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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
115 lines
3.2 KiB
Markdown
115 lines
3.2 KiB
Markdown
[← Home](../README.md) · [Intuition](README.md)
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# Input Events — InputEvent, input.device, Commodities
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## Overview
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All user input (keyboard, mouse, joystick) flows through `input.device` as `InputEvent` structures. Commodities Exchange provides a high-level API for hotkeys and input filtering.
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---
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## struct InputEvent
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```c
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/* devices/inputevent.h — NDK39 */
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struct InputEvent {
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struct InputEvent *ie_NextEvent;
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UBYTE ie_Class; /* IECLASS_* */
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UBYTE ie_SubClass;
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UWORD ie_Code; /* keycode or button code */
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UWORD ie_Qualifier; /* IEQUALIFIER_* flags */
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union {
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struct { WORD ie_x, ie_y; } ie_xy;
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APTR ie_addr;
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struct { UBYTE ie_prev1DownCode, ie_prev1DownQual;
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UBYTE ie_prev2DownCode, ie_prev2DownQual; } ie_dead;
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} ie_position;
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struct timeval ie_TimeStamp;
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};
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```
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---
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## Event Classes
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| Class | Constant | Description |
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|---|---|---|
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| `IECLASS_RAWKEY` | `$01` | Raw keyboard event |
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| `IECLASS_RAWMOUSE` | `$02` | Raw mouse button/movement |
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| `IECLASS_EVENT` | `$03` | Cooked event from Intuition |
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| `IECLASS_POINTERPOS` | `$04` | Absolute pointer position |
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| `IECLASS_TIMER` | `$06` | Timer event |
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| `IECLASS_GADGETDOWN` | `$07` | Gadget pressed |
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| `IECLASS_GADGETUP` | `$08` | Gadget released |
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| `IECLASS_DISKINSERTED` | `$09` | Disk inserted |
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| `IECLASS_DISKREMOVED` | `$0A` | Disk removed |
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| `IECLASS_NEWPREFS` | `$0C` | Preferences changed |
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---
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## Commodities Exchange
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```c
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struct Library *CxBase = OpenLibrary("commodities.library", 37);
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/* Create a hotkey filter: */
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CxObj *broker = CxBroker(&nb, NULL);
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CxObj *filter = CxFilter("ctrl alt d"); /* hotkey string */
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CxObj *sender = CxSender(port, CX_HOTKEY_ID); /* send msg to port */
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AttachCxObj(filter, sender);
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AttachCxObj(broker, filter);
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ActivateCxObj(broker, TRUE);
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/* In event loop: */
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CxMsg *msg;
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while ((msg = (CxMsg *)GetMsg(port))) {
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ULONG type = CxMsgType(msg);
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ULONG id = CxMsgID(msg);
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ReplyMsg((struct Message *)msg);
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if (type == CXM_COMMAND && id == CXCMD_KILL) running = FALSE;
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if (type == CXM_IEVENT && id == CX_HOTKEY_ID) /* hotkey pressed */;
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}
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DeleteCxObjAll(broker);
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CloseLibrary(CxBase);
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```
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---
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## Input Handler Installation
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```c
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/* Add a custom input handler (runs in input.device context): */
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struct Interrupt handler;
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handler.is_Code = (APTR)myInputHandler;
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handler.is_Data = myData;
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handler.is_Node.ln_Pri = 51; /* priority (above Intuition=50) */
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handler.is_Node.ln_Name = "MyHandler";
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struct IOStdReq *inputReq;
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/* ... open input.device ... */
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inputReq->io_Command = IND_ADDHANDLER;
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inputReq->io_Data = &handler;
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DoIO((struct IORequest *)inputReq);
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/* Handler function: */
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struct InputEvent * __saveds myInputHandler(
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struct InputEvent *events __asm("a0"),
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APTR data __asm("a1"))
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{
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struct InputEvent *ev;
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for (ev = events; ev; ev = ev->ie_NextEvent) {
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if (ev->ie_Class == IECLASS_RAWKEY && ev->ie_Code == 0x45) {
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ev->ie_Class = IECLASS_NULL; /* swallow ESC key */
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}
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}
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return events;
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}
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```
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---
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## References
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- NDK39: `devices/inputevent.h`, `libraries/commodities.h`
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- ADCD 2.1: `CxBroker`, `CxFilter`, `CxSender`, input.device
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