mirror of
https://github.com/alfishe/amiga-bootcamp.git
synced 2026-06-13 00:26:28 +00:00
- New: 11_libraries/ahi_programming.md — AHI retargetable audio API - New: 13_toolchain/cross_compilation_guide.md — cross-compiling for Amiga - New: 08_graphics/rtg_programming.md — RTG Picasso96/CyberGraphX programming - New: 17_demoscene/ — full demoscene techniques section: - copper_effects.md (6 techniques, 10 Pouet screenshots, antipatterns) - sprite_techniques.md (5 techniques, antipatterns) - pixel_tricks.md (5 techniques, antipatterns) - 3d_rendering.md (fixed-point math, 4 techniques, antipatterns) - timing_optimization.md (7 techniques, instruction timing tables) - README.md (section index with Mermaid diagrams) - images/ (10 authentic Amiga screenshots from Pouet.net) - New: 05_reversing/games/ (4 copper-analysis screenshots) - Updated: README index, TODO status (30/30 complete) - Added external references: Pouet/Demozoo links, Scoopex YouTube tutorial series, Amiga Graphics Archive, coppershade.org
737 lines
24 KiB
Markdown
737 lines
24 KiB
Markdown
[← Home](../README.md) · [Libraries](README.md)
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# AHI — Audio Hardware Interface Programming
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## What Is AHI?
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AHI (Audio Hardware Interface) is AmigaOS's retargetable audio system. Introduced in 1996 by Martin Blom, it solves a fundamental problem: Paula has only 4 hardware audio channels at 8-bit resolution, locked to Chip RAM. AHI provides a **hardware-agnostic API** for 16-bit (and higher) multi-channel audio with software mixing, supporting Paula, sound cards (Delfina, Prisma Megamix, X-Surf), FPGA audio cores, and USB audio devices through a uniform interface.
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AHI is to audio what RTG (Picasso96/CyberGraphX) is to graphics — a retargetable abstraction layer that decouples applications from hardware specifics.
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```mermaid
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graph TB
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subgraph "Application Layer"
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APP["Application"]
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MUI["MUI Sound Class"]
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DT["Datatypes Sound"]
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end
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subgraph "AHI System"
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AHIDEV["ahi.device<br/>OpenDevice / CMD_WRITE"]
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MIXER["AHI Software Mixer<br/>CallHookPkt MixerFunc"]
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CTRL["AHIAudioCtrl<br/>Channel management"]
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end
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subgraph "AHI Drivers"
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PAULA["paula.audio<br/>4× 8-bit DMA"]
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HIFI["paula.audio (HiFi)<br/>14-bit calibrated"]
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SOUNDCARD["Delfina / Prisma<br/>16-bit hardware"]
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FPGA["FPGA Audio Core<br/>TOSLink / I2S"]
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USB["USB Audio Class<br/>via Poseidon"]
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end
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APP --> AHIDEV
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MUI --> AHIDEV
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DT --> AHIDEV
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AHIDEV --> CTRL
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CTRL --> MIXER
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MIXER --> PAULA
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MIXER --> HIFI
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MIXER --> SOUNDCARD
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MIXER --> FPGA
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MIXER --> USB
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style AHIDEV fill:#e8f4fd,stroke:#2196f3,color:#333
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style MIXER fill:#fff3e0,stroke:#ff9800,color:#333
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```
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### Why AHI Matters
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| Problem | Without AHI | With AHI |
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|---------|------------|----------|
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| > 4 channels | Manual software mixing — every app reinvents it | Built-in N-channel mixer |
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| 16-bit audio | Paula can't do it natively | 16-bit playback on any hardware |
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| Hardware independence | Apps hard-coded to Paula registers | Apps use AHI API, driver handles hardware |
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| Recording | Only via Paula's limited ADC | Any recording-capable AHI device |
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| Multi-app audio | One app owns Paula — others get silence | AHI arbitrates between applications |
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---
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## Architecture
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### Audio Pipeline
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```mermaid
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sequenceDiagram
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participant APP as Application
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participant AHI as ahi.device
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participant CTRL as AudioCtrl
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participant MIX as Software Mixer
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participant DRV as AHI Driver
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participant HW as Audio Hardware
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APP->>AHI: OpenDevice("ahi.device", unit, ioreq, 0)
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APP->>AHI: AHI_ControlAudio(tags: channels, freq, etc.)
