Ilia Sharin
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f8f8d1c834
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docs(amiga): add Tier 4 content — AHI, cross-compilation, RTG, demoscene section
- New: 11_libraries/ahi_programming.md — AHI retargetable audio API
- New: 13_toolchain/cross_compilation_guide.md — cross-compiling for Amiga
- New: 08_graphics/rtg_programming.md — RTG Picasso96/CyberGraphX programming
- New: 17_demoscene/ — full demoscene techniques section:
- copper_effects.md (6 techniques, 10 Pouet screenshots, antipatterns)
- sprite_techniques.md (5 techniques, antipatterns)
- pixel_tricks.md (5 techniques, antipatterns)
- 3d_rendering.md (fixed-point math, 4 techniques, antipatterns)
- timing_optimization.md (7 techniques, instruction timing tables)
- README.md (section index with Mermaid diagrams)
- images/ (10 authentic Amiga screenshots from Pouet.net)
- New: 05_reversing/games/ (4 copper-analysis screenshots)
- Updated: README index, TODO status (30/30 complete)
- Added external references: Pouet/Demozoo links, Scoopex YouTube
tutorial series, Amiga Graphics Archive, coppershade.org
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2026-05-13 17:49:28 -04:00 |
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Ilia Sharin
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c4522ef2ed
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Add memory types article, expand blitter cookbook, update cross-references
New articles:
- 01_hardware/common/memory_types.md: comprehensive Chip/Fast/Slow RAM reference
with DMA accessibility matrix, per-model configurations (A500-A4000),
accelerator memory expansion (classic + modern), adaptive software behavior,
pitfalls with impact analysis, FPGA/emulation notes
- AGENTS.md: documentation standards and methodology guidelines
Blitter programming (08_graphics/blitter_programming.md):
- Rewrote minterm truth table with narrative explanation and worked example
- Added 7 advanced use cases with assembly/C code: shifted BOB, hardware scroll,
area fill polygon, interleaved bitplane BOBs, double-buffered game loop,
GUI window drag, tile map renderer
- Added Good/Bad Patterns section with 5 named antipatterns
- Added Practical Limitations table (10 constraints with workarounds)
- Expanded Common Minterms table with Description and Real-World Use Case columns
Cross-reference updates:
- Root README: added memory types to coverage, quick start, section index
- 01_hardware/README: updated common/ folder description
- address_space.md: linked to memory_types.md and chip_ram_expansion.md
- memory_management.md (exec): linked to hardware memory types reference
- bitmap.md, sprites.md, animation.md, audio.md: linked to memory_types.md
explaining DMA Chip RAM requirement for each subsystem
- chip_ram_expansion.md: linked to comprehensive memory types article
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2026-04-25 14:12:46 -04:00 |
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Ilia Sharin
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21751c0025
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docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
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2026-04-23 12:17:35 -04:00 |
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