Peripherals and models description improved and expanded

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Ilia Sharin 2026-04-25 14:51:45 -04:00
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| Sprites | 8 × 16px | 8 × 16px | 8 × 64px, 256 colours |
| Blitter bus | 16-bit | 16-bit | 64-bit (FMODE) |
| Display modes | NTSC/PAL | +Productivity, VGA | +Doublescan, 31kHz |
| Machines | A500/A1000/A2000 | A600/A3000/A500+ | A1200/A4000/CD32 |
| Machines | A500/A1000/A2000/**CDTV** | A600/A3000/A500+ | A1200/A4000/A4000T/**CD32** |
---
@ -43,10 +43,10 @@ See [custom_registers_full.md](../references/custom_registers_full.md) for the c
| Subfolder | Content |
|---|---|
| [common/](common/) | M68k CPU, address space layout, **memory types (Chip/Fast/Slow)**, CIA chips, Zorro bus |
| [ocs_a500/](ocs_a500/) | OCS chipset — A500, A1000, A2000 |
| [ecs_a600_a3000/](ecs_a600_a3000/) | ECS chipset — A600, A3000, A500+ |
| [aga_a1200_a4000/](aga_a1200_a4000/) | AGA chipset — A1200, A4000, CD32 |
| [common/](common/) | M68k CPU, address space layout, **memory types (Chip/Fast/Slow)**, CIA chips, Zorro bus, **Gayle IDE/PCMCIA** |
| [ocs_a500/](ocs_a500/) | OCS chipset — A500, **A1000 (WCS)**, **A2000 (Zorro II)**, **CDTV (CD-ROM, NVRAM, IR)** |
| [ecs_a600_a3000/](ecs_a600_a3000/) | ECS chipset — A600, A3000 (**Gary** system controller), A500+ |
| [aga_a1200_a4000/](aga_a1200_a4000/) | AGA chipset — A1200, A4000, **A4000T (SCSI)**, **CD32 (Akiko C2P, CD-ROM, NVRAM)** |
---

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@ -23,8 +23,10 @@ The **Advanced Graphics Architecture** (AGA) is the final custom chipset develop
| [aga_palette.md](aga_palette.md) | 24-bit colour system, 256 registers |
| [aga_display_modes.md](aga_display_modes.md) | HAM8, 256-colour, doublescan, VGA |
| [aga_blitter.md](aga_blitter.md) | 64-bit blitter bus, FMODE |
| [aga_copper.md](aga_copper.md) | AGA Copper programming guide |
| [cpu_030_040.md](cpu_030_040.md) | 68030/040 on A3000/A4000: cache, MMU, FPU |
| [gayle_ide_a1200.md](gayle_ide_a1200.md) | A1200 Gayle: IDE and PCMCIA specifics |
| [akiko_cd32.md](akiko_cd32.md) | CD32 Akiko chip: C2P conversion, CD-ROM, NVRAM |
| [Gayle IDE & PCMCIA](../common/gayle_ide_pcmcia.md) | A1200 Gayle: IDE and PCMCIA (shared with A600) |
## AGA vs ECS — Key Differences
@ -53,17 +55,53 @@ BOOL is_aga = (GfxBase->ChipRevBits0 & (1 << GFXB_AA_ALICE)) != 0;
| 4 | `GFXB_AA_ALICE` | AGA Alice present |
| 5 | `GFXB_AA_LISA` | AGA Lisa present |
## AGA Machines
---
## AGA Machines — Per-Model Details
| Model | CPU | Notes |
|---|---|---|
| A1200 | 68020 14 MHz | Budget AGA; Gayle IDE; PCMCIA; 2 MB Chip |
| A1200 | 68EC020 14 MHz | Budget AGA; Gayle IDE; PCMCIA; 2 MB Chip |
| A4000 | 68030/040 25 MHz | High-end; Zorro III; IDE; 2 MB Chip + Fast |
| A4000T | 68040/060 | Tower variant; SCSI |
| CD32 | 68020 14 MHz | Game console; CD-ROM; SX-1 expansion |
| CD32 | 68EC020 14 MHz | Game console; Akiko C2P; CD-ROM; no keyboard |
### CD32 (1993) — AGA Game Console
The CD32 uses the **identical AGA chipset** (Alice + Lisa + Paula) as the A1200, but adds the **Akiko** custom chip — a unique ASIC providing:
- **Chunky-to-Planar (C2P) hardware conversion** — converts 8-bit linear pixel data to planar bitplane format
- **CD-ROM controller** — drives the internal double-speed CD-ROM via PIO (no SCSI, no IDE)
- **NVRAM interface** — I²C controller for 128-byte onboard EEPROM
The CD32 has **no Gayle chip** — Akiko replaces all storage functions. It has no keyboard, no floppy, no Zorro slots, and no PCMCIA. The only expansion path is the rear port (SX-1/SX-32 add-on units) or the FMV module slot.
See the dedicated article: **[Akiko — CD32 Custom Chip](akiko_cd32.md)**
### A4000T (1994) — Tower Workstation
The A4000T is the tower variant of the A4000 desktop, adding:
| Feature | A4000 Desktop | A4000T Tower |
|---|---|---|
| CPU | 68030 @ 25 MHz or 68040 @ 25 MHz | 68040 @ 25 MHz or 68060 @ 50 MHz |
| SCSI | None | **NCR53C710** (Fast SCSI-2, bus-mastering DMA) |
| Drive bays | 1× 3.5" IDE | 3× 5.25" + 1× 3.5" |
| Zorro III | 4 slots | 5 slots |
| CPU slot | Yes | Yes (enhanced pinout) |
| Power supply | Internal 150W | Internal 300W |
| IDE | On-board (Gayle-less) | On-board + SCSI |
The A4000T's **NCR53C710** SCSI controller is a high-performance bus-mastering DMA controller — significantly faster than the WD33C93 used in the A3000 and CDTV. It supports up to 7 SCSI devices on an internal 50-pin ribbon cable.
> [!NOTE]
> The A4000T was the last Amiga produced by Commodore before the company's bankruptcy in April 1994. Very few units were manufactured, making it one of the rarest stock Amiga models.
