amiga-bootcamp/09_intuition/menus.md
Ilia Sharin 4d136b0672 doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.

IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)

Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication

Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)

Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals

BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table

Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)

Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence

IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)

README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00

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[← Home](../README.md) · [Intuition](README.md)
# Menus
## What Are Menus?
Menus are Intuition's pull-down command system. When the user presses the **right mouse button**, Intuition displays a menu strip attached to the active window's screen title bar. Menus are the primary mechanism for accessing application commands that don't warrant dedicated gadgets.
The menu system has three levels:
```mermaid
graph LR
STRIP["Menu Strip"] --> M1["Menu: Project"]
STRIP --> M2["Menu: Edit"]
STRIP --> M3["Menu: Settings"]
M1 --> I1["Item: New (Ctrl+N)"]
M1 --> I2["Item: Open (Ctrl+O)"]
M1 --> SEP["────────────"]
M1 --> I3["Item: Quit (Ctrl+Q)"]
M2 --> I4["Item: Cut (Ctrl+X)"]
M2 --> I5["Item: Copy (Ctrl+C)"]
M2 --> I6["Item: Paste (Ctrl+V)"]
I6 --> S1["Sub: As Text"]
I6 --> S2["Sub: As Image"]
style STRIP fill:#e8f4fd,stroke:#2196f3,color:#333
```
| Level | Structure | Max Count | Description |
|---|---|---|---|
| **Menu** | `struct Menu` | 31 | Top-level categories (Project, Edit, etc.) |
| **Item** | `struct MenuItem` | 63 | Commands within a menu |
| **Sub-Item** | `struct MenuItem` | 31 | Nested commands within an item |
---
## GadTools Menu Creation (OS 2.0+)
The preferred way to create menus — handles layout, keyboard shortcuts, and the OS look-and-feel automatically:
### Defining the Menu Structure
```c
#include <libraries/gadtools.h>
#include <proto/gadtools.h>
/* Menu IDs — use an enum for clarity */
enum {
MENU_NEW = 1, MENU_OPEN, MENU_SAVE, MENU_SAVEAS, MENU_QUIT,
MENU_CUT, MENU_COPY, MENU_PASTE, MENU_SELECTALL,
MENU_BOLD, MENU_ITALIC, MENU_UNDERLINE
};
struct NewMenu nm[] = {
{ NM_TITLE, "Project", NULL, 0, 0, NULL },
{ NM_ITEM, "New", "N", 0, 0, (APTR)MENU_NEW },
{ NM_ITEM, "Open...", "O", 0, 0, (APTR)MENU_OPEN },
{ NM_ITEM, "Save", "S", 0, 0, (APTR)MENU_SAVE },
{ NM_ITEM, "Save As...", "A", 0, 0, (APTR)MENU_SAVEAS },
{ NM_ITEM, NM_BARLABEL, NULL, 0, 0, NULL }, /* Separator */
{ NM_ITEM, "Quit", "Q", 0, 0, (APTR)MENU_QUIT },
{ NM_TITLE, "Edit", NULL, 0, 0, NULL },
{ NM_ITEM, "Cut", "X", 0, 0, (APTR)MENU_CUT },
{ NM_ITEM, "Copy", "C", 0, 0, (APTR)MENU_COPY },
{ NM_ITEM, "Paste", "V", 0, 0, (APTR)MENU_PASTE },
{ NM_ITEM, NM_BARLABEL, NULL, 0, 0, NULL },
{ NM_ITEM, "Select All", "A", NM_COMMANDSTRING, 0, (APTR)MENU_SELECTALL },
{ NM_TITLE, "Style", NULL, 0, 0, NULL },
{ NM_ITEM, "Bold", "B", CHECKIT|MENUTOGGLE, 0, (APTR)MENU_BOLD },
{ NM_ITEM, "Italic", "I", CHECKIT|MENUTOGGLE, 0, (APTR)MENU_ITALIC },
{ NM_ITEM, "Underline", "U", CHECKIT|MENUTOGGLE, 0, (APTR)MENU_UNDERLINE },
{ NM_END, NULL, NULL, 0, 0, NULL }
};
```
### NewMenu Field Reference
| Field | Description |
|---|---|
| `nm_Type` | `NM_TITLE`, `NM_ITEM`, `NM_SUB`, or `NM_END` |
| `nm_Label` | Text label, or `NM_BARLABEL` for separator |
| `nm_CommKey` | Keyboard shortcut character (Right-Amiga + key) |
| `nm_Flags` | `CHECKIT`, `CHECKED`, `MENUTOGGLE`, `NM_COMMANDSTRING`, `NM_ITEMDISABLED` |
| `nm_MutualExclude` | Bitmask of items that can't be checked simultaneously |
| `nm_UserData` | Application-defined value — typically a menu command ID |
### Creating and Attaching
```c
/* Get VisualInfo for the screen */
struct Screen *scr = LockPubScreen(NULL);
