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Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
1.9 KiB
1.9 KiB
iffparse.library — IFF File Parsing
Overview
IFF (Interchange File Format) is EA/Commodore's universal container format. iffparse.library provides stream-oriented parsing/writing of IFF files. Common IFF types: ILBM (images), 8SVX (audio), ANIM (animation), FTXT (formatted text).
IFF Structure
FORM <size> <type>
<chunk_id> <size> <data...>
<chunk_id> <size> <data...>
...
All values are big-endian. Chunks are padded to even byte boundaries.
Key Functions
struct Library *IFFParseBase = OpenLibrary("iffparse.library", 0);
struct IFFHandle *iff = AllocIFF();
/* Open from file: */
iff->iff_Stream = (ULONG)Open("image.iff", MODE_OLDFILE);
InitIFFasDOS(iff);
OpenIFF(iff, IFFF_READ);
/* Register chunks we want to stop at: */
StopChunk(iff, ID_ILBM, ID_BMHD);
StopChunk(iff, ID_ILBM, ID_BODY);
StopChunk(iff, ID_ILBM, ID_CMAP);
/* Parse: */
LONG error;
while ((error = ParseIFF(iff, IFFPARSE_SCAN)) == 0) {
struct ContextNode *cn = CurrentChunk(iff);
switch (cn->cn_ID) {
case ID_BMHD:
ReadChunkBytes(iff, &bmhd, sizeof(bmhd));
break;
case ID_CMAP:
ReadChunkBytes(iff, palette, cn->cn_Size);
break;
case ID_BODY:
ReadChunkBytes(iff, bodydata, cn->cn_Size);
break;
}
}
CloseIFF(iff);
Close((BPTR)iff->iff_Stream);
FreeIFF(iff);
Common Chunk IDs
| FORM Type | Chunk | Description |
|---|---|---|
ILBM |
BMHD |
Bitmap header (width, height, depth) |
ILBM |
CMAP |
Colour map (R,G,B triples) |
ILBM |
BODY |
Image body data |
ILBM |
CAMG |
Amiga display mode |
8SVX |
VHDR |
Voice header |
8SVX |
BODY |
Audio sample data |
ANIM |
ANHD |
Animation header |
ANIM |
DLTA |
Delta frame data |
References
- NDK39:
libraries/iffparse.h,datatypes/pictureclass.h