---
## References
- ADCD 2.1 Hardware Manual — AGA chapters
- NDK39: `graphics/gfxbase.h`, `hardware/custom.h`
- Commodore A1200/A4000 Technical Reference Manuals (local archive)

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[← Home](../../README.md) · [Hardware](../README.md) · [AGA](README.md)
# Akiko — CD32 Custom Chip
## Overview
The **Akiko** chip is a custom ASIC unique to the Amiga CD32 game console (1993). It sits alongside the standard AGA chipset (Alice + Lisa + Paula) and provides three subsystems that exist in no other Amiga model:
1. **Chunky-to-Planar (C2P) conversion** — hardware-accelerated pixel format conversion
2. **CD-ROM controller** — drives the internal double-speed CD-ROM
3. **NVRAM interface** — I²C controller for the onboard serial EEPROM
Akiko is mapped at base address **`$B80000`** and occupies a 32 KB window (`$B80000``$B87FFE`).
## Chip Identification
Reading a longword from `$B80000` returns the Akiko ID:
```asm
move.l $B80000, d0 ; d0 = $C0CACAFE if Akiko present
cmp.l #$C0CACAFE, d0
beq .has_akiko
```
> [!NOTE]
> On non-CD32 machines, reading `$B80000` will return bus noise or trigger a bus error. Always wrap Akiko detection in an exception handler or use `graphics.library` v40+ `WriteChunkyPixels()` which auto-detects Akiko internally.
## Register Map
| Offset | Name | R/W | Description |
|---|---|---|---|
| `$B80000` | `AKIKO_ID` | R | Chip ID — returns `$C0CACAFE` |
| `$B80002` | `AKIKO_REV` | R | Silicon revision |
| `$B80004` | `AKIKO_INTREQ` | R | Interrupt request (CD subcode, C2P done) |
| `$B80008` | `AKIKO_INTENA` | RW | Interrupt enable mask |
| `$B80010` | `CDROM_PBXSTAT` | RW | CD-ROM PIO buffer/status |
| `$B80014` | `CDROM_FLAGS` | RW | CD-ROM control flags |
| `$B80018` | `CDROM_TXDATA` | W | CD-ROM command transmit |
| `$B8001C` | `CDROM_RXDATA` | R | CD-ROM response receive |
| `$B80020` | `CDROM_SUBCDATA` | R | CD subcode (Q-channel) data |
| `$B80024` | `NVRAM_CTRL` | RW | NVRAM I²C control (SCL/SDA direction) |
| `$B80028` | `NVRAM_DATA` | RW | NVRAM I²C data (SCL/SDA bit-bang) |
| `$B80030` | `C2P_INPUT` | W | Chunky-to-Planar input register (longword) |
| `$B80030` | `C2P_OUTPUT` | R | Chunky-to-Planar output register (longword) |
> [!IMPORTANT]
> The register map above is reverse-engineered from WinUAE (`akiko.cpp`) and community hardware testing. Commodore never published an official Akiko datasheet.
---
## Chunky-to-Planar (C2P) Conversion
### The Problem
The AGA chipset uses **planar** graphics — each bitplane is a separate contiguous block of memory. But most game engines (especially PC ports) render in **chunky** format — one byte per pixel in a linear framebuffer. Converting between these formats is computationally expensive on the 68020.
### How Akiko C2P Works
Akiko converts **32 chunky pixels** (8-bit each) into **8 bitplane longwords** in hardware. The CPU must feed data in and read results out — Akiko has **no DMA**; it is a register-based pipeline.
#### Conversion Protocol
```
Input: 8 longwords of chunky data (4 pixels × 8 = 32 pixels)
Output: 8 longwords of planar data (1 longword per bitplane × 8 planes)
```
**Step 1 — Write 8 longwords of chunky pixels:**
```asm
; a0 = source chunky buffer (32 pixels = 32 bytes, read as 8 longwords)
; Each longword contains 4 consecutive 8-bit pixels: [P0|P1|P2|P3]
lea $B80030, a1 ; C2P input register
move.l (a0)+, (a1) ; pixels 03
move.l (a0)+, (a1) ; pixels 47
move.l (a0)+, (a1) ; pixels 811
move.l (a0)+, (a1) ; pixels 1215
move.l (a0)+, (a1) ; pixels 1619
move.l (a0)+, (a1) ; pixels 2023
move.l (a0)+, (a1) ; pixels 2427
move.l (a0)+, (a1) ; pixels 2831
```
**Step 2 — Read 8 longwords of planar output:**
```asm
; a2 = destination planar buffer (8 bitplanes × 4 bytes = 32 bytes)
lea $B80030, a1 ; C2P output register (same address, read mode)
move.l (a1), (a2)+ ; bitplane 0 (32 pixels, 1 bit each)
move.l (a1), (a2)+ ; bitplane 1
move.l (a1), (a2)+ ; bitplane 2
move.l (a1), (a2)+ ; bitplane 3
move.l (a1), (a2)+ ; bitplane 4
move.l (a1), (a2)+ ; bitplane 5
move.l (a1), (a2)+ ; bitplane 6
move.l (a1), (a2)+ ; bitplane 7
```
#### Optimised Loop (MOVEM)
In practice, the entire 32-pixel conversion is done with two MOVEM instructions:
```asm
; Convert 32 chunky pixels → 8 planar longwords
; a0 = chunky source, a2 = planar dest
; a1 = $B80030 (Akiko C2P register)
movem.l (a0)+, d0-d7 ; load 32 chunky pixels (8 longwords)
movem.l d0-d7, (a1) ; write to Akiko C2P input
movem.l (a1), d0-d7 ; read 8 planar longwords from Akiko
movem.l d0-d7, (a2) ; store to bitplane memory
lea 32(a2), a2 ; advance planar pointer
```
> [!WARNING]
> MOVEM to a fixed address writes all registers to the **same** address (FIFO-style), which is exactly what Akiko expects. This only works because `$B80030` is a hardware register, not normal RAM.