APTR vi = GetVisualInfo(scr, TAG_DONE);
/* Create the menu structure */
struct Menu *menuStrip = CreateMenus(nm, TAG_DONE);
if (!menuStrip) { /* error */ }
/* Layout the menus (calculates positions/sizes) */
if (!LayoutMenus(menuStrip, vi, GTMN_NewLookMenus, TRUE, TAG_DONE))
{
FreeMenus(menuStrip);
/* error */
}
/* Attach to window */
SetMenuStrip(win, menuStrip);
/* Cleanup (in reverse order): */
ClearMenuStrip(win);
FreeMenus(menuStrip);
FreeVisualInfo(vi);
UnlockPubScreen(NULL, scr);
```
---
## Handling Menu Events
### Basic Event Loop
Menu selections arrive as `IDCMP_MENUPICK` events. The `Code` field contains a **packed menu number**:
```c
case IDCMP_MENUPICK:
{
UWORD menuCode = code;
while (menuCode != MENUNULL)
{
struct MenuItem *item = ItemAddress(menuStrip, menuCode);
/* Decode menu/item/sub numbers */
UWORD menuNum = MENUNUM(menuCode);
UWORD itemNum = ITEMNUM(menuCode);
UWORD subNum = SUBNUM(menuCode);
/* Use UserData for command dispatch (cleaner than numbers) */
APTR userData = GTMENUITEM_USERDATA(item);
switch ((ULONG)userData)
{
case MENU_NEW: NewDocument(); break;
case MENU_OPEN: OpenDocument(); break;
case MENU_SAVE: SaveDocument(); break;
case MENU_QUIT: running = FALSE; break;
case MENU_CUT: CutSelection(); break;
case MENU_COPY: CopySelection(); break;
case MENU_PASTE: PasteClipboard(); break;
case MENU_BOLD:
/* Check if item is now checked or unchecked */
if (item->Flags & CHECKED)
EnableBold();
else
DisableBold();
break;
}
/* Multi-select: user may have selected multiple items
by holding the right button while clicking */
menuCode = item->NextSelect;
}
break;
}
```
### Menu Number Encoding
Menu selections are encoded as a single `UWORD`:
```c
/* Decode macros */
#define MENUNUM(code) ((code) & 0x1F) /* Bits 04: menu (031) */
#define ITEMNUM(code) (((code) >> 5) & 0x3F) /* Bits 510: item (063) */
#define SUBNUM(code) (((code) >> 11) & 0x1F) /* Bits 1115: sub (031) */
/* Encode macro */
#define FULLMENUNUM(m, i, s) ((m) | ((i) << 5) | ((s) << 11))
/* No selection */
#define MENUNULL 0xFFFF
```
### Multi-Select
The Amiga supports **multi-select**: the user can hold the right button and select multiple items in sequence. Each selected item's `NextSelect` field points to the next selection in the chain. You **must** walk this chain — otherwise, multi-selected items are silently dropped.
---
## Checkmark and Mutual Exclusion
### Toggle Menus
Items with `CHECKIT | MENUTOGGLE` act as toggles:
```c
{ NM_ITEM, "Word Wrap", NULL, CHECKIT | MENUTOGGLE | CHECKED, 0, (APTR)MENU_WORDWRAP },
```
- `CHECKED` — item starts checked
- `MENUTOGGLE` — clicking toggles between checked/unchecked
- Without `MENUTOGGLE`, `CHECKIT` items are one-way (once checked, stay checked)
### Mutual Exclusion
Force radio-button behavior by setting `nm_MutualExclude` to a bitmask of incompatible items:
```c
/* Only one tab size can be active at a time */
{ NM_ITEM, "Tab: 2", NULL, CHECKIT|CHECKED, ~1, (APTR)MENU_TAB2 }, /* Excludes items 1,2 */
{ NM_ITEM, "Tab: 4", NULL, CHECKIT, ~2, (APTR)MENU_TAB4 }, /* Excludes items 0,2 */
{ NM_ITEM, "Tab: 8", NULL, CHECKIT, ~4, (APTR)MENU_TAB8 }, /* Excludes items 0,1 */
```
The bitmask uses **item positions within the menu** (not IDs). Bit 0 = first item, bit 1 = second item, etc. `~1` means "exclude all except item 0."
---
## Sub-Menus
```c
{ NM_TITLE, "Export", NULL, 0, 0, NULL },
{ NM_ITEM, "Image", NULL, 0, 0, NULL },
{ NM_SUB, "PNG", NULL, 0, 0, (APTR)MENU_PNG },
{ NM_SUB, "JPEG", NULL, 0, 0, (APTR)MENU_JPEG },
{ NM_SUB, "IFF ILBM", NULL, 0, 0, (APTR)MENU_ILBM },
{ NM_ITEM, "Text", "T", 0, 0, (APTR)MENU_TEXT },
```
Sub-menus appear as a cascading menu to the right when the user hovers over the parent item. Only one level of sub-menus is supported.
---
## Dynamic Menu Modification
### Disabling/Enabling Items at Runtime
```c
/* Disable "Save" when no document is open */
