33 KiB
← Home · Reverse Engineering · Static Analysis · Compilers
GCC 2.95.x — Reverse Engineering Field Manual
Overview
GCC 2.95.x for m68k-amigaos (variants: GeekGadgets, bebbo's modern port, and the original GCC 2.95.3) is the second most common compiler encountered in Amiga reverse engineering, particularly for software from 1995 onward. Unlike SAS/C's rigid "always LINK A5" convention, GCC is far more flexible — it uses A6 as frame pointer when enabled, defaults to no frame pointer at all, uses PC-relative string addressing, and generates per-function MOVEM.L save sets (saving only the registers actually used, not a fixed set).
Key constraints to internalize immediately:
- No default frame pointer — GCC optimizes away the frame pointer whenever possible. Locals and arguments are accessed via
$offset(SP). This makes function boundary detection harder initially but produces tighter code. - A6 is the frame pointer, not A5 — when
-fno-omit-frame-pointeris used. This is the primary visual disambiguator from SAS/C. - PC-relative everything — strings are addressed via
LEA string(PC), A0. Constants live in the CODE hunk alongside instructions. NoHUNK_RELOC32for string references. __CTOR_LIST__/__DTOR_LIST__— global constructor/destructor arrays unique to GCC C++ and GCC with-finit-priority..text/.data/.bsshunk names — Unix convention, unlike SAS/C's Amiga-nativeCODE/DATA/BSS.
graph TB
subgraph "Source (.c / .cpp)"
SRC["C/C++ source"]
end
subgraph "GCC Compiler Pipeline"
CC1["cc1 (C frontend)"]
CC1PLUS["cc1plus (C++ frontend)"]
AS["vasm / GNU as"]
LD["vlink / GNU ld"]
LIBNIX["libnix / clib2 (startup)"]
end
subgraph "Binary Output"
HUNK["Amiga HUNK executable"]
TEXT[".text hunk — code + PC-relative data"]
DATA[".data hunk — initialized globals"]
BSS[".bss hunk — zero-filled globals"]
CTOR["__CTOR_LIST__ / __DTOR_LIST__ arrays"]
SYMBOL["HUNK_SYMBOL — GCC mangled names"]
end
SRC --> CC1 & CC1PLUS
CC1 & CC1PLUS --> AS --> LD
LIBNIX --> LD
LD --> HUNK
HUNK --> TEXT & DATA & BSS
HUNK --> CTOR
HUNK --> SYMBOL
Binary Identification — The GCC Signature
Hunk Names (Unix Convention)
Hunk 0: .text (code + read-only data including strings and jump tables)
Hunk 1: .data (initialized global variables)
Hunk 2: .bss (zero-initialized globals)
Note
The
.texthunk name is the single fastest way to identify GCC output. SAS/C, Aztec, Lattice, and StormC all useCODE/DATA/BSS. Only GCC (and sometimes VBCC with certain linker scripts) produces.text/.data/.bss. However, some GCC ports have been configured to emit Amiga-standard names — check multiple indicators.
Function Prologue — The Minimalist Approach
GCC's prologue varies dramatically based on how many registers the function actually uses:
; GCC with -fomit-frame-pointer (default) — leaf function, no locals:
_leaf_func:
; NO prologue at all — just starts executing
; ... function body ...
RTS
; GCC — function with a few locals, no calls:
_modest_func:
MOVEM.L D2/A2, -(SP) ; save ONLY the 2 registers actually used
; ... function body ...
MOVEM.L (SP)+, D2/A2
RTS
; GCC with -fno-omit-frame-pointer:
_frame_func:
LINK A6, #-N ; A6 frame pointer — NOT A5!
MOVEM.L D2-D3/A2-A3, -(SP) ; only actually-used regs
; ... function body ...
MOVEM.L (SP)+, D2-D3/A2-A3
UNLK A6 ; UNLK A6, not UNLK A5
RTS
; GCC — large function with many locals:
_large_func:
MOVEM.L D2-D7/A2-A5, -(SP) ; many regs — still not all 9
LEA -$400(SP), SP ; allocate large frame (ADD/SUB alternative)
; ... function body ...