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AHI->>CTRL: Allocate channels, configure
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APP->>AHI: AHI_LoadSound(sampleID, format, data)
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AHI->>DRV: AHIsub_LoadSound (prepare for hardware)
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APP->>AHI: AHI_Play(freq, vol, pan)
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AHI->>CTRL: Schedule sound on channel
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loop Every mixing period
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AHI->>MIX: CallHookPkt(MixerFunc)
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MIX->>MIX: Mix all active channels
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MIX->>DRV: Feed PCM buffer
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DRV->>HW: DMA / I2S / USB transfer
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end
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APP->>AHI: AHI_Stop()
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APP->>AHI: CloseDevice()
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```
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### Component Map
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| Component | Type | Description |
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|-----------|------|-------------|
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| `ahi.device` | Device | Exec device — opened with `OpenDevice()` |
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| `AHIAudioCtrl` | Structure | Controls channel allocation, mixing, format |
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| `AHI_Request` | IORequest | Standard exec I/O request for device commands |
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| Mixer Hook | Hook | AHI calls this to produce mixed PCM buffers |
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| Player Hook | Hook | AHI calls this to advance module position (for trackers) |
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| `*.audio` driver | Shared library | Hardware-specific driver in `DEVS:AHI/` |
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---
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## API Reference
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### Device Opening and Control
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```c
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#include <devices/ahi.h>
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#include <proto/ahi.h>
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struct MsgPort *AHImp = NULL;
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struct AHIRequest *AHIio = NULL;
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struct AHIAudioCtrl *AudioCtrl = NULL;
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BYTE AHIDevice = -1;
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BOOL InitAHI(void)
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{
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AHImp = CreateMsgPort();
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if (!AHImp) return FALSE;
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AHIio = (struct AHIRequest *)CreateIORequest(
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AHImp, sizeof(struct AHIRequest));
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if (!AHIio) { DeleteMsgPort(AHImp); return FALSE; }
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AHIio->ahir_Version = 4; /* Request AHI v4+ */
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AHIDevice = OpenDevice(AHINAME, 0, (struct IORequest *)AHIio, 0);
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if (AHIDevice)
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{
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/* AHI not available — fall back to audio.device */
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DeleteIORequest((struct IORequest *)AHIio);
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DeleteMsgPort(AHImp);
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return FALSE;
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}
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return TRUE;
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}
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```
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### Audio Control — AHI_ControlAudio()
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Configures the audio session (channels, sample rate, format):
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```c
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/* Create audio control structure with desired parameters */
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AudioCtrl = AHI_AllocAudio(
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AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, 44100,
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AHIA_Channels, 4, /* 4 simultaneous sounds */
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AHIA_Sounds, 16, /* up to 16 loaded samples */
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AHIA_SampleType, AHIST_M16S, /* 16-bit mono signed */
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AHIA_PlayerFunc, NULL, /* no player hook (non-module) */
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AHIA_PlayerFreq, 50, /* mixing frequency (Hz) */
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AHIA_MinMixFreq, 8000,
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TAG_DONE);
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if (!AudioCtrl)
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{
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/* Fallback: try fewer channels or lower sample rate */
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AudioCtrl = AHI_AllocAudio(
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AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, 22050,
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AHIA_Channels, 2,
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AHIA_Sounds, 8,
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AHIA_SampleType, AHIST_M16S,
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TAG_DONE);
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}
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```
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### Sample Types
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| Constant | Value | Description |
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|----------|-------|-------------|
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| `AHIST_M8S` | 0 | 8-bit mono signed |
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| `AHIST_M16S` | 2 | 16-bit mono signed (most common) |
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| `AHIST_S8S` | 4 | 8-bit stereo signed |
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| `AHIST_S16S` | 6 | 16-bit stereo signed |
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| `AHIST_M32S` | 10 | 32-bit mono signed |
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| `AHIST_S32S` | 14 | 32-bit stereo signed |
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| `AHIST_M16S_SYS` | — | 16-bit mono, system byte order |
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| `AHIST_S16S_SYS` | — | 16-bit stereo, system byte order |
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### Loading and Playing Sounds
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```c
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/* Define sample IDs */
