New file: 08_graphics/copper/copper_reference.md - Full instruction set reference with opcode encoding table - Bit-level encoding for MOVE, WAIT, SKIP (7-bit masks) - Beam position encoding: V counter (8-bit), H counter (7-bit) - Copper control registers (COP1LC, COP2LC, COPJMP, COPCON, DMACON) - Copper list structure, dual lists, SKIP-based double buffering - DMA timing budget calculations per scanline - Register reference for all copper-writable targets - OCS/ECS/AGA differences (AGA 24-bit color via BPLCON3 LOCT) - Programming models: bare metal, OS-friendly UCopList, self-modifying - Common patterns: rainbow, split screen, status bar, sprite mux - Debugging: 8 common pitfalls with symptoms and fixes - Mermaid fetch-execute cycle diagram Updated files: - 08_graphics/README.md: add copper_reference.md to index - 08_graphics/copper/copper.md: cross-reference link, fix MOVE/WAIT encoding, fix UCopList CMOVE syntax - 08_graphics/copper/copper_programming.md: cross-reference link, fix horizontal resolution (2 color clocks, not 4)
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Copper — Coprocessor Instructions and UCopList
Overview
The Copper is a simple coprocessor in the Amiga custom chips that executes a list of instructions synchronized to the video beam. It can write to any custom chip register at any beam position, enabling per-scanline color changes, split screens, and hardware-level display effects without CPU intervention.
For the complete ISA reference with full bit-level encoding, beam position details, control registers, timing, and debugging guidance, see copper_reference.md — the Copper ISA Complete Reference Manual.
Instruction Format
The Copper has only three instructions, each 32 bits (one longword):
MOVE — Write a Register
[register_offset] [value (16 bits)]
Word 1: 0000000R RRRRRRR0 (Offset)
Word 2: VVVVVVVV VVVVVVVV (Data)
- Register offset is relative to
$DFF000(custom chip base) - Only even registers can be written (bit 0 = 0)
- Example:
$0180, $0FFF→ write$0FFFtoCOLOR00($DFF180)
WAIT — Wait for Beam Position
[vpos (8 bits)] [hpos (7 bits)] [1]
Word 1: VVVVVVVV HHHHHHH1
[BFD (1 bit)] [vmask (7 bits)] [hmask (7 bits)] [0]
Word 2: Bvvvvvvv hhhhhhh0
- Pauses until the beam reaches at least the specified (vpos, hpos)
- Masks allow waiting on partial positions (e.g. any horizontal, specific vertical)
SKIP — Conditional Skip
Same as WAIT but bit 0 of second word = 1
If the beam has already passed the specified position, skip the next instruction.
Standard Copper Patterns
Per-Scanline Color Change (Rainbow)
WAIT $2C01,$FFFE ; wait for line $2C (44)
MOVE $0180,$0F00 ; COLOR00 = red
WAIT $2D01,$FFFE ; wait for line $2D (45)
MOVE $0180,$00F0 ; COLOR00 = green
WAIT $2E01,$FFFE ; wait for line $2E (46)
MOVE $0180,$000F ; COLOR00 = blue
...
WAIT $FFDF,$FFFE ; wait past line 255 (enables access to lines 256+)
WAIT $FFFF,$FFFE ; end-of-list (impossible position = halt)
End of Copper List
$FFFF, $FFFE ; WAIT for beam position $FFFF — never reached
This is the standard "stop" marker. The Copper loops back to the start on the next vertical blank.
System Copper Lists
The OS manages copper lists through GfxBase:
| Pointer | Description |
|---|---|
GfxBase->copinit |
System initialization copper list |
GfxBase->LOFlist |
Long-frame copper list (even fields) |
GfxBase->SHFlist |
Short-frame copper list (odd fields, interlace) |
UCopList — User Copper Instructions
Applications can inject copper instructions into the system list via UCopList:
#include <hardware/custom.h>
extern struct Custom custom;
struct UCopList *ucl = AllocMem(sizeof(struct UCopList), MEMF_PUBLIC|MEMF_CLEAR);
CINIT(ucl, 100); /* init, max 100 instructions */
CWAIT(ucl, 44, 0); /* wait for line 44 */
CMOVE(ucl, custom.color[0], 0x0F00); /* COLOR00 = red */
CWAIT(ucl, 100, 0);
CMOVE(ucl, custom.color[0], 0x000F); /* COLOR00 = blue */
CEND(ucl); /* end of list */
viewport->UCopIns = ucl;
RethinkDisplay(); /* rebuild system copper list */
Custom Chip Register Addresses (Copper-Relevant)
| Address | Name | Description |
|---|---|---|
$DFF180–$DFF1BE |
COLOR00–COLOR31 |
OCS/ECS palette (12-bit RGB) |
$DFF100 |
BPLCON0 |
Bitplane control (depth, resolution) |
$DFF102 |
BPLCON1 |
Scroll offsets |
$DFF104 |
BPLCON2 |
Priority control |
$DFF08E |
DIWSTRT |
Display window start |
$DFF090 |
DIWSTOP |
Display window stop |
$DFF092 |
DDFSTRT |
Data fetch start |
$DFF094 |
DDFSTOP |
Data fetch stop |
$DFF0E0–$DFF0FE |
BPL1PT–BPL8PT |
Bitplane pointers |
References
- HRM: Amiga Hardware Reference Manual — Copper chapter
- NDK39:
graphics/copper.h,graphics/gfxmacros.h - ADCD 2.1:
CINIT,CMOVE,CWAIT,CEND