LEA $400(SP), SP
MOVEM.L (SP)+, D2-D7/A2-A5
RTS
Key identification: the register save set is per-function, tailored to actual usage. If you see MOVEM.L D2-D3/A2, -(SP) in one function and MOVEM.L D2-D7/A2-A4, -(SP) in another, it's GCC (or VBCC). SAS/C always saves the same fixed set.
String Addressing — PC-Relative
; GCC string reference — PC-relative:
LEA .LC0(PC), A0 ; A0 = "Hello, World!\n"
JSR _Printf ; call Printf(A0)
; ... later in the same .text hunk:
.LC0:
DC.B "Hello, World!", $0A, 00
Critical RE implication: GCC strings live in .text next to the code that references them. In IDA, the string appears as inline data within the code segment, creating a CODE XREF from the LEA instruction. This means:
- Strings are not separately relocatable — they move with the code hunk
- String cross-references in IDA are
CODE XREF, notDATA XREF - The
LEApattern is unambiguous —LEA $XXXXXXXX(PC), Anwhere the target is ASCII data
Calling Conventions
GCC uses a simpler calling convention model than SAS/C — one primary convention with variations controlled by function attributes. However, what GCC lacks in convention count it makes up for in register allocation flexibility: every function gets a customized stack frame and register save set based on exactly which variables the compiler decides to keep in registers.
Primary Convention (cdecl, the GCC default)
| Aspect | GCC Convention |
|---|---|
| Return value | D0 (32-bit integer/pointer), D0:D1 (64-bit long long), FP0 (float/double on FPU systems). Structs > 8 bytes: caller allocates space, passes hidden pointer in A0. |
| First 2 integer args | D0, D1 — passed in registers. These are caller-saved (the callee may destroy them). |
| All remaining args | Pushed onto the stack right-to-left before the call. The caller cleans the stack after the call returns (cdecl convention). |
| Callee-saved registers | D2-D7, A2-A5 — but GCC saves only the subset actually used by the function. This is the key identifiability feature. |
| Caller-saved registers | D0, D1, A0, A1 — destroyed across calls. If the caller needs these values after a call, it must save them itself. |
| Frame pointer | A6 when not omitted (-fno-omit-frame-pointer); otherwise SP-relative access for both locals and incoming stack args. |
| Library base | A6 — loaded per-library at call sites. GCC neither preserves A6 across library calls nor uses A6 for any other purpose during library call sequences. |
Note
Unlike SAS/C's
#pragma libcallwhich bakes the register assignment into the pragma, GCC uses inline assembly stubs (<inline/exec.h>,<inline/dos.h>) or the__asm()keyword to set up library calls. In the binary, the result looks identical —MOVE.L args, Dn/JSR -$XXX(A6)— but the surrounding code pattern differs (GCC is tighter, fewer redundant loads).
Parameter Passing — Detailed Breakdown
Understanding exactly which parameter lands in which register vs which stack slot is essential for reconstructing function prototypes in IDA/Ghidra.
Caller side (before BSR/JSR _func):
Stack layout after BSR:
MOVE.L arg1, D0 ─┐ ┌──────────────────────┐
MOVE.L arg2, D1 ├ registers │ arg8 (last pushed) │ SP+28
MOVE.L arg3, -(SP) ─┐ │ arg7 │ SP+24
MOVE.L arg4, -(SP) ├ stack │ arg6 │ SP+20
... │ │ arg5 │ SP+16
MOVE.L argN, -(SP) ─┘ │ arg4 │ SP+12
BSR _func │ arg3 │ SP+8 ← first stack arg
│ return address │ SP+4
ADD.L #N*4, SP ← caller cleans │ (saved regs...) │ SP+0
└──────────────────────┘
Identifying parameters in disassembly:
| Parameter | Location in Callee | How to Find It |
|---|---|---|
| arg1 | D0 (may be moved to a callee-saved reg immediately) | Look for MOVE.L D0, Dn early in the function |
| arg2 | D1 (same — often moved to a callee-saved reg) | Look for MOVE.L D1, Dn after D0 is saved |
| arg3 | $04(SP) or $0C(A6) (after return address + saved regs) |
First stack arg — offset depends on prologue |
| arg4+ | $08(SP), $0C(SP)... or $10(A6), $14(A6)... |
Sequential 4-byte slots above arg3 |
With frame pointer (A6):
; Function with LINK A6, #-$10 and MOVEM.L D2-D4, -(SP):
_func:
LINK A6, #-$10 ; A6 = SP, SP -= 16 (locals)
MOVEM.L D2-D4, -(SP) ; save 3 regs (12 bytes)
; Now the stack looks like:
; $08(A6) = return address
; $0C(A6) = arg3 (first stack arg at A6+12)
; $10(A6) = arg4 ; A6+16
; $14(A6) = arg5 ; A6+20
MOVE.L $0C(A6), D2 ; D2 = arg3 (typical: move to callee-saved)
; ...