#### Full-Screen Conversion Example
For a 320×256 screen at 8 bitplanes (256 colours):
```asm
; Total pixels = 320 × 256 = 81,920
; Each pass converts 32 pixels → 81,920 / 32 = 2,560 passes
lea chunky_buffer, a0
lea planar_buffer, a2
lea $B80030, a1
move.l #2560-1, d7 ; loop counter
.c2p_loop:
movem.l (a0)+, d0-d6/a3 ; 8 longwords (use a3 for 8th reg)
movem.l d0-d6/a3, (a1) ; write to Akiko
movem.l (a1), d0-d6/a3 ; read planar output
movem.l d0-d6/a3, (a2)
lea 32(a2), a2
dbf d7, .c2p_loop
```
### Performance Characteristics
| Metric | Value |
|---|---|
| Pixels per pass | 32 |
| CPU cycles per pass | ~80100 (68020 @ 14 MHz) |
| Throughput | ~1.5 MB/s (register I/O bound) |
| 320×256×8bpp full screen | ~54 ms (~18 fps standalone) |
#### When to Use Akiko C2P
| Scenario | Recommendation |
|---|---|
| Stock CD32 (68020, Chip RAM only) | **Use Akiko** — significantly faster than CPU-only C2P |
| CD32 + SX-32 with 68030 + Fast RAM | Benchmark both — software C2P may match Akiko |
| CD32 + 68040/060 accelerator | **Use software C2P** — CPU is 510× faster than Akiko's throughput |
### AmigaOS Interface
OS-compliant applications use `WriteChunkyPixels()` from `graphics.library` v40+:
```c
#include <graphics/gfx.h>
/* graphics.library auto-detects Akiko and uses it if present */
WriteChunkyPixels(
rp, /* RastPort */
xstart, ystart, /* top-left corner */
xstop, ystop, /* bottom-right corner */
chunky_array, /* source chunky pixel data */
bytes_per_row /* chunky buffer pitch */
);
```
---
## CD-ROM Controller
### Hardware
The CD32 contains a **Philips/Sony double-speed (2×) CD-ROM** drive. Unlike the CDTV (which uses a SCSI-based controller via DMAC/WD33C93), the CD32's CD-ROM is controlled **directly by Akiko** through a proprietary PIO interface.
### Drive Capabilities
| Feature | Specification |
|---|---|
| Speed | 2× (300 KB/s data, 150 KB/s audio) |
| Media | CD-ROM (Mode 1/2), CD-DA, Mixed Mode |
| Seek | ~400 ms average |
| Interface | Akiko PIO (no SCSI, no IDE) |
### CD-ROM Register Protocol
Communication with the drive is command/response based through the Akiko registers:
1. **Write command bytes** to `CDROM_TXDATA` (`$B80018`)
2. **Poll status** via `CDROM_PBXSTAT` (`$B80010`) for response availability
3. **Read response bytes** from `CDROM_RXDATA` (`$B8001C`)
4. **Read subcode** from `CDROM_SUBCDATA` (`$B80020`) for TOC/position data
### Boot from CD
The CD32 boots exclusively from CD-ROM (no floppy drive). The boot sequence:
1. Kickstart 3.1 initialises from ROM (`$F80000`)
2. Extended ROM at `$E00000` provides `cd.device` and the CD filesystem
3. Akiko initialises the CD-ROM drive
4. The system reads the TOC and looks for a boot block (Amiga executable format)
5. If found, the boot executable is loaded and run — this is the game/application entry point
> [!NOTE]
> CD32 game discs use standard ISO 9660 with Amiga-specific boot blocks. Many titles also include CD-DA audio tracks for music, played via Akiko's CDDA passthrough.
---
## NVRAM (Non-Volatile Storage)
### Hardware
The CD32 includes a **1 Kbit (128 bytes) serial EEPROM** (typically a 93C46 or compatible) accessed via I²C bit-banging through Akiko registers.
| Parameter | Value |
|---|---|
| Type | Serial EEPROM (I²C / Microwire) |
| Capacity | 1 Kbit (128 bytes usable) |
| Interface | Akiko bit-bang (SCL/SDA via `$B80024`/`$B80028`) |
| Persistence | Battery-backed (CR2032) |
| Typical use | Game saves, system preferences, high scores |
### Access Protocol
NVRAM access requires bit-banging the I²C clock (SCL) and data (SDA) lines through Akiko registers:
```asm
; Simplified NVRAM byte read
; d0 = address (0127)
; Set SDA as output, clock high
move.l #$01, $B80024 ; NVRAM_CTRL: configure direction
; Send device address + read command via bit-bang
; (full protocol requires start condition, address bits, ack)
; Clock in 8 data bits
moveq #7, d1
.read_bit:
bset #0, $B80028 ; SCL high
move.l $B80028, d2 ; read SDA
bclr #0, $B80028 ; SCL low
roxl.b #1, d0 ; shift bit into result
dbf d1, .read_bit
```
### AmigaOS NVRAM Access
The OS provides `nonvolatile.library` for structured NVRAM access:
```c
#include <libraries/nonvolatile.h>
/* Store data */
StoreNV("MyGame", "SaveSlot1", save_data, data_length, TRUE);
/* Retrieve data */
APTR data = GetNV("MyGame", "SaveSlot1", TRUE);
```
---
## CD32 Expansion Options
The CD32 has **no standard expansion slots** (no Zorro, no CPU slot, no trapdoor, no PCMCIA). Third-party units connect via the rear expansion port:
### SX-1 (Paravision)
| Feature | Specification |
|---|---|
| Memory | 1× 72-pin SIMM (18 MB Fast RAM) |
| Storage | Internal 44-pin IDE (2.5" HDD) + external DB37 IDE |
| I/O | Parallel (DB25), Serial (9-pin RS232), RGB video (DB23) |
| Keyboard | AT-101 connector |
| Floppy | External DB23 floppy connector |
| Other | RTC (CR2032), FMV pass-through, disable switch |
### SX-32 / SX-32 Pro (DCE)
| Feature | Specification |
|---|---|
| Memory | 1× 72-pin SIMM (up to 8 MB) |
| Storage | Internal 44-pin IDE |
| I/O | Parallel (DB25), Serial (DB25), RGB (DB23), VGA (HD15) |
| CPU upgrade | SX-32 Pro includes 68030 socket |
| Other | RTC, external floppy |
### FMV Module (Commodore)
| Feature | Specification |
|---|---|
| Function | MPEG-1 video + audio decoder (Video CD playback) |
| Video chip | C-Cube CL450 MPEG decoder |
| Audio chip | LSI Logic audio decoder |
| Limitation | Caps system Fast RAM at 4 MB |
| Compatibility | Works with SX-1 (pass-through); **incompatible** with SX-32 |
> [!WARNING]
> The FMV module had four hardware revisions. Early revisions (rev 12) are prone to overheating. If sourcing one today, look for rev 3 or later.
