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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
2.7 KiB
2.7 KiB
Windows — OpenWindow, IDCMP, WA_ Tags
Overview
A Window is a rectangular region on a Screen where an application renders and receives input. Windows are managed by Intuition and provide title bars, borders, close/zoom/depth gadgets, sizing, and IDCMP message delivery.
Opening a Window (OS 2.0+)
struct Window *win = OpenWindowTags(NULL,
WA_Left, 50,
WA_Top, 30,
WA_Width, 400,
WA_Height, 200,
WA_Title, "My Window",
WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR | WFLG_DEPTHGADGET |
WFLG_SIZEGADGET | WFLG_ACTIVATE | WFLG_GIMMEZEROZERO,
WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_MOUSEBUTTONS | IDCMP_VANILLAKEY,
WA_CustomScreen, myScreen,
TAG_DONE);
Common WA_ Tags
| Tag | Description |
|---|---|
WA_Left, WA_Top |
Position |
WA_Width, WA_Height |
Size |
WA_MinWidth, WA_MaxWidth |
Size limits |
WA_Title |
Window title string |
WA_Flags |
WFLG_* flags |
WA_IDCMP |
IDCMP class mask |
WA_CustomScreen |
Screen to open on |
WA_PubScreen |
Public screen to open on |
WA_SuperBitMap |
Use super-bitmap scrolling |
WA_Gadgets |
First gadget in chain |
WA_Checkmark |
Custom checkmark image |
WA_Borderless |
No borders |
Window Flags (WFLG_*)
#define WFLG_SIZEGADGET (1<<0)
#define WFLG_DRAGBAR (1<<1)
#define WFLG_DEPTHGADGET (1<<2)
#define WFLG_CLOSEGADGET (1<<3)
#define WFLG_SIZEBRIGHT (1<<4) /* right-side sizing */
#define WFLG_SIZEBBOTTOM (1<<5)
#define WFLG_SMART_REFRESH (0) /* refresh type */
#define WFLG_SIMPLE_REFRESH (1<<6)
#define WFLG_SUPER_BITMAP (1<<7)
#define WFLG_BACKDROP (1<<8)
#define WFLG_REPORTMOUSE (1<<9)
#define WFLG_GIMMEZEROZERO (1<<10) /* inner area starts at 0,0 */
#define WFLG_BORDERLESS (1<<11)
#define WFLG_ACTIVATE (1<<12)
#define WFLG_RMBTRAP (1<<16) /* trap right-button clicks */
#define WFLG_NOCAREREFRESH (1<<17)
Event Loop
BOOL running = TRUE;
while (running) {
WaitPort(win->UserPort);
struct IntuiMessage *imsg;
while ((imsg = (struct IntuiMessage *)GetMsg(win->UserPort))) {
switch (imsg->Class) {
case IDCMP_CLOSEWINDOW:
running = FALSE;
break;
case IDCMP_VANILLAKEY:
Printf("Key: %lc\n", imsg->Code);
break;
}
ReplyMsg((struct Message *)imsg);
}
}
CloseWindow(win);
References
- NDK39:
intuition/intuition.h - ADCD 2.1:
OpenWindowTagList,CloseWindow 09_intuition/idcmp.md— IDCMP message classes