MOVEM.L (SP)+, D2-D4
UNLK A6
RTS
Without frame pointer (default -O2):
; Function with only MOVEM.L D2-D3, -(SP):
_func:
MOVEM.L D2-D3, -(SP) ; save 2 regs (8 bytes)
; Now args are at:
; $0C(SP) = arg3 (12 = 4 ret addr + 8 saved regs)
; $10(SP) = arg4 ; SP+16
MOVE.L $0C(SP), D2 ; D2 = arg3
; ...
MOVEM.L (SP)+, D2-D3
RTS
Warning
SP-relative offsets are unstable. If the function uses
ADDQ.L/SUBQ.Lon SP,PEA, or pushes temporary values, the SP-relative offset for the same argument shifts. With A6-relative addressing (frame pointer enabled), offsets are constant throughout the function body.
Special Argument Types
| Type | Convention | Disassembly Pattern |
|---|---|---|
64-bit long long |
D0:D1 (low 32 in D0, high 32 in D1). If not first param, passed on stack as 8-byte aligned pair. | MOVE.L D0, D2 / MOVE.L D1, D3 — pair of moves to callee-saved regs |
| Struct ≤ 8 bytes | Passed in D0:D1 (if first param) or on stack. | Look for byte-field extraction: ANDI.B #$FF, D0 / LSR.L #8, D0 |
| Struct > 8 bytes | Caller allocates space, passes hidden pointer in A0. Callee copies if needed. | MOVEA.L A0, A2 — A0 moved to callee-saved address reg early in prologue |
float (FPU) |
FP0 (if FPU codegen enabled). With -msoft-float, passed as 32-bit integer in D0 or stack. |
FMOVE.S X, FP0 vs MOVE.L #$3F800000, D0 (1.0f as integer) |
double (FPU) |
FP0 (FPU). With -msoft-float, passed as 64-bit pair in D0:D1 or on stack. |
FMOVE.D X, FP0 vs D0:D1 pair |
GCC Register Allocation — Recognizing Register vs Stack Variables
GCC's register allocator is the single most important thing to understand when reading GCC output, because it determines whether a C variable appears as a persistent register value or a frame-relative stack slot.
How GCC Assigns Registers to Variables
GCC 2.95.x uses a priority-based graph coloring allocator. The heuristic, simplified:
- Most-referenced variables get registers first. A loop counter used 50 times wins over a flag set once.
- Address-taken variables go to stack. If a variable's address is taken (
&x), it MUST live in memory — GCC can't keep it in a register. - D2-D7 used for integer/pointer values. Data registers are the first choice for arithmetic and pointer-sized values.
- A2-A5 used for pointer chasing and base addresses. Address registers are preferred for
struct->fieldaccess and array indexing. - Register pressure causes spilling. If a function uses more live variables than available registers, the least-frequently-used variable gets evicted to a stack slot.
Identifying Register Variables in Disassembly
; GCC -O2 function with register-allocated locals:
_count_words:
MOVEM.L D2-D3, -(SP) ; D2-D3 saved → they WILL be used as locals
MOVE.L D0, D2 ; D2 = str (arg1 moved to callee-saved reg)
MOVEQ #0, D3 ; D3 = count (initialized to 0, stays in D3)
MOVEQ #0, D1 ; D1 = in_word (scratch — destroyed across calls)
.loop:
TST.B (D2) ; D2 used as pointer (not reloaded from stack)
BEQ.S .done
CMPI.B #' ', (D2)
BNE.S .not_space
MOVEQ #0, D1 ; D1 modified directly — no stack write
.not_space:
; ...