---
## CD32 vs A1200 — Hardware Comparison
The CD32 is often described as "an A1200 in a console shell." The chipset is identical, but the system-level hardware differs significantly:
| Feature | A1200 | CD32 |
|---|---|---|
| CPU | 68EC020 @ 14 MHz | 68EC020 @ 14 MHz |
| Custom chips | Alice + Lisa + Paula | Alice + Lisa + Paula + **Akiko** |
| Chip RAM | 2 MB | 2 MB |
| Chipset | AGA | AGA |
| Storage | IDE (Gayle), Floppy | **CD-ROM (Akiko)**, no floppy |
| Expansion | Trapdoor (150-pin), PCMCIA | Rear port only (SX-1/SX-32) |
| Keyboard | Built-in | None (requires SX-1/SX-32) |
| Controller | Atari-style DB9 joystick | **CD32 gamepad** (7-button protocol) |
| NVRAM | None | **128 bytes EEPROM** (Akiko) |
| Gayle | Yes (IDE, PCMCIA) | **No** — Akiko replaces storage functions |
| C2P hardware | No | **Yes** (Akiko) |
| Boot media | Floppy / HDD | CD-ROM only |
### CD32 Gamepad Protocol
The CD32 gamepad uses a serial shift-register protocol through the standard DB9 controller port, providing 7 buttons:
| Button | Bit | Accent |
|---|---|---|
| Blue (Play) | 0 | Fire 1 / primary action |
| Red (Rewind) | 1 | Fire 2 / secondary |
| Yellow (FF) | 2 | Fire 3 |
| Green (Stop) | 3 | Fire 4 |
| Right shoulder | 4 | Shoulder R |
| Left shoulder | 5 | Shoulder L |
| Pause | 6 | Start/Pause |
Detection: the CD32 pad responds to a clock signal on pin 5 of the joystick port. Standard Atari-style joysticks ignore this signal and remain compatible.
---
## Detecting CD32 at Runtime
```c
#include <exec/execbase.h>
/* Method 1: Check Akiko ID register (hardware-level) */
BOOL has_akiko(void)
{
volatile ULONG *akiko_id = (ULONG *)0xB80000;
/* Wrap in exception handler — bus error on non-CD32 */
return (*akiko_id == 0xC0CACAFE);
}
/* Method 2: Check for CD32 via expansion.library (safer) */
#include <libraries/configvars.h>
#include <clib/expansion_protos.h>
BOOL is_cd32(void)
{
/* Akiko autoconfig: manufacturer 0x0202, product 0x3E */
struct ConfigDev *cd = FindConfigDev(NULL, 0x0202, 0x3E);
return (cd != NULL);
}
```
## References
- WinUAE source: `akiko.cpp` — reverse-engineered register definitions (Toni Wilen)
- Commodore CD32 Technical Reference (internal, partial — never publicly released)
- NDK39: `graphics/gfx.h``WriteChunkyPixels()` prototype
- NDK39: `libraries/nonvolatile.h` — NVRAM access API
- [Big Book of Amiga Hardware — CD32](https://bigbookofamigahardware.com/)
- English Amiga Board (EAB) — CD32 hardware discussions
## See Also
- [AGA Chipset Internals](chipset_aga.md) — Alice and Lisa (shared with CD32)
- [Memory Types](../common/memory_types.md) — CD32 memory configuration
- [Address Space](../common/address_space.md) — CD32 address map with Akiko region

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@ -118,3 +118,9 @@ move.w #$9411, BPLCON0+custom ; HIRES=1 (if needed), BPU=8 (BPU3=1, BPU2-0=000
- NDK39: `hardware/custom.h` — struct Custom (with AGA extensions)
- Commodore A1200 Technical Reference Manual — Alice/Lisa section
- AmigaMail Vol. 2 — AGA programming articles
## See Also
- [Akiko — CD32 Custom Chip](akiko_cd32.md) — CD32-exclusive ASIC (C2P, CD-ROM, NVRAM) that sits alongside Alice/Lisa/Paula
- [AGA Blitter](aga_blitter.md) — 64-bit FMODE blitter details
- [AGA Palette](aga_palette.md) — 256-register 24-bit colour system

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@ -1,97 +0,0 @@
[← Home](../../README.md) · [Hardware](../README.md) · [AGA](README.md)
# Gayle — A1200 IDE & PCMCIA
## Overview
The A1200 uses a different revision of **Gayle** than the A600. The A1200 Gayle integrates:
- **ATA/IDE interface** (for one hard drive + optional CD-ROM)
- **PCMCIA Type II** slot (for modems, network cards, RAM cards)
- **Interrupt routing** for both IDE and PCMCIA events
The A1200 Gayle is at a different base address layout than the A600 Gayle, and the byte-lane mapping differs from the A4000 IDE interface.
## Gayle ID
Read the Gayle ID by toggling read access to the ID register:
```c
#define GAYLE_ID_A1200 0xDA8000 /* read 8 bits, shifts on each access */
volatile UBYTE *gayle_id = (UBYTE *)0xDA8000;
UBYTE id_byte = *gayle_id; /* returns $D0 (A600) or $D1 (A1200) */
```
## IDE Register Map (A1200)
The A1200 IDE registers are at `$DA0000`, but the byte lanes are **swapped** relative to standard AT/ATA convention — the 8-bit registers appear at odd byte offsets within each 4-byte window:
| A1200 Address | ATA Register | RW |
|---|---|---|
| $DA0000 | Data (16-bit) | RW |
| $DA0005 | Error (R) / Features (W) | RW |
| $DA0009 | Sector Count | RW |
| $DA000D | Sector Number (LBA 7:0) | RW |
| $DA0011 | Cylinder Low (LBA 15:8) | RW |
| $DA0015 | Cylinder High (LBA 23:16) | RW |
| $DA0019 | Drive/Head select (LBA 27:24) | RW |
| $DA001D | Status (R) / Command (W) | RW |
| $DA101D | Alternate Status (R) / Device Control (W) | RW |
> [!NOTE]
> The odd byte offset is because Gayle maps ATA registers on the **odd byte lane** of the 16-bit Amiga bus. Accessing `$DA0000+1` is the first register, not `$DA0000`. Many IDE drivers compensate with an offset of +1 or use a byte-swapped struct.
## Gayle Interrupt Register
```
$DA9000 GAYLE_INT_STATUS (read/write)
$DA9004 GAYLE_INT_ENABLE
```
```c
#define GAYLE_IRQ_IDE (1<<7) /* IDE interrupt pending */
#define GAYLE_IRQ_CARD (1<<6) /* PCMCIA interrupt */
#define GAYLE_IRQ_BVD1 (1<<5)
#define GAYLE_IRQ_BVD2 (1<<4)
#define GAYLE_IRQ_WP (1<<3) /* PCMCIA write protect */
#define GAYLE_IRQ_CD (1<<2) /* PCMCIA card detect */
```
Gayle routes its interrupt to **CIA-A /FLG** pin → CIAA ICR `CIAICRF_FLG` → CPU IPL 6.