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enum {
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SND_JUMP = 0,
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SND_COIN,
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SND_EXPLODE,
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SND_MUSIC,
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SOUND_COUNT
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};
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/* Load a sample from memory */
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APTR sampleData = LoadIFFSample("SYS:Sounds/jump.8svx");
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ULONG sampleLength = GetSampleLength();
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AHI_LoadSound(SND_JUMP,
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AHIST_M16S, /* sample type */
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sampleData, /* pointer to PCM data */
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sampleLength * 2, /* number of BYTES (not samples!) */
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AudioCtrl);
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/* Play the sound on channel 0 */
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AHI_Play(AudioCtrl,
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AHIP_BeginChannel, 0,
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AHIP_Freq, 44100, /* playback frequency */
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AHIP_Vol, 0x10000, /* full volume (fixed-point 16.16) */
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AHIP_Pan, 0x8000, /* center (0=left, 0x10000=right) */
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AHIP_Sound, SND_JUMP,
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AHIP_EndChannel, 0,
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TAG_DONE);
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/* Stop sound on channel 0 */
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AHI_Play(AudioCtrl,
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AHIP_BeginChannel, 0,
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AHIP_Sound, AHI_NOSOUND,
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AHIP_EndChannel, 0,
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TAG_DONE);
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```
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### Volume and Panning
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```c
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/* Volume: fixed-point 16.16 format */
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/* 0x00000 = silence, 0x10000 = full volume, 0x20000 = +6dB boost */
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AHI_SetVol(0, 0x10000, 0x8000, AudioCtrl, AHISF_IMM);
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/* Pan: fixed-point 16.16 format */
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/* 0x00000 = hard left, 0x8000 = center, 0x10000 = hard right */
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AHI_SetVol(0, 0x8000, 0x00000, AudioCtrl, AHISF_IMM); /* left only */
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```
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### Setting Frequency
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```c
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/* Change playback frequency of a running sound */
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AHI_SetFreq(0, 22050, AudioCtrl, AHISF_IMM);
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/* Play a sample at double speed (pitch shift) */
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AHI_SetFreq(0, 88200, AudioCtrl, AHISF_IMM);
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```
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### Cleanup
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```c
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void CleanupAHI(void)
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{
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if (AudioCtrl)
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{
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/* Stop all sounds first */
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for (int ch = 0; ch < 4; ch++)
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AHI_Play(AudioCtrl,
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AHIP_BeginChannel, ch,
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AHIP_Sound, AHI_NOSOUND,
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AHIP_EndChannel, ch,
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TAG_DONE);
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AHI_FreeAudio(AudioCtrl);
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AudioCtrl = NULL;
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}
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if (!AHIDevice)
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{
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CloseDevice((struct IORequest *)AHIio);
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AHIDevice = -1;
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}
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if (AHIio)
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{
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DeleteIORequest((struct IORequest *)AHIio);
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AHIio = NULL;
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}
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if (AHImp)
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{
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DeleteMsgPort(AHImp);
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AHImp = NULL;
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}
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}
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```
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---
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## Audio Mode Selection
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### Decision Guide
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```mermaid
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graph TD
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START["Need audio playback?"] --> Q1{"Need > 4 channels\\nor 16-bit?"}
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Q1 -->|No| Q2{"Target is stock\\nA500/A1200?"}
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Q1 -->|Yes| AHI["Use AHI\\n16-bit, N channels"]
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Q2 -->|Yes| PAULA["Use audio.device\\nor direct Paula"]
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Q2 -->|No| Q3{"Sound card\\navailable?"}
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Q3 -->|Yes| AHI
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Q3 -->|No| Q4{"Need recording?"}
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Q4 -->|Yes| AHI
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Q4 -->|No| PAULA
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style AHI fill:#e8f5e9,stroke:#4caf50,color:#333
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style PAULA fill:#fff3e0,stroke:#ff9800,color:#333
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```
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### Audio Mode Comparison
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| Mode | Channels | Bit Depth | Mixing Freq | Latency | Notes |
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|------|----------|-----------|-------------|---------|-------|