ADDQ.L #1, D3 ; D3 incremented in-register — no stack read/modify/write
BRA.S .loop
.done:
MOVE.L D3, D0 ; return count (from D3, not from a stack load)
MOVEM.L (SP)+, D2-D3
RTS
Key signs a variable lives in a register:
- The register is saved in the prologue → it's being used as a named local
- The variable's value is modified with
ADDQ,SUBQ,MOVEQoperating on that register — never withMOVE $offset(A6), Dn/ modify /MOVE Dn, $offset(A6) - The variable is read without a preceding stack load and written without a following stack store
- At function exit, the value returns from the register, not from a reload
Identifying Stack Variables in Disassembly
; Same function compiled -O0 (everything on stack):
_count_words_O0:
LINK A6, #-$08 ; 8 bytes of locals
MOVEM.L D2-D3, -(SP)
MOVE.L $08(A6), D0 ; load arg1 from stack
MOVE.L D0, -$04(A6) ; spill to local: str
CLR.L -$08(A6) ; count = 0 (on stack)
.loop:
MOVEA.L -$04(A6), A0 ; load str from stack
TST.B (A0)
BEQ.S .done
; ... modify count ...
ADDQ.L #1, -$08(A6) ; count++ — READ-MODIFY-WRITE to stack slot
BRA.S .loop
.done:
MOVE.L -$08(A6), D0 ; return count (load from stack)
MOVEM.L (SP)+, D2-D3
UNLK A6
RTS
Key signs a variable lives on the stack:
- Every read is preceded by
MOVE.L $offset(A6), Dn - Every write follows
MOVE.L Dn, $offset(A6) - Increments are three instructions: load→add→store (read-modify-write)
- The same frame offset (
-$04(A6)) appears in multiple load/store instructions - Variables are never held in callee-saved registers across statements
Recognizing Spilled Registers
When register pressure exceeds available registers, GCC spills a variable temporarily to the stack:
; D2 holds 'count', but we need D2 for a DIVU operation:
MOVE.L D2, -$04(A6) ; spill count to stack
MOVE.L denominator, D2
DIVU D2, D0 ; D0/D2 → D0 (D2 destroyed)
MOVE.L -$04(A6), D2 ; reload count from stack
Spill identification: look for a MOVE.L Dn, $offset(A6) followed later by MOVE.L $offset(A6), Dn where Dn is used for a different purpose in between. The frame offset is typically in the local-variable area (negative offset from A6, or positive offset from SP+0).
Register Allocation Quick-Reference
| Pattern | Register Variable | Stack Variable | Spilled Variable |
|---|---|---|---|
| Prologue saves it | ✅ Saved in MOVEM | ❌ Not saved specifically | ✅ Saved in MOVEM |
| Read pattern | Value already in Dn — no load | MOVE.L $offset, Dn before every use |
MOVE.L Dn, $offset (store) then later MOVE.L $offset, Dn (load) |
| Write pattern | MOVEQ/ADDQ/SUBQ Dn — register direct |
MOVE Dn, $offset + ADDQ $offset or separate modify+store |
MOVE.L Dn, $offset (spill); MOVE.L $offset, Dn (reload) |
| Typical compiler | GCC -O2, -Os, -O3 | GCC -O0; SAS/C with low optimization | GCC under register pressure; SAS/C with many locals |
| RE effort | Harder — must track register lifetime | Easier — named stack slot = stable location | Hardest — intermittent storage |
Function Call Setup Patterns
GCC's call-site code reveals whether the caller passes parameters in registers or had to push to the stack:
; Calling a function with 2 or fewer args (register-only):
MOVE.L filename, D0 ; arg1 in D0
MOVEQ #MODE_OLDFILE, D1 ; arg2 in D1
BSR _OpenFile ; no stack setup, no cleanup
; Calling a function with 4 args (2 register + 2 stack):
MOVE.L count, -(SP) ; arg4 pushed first (right-to-left!)
