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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
3.1 KiB
3.1 KiB
Views and ViewPorts — Display Construction
Overview
The AmigaOS display system builds the actual screen image through a hierarchy: View → ViewPort → RasInfo → BitMap. The MakeVPort/MrgCop/LoadView pipeline compiles this into a Copper list that programs the custom chips.
Key Structures
/* graphics/view.h — NDK39 */
struct View {
struct ViewPort *ViewPort; /* first viewport in chain */
struct cprlist *LOFCprList; /* long-frame copper list */
struct cprlist *SHFCprList; /* short-frame copper list */
WORD DyOffset; /* vertical scroll offset */
WORD DxOffset; /* horizontal scroll offset */
UWORD Modes; /* display mode flags */
};
struct ViewPort {
struct ViewPort *Next; /* next viewport in chain */
struct ColorMap *ColorMap; /* palette for this viewport */
struct CopList *DspIns; /* display copper instructions */
struct CopList *SprIns; /* sprite copper instructions */
struct CopList *ClrIns; /* colour copper instructions */
struct CopList *UCopIns; /* user copper instructions */
WORD DWidth; /* display width */
WORD DHeight; /* display height */
WORD DxOffset;
WORD DyOffset;
UWORD Modes; /* HIRES, LACE, HAM, EHB, etc. */
UBYTE SpritePriorities;
UBYTE ExtendedModes;
struct RasInfo *RasInfo; /* linked bitmap info */
};
struct RasInfo {
struct RasInfo *Next; /* for dual-playfield */
struct BitMap *BitMap; /* the actual bitmap */
WORD RxOffset; /* horizontal scroll within bitmap */
WORD RyOffset; /* vertical scroll within bitmap */
};
Display Mode Flags
/* graphics/view.h */
#define HIRES 0x8000 /* 640 pixel mode */
#define LACE 0x0004 /* interlaced */
#define HAM 0x0800 /* Hold-And-Modify (4096 colours) */
#define EXTRA_HALFBRITE 0x0080 /* Extra Half-Brite (64 colours) */
#define DUALPF 0x0400 /* dual playfield */
#define PFBA 0x0040 /* playfield B has priority */
#define SUPERHIRES 0x0020 /* 1280 pixel mode (ECS+) */
#define VP_HIDE 0x2000 /* viewport is hidden */
Building a Display
struct View view;
struct ViewPort vp;
struct RasInfo ri;
struct BitMap *bm = AllocBitMap(320, 256, 5, BMF_DISPLAYABLE|BMF_CLEAR, NULL);
InitView(&view);
InitVPort(&vp);
view.ViewPort = &vp;
vp.RasInfo = &ri;
ri.BitMap = bm;
vp.DWidth = 320;
vp.DHeight = 256;
vp.Modes = 0; /* lores */
/* Build colour map: */
vp.ColorMap = GetColorMap(32);
/* Compile to copper: */
MakeVPort(&view, &vp);
MrgCop(&view);
/* Activate: */
LoadView(&view);
WaitTOF();
/* Cleanup: */
LoadView(GfxBase->ActiView); /* restore system view */
FreeVPortCopLists(&vp);
FreeCprList(view.LOFCprList);
FreeColorMap(vp.ColorMap);
FreeBitMap(bm);
References
- NDK39:
graphics/view.h - ADCD 2.1:
InitView,InitVPort,MakeVPort,MrgCop,LoadView - HRM: display construction chapter