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| **audio.device** | 4 (hardware) | 8-bit signed | 28–35 kHz max | ~1 DMA cycle | Native Paula — zero CPU for playback |
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| **AHI paula.audio** | 4–16 (software) | 8/16-bit | 8000–48000 Hz | ~1–20 ms | Software mixed, output via Paula |
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| **AHI HiFi 14-bit** | 2 (stereo) | 14-bit | 44100 Hz | ~10–20 ms | Uses all 4 Paula channels for stereo |
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| **AHI Delfina** | 16–64 | 16/24-bit | 44100–96000 | ~5 ms | Hardware DSP mixing |
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| **AHI Prisma Megamix** | 8–16 | 16/24-bit | 44100–192000 | ~5 ms | FPGA-based, I2S output |
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| **AHI USB Audio** | 2–8 | 16/24-bit | 44100–96000 | ~10 ms | Via Poseidon USB stack |
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---
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## Practical Cookbook
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### Cookbook 1: Simple Sound Effects Player
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```c
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#include <proto/ahi.h>
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#include <proto/exec.h>
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#include <devices/ahi.h>
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struct AHIAudioCtrl *ctrl;
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APTR sounds[16];
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ULONG soundLengths[16];
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BOOL InitSoundSystem(void)
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{
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ctrl = AHI_AllocAudio(
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AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, 44100,
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AHIA_Channels, 4,
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AHIA_Sounds, 16,
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AHIA_SampleType, AHIST_M16S,
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TAG_DONE);
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return (ctrl != NULL);
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}
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BOOL LoadSound(ULONG id, const char *filename)
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{
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/* Load raw 16-bit signed PCM from file */
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BPTR fh = Open(filename, MODE_OLDFILE);
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if (!fh) return FALSE;
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ULONG size = Seek(fh, 0, OFFSET_END);
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Seek(fh, 0, OFFSET_BEGINNING);
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APTR data = AllocMem(size, MEMF_ANY);
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if (!data) { Close(fh); return FALSE; }
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Read(fh, data, size);
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Close(fh);
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sounds[id] = data;
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soundLengths[id] = size;
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AHI_LoadSound(id, AHIST_M16S, data, size / 2, ctrl);
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return TRUE;
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}
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void PlaySFX(ULONG id, int channel, ULONG freq, ULONG volume)
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{
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AHI_Play(ctrl,
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AHIP_BeginChannel, channel,
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AHIP_Freq, freq,
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AHIP_Vol, volume,
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AHIP_Pan, 0x8000, /* center */
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AHIP_Sound, id,
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AHIP_EndChannel, channel,
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TAG_DONE);
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}
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void StopSFX(int channel)
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{
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AHI_Play(ctrl,
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AHIP_BeginChannel, channel,
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AHIP_Sound, AHI_NOSOUND,
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AHIP_EndChannel, channel,
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TAG_DONE);
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}
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void CleanupSoundSystem(void)
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{
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if (ctrl)
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{
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AHI_FreeAudio(ctrl);
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ctrl = NULL;
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}
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for (int i = 0; i < 16; i++)
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{
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if (sounds[i])
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{
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FreeMem(sounds[i], soundLengths[i]);
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sounds[i] = NULL;
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}
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}
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}
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```
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### Cookbook 2: Streaming Playback (Music / Module Player)
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For continuous audio streaming (playing modules, MP3, WAV), use the Player and Mixer hooks:
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```c
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#include <proto/ahi.h>
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#include <devices/ahi.h>
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#define BUFFER_SAMPLES 4096
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#define NUM_BUFFERS 2
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struct AHIAudioCtrl *ctrl;
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struct Hook playerHook;
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APTR buffers[NUM_BUFFERS];
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int currentBuffer = 0;
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/* Player hook — called at PlayerFreq rate.
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Fill the next buffer with decoded audio. */
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LONG ASM PlayerFunc(REG(a0, struct Hook *hook),
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REG(a2, struct AHIAudioCtrl *ctrl),
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REG(a1, void *unused))
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{
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APTR buf = buffers[currentBuffer];
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/* Decode next BUFFER_SAMPLES of audio into buf.