MOVE.L buffer, -(SP) ; arg3 pushed second
MOVE.L fh, D1 ; arg2 in D1
MOVE.L #1024, D0 ; arg1 in D0
BSR _ReadData
ADDQ.L #8, SP ; caller cleans 8 bytes of stack args
; Calling a varargs function (all args on stack — no register args):
MOVE.L arg3, -(SP)
MOVE.L arg2, -(SP)
MOVE.L arg1, -(SP)
BSR _Printf
LEA $0C(SP), SP ; caller cleans 12 bytes
Note
Varargs functions (like
Printf,sprintf, customFormat()) force ALL arguments onto the stack in GCC 2.95.x — even the first two. This is a reliable disambiguator: if you see a call with 3+ stack pushes and NO register args, the target is likely a varargs function.
__attribute__((interrupt)) — Interrupt Handler
; GCC interrupt handler:
_int_handler:
MOVEM.L D0-D7/A0-A6, -(SP) ; save ALL regs
; ... handler body ...
MOVEM.L (SP)+, D0-D7/A0-A6
RTE ; Return From Exception
__attribute__((noreturn)) — No-Return Functions
; GCC noreturn function — NO RTS at end:
_exit_func:
; ... cleanup ...
JSR _exit ; tail-call to exit()
; No RTS — compiler knows this never returns
; May be followed by ILLEGAL or DC.B 0 padding
Library Call Patterns
GCC Library Call Style
; GCC library call — characteristic patterns:
; 1. Library base loaded once, may be reused across calls
MOVEA.L (_SysBase).L, A6 ; load from absolute address (or PC-relative)
; 2. Arguments set up with minimal register traffic
MOVE.L D3, D1 ; arg1 already in D3, just move to D1
MOVE.L #$100, D2 ; immediate arg2
; 3. LVO call
JSR -$C6(A6) ; AllocMem
; 4. Return value used immediately
MOVE.L D0, A0 ; ptr → A0 for immediate use
Compared to SAS/C:
- GCC is more likely to reuse A6 across multiple library calls without reloading
- GCC uses
MOVE.L Dreg, D1(register-to-register) where SAS/C would reload from stack - GCC may use
LEA (xxx).L, A0orMOVEA.L (xxx).L, A0for address loads
Position-Independent Code (-fPIC)
; GCC -fPIC: PC-relative indirection through GOT-like table
LEA _GLOBAL_OFFSET_TABLE_(PC), A4 ; A4 = GOT base
MOVEA.L (_SysBase@GOT)(A4), A6 ; load SysBase via GOT slot
JSR -$C6(A6) ; AllocMem
When -fPIC is enabled, globals are accessed through a GOT (Global Offset Table) similar to ELF shared libraries. This pattern uses A4 as the GOT base register and LEA xxx(PC), A4 at function entry.
C++ Support — What It Means for RE
Global Constructors and Destructors
GCC 2.95.x emits two arrays for C++ global object initialization:
__CTOR_LIST__ format:
┌──────────────────────┐
│ count (N) │ __CTOR_LIST__[0]
├──────────────────────┤
│ constructor_1 │ function pointer
├──────────────────────┤
│ constructor_2 │
├──────────────────────┤
│ ... │
├──────────────────────┤
│ 0x00000000 │ Terminator (NULL)
└──────────────────────┘
__DTOR_LIST__ — identical format for destructors.
In disassembly:
; The startup code processes __CTOR_LIST__ before calling main():
_do_global_ctors:
MOVEA.L #__CTOR_LIST__, A0 ; A0 = ctor array
MOVE.L (A0)+, D0 ; D0 = count
SUBQ.L #1, D0
BMI.S .done
.ctor_loop:
MOVEA.L (A0)+, A1 ; A1 = ctor function pointer
JSR (A1) ; call ctor
DBRA D0, .ctor_loop
.done:
RTS
RE importance: If you see __CTOR_LIST__ in the symbol table or a constructor-processing loop in the startup code, the binary was compiled with GCC and likely contains C++ code. SAS/C does not use this mechanism.