Interrupt service routine must:
1. Check `GAYLE_INT_STATUS` to identify source (IDE or PCMCIA)
2. Clear the relevant bit by writing 0 to it
3. If IDE: read the ATA status register to clear the IDE INTRQ
## PCMCIA Interface (A1200)
The A1200 PCMCIA slot is at:
| Address | Content |
|---|---|
| $600000$9FFFFF | PCMCIA attribute memory (card CIS) |
| $A00000$A3FFFF | PCMCIA common memory (data) |
**Card detect sequence:**
1. A card insertion triggers `GAYLE_IRQ_CD` (bit 2)
2. Software reads CIS from attribute memory at $600000 to identify card type
3. For ATA cards: configure card mode via PCMCIA CIS `CONFIG` tuple
4. For network/modem cards: use the card's documented I/O mapping
## AmigaOS IDE Access
AmigaOS 3.1 includes `ata.device` (sometimes called `ide.device`) which drives the A1200 Gayle IDE internally. Applications never access Gayle registers directly — they go through dos.library → filesystem handler → ata.device.
```c
/* Standard path — no direct Gayle access needed: */
BPTR fh = Open("DH0:myfile", MODE_NEWFILE);
Write(fh, data, length);
Close(fh);
```
## References
- Commodore A1200 Technical Reference Manual — Gayle chapter (local archive)
- NDK39: (no official Gayle header — community documented)
- Amiga Hardware Reference (community supplement) — Gayle register map
- `scsi.device` / `ata.device` Autodocs on ADCD 2.1

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@ -6,46 +6,102 @@
The Amiga uses a **24-bit physical address bus** on OCS/ECS machines (68000/68020 effective), giving 16 MB of addressable space. AGA machines with 68030/040 and 32-bit-clean software can address the full 4 GB, but Chip RAM and custom registers remain in the lower 16 MB.
## Memory Map — 24-bit (OCS/ECS, A500/A600/A3000)
## Memory Map — 24-bit (OCS/ECS: A1000, A500, A500+, A2000, A600, A3000, CDTV)
```
$000000$1FFFFF Chip RAM (max 2 MB on ECS, 512 KB on OCS A500)
$200000$9FFFFF Fast RAM (expansion via Zorro II autoconfig)
$A00000$BEFFFF Zorro II I/O space
$BFD000$BFDFFF CIA-B (8520, keyboard, floppy motor, disk side)
$BFE001$BFE1FF CIA-A (8520, parallel port, serial flags, timer)
$C00000$C7FFFF Slow RAM ("Ranger", DMA-visible but not fast)
$C80000$CFFFFF Zorro II expansion I/O (boards)
$D00000$D7FFFF Zorro II expansion I/O
$D80000$DBFFFF Reserved / board-specific
$DC0000$DCFFFF Real-Time Clock (MSM6242B / RF5C01A)
$DD0000$DEFFFF Reserved
$DF0000$DFFFFF Custom chip registers ($DFF000$DFF1FE)
$E00000$E7FFFF Kick memory (WCS / Ranger slow RAM mirror)
$E80000$EFFFFF Autoconfig space (Zorro II probe)
$F00000$F7FFFF Extended Kickstart ROM (OS 3.1: second 256 KB)
$F80000$FFFFFF Kickstart ROM (512 KB mirror at top of 16 MB)
```
| Address Range | Size | Region |
|---|---|---|
| `$000000``$1FFFFF` | 2 MB max | Chip RAM (512 KB on OCS A500, 12 MB on ECS) |
| `$200000``$9FFFFF` | 8 MB | Fast RAM (Zorro II autoconfig expansion) |
| `$A00000``$BEFFFF` | ~2 MB | Zorro II I/O space |
| `$BFD000``$BFDFFF` | 4 KB | CIA-B (8520 — keyboard, floppy motor, disk side select) |
| `$BFE001``$BFE1FF` | 512 B | CIA-A (8520 — parallel port, serial flags, timers) |
| `$C00000``$C7FFFF` | 512 KB | Slow RAM ("Ranger" — on Chip bus, not DMA-visible) |
| `$C80000``$CFFFFF` | 512 KB | Zorro II expansion I/O (boards) |
| `$D00000``$D7FFFF` | 512 KB | Zorro II expansion I/O |
| `$D80000``$DBFFFF` | 256 KB | Reserved / board-specific |
| `$DC0000``$DCFFFF` | 64 KB | Real-Time Clock (MSM6242B / RF5C01A) |
| `$DD0000``$DEFFFF` | 128 KB | Reserved |
| `$DF0000``$DFFFFF` | 64 KB | Custom chip registers (`$DFF000``$DFF1FE`) |
| `$E00000``$E7FFFF` | 512 KB | Kick memory (WCS / Ranger slow RAM mirror) |
| `$E80000``$EFFFFF` | 512 KB | Autoconfig space (Zorro II probe) |
| `$F00000``$F7FFFF` | 512 KB | Extended Kickstart ROM (OS 3.1: second 256 KB) |
| `$F80000``$FFFFFF` | 512 KB | Kickstart ROM (primary, mirrored at top of 16 MB) |
## Memory Map — 32-bit (AGA, A1200/A4000)
## Memory Map — 32-bit (AGA: A1200, A4000, CD32)
| Address Range | Size | Region |
|---|---|---|
| `$000000``$1FFFFF` | 2 MB | Chip RAM |
| `$200000``$07FFFFFF` | up to 126 MB | Fast RAM (on-board via Ramsey on A4000; trapdoor/PCMCIA on A1200) |
| `$A00000``$BEFFFF` | ~2 MB | Zorro II I/O |
| `$BFD000` | — | CIA-B |
| `$BFE001` | — | CIA-A |
| `$C00000``$CFFFFF` | 1 MB | Slow RAM / board I/O |
| `$D80000``$D8FFFF` | 64 KB | IDE / Gayle (A1200/A4000) |
| `$DA0000``$DA3FFF` | 16 KB | PCMCIA attribute memory (A1200) |
| `$DC0000` | — | Real-Time Clock |
| `$DFF000``$DFFFFF` | 64 KB | Custom chip registers |
| `$E00000``$E7FFFF` | 512 KB | Kick mirror / WCS |
| `$F00000``$F7FFFF` | 512 KB | Extended Kickstart ROM |
| `$F80000``$FFFFFF` | 512 KB | Kickstart ROM |
| `$01000000`+ | up to 1.75 GB | Zorro III expansion (32-bit, A3000/A4000 only) |
## Per-Model Address Space Variations
The maps above show the common layout. Several models have unique regions:
### A1000 — Writable Control Store (WCS)
| Address Range | Size | Region |
|---|---|---|
| `$F80000``$FFFFFF` | 512 KB | **WCS RAM** — Kickstart is loaded from floppy into this RAM at boot (A1000 has no ROM-based Kickstart) |
| `$FC0000``$FFFFFF` | 256 KB | Bootstrap ROM (256-byte boot loader that loads Kickstart into WCS) |
The A1000 is the only model where Kickstart lives in **RAM**, not ROM. If power is lost, Kickstart must be reloaded from the Kickstart floppy. The WCS is write-protected after loading via a hardware latch.