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This is where you'd call your MP3 decoder, MOD player, etc. */
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DecodeNextChunk(buf, BUFFER_SAMPLES);
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/* Tell AHI which buffer to play next */
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AHI_SetSound(0, AHI_NOSOUND, 0, 0, ctrl, 0);
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AHI_LoadSound(0, AHIST_S16S, buf, BUFFER_SAMPLES, ctrl);
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AHI_Play(ctrl,
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AHIP_BeginChannel, 0,
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AHIP_Freq, 44100,
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AHIP_Vol, 0x10000,
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AHIP_Pan, 0x8000,
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AHIP_Sound, 0,
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AHIP_EndChannel, 0,
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TAG_DONE);
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currentBuffer = 1 - currentBuffer; /* ping-pong */
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return 0;
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}
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void StartStreaming(void)
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{
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/* Allocate double-buffer */
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for (int i = 0; i < NUM_BUFFERS; i++)
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buffers[i] = AllocMem(BUFFER_SAMPLES * 4, MEMF_ANY);
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/* Set up player hook */
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playerHook.h_Entry = (HOOKFUNC)PlayerFunc;
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playerHook.h_Data = NULL;
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ctrl = AHI_AllocAudio(
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AHIA_AudioID, AHI_DEFAULT_ID,
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AHIA_MixFreq, 44100,
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AHIA_Channels, 2,
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AHIA_Sounds, 2,
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AHIA_SampleType, AHIST_S16S,
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AHIA_PlayerFunc, &playerHook,
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AHIA_PlayerFreq, 50, /* 50 Hz callback */
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TAG_DONE);
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}
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void StopStreaming(void)
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{
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if (ctrl) AHI_FreeAudio(ctrl);
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for (int i = 0; i < NUM_BUFFERS; i++)
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if (buffers[i]) FreeMem(buffers[i], BUFFER_SAMPLES * 4);
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}
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```
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### Cookbook 3: Enumerating Available Audio Modes
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```c
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/* List all available AHI audio modes */
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void ListAudioModes(void)
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{
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struct AHIAudioModeRequester *req = NULL;
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ULONG modeID = AHI_INVALID_ID;
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while ((modeID = AHI_NextAudioID(modeID)) != AHI_INVALID_ID)
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{
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STRPTR name = AHI_GetAudioAttrs(modeID,
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AHIDB_Name, TAG_DONE);
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STRPTR author = AHI_GetAudioAttrs(modeID,
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AHIDB_Author, TAG_DONE);
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LONG bits = (LONG)AHI_GetAudioAttrs(modeID,
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AHIDB_Bits, TAG_DONE);
|
||
LONG chans = (LONG)AHI_GetAudioAttrs(modeID,
|
||
AHIDB_MaxChannels, TAG_DONE);
|
||
|
||
Printf("Mode: %s Author: %s Bits: %ld Channels: %ld\n",
|
||
name ? name : "(unknown)",
|
||
author ? author : "(unknown)",
|
||
bits, chans);
|
||
}
|
||
}
|
||
```
|
||
|
||
---
|
||
|
||
## Named Antipatterns
|
||
|
||
### "The Memory Leak" — Not Freeing Sounds
|
||
|
||
```c
|
||
/* BAD: Loading sounds without freeing them.
|
||
Each AHI_LoadSound allocates driver resources.
|
||
If you load the same sample repeatedly without
|
||
AHI_UnloadSound, you leak driver memory. */
|
||
void PlayNewSFX(APTR data, ULONG len)
|
||
{
|
||
static int id = 0;
|
||
AHI_LoadSound(id, AHIST_M16S, data, len, ctrl);
|
||
AHI_Play(ctrl, AHIP_BeginChannel, 0,
|
||
AHIP_Freq, 44100, AHIP_Vol, 0x10000,
|
||
AHIP_Sound, id, AHIP_EndChannel, 0, TAG_DONE);
|
||
id++; /* keeps allocating new sound IDs — never freed! */
|
||
}
|
||
```
|
||
|
||
```c
|
||
/* CORRECT: Unload before reloading, or reuse sound IDs */
|
||
void PlaySFX(ULONG id, APTR data, ULONG len)
|
||
{
|
||
AHI_UnloadSound(id, ctrl); /* free previous */
|
||
AHI_LoadSound(id, AHIST_M16S, data, len, ctrl);
|
||
AHI_Play(ctrl, AHIP_BeginChannel, 0,
|
||
AHIP_Freq, 44100, AHIP_Vol, 0x10000,
|
||
AHIP_Sound, id, AHIP_EndChannel, 0, TAG_DONE);
|
||
}
|
||
```
|
||
|
||
### "The Stale Pointer" — Using Sound Data After Free
|
||
|
||
```c
|
||
/* BAD: AHI does NOT copy your sample data — it uses
|
||
your pointer directly. If you free the data while
|
||
the sound is playing, you feed garbage to the DAC. */
|
||
void PlayAndFree(APTR data, ULONG len)
|
||
{
|
||
AHI_LoadSound(0, AHIST_M16S, data, len, ctrl);
|
||
AHI_Play(ctrl, AHIP_BeginChannel, 0,
|
||
AHIP_Sound, 0, AHIP_EndChannel, 0, TAG_DONE);
|
||
FreeMem(data, len); /* AHI still reading from data! */
|
||
}
|
||
```
|
||
|
||
```c
|
||
/* CORRECT: Keep data alive until sound finishes.