Vtable Layout (GCC 2.95.x m68k C++)
See cpp_vtables_reversing.md for the complete GCC C++ vtable/RTTI layout. Key points for compiler identification:
- Vtable symbol naming:
_ZTV6Window(GCC mangled) - RTTI pointer at
vtable[-1] offset_to_topatvtable[-2]- C++ name mangling follows GCC 2.95 conventions (different from StormC++)
Optimization Level Fingerprints
| Level | Flag | Binary Characteristics |
|---|---|---|
| -O0 | Default | Every variable on stack. No register allocation across statements. Full LINK A6 frame. MOVE.L D0, -4(A6) / MOVE.L -4(A6), D0 store-reload pairs. |
| -O1 | -O |
Basic register allocation. Dead code removed. Constants folded. MOVEQ for small values. Redundant stack traffic eliminated. |
| -O2 | -O2 |
Aggressive CSE (common subexpression elimination). Loop invariants hoisted. -fomit-frame-pointer implied. Loop induction variable optimization. |
| -Os | -Os |
-O2 but favoring smaller code. May use BSR instead of inlining. DBRA loops preferred over unrolled sequences. |
| -O3 | -O3 |
Function inlining (-finline-functions). __builtin_memcpy expansion. Aggressive loop unrolling. |
How to identify:
- -O0: Distinctive store-immediate-reload pattern. Look for
MOVE.L D0, -N(A6)followed immediately byMOVE.L -N(A6), D0— the compiler stores then reloads the same value. - -O2+: Variables stay in registers across compound statements. The
LINK A6instruction is absent in most functions. - -O3: You'll find expanded inline code where a function call would normally appear. Look for repeated code blocks with slightly different register assignments.
Tail-Call Optimization
GCC aggressively applies tail-call optimization:
; Instead of:
BSR _helper_func
RTS
; GCC generates:
BRA _helper_func ; JMP to helper — no return, no stack growth
The BRA to another function (not a local label) is GCC's tail-call signature. SAS/C rarely does this.
Startup Code — libnix vs clib2 vs ixemul
libnix Startup (Most Common)
; libnix gcrt0.S — minimal startup:
_start:
MOVEA.L 4.W, A6 ; SysBase
JSR ___startup_SysBase ; store SysBase, init libnix internals
; Open dos.library
LEA .dosname(PC), A1
MOVEQ #0, D0
JSR -$228(A6) ; OpenLibrary (LVO differs by build)
; Parse CLI args
JSR ___parse_args ; sets up __argc, __argv globals
; Call main()
JSR _main
; Exit
MOVE.L D0, -(SP)
JSR ___exit
.dosname: .asciz "dos.library"
Finding main(): Locate _start, find the JSR _main call. In GCC/libnix binaries, the _main symbol is typically preserved even without debug info, because the startup code must reference it.
ixemul Startup (Unix-like)
ixemul provides a much richer Unix-like environment. The startup code is substantially larger and includes __init_env, __parse_shell_args, and signal setup. ixemul binaries require ixemul.library at runtime — a unique dependency that strongly identifies the binary.
Same C Function — GCC Output
; CountWords() — GCC 2.95.3, -O2, -fomit-frame-pointer:
; C prototype: ULONG CountWords(CONST_STRPTR str)
_CountWords:
MOVEM.L D2-D3, -(SP) ; save only D2-D3 (no LINK, no A2-A6)
MOVEQ #0, D2 ; D2 = count
MOVEQ #0, D3 ; D3 = in_word
MOVEA.L $0C(SP), A0 ; A0 = str (arg at SP+12, after saved regs)
BRA.S .L2
.L5:
CMPI.B #' ', (A0) ; compare immediate to memory — GCC style
BEQ.S .L3
CMPI.B #'\t', (A0)
BEQ.S .L3
CMPI.B #'\n', (A0)
BEQ.S .L3
TST.B D3
BNE.S .L4
ADDQ.L #1, D2
MOVEQ #1, D3
BRA.S .L4
.L3:
MOVEQ #0, D3 ; in_word = 0
.L4:
ADDQ.L #1, A0 ; str++
.L2:
TST.B (A0)
BNE.S .L5
MOVE.L D2, D0 ; return count
MOVEM.L (SP)+, D2-D3
RTS
GCC-specific observations:
- No
LINKinstruction — frame pointer omitted. Arg accessed as$0C(SP)(SP + saved regs + return address). CMPI.B #' ', (A0)— compare-immediate-to-memory instruction. GCC usesCMPIwhere SAS/C usesMOVEQ+CMP. This is more compact (one instruction vs two).- Minimal register save — only
D2-D3saved (two registers actually used). SAS/C would save 9 (or at minimum D2-D3 but with LINK). BRA.S .L4— unconditional branch to commonstr++code. GCC's optimizer merges the increment code.- SP-relative argument access —
$0C(SP)instead of$08(A5). This changes as the stack grows/shrinks within the function.