OffMenu(win, FULLMENUNUM(0, 2, NOSUB)); /* Menu 0, Item 2 */
/* Enable "Paste" when clipboard has content */
OnMenu(win, FULLMENUNUM(1, 2, NOSUB)); /* Menu 1, Item 2 */
```
### Checking/Unchecking Items
```c
struct MenuItem *item = ItemAddress(menuStrip,
FULLMENUNUM(2, 0, NOSUB));
/* Check programmatically */
item->Flags |= CHECKED;
/* Uncheck */
item->Flags &= ~CHECKED;
```
### Replacing the Entire Menu Strip
```c
ClearMenuStrip(win);
/* Modify or rebuild menuStrip */
SetMenuStrip(win, menuStrip);
```
---
## Keyboard Shortcuts
### Standard Single-Character Shortcuts
The `nm_CommKey` field accepts a single character. Intuition displays it as "Amiga+X" in the menu:
```c
{ NM_ITEM, "Open...", "O", 0, 0, (APTR)MENU_OPEN },
/* Displayed as: Open... ⌂O */
```
### Multi-Character Shortcuts (NM_COMMANDSTRING)
For longer key descriptions (non-standard shortcuts):
```c
{ NM_ITEM, "Find Next", "F3", NM_COMMANDSTRING, 0, (APTR)MENU_FINDNEXT },
/* NM_COMMANDSTRING tells GadTools to display the full string as-is */
```
> **Note**: `NM_COMMANDSTRING` only changes the display text. You must still handle the actual key detection in your `IDCMP_RAWKEY` handler — GadTools does not intercept arbitrary key combinations.
---
## Menu Imagery (Advanced)
Menu items can contain images instead of text:
```c
/* Image-based menu item */
struct Image *icon = /* ... your image ... */;
struct MenuItem imgItem = {
.NextItem = NULL,
.LeftEdge = 0,
.TopEdge = 0,
.Width = icon->Width,
.Height = icon->Height,
.Flags = ITEMTEXT | ITEMENABLED | HIGHCOMP,
.MutualExclude = 0,
.ItemFill = (APTR)icon,
.SelectFill = NULL,
.Command = 0,
.SubItem = NULL,
.NextSelect = MENUNULL,
};
```
However, GadTools' `CreateMenus()` does not support image items — this requires manual `struct Menu`/`MenuItem` construction.
---
## Pitfalls
### 1. Not Walking NextSelect
```c
/* BUG — only handles first selection, drops multi-select */
struct MenuItem *item = ItemAddress(menuStrip, code);
HandleItem(item);
/* Missing: code = item->NextSelect; loop */
```
### 2. ClearMenuStrip Before Closing Window
If you call `CloseWindow()` without `ClearMenuStrip()` first, Intuition may access freed menu memory during the close process.
```c
/* CORRECT order */
ClearMenuStrip(win);
CloseWindow(win);
FreeMenus(menuStrip);
```
### 3. LayoutMenus with Wrong VisualInfo
The VisualInfo must match the screen the window is on. Using a VisualInfo from a different screen causes corrupted menu rendering.
### 4. Modifying Menu Strip While Active
Never modify `struct MenuItem` fields while the menu strip is attached to a window. Always `ClearMenuStrip()` first, modify, then `SetMenuStrip()` again.
### 5. Shortcut Key Collisions
Intuition automatically intercepts Right-Amiga+key combinations matching menu shortcuts. If two items share the same shortcut letter, only the first match is triggered.
---
## Best Practices
1. **Use `GTMENUITEM_USERDATA()`** for command dispatch — more robust than position-based menu/item numbers
2. **Always walk `NextSelect`** to handle multi-select properly
3. **Use `NM_BARLABEL`** to visually group related items with separators
4. **Follow platform conventions**: Project menu first, Quit at bottom with separator, Edit menu second
5. **Use `MENUTOGGLE`** for boolean settings — users expect toggle behavior
6. **Disable items** with `OffMenu()` when they don't apply — don't hide them
7. **Clean up in order**: `ClearMenuStrip()``CloseWindow()``FreeMenus()``FreeVisualInfo()`
8. **Use `GTMN_NewLookMenus, TRUE`** for the modern 3D menu appearance (OS 3.0+)
---
## References
- NDK 3.9: `intuition/intuition.h`, `libraries/gadtools.h`
- ADCD 2.1: `CreateMenus()`, `LayoutMenus()`, `SetMenuStrip()`, `ClearMenuStrip()`, `FreeMenus()`
- AmigaOS Reference Manual (RKRM): Libraries, Chapter 6 — Menus
- See also: [IDCMP](idcmp.md), [Windows](windows.md), [GadTools (Gadgets)](gadgets.md)