|
||
Use a notification hook or delay, then free. */
|
||
void PlayAndWait(APTR data, ULONG len)
|
||
{
|
||
AHI_LoadSound(0, AHIST_M16S, data, len, ctrl);
|
||
AHI_Play(ctrl, AHIP_BeginChannel, 0,
|
||
AHIP_Sound, 0, AHIP_EndChannel, 0, TAG_DONE);
|
||
|
||
/* Wait for sound to finish (approximate) */
|
||
ULONG ms = (len / 2) * 1000 / 44100;
|
||
Delay(ms / 20); /* tick granularity */
|
||
|
||
AHI_UnloadSound(0, ctrl);
|
||
FreeMem(data, len);
|
||
}
|
||
```
|
||
|
||
### "The Unchecked AllocAudio" — Assuming AHI Is Available
|
||
|
||
```c
|
||
/* BAD: AHI may not be installed, or may not support
|
||
the requested mode. NULL AudioCtrl = crash. */
|
||
ctrl = AHI_AllocAudio(AHIA_MixFreq, 48000, TAG_DONE);
|
||
AHI_Play(ctrl, ...); /* crash if ctrl is NULL */
|
||
```
|
||
|
||
```c
|
||
/* CORRECT: Always check, always fall back */
|
||
ctrl = AHI_AllocAudio(AHIA_MixFreq, 48000, TAG_DONE);
|
||
if (!ctrl)
|
||
ctrl = AHI_AllocAudio(AHIA_MixFreq, 22050, TAG_DONE);
|
||
if (!ctrl)
|
||
ctrl = AHI_AllocAudio(AHIA_MixFreq, 11025, TAG_DONE);
|
||
if (!ctrl)
|
||
{
|
||
/* Fall back to audio.device (Paula) */
|
||
UsePaulaDirectly();
|
||
}
|
||
```
|
||
|
||
### "The Volume Overflow" — Exceeding 0x10000
|
||
|
||
```c
|
||
/* BAD: AHI volume is fixed-point 16.16.
|
||
0x10000 = 100% volume. Values above this can
|
||
cause clipping distortion or driver-dependent
|
||
behavior (some drivers clamp, some wrap). */
|
||
AHI_SetVol(0, 0x20000, 0x8000, ctrl, AHISF_IMM); /* 200% — distorted! */
|
||
```
|
||
|
||
```c
|
||
/* CORRECT: Stay within 0x00000 to 0x10000 */
|
||
AHI_SetVol(0, 0x10000, 0x8000, ctrl, AHISF_IMM); /* 100% — clean */
|
||
```
|
||
|
||
---
|
||
|
||
## Historical Context & Modern Analogies
|
||
|
||
### Evolution of Amiga Audio
|
||
|
||
```mermaid
|
||
timeline
|
||
title Amiga Audio Evolution
|
||
1985 : OS 1.0 — Paula 4× 8-bit DMA\\naudio.device wraps Paula
|
||
1987 : Soundtracker — 4-channel MOD format\\nDirect Paula register access
|
||
1990 : OS 2.0 — No audio changes\\nTrackers dominate
|
||
1992 : OctaMED — 8-channel mixing\\nSoftware mixing to Paula
|
||
1995 : Play16 — 14-bit Paula hack\\nCalibrated PWM on all channels
|
||
1996 : AHI 1.0 — Retargetable audio\\npaula.audio driver, software mixing
|
||
1998 : AHI 2.x — Recording support\\nDelfina DSP sound card driver
|
||
2000 : AHI 3.x — USB audio\\nPoseidon stack integration
|
||
2005 : AHI 4.x — FPGA audio\\nPrisma Megamix, TOSLink
|
||
2015 : AHI 6.x — 32-bit floating point\\nModern ARM/FPGA platforms
|
||
```
|
||
|
||
### Competitive Landscape
|
||
|
||
| Platform | Audio System | Max Channels | Bit Depth | Software Mixing | Year |
|
||
|----------|-------------|-------------|-----------|-----------------|------|
|
||
| **Amiga Paula** | DMA hardware | 4 (hardware) | 8-bit | No — fixed 4 channels | 1985 |
|
||
| **Amiga AHI** | Retargetable API | 2–64 | 8/16/24/32-bit | Yes (configurable) | 1996 |
|
||
| **PC Sound Blaster** | DSP commands | 1 (stereo from SB16) | 8/16-bit | No | 1989 |
|
||
| **PC DirectSound** | Windows API | Unlimited | 16-bit | Yes | 1995 |
|
||
| **Mac OS Sound Manager** | OS API | 16 | 16-bit | Yes | 1991 |