### A2000 — Zorro II Bus and CPU Slot
| Address Range | Size | Region |
|---|---|---|
| `$200000``$9FFFFF` | 8 MB | Zorro II Fast RAM (5 expansion slots, autoconfig) |
| `$E80000``$EFFFFF` | 512 KB | Autoconfig space — probed at boot for each Zorro II card |
| CPU slot | — | Directly wired 68000 socket — accepts accelerators (GVP G-Force, A2630) |
The A2000 is the canonical "big-box" expandable Amiga. Its 5 Zorro II slots provide 8 MB of Fast RAM address space. Some later A2000 revisions (rev 6+) support Super Agnus for 2 MB Chip RAM.
### CDTV — CD-ROM Controller and NVRAM
| Address Range | Size | Region |
|---|---|---|
| `$000000``$0FFFFF` | 1 MB | Chip RAM (stock, expandable to 2 MB with Super Agnus mod) |
| `$E00000``$E3FFFF` | 256 KB | CDTV Extended ROM (CD filesystem, player software, DMAC) |
| `$E40000``$E7FFFF` | 256 KB | CDTV Extended ROM (second bank) |
| `$DC0000``$DC003F` | 64 B | Real-Time Clock (Oki MSM6242B) |
| `$E90000``$E9FFFF` | 64 KB | DMAC (WD33C93 SCSI DMA controller for CD-ROM) |
| `$F00000``$F3FFFF` | 256 KB | CDTV **NVRAM** (battery-backed, stores bookmarks and saves) |
The CDTV is essentially an A500 with a CD-ROM drive, IR remote, and NVRAM in a consumer set-top box form factor. It uses the OCS chipset (original Agnus) with 1 MB Chip RAM. The DMAC at `$E90000` handles DMA transfers between the CD-ROM's SCSI interface and memory.
### CD32 — Akiko Chip and Flash ROM
| Address Range | Size | Region |
|---|---|---|
| `$000000``$1FFFFF` | 2 MB | Chip RAM (fixed) |
| `$B80000``$B8FFFF` | 64 KB | **Akiko** custom chip (chunky-to-planar conversion, CD-ROM controller, NVRAM interface) |
| `$DC0000``$DC003F` | 64 B | Real-Time Clock |
| `$DFF000``$DFFFFF` | 64 KB | Custom chip registers (AGA — Alice/Lisa) |
| `$E00000``$E7FFFF` | 512 KB | CD32 Extended ROM (CD filesystem, boot, CDDA player) |
| `$F00000``$F7FFFF` | 512 KB | CD32 flash ROM (firmware, SysInfo) |
| `$F80000``$FFFFFF` | 512 KB | Kickstart 3.1 ROM |
The CD32's unique feature is the **Akiko** chip at `$B80000`, which provides:
- **Chunky-to-Planar (C2P) conversion**: a hardware DMA engine that converts linear 8-bit pixel arrays to planar bitplane format — the single most sought-after feature for game ports
- **CD-ROM controller**: handles the double-speed CD drive directly
- **NVRAM interface**: 1 KB battery-backed storage for game saves
> [!NOTE]
> The CD32 has no Zorro slots, no CPU slot, no trapdoor connector, and no PCMCIA port. The only expansion path is the (rare) FMV module slot or the SX-1/SX-32 expansion unit that adds a keyboard port, IDE, and PCMCIA.
```
$000000$1FFFFF 2 MB Chip RAM
$200000$07FFFFFF Fast RAM (on-board: 416 MB via Ramsey on A4000)
Trapdoor/PCMCIA on A1200
$A00000$BEFFFF Zorro II I/O
$BFD000 CIA-B
$BFE001 CIA-A
$C00000$CFFFFF Slow RAM / board I/O
$D80000$D8FFFF IDE / Gayle (A1200/A4000)
$DA0000$DA3FFF PCMCIA attribute memory (A1200)
$DC0000 RTC
$DFF000$DFFFFF Custom registers
$E00000$E7FFFF Kick mirror / WCS
$F00000$F7FFFF Extended ROM
$F80000$FFFFFF Kickstart ROM (512 KB)
$01000000+ Zorro III expansion (32-bit, A3000/A4000 only)
```
## Memory Type Classification
@ -77,16 +133,24 @@ Fast RAM is **CPU-only** — generally used for code, non-DMA data structures, a
## Diagram
```mermaid
block-beta
columns 1
block:chip["Chip RAM\n$000000$1FFFFF\n(DMA accessible)"]
block:fast["Fast RAM\n$200000$9FFFFF\n(CPU only, faster)"]
block:zio["Zorro II I/O\n$A00000$BEFFFF"]
block:cia["CIA-A/B\n$BFD000/$BFE001"]
block:slow["Slow/Ranger RAM\n$C00000$C7FFFF"]
block:rtc["RTC $DC0000"]
block:custom["Custom Registers\n$DFF000$DFFFFF"]
block:rom["Kickstart ROM\n$F80000$FFFFFF"]
flowchart TB
chip["Chip RAM<br/>$000000$1FFFFF<br/>(DMA accessible)"]
fast["Fast RAM<br/>$200000$9FFFFF<br/>(CPU only, faster)"]
zio["Zorro II I/O<br/>$A00000$BEFFFF"]
cia["CIA-A/B<br/>$BFD000 / $BFE001"]
slow["Slow / Ranger RAM<br/>$C00000$C7FFFF"]
custom["Custom Registers<br/>$DFF000$DFFFFF"]
rom["Kickstart ROM<br/>$F80000$FFFFFF"]
chip --- fast --- zio --- cia --- slow --- custom --- rom
style chip fill:#2d6a4f,color:#fff
style fast fill:#1b4332,color:#fff
style slow fill:#774936,color:#fff
style custom fill:#e63946,color:#fff
style rom fill:#457b9d,color:#fff
style zio fill:#264653,color:#fff
style cia fill:#264653,color:#fff
```
## Key Chip RAM Addresses

View file

@ -144,9 +144,75 @@ Direct CIA programming should be done with `ciaa`/`ciab` resource claims via `Op
/* ciaa.ciapra, ciaa.ciaprb, ciaa.ciaicr, ciaa.ciacra, ... */
```
## Per-Model CIA Wiring Variations
While CIA-A and CIA-B register layouts are identical across all Amigas, the **physical wiring** of their port pins varies by model:
### CIA-A Port A Differences
| Bit | Standard (A500/A2000/A1200/A4000) | A1000 | CDTV | CD32 |
|---|---|---|---|---|
| 7 | `/FIR1` — joystick 1 fire | Same | Same | **CD32 pad button** (via shift register) |
| 6 | `/FIR0` — joystick 0 fire | Same | Same | **CD32 pad button** (via shift register) |
| 5 | `/RDY` — floppy ready | Same | No internal floppy | No floppy |
| 4 | `/TK0` — track 0 sensor | Same | No internal floppy | No floppy |
| 3 | `/WPRO` — write protect | Same | No internal floppy | No floppy |
| 2 | `/CHNG` — disk change | Same | No internal floppy | No floppy |
| 1 | `/LED` — power LED | Same | Front panel LED | Front panel LED |
| 0 | `/OVL` — Chip RAM overlay | Same | Same | Same |
### CIA-A `/FLG` Pin
| Model | `/FLG` Source |
|---|---|
| A500/A2000/A3000 | Directly accessible for parallel port `BUSY` or expansion |
| A600/A1200 | **Gayle interrupt routing** — IDE and PCMCIA interrupts arrive here |
| CDTV | **IR remote receiver** — IR data packets trigger `/FLG` |
| CD32 | **Akiko interrupt routing** — CD-ROM and NVRAM events |
### CIA-B Port A (Floppy Drive Selection)
| Bit | Standard | CDTV | CD32 |
|---|---|---|---|
| 7 | `/MTR` — motor | N/A (no internal floppy) | N/A |
| 63 | `/SEL3``/SEL0` — drive select | External floppy only (`/SEL0`) | N/A |
| 2 | `/SIDE` — head side | N/A | N/A |
| 1 | `/DIR` — step direction | N/A | N/A |
| 0 | `/STEP` — step pulse | N/A | N/A |
> [!NOTE]
> On CDTV and CD32, the CIA-B floppy control bits are electrically disconnected from any drive hardware. Writing to them has no effect. If an external floppy is connected (CDTV with external drive, or CD32 with SX-1), only `/SEL0` and related signals are active.
### CD32 Gamepad — CIA Shift Register Protocol
The CD32 gamepad uses CIA-A's **Serial Data Register (SDR)** for button reads. The controller contains a shift register that is clocked via the joystick port pin 5:
```asm
; Read CD32 gamepad buttons
; Returns 7 button bits in d0
move.b #$FF, $BFE301 ; CIA-A DDRA: all outputs (temporarily)
bset #6, $BFE001 ; Pin 5 high (clock start)
bclr #6, $BFE001 ; Pin 5 low → latch button state
; Clock in 7 bits via pin toggling
moveq #6, d1
.read_pad:
bset #6, $BFE001 ; clock pulse high
btst #0, $BFE001 ; read data bit
bclr #6, $BFE001 ; clock pulse low
roxl.b #1, d0 ; shift into result
dbf d1, .read_pad
```
Standard 2-button Atari joysticks ignore the clock signal and remain fully compatible.
---
## References
- MOS Technology 6526/8520 datasheet
- ADCD 2.1 Hardware Manual — CIA chapter: http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/
- NDK39: `hardware/cia.h`, `resources/cia.h`
- Autodocs: `cia` resource — http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_3._guide/node00C7.html

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@ -0,0 +1,220 @@
[← Home](../../README.md) · [Hardware](../README.md) · [Common](../common/)
# Gayle — IDE & PCMCIA Controller
## Overview
**Gayle** is Commodore's custom gate-array chip providing **ATA/IDE** hard drive and **PCMCIA Type II** card slot interfaces. It appears in two models with different silicon revisions:
| Model | Gayle ID | IDE | PCMCIA | Notes |
|---|---|---|---|---|
| **A600** | `$D0` | Yes (ECS system) | Yes | First Gayle implementation |
| **A1200** | `$D1` | Yes (AGA system) | Yes | Different byte-lane mapping |
The **CD32** does *not* have Gayle — its storage is handled by [Akiko](../aga_a1200_a4000/akiko_cd32.md).
The **A4000** uses a different IDE interface (directly on the motherboard, no Gayle chip).
## Gayle Identification
The Gayle ID register shifts one bit per read access:
```asm
move.b $DA8000, d0 ; Read Gayle ID byte
; d0 = $D0 → A600 Gayle
; d0 = $D1 → A1200 Gayle
```
```c
#define GAYLE_ID_ADDR 0xDA8000
volatile UBYTE *gayle_id = (UBYTE *)GAYLE_ID_ADDR;
UBYTE id_byte = *gayle_id;
/* $D0 = A600, $D1 = A1200 */
```
On machines without Gayle (A500, A2000, A3000, A4000, CD32), reading `$DA8000` returns bus noise — always check before assuming Gayle is present.
---
## Gayle Register Map
| Address | Register | R/W | Description |
|---|---|---|---|
| `$DA8000` | `GAYLE_ID` | R | Chip ID (shifts on each read access) |
| `$DA9000` | `GAYLE_INT_STATUS` | RW | Interrupt status (IDE + PCMCIA) |
| `$DA9004` | `GAYLE_INT_ENABLE` | RW | Interrupt enable mask |
| `$DA9008` | `GAYLE_CONTROL` | RW | Control register (PCMCIA power, wait states) |
---
## IDE Interface
### Register Maps — A600 vs A1200
The IDE registers are at base `$DA0000` on both models. The critical difference is **byte-lane mapping**: the A1200 places 8-bit ATA registers on **odd byte offsets** within each 4-byte window, while the A600 uses even offsets.