SAS/C comparison (same function):
| Aspect | SAS/C | GCC |
|---|---|---|
| Frame setup | LINK A5, #-$08 + MOVEM.L D2-D3, -(SP) |
MOVEM.L D2-D3, -(SP) only |
| First char compare | MOVEQ #' ', D0 / CMP.B (A0), D0 |
CMPI.B #' ', (A0) |
| Arg access | $08(A5) — stable throughout function |
$0C(SP) — changes if SP moves |
| Total instructions | 28 (varies by optimization) | 25 |
| Code size | ~52 bytes | ~48 bytes |
Named Antipatterns
"The Unix Hunk Assumption" — Confusing .text with CODE
; WRONG: treating .text hunk as just "code" and ignoring PC-relative data:
; If you see this and think "that's just a weird instruction":
LEA .LC0(PC), A0
; ... but .LC0 is actually a string embedded in .text:
.LC0: DC.B "Hello", 0
; These two are in the SAME hunk. IDA may not split them properly.
Fix: After loading a GCC binary in IDA, search for LEA xxx(PC), A0 patterns and check if xxx resolves to ASCII data. If so, convert the bytes at xxx to a string type. For strings that follow a function's RTS instruction, create a separate data segment in the .text hunk area.
"The Missing Frame" — Assuming Every Function Has LINK
; WRONG: looking for LINK/UNLK to find function boundaries
; GCC function with no frame pointer:
_myfunc:
MOVEM.L D2-D4, -(SP)
; ... 200 lines of code ...
MOVEM.L (SP)+, D2-D4
RTS
; If you search for LINK, you'll never find this function's boundary
Fix: Function boundaries in GCC are marked by RTS (return) instructions. A GCC function can start at any address after a previous RTS/RTE/ILLEGAL/JMP that terminates execution flow. Use IDA's auto-analysis or Ghidra's function detection, which look for RTS boundaries.
"The A6 Confusion" — GCC Frame Pointer vs Library Base
; CRITICAL: A6 plays TWO roles in GCC binaries:
; Role 1: Frame pointer (when -fno-omit-frame-pointer)
; Role 2: Library base (during JSR -$XXX(A6) calls)
;
; WRONG: seeing LINK A6 and thinking A6 is the exec base:
_func:
LINK A6, #-$14 ; A6 = FRAME POINTER here
MOVEM.L D2, -(SP)
; ...
MOVEA.L (_DOSBase).L, A6 ; A6 = DOS BASE now (overwrites frame ptr!)
JSR -$2A(A6) ; Read() via DOS base
; After JSR, A6 is NO LONGER VALID as frame pointer or library base
; GCC will RELOAD A6 from global before next library call
Pitfalls & Common Mistakes
1. Misidentifying -fomit-frame-pointer Code as Hand-Written Assembly
; GCC -O2 output can look surprisingly like hand-optimized asm:
MOVEM.L D2/A2, -(SP)
LEA .LC0(PC), A0 ; string reference
MOVEA.L (_DOSBase).L, A6
MOVE.L (A1), D1
JSR -$2A(A6)
; The combination of PC-relative string + SP-relative access + per-function save
; looks like hand-crafted code. It's just GCC -O2.
2. Missing __CTOR_LIST__ Means Missing C++ Globals
If the binary has __CTOR_LIST__ / __DTOR_LIST__ but you don't trace them, you'll miss global C++ objects that execute code before main() runs. These constructors can allocate memory, open resources, or register callbacks — essential for understanding program behavior.
3. Tail-Call Optimization Confusion
; You might incorrectly identify function boundaries here:
_funcA:
; ... code ...