|
||
| **Atari ST Yamaha** | PSG chip | 3 square waves | N/A | No — synth only | 1985 |
|
||
|
||
### Modern Analogies
|
||
|
||
| Amiga AHI Concept | Modern Equivalent | Notes |
|
||
|-------------------|-------------------|-------|
|
||
| `AHI_AllocAudio()` | `AudioContext.create()` (Web Audio) / `alcOpenDevice()` (OpenAL) | Audio session creation |
|
||
| `AHI_LoadSound()` | `AudioBuffer` (Web Audio) / `AL_BUFFER` (OpenAL) | Upload PCM to audio system |
|
||
| `AHI_Play()` | `AudioBufferSourceNode.start()` / `alSourcePlay()` | Trigger playback |
|
||
| `AHI_SetVol()` | `GainNode.gain` (Web Audio) / `alSourcef(AL_GAIN)` | Volume control |
|
||
| `AHI_SetFreq()` | `playbackRate` (Web Audio) / `AL_PITCH` (OpenAL) | Pitch/speed control |
|
||
| Player Hook | `ScriptProcessorNode` / `AudioWorklet` (Web Audio) | Callback-driven streaming |
|
||
| Mixer Hook | Custom audio graph (Web Audio) / mixing callback | Software mixing pipeline |
|
||
| `paula.audio` driver | Built-in audio driver (any OS) | Default hardware driver |
|
||
| AHI sound card drivers | ASIO / CoreAudio / ALSA drivers | Hardware-specific backends |
|
||
| `AHIA_MixFreq` | `sampleRate` (Web Audio) | Master mixing frequency |
|
||
| `AHISF_IMM` flag | `audioContext.currentTime` | Immediate vs scheduled |
|
||
|
||
---
|
||
|
||
## Use Cases
|
||
|
||
| Application | AHI Mode | Channels | Notable Pattern |
|
||
|-------------|----------|----------|-----------------|
|
||
| **AmigaAmp** | HiFi 14-bit Stereo++ | 2 (stereo) | MP3 decoding via mpega.library, streaming playback |
|
||
| **DeliTracker** | paula.audio or HiFi | 4–8 | MOD/S3M/XM multi-format module player |
|
||
| **HippoPlayer** | paula.audio | 4 | Lightweight module player |
|
||
| **Timidity** | AHI 16-bit | 2 | MIDI to WAV rendering via GUS patches |
|
||
| **Games (post-1996)** | AHI default | 4–8 | SFX playback with software mixing |
|
||
| **Video editors** | AHI default | 2 | Audio scrubbing with accurate sync |
|
||
| **Speech synthesis** | AHI 8-bit | 1 | narrator.device output via AHI |
|
||
| **Software instruments** | Prisma/FPGA | 16+ | Low-latency real-time synthesis |
|
||
|
||
---
|
||
|
||
## FPGA / MiSTer Impact
|
||
|
||
AHI is highly relevant to FPGA-based Amiga implementations:
|
||
|
||
| Platform | AHI Driver | Audio Path | Notes |
|
||
|----------|-----------|------------|-------|
|
||
| **Minimig** | paula.audio | Paula DMA (emulated) | FPGA implements Paula registers — AHI works transparently |
|
||
| **MiSTer Amiga** | paula.audio | FPGA Paula | Same as Minimig — standard Paula emulation |
|
||
| **MiSTer + Prisma Megamix** | prisma.audio | FPGA I2S output | True 16/24-bit audio via FPGA core |
|
||
| **Vampire (Apollo Core)** | paula.audio + custom | FPGA audio DAC | Higher-quality DAC than original Paula |
|
||
| **PiStorm** | paula.audio | Paula (via FPGA bus) | PiStorm uses real Paula chip on A1200/A600 |
|
||
|
||
> [!NOTE]
|
||
> AHI's `paula.audio` driver works on all FPGA Amiga implementations because they faithfully emulate Paula's DMA registers. No special FPGA driver is needed for basic AHI support.
