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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
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2.3 KiB
Screens — OpenScreen, CloseScreen, SA_ Tags
Overview
An Amiga Screen is a complete display context: a ViewPort with its own BitMap, colour palette, and resolution. Multiple screens can coexist and be dragged up/down to reveal each other.
Screen Types
| Type | Constant | Description |
|---|---|---|
| Workbench | WBENCHSCREEN |
The default desktop screen |
| Custom | CUSTOMSCREEN |
Application-owned screen |
| Public | PUBLICSCREEN |
Named screen other apps can open windows on |
Opening a Screen (OS 2.0+ TagList)
struct Screen *scr = OpenScreenTags(NULL,
SA_Width, 640,
SA_Height, 256,
SA_Depth, 4, /* 16 colours */
SA_DisplayID, HIRES_KEY,
SA_Title, "My Screen",
SA_ShowTitle, TRUE,
SA_Type, CUSTOMSCREEN,
SA_Pens, (ULONG)~0, /* use 3D pen defaults */
SA_Font, &topaz8,
TAG_DONE);
Common SA_ Tags
| Tag | Description |
|---|---|
SA_Width, SA_Height |
Screen dimensions |
SA_Depth |
Bitplane count (1–8) |
SA_DisplayID |
ModeID from display database |
SA_Title |
Title bar text |
SA_ShowTitle |
Show/hide title bar |
SA_Type |
CUSTOMSCREEN, PUBLICSCREEN |
SA_Behind |
Open behind other screens |
SA_Quiet |
No title bar at all |
SA_AutoScroll |
Allow autoscrolling |
SA_Overscan |
Overscan type (OSCAN_TEXT, OSCAN_STANDARD, OSCAN_MAX) |
SA_Pens |
DrawInfo pen array (3D look) |
SA_Interleaved |
Use interleaved bitmap |
SA_Colors32 |
32-bit colour palette |
SA_PubName |
Public screen name |
Closing
CloseScreen(scr);
/* All windows must be closed first! */
Public Screens
/* Open a public screen: */
struct Screen *pub = OpenScreenTags(NULL,
SA_Type, PUBLICSCREEN,
SA_PubName, "MYAPP",
SA_Title, "My Public Screen",
TAG_DONE);
PubScreenStatus(pub, 0); /* make it available */
/* From another process, open a window on it: */
struct Screen *found = LockPubScreen("MYAPP");
struct Window *win = OpenWindowTags(NULL,
WA_PubScreen, found,
WA_Title, "On MYAPP",
TAG_DONE);
UnlockPubScreen(NULL, found);
References
- NDK39:
intuition/screens.h,intuition/intuition.h - ADCD 2.1:
OpenScreenTagList,CloseScreen,LockPubScreen