input when reading — cursor keys arrive as \033[A etc.

Named Antipatterns

"The Leaking Read" — Pending I/O on Shutdown

/* BAD: Pending async read never completed */
con->io_Command = CMD_READ;
con->io_Data    = (APTR)buffer;
con->io_Length  = 256;
SendIO((struct IORequest *)con);

/* ... user closes window ... */
CloseDevice((struct IORequest *)con);  /* CRASH: pending I/O */
/* CORRECT: Abort pending I/O before closing */
if (!CheckIO((struct IORequest *)con))
{
    AbortIO((struct IORequest *)con);
    WaitIO((struct IORequest *)con);
}
CloseDevice((struct IORequest *)con);

"The Attribute Leak" — Stale Colors After Output

/* BAD: Set color but never reset — next output inherits it */
ConPuts(con, "\033[31mError!");
/* Next write is still red! */
ConPuts(con, "Normal text");  /* Still red! */
/* CORRECT: Always reset attributes */
ConPuts(con, "\033[31mError!\033[0m");
ConPuts(con, "Normal text");  /* Correctly default color */

"The Blocking Shell" — DoIO Read Freezes UI

/* BAD: DoIO on CMD_READ blocks forever if no input comes */
con->io_Command = CMD_READ;
con->io_Length  = 1;
DoIO((struct IORequest *)con);  /* Frozen — can't handle IDCMP events */
/* CORRECT: Use SendIO + Wait with IDCMP signals */
con->io_Command = CMD_READ;
con->io_Length  = 1;
SendIO((struct IORequest *)con);

ULONG conSig  = 1 << conPort->mp_SigBit;
ULONG winSig  = 1 << window->UserPort->mp_SigBit;
ULONG sigs = Wait(conSig | winSig);

if (sigs & winSig) {
    /* Handle IDCMP event (close window, etc.) */
    AbortIO((struct IORequest *)con);
    WaitIO((struct IORequest *)con);
}
if (sigs & conSig) {
    WaitIO((struct IORequest *)con);
    /* Process input character */
}

Pitfalls & Common Mistakes

1. Console Position is 1-Based, Not 0-Based

Symptom: Text appears one row/column off from expected position.

Cause: ANSI H command uses 1-based coordinates: \033[1;1H is the top-left corner, not \033[0;0H.

Fix: Always add 1 to your 0-based coordinates.

2. Writing to a Closed Window

Symptom: Guru meditation or silent crash.

Cause: Console.device renders through the window's RastPort. If the window is closed (user clicked close gadget), writing to the console device dereferences a stale window pointer.

Fix: Monitor IDCMP_CLOSEWINDOW and abort all console I/O before closing.

3. Buffer Overrun on Read

Symptom: Memory corruption.

Cause: CMD_READ returns up to io_Length bytes. If you allocated a smaller buffer, the device writes past the end.

Fix: Always ensure io_Length <= sizeof(buffer).


FAQ

Q: What is the difference between CON: and RAW:? A: CON: is line-buffered — input is collected until the user presses Enter, with line editing (backspace, cursor keys). RAW: delivers each keypress immediately with no editing. Use RAW: for games and interactive TUIs; use CON: for command-line tools.

Q: Can I use console.device without an Intuition window? A: Yes — open with CONU_LIBRARY unit type. This gives access to the keymap translation without rendering. Useful for translating raw keycodes to ASCII.

Q: How do I create a console with a specific font size? A: Open the window with the desired font, then open console.device on that window. The console uses the window's RastPort font. Set the font with SetFont(window->RPort, myFont) before opening the console.

Q: Why does my text look wrong after a screen drag? A: Console.device renders into the window's RastPort. When the screen is dragged, the console does not automatically redraw. You must handle IDCMP_NEWSIZE and redraw the console content.