|
||
|
||
---
|
||
|
||
## FAQ
|
||
|
||
**Q: Does AHI replace audio.device?**
|
||
A: No — AHI is a higher-level system. `audio.device` still exists for direct Paula access. AHI's `paula.audio` driver uses `audio.device` internally (or direct Paula registers) as its output path. Applications can use either API.
|
||
|
||
**Q: What's the minimum AmigaOS version for AHI?**
|
||
A: AHI requires AmigaOS 2.04+ (V37). It works on any Amiga with enough RAM. The system is a third-party addition, not part of the ROM — it installs into `DEVS:` and `LIBS:`.
|
||
|
||
**Q: Can I use AHI and audio.device at the same time?**
|
||
A: It depends on the driver. The `paula.audio` driver claims Paula's audio channels, which means `audio.device` can't use them simultaneously. Other drivers (Delfina, Prisma, USB) use separate hardware, so Paula remains free for `audio.device`.
|
||
|
||
**Q: How do I get the best audio quality on a stock Amiga?**
|
||
A: Use AHI with the "HiFi 14-bit Stereo++" mode of `paula.audio`. This uses all 4 Paula channels in a calibrated PWM configuration to achieve ~14-bit resolution at 44100 Hz stereo. The downside: no channels left for system sounds, and CPU usage is higher.
|
||
|
||
**Q: What's the latency of AHI software mixing?**
|
||
A: Typically 1–20 ms depending on `AHIA_PlayerFreq` and the driver. At 50 Hz player frequency, the buffer is ~20 ms (44100/50 = 882 samples). Lower latency requires higher player frequency but increases CPU load.
|
||
|
||
**Q: Can AHI play MP3/OGG/FLAC files directly?**
|
||
A: No — AHI is a raw PCM output system. It plays sample buffers, not compressed formats. You need a decoder library (`mpega.library` for MP3, `ogg.player` for OGG) to decompress into PCM, then feed the PCM to AHI via streaming playback (Player Hook).
|
||
|
||
**Q: How do I install AHI on my Amiga?**
|
||
A: Download the AHI distribution from Aminet (`driver/audio/ahiusr.lha`). Extract to `SYS:`, run the installer. It places `ahi.device` in `DEVS:`, driver libraries in `DEVS:AHI/`, and preferences in `SYS:Prefs/`.
|
||
|
||
---
|
||
|
||
## References
|
||
|
||
### SDK & Documentation
|
||
|
||
- **AHI Developer's Guide** — Martin Blom, distributed with AHI SDK
|
||
- **AHI User Guide** — Aminet `driver/audio/ahiusr.lha`
|
||
- **AHI SDK** — Aminet `dev/misc/ahidev.lha`
|
||
|
||
### NDK Headers
|
||
|
||
- `devices/ahi.h` — AHI device commands, sample type constants
|
||
- `libraries/ahi_sub.h` — AHI driver sub-functions (for driver authors)
|
||
|
||
### Related Knowledge Base Articles
|
||
|
||
- [audio.device](../10_devices/audio.md) — native Paula audio, 4-channel DMA, MOD format
|
||
- [Writing AHI Drivers](../16_driver_development/ahi_driver.md) — creating custom AHI drivers
|
||
- [Datatypes](datatypes.md) — sound datatype can use AHI for playback
|
||
- [translator.library](translator.md) — speech synthesis output via audio/AHI
|