BRA _funcB ; THIS IS A TAIL CALL, not the end of funcA
; _funcB inherits funcA's stack frame and returns directly to funcA's caller
; The call graph should show: caller → funcA → funcB (not two parallel calls)
Use Cases
Software Known to Be GCC-Compiled
| Application | Compiler | RE Clues |
|---|---|---|
| AmigaAMP | GCC 2.95.x | .text/.data hunks; PC-relative strings; libnix startup; plugin architecture via dlopen-like mechanism |
| ScummVM (Amiga port) | GCC 6.x (bebbo) | Modern GCC codegen; large .text hunk; C++ vtables with GCC mangling |
| Miami TCP/IP | GCC 2.95.x | Mixed C/asm; libnix startup; __CTOR_LIST__ for global initializers |
| AmiTCP | GCC 2.7.x | Early GCC codegen; less aggressive optimization; no tail-call |
| Various 1996–2000 ports | GCC 2.95.x (GeekGadgets) | Unix-to-Amiga ports; often ixemul-dependent; .text hunk naming |
| MUI 3.x custom classes | Various, including GCC | C++ vtables need GCC-specific handling; BOOPSI dispatch patterns |
Historical Context
GCC on Amiga arrived relatively late. While Lattice/SAS C dominated the late 1980s, the GeekGadgets project (1995) brought a complete GCC-based Unix-like environment to AmigaOS, including GCC 2.7.x and later 2.95.x. This opened the door for Unix software ports and attracted developers who preferred GCC's familiar GNU toolchain.
Key timeline:
- 1995: GeekGadgets — first usable GCC for AmigaOS (2.7.2)
- 1996: GCC 2.95.3 — stable, well-tested, becomes the standard
- 2000s: Various GCC 3.x/4.x ports (limited adoption due to code size)
- 2015–present: bebbo's GCC 6.5 cross-compiler — modern GCC for retro development
GCC's PC-relative addressing is a fundamental design difference from SAS/C. It stems from GCC's Unix heritage where position-independent code (PIC) is essential for shared libraries. On AmigaOS, PC-relative code has the practical benefit that the .text hunk can be loaded anywhere without relocation — the HUNK loader doesn't need to patch string references.
The A6 frame pointer choice (rather than A5) comes from the System V m68k ABI, which designated A6 as the frame pointer. GCC followed this convention because the m68k backend was shared across all m68k targets (Sun, HP, Amiga, Atari).
Modern Analogies
| GCC 2.95.x Concept | Modern Equivalent | Notes |
|---|---|---|
-fomit-frame-pointer |
Default in modern compilers (-O2 on x86-64 omits RBP) |
Same tradeoff: faster code vs harder debugging |
| PC-relative string addressing | -fpic code on modern ELF systems |
Same principle: load-time relocation avoidance |
__CTOR_LIST__ / __DTOR_LIST__ |
.init_array / .fini_array sections in ELF |
Same purpose: global constructor/destructor registration; modern ELF is more structured |
libnix minimal runtime |
Newlib / picolibc for embedded systems | Both provide compact C runtime for constrained environments |
ixemul Unix emulation |
Cygwin / MSYS2 DLL (Unix-on-Windows) | Both provide Unix API layer on top of non-Unix kernel |
FAQ
Q: How do I tell GCC 2.95.x from GCC 6.x (bebbo) in a binary?
A: GCC 2.95.x uses gcc-specific HUNK_SYMBOL patterns (.Lxxx local labels). GCC 6.x with bebbo's toolchain uses vasm/vlink which generate CODE/DATA hunk names (Amiga standard, not .text). GCC 6.x also applies more aggressive optimizations — if you see heavy loop unrolling and auto-vectorization patterns on m68k, it's modern GCC.
Q: Why are there no __CTOR_LIST__ entries in my GCC binary?
A: __CTOR_LIST__ only exists if the binary uses C++ with global objects, or if compiled with -finit-priority in C. Pure C programs without global constructors won't have it.
Q: How do I find main() in a stripped GCC binary?
A: Search for libnix startup signature: MOVE.L 4.W, A6 / JSR ___startup_SysBase. The JSR after dos.library open is _main. Even in stripped binaries, the startup code is typically at the beginning of .text and the call pattern is consistent.
References
- 13_toolchain/gcc_amiga.md — GCC setup and compilation
- compiler_fingerprints.md — Quick compiler identification
- cpp_vtables_reversing.md — GCC C++ vtable layout and RTTI
- startup_code.md — libnix/clib2 startup internals
- bebbo's amiga-gcc: https://codeberg.org/bebbo/amiga-gcc
- GeekGadgets: GCC 2.95 for AmigaOS (archived documentation)
- See also: sasc.md, vbcc.md — compare with other compilers