amiga-bootcamp/08_graphics
2026-04-24 16:19:47 -04:00
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animation.md docs(amiga): fix Quartz Composer typo and add hyperlink 2026-04-24 16:19:47 -04:00
bitmap.md docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections 2026-04-23 12:17:35 -04:00
blitter.md docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections 2026-04-23 12:17:35 -04:00
blitter_programming.md docs(amiga): make cross-references clickable markdown links 2026-04-23 12:24:21 -04:00
copper.md docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections 2026-04-23 12:17:35 -04:00
copper_programming.md docs(amiga): make cross-references clickable markdown links 2026-04-23 12:24:21 -04:00
display_modes.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
gfx_base.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
ham_ehb_modes.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
rastport.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
README.md docs(amiga): expand animation guide with GEL architecture, hardware foundation, and historical context 2026-04-24 16:16:21 -04:00
sprites.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
text_fonts.md Expand documentation suite: 30+ articles enriched with diagrams, code examples, and hardware details 2026-04-23 21:37:26 -04:00
views.md docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections 2026-04-23 12:17:35 -04:00

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Graphics Subsystem — Overview

The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice + Denise/Lisa) managed through graphics.library. It supports planar bitmaps, hardware sprites, a Copper display coprocessor, and a Blitter for fast 2D operations. Three chipset generations (OCS → ECS → AGA) expanded resolution, colour depth, and bandwidth.

Section Index

File Description
gfx_base.md GfxBase structure, chipset detection (OCS/ECS/AGA), PAL/NTSC, display pipeline (MakeVPort/MrgCop/LoadView), blitter queue
bitmap.md BitMap structure, planar layout, allocation
display_modes.md Chipset comparison (OCS/ECS/AGA), ModeID system, PAL/NTSC timing, DMA slot budget
ham_ehb_modes.md HAM6/HAM8 encoding pipeline, EHB half-brite, fringing, palette programming, FPGA decoder logic
copper.md Copper coprocessor, instruction format, UCopList
copper_programming.md Copper deep dive: architecture, copper list construction, gradient and raster effects
blitter.md Blitter DMA engine, minterms, BltBitMap
blitter_programming.md Blitter deep dive: minterms, cookie-cut masking, line draw, fill mode
sprites.md Hardware sprites: DMA engine, data format, attached 15-colour sprites, multiplexing, AGA enhancements, priority control
rastport.md RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms
views.md View, ViewPort, MakeVPort, display construction
text_fonts.md TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration
animation.md GEL system deep dive: BOBs, VSprites, AnimObs, hardware foundation (Blitter/Copper/Sprite interaction), collision detection, double buffering, performance tuning