#### A600 IDE Registers
| Address | ATA Register | R/W |
|---|---|---|
| `$DA0000` | Data (16-bit) | RW |
| `$DA0004` | Error (R) / Features (W) | RW |
| `$DA0008` | Sector Count | RW |
| `$DA000C` | Sector Number (LBA 7:0) | RW |
| `$DA0010` | Cylinder Low (LBA 15:8) | RW |
| `$DA0014` | Cylinder High (LBA 23:16) | RW |
| `$DA0018` | Drive/Head (LBA 27:24) | RW |
| `$DA001C` | Status (R) / Command (W) | RW |
| `$DA101C` | Alternate Status / Device Control | RW |
#### A1200 IDE Registers
| Address | ATA Register | R/W |
|---|---|---|
| `$DA0000` | Data (16-bit) | RW |
| `$DA0005` | Error (R) / Features (W) | RW |
| `$DA0009` | Sector Count | RW |
| `$DA000D` | Sector Number (LBA 7:0) | RW |
| `$DA0011` | Cylinder Low (LBA 15:8) | RW |
| `$DA0015` | Cylinder High (LBA 23:16) | RW |
| `$DA0019` | Drive/Head (LBA 27:24) | RW |
| `$DA001D` | Status (R) / Command (W) | RW |
| `$DA101D` | Alternate Status / Device Control | RW |
> [!IMPORTANT]
> The A1200 byte-lane offset (+1 from A600) is because Gayle maps 8-bit ATA registers on the **odd byte lane** of the 16-bit Amiga bus. IDE drivers must account for this — a single driver cannot blindly use the same offsets for both machines. Check the Gayle ID first.
### PIO Data Transfer
IDE data transfers use 16-bit word access to the Data register:
```asm
; Read one sector (512 bytes = 256 words) from IDE
; a0 = destination buffer
lea $DA0000, a1 ; IDE data register
move.w #255, d0 ; 256 words
.read_loop:
move.w (a1), (a0)+ ; read word from IDE → buffer
dbf d0, .read_loop
```
---
## PCMCIA Interface
Both A600 and A1200 support a **Type II PCMCIA** (PC Card) slot:
| Address Range | Type | Description |
|---|---|---|
| `$600000``$9FFFFF` | Attribute memory | Card CIS (Card Information Structure) |
| `$A00000``$A3FFFF` | Common memory | Data / I/O window |
| `$A40000``$A7FFFF` | Common memory (cont.) | Extended data area |
### Card Insertion Sequence
1. Card insertion triggers `GAYLE_IRQ_CD` (card detect interrupt)
2. Software reads CIS from attribute memory at `$600000` to identify card type
3. Parse `CONFIG` tuple for card configuration
4. For **ATA cards** (CompactFlash in PCMCIA adapter): configure as IDE device
5. For **network/modem cards**: use card-specific I/O mapping
6. For **SRAM cards**: map as block device (up to 4 MB)
---
## Interrupt Handling
### Interrupt Routing
Gayle routes all its interrupts through **CIA-A** `/FLG` pin → `CIAICRF_FLG` → CPU **IPL 6** (INT6).
### Interrupt Status Bits
```c
/* $DA9000 GAYLE_INT_STATUS — read to check, write 0 to clear */
#define GAYLE_IRQ_IDE (1<<7) /* IDE drive interrupt (A1200) */
/* bit 6 on A600 */
#define GAYLE_IRQ_CARD (1<<6) /* PCMCIA card interrupt */
#define GAYLE_IRQ_BVD1 (1<<5) /* PCMCIA battery voltage detect 1 */
#define GAYLE_IRQ_BVD2 (1<<4) /* PCMCIA battery voltage detect 2 */
#define GAYLE_IRQ_WP (1<<3) /* PCMCIA write protect */
#define GAYLE_IRQ_CD (1<<2) /* PCMCIA card detect */
```
> [!WARNING]
> The IDE interrupt bit position differs between A600 and A1200 Gayle revisions. Always check the Gayle ID register before masking interrupt bits.
### Interrupt Service Routine
```asm
; Gayle ISR (INT6 handler)
gayle_isr:
move.b $DA9000, d0 ; read GAYLE_INT_STATUS
btst #7, d0 ; IDE interrupt? (A1200)
beq.s .check_pcmcia
; Handle IDE interrupt
move.b $DA001D, d1 ; read ATA status to clear INTRQ
bclr #7, $DA9000 ; clear Gayle IDE IRQ
bra.s .done
.check_pcmcia:
btst #6, d0 ; PCMCIA interrupt?
beq.s .done
; Handle PCMCIA...
bclr #6, $DA9000 ; clear PCMCIA IRQ
.done:
rte
```
---
## PCMCIA Power Control
Gayle controls PCMCIA card power (5V standard; 3.3V on A1200 rev 1D+):
```c
/* $DA9008 GAYLE_CONTROL bits */
#define GAYLE_POW (1<<7) /* PCMCIA power on/off */
#define GAYLE_WS (1<<6) /* Wait states for PCMCIA access */
```
---
## AmigaOS IDE Access
AmigaOS accesses Gayle IDE through the standard device driver stack:
```
Application → dos.library → File System Handler → scsi.device / ata.device → Gayle IDE
```
Applications never access Gayle registers directly:
```c
/* Standard file access — no direct Gayle interaction */
BPTR fh = Open("DH0:myfile", MODE_NEWFILE);
Write(fh, data, length);
Close(fh);
```
The A600 uses `scsi.device` from Kickstart ROM. The A1200 uses `ata.device` (also called `ide.device` in some OS versions) which includes A1200-specific byte-lane handling.
---
## References
- Commodore A600 Technical Reference Manual — Gayle chapter
- Commodore A1200 Technical Reference Manual — Gayle chapter
- NDK39: community-documented Gayle registers (no official header)
- ADCD 2.1: `scsi.device` / `ata.device` Autodocs
- [Big Book of Amiga Hardware](https://bigbookofamigahardware.com/) — Gayle pinout and board photos
## See Also
- [Akiko — CD32 Custom Chip](../aga_a1200_a4000/akiko_cd32.md) — CD32 uses Akiko instead of Gayle
- [Gary — A3000 System Controller](../ecs_a600_a3000/gary_system_controller.md) — A3000 bus controller (no IDE)
- [CIA Chips](cia_chips.md) — Gayle routes interrupts through CIA-A
- [Memory Types](memory_types.md) — IDE storage as expansion path

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@ -122,6 +122,8 @@ This is why adding Fast RAM instantly speeds up the system — Workbench, librar
| **A3000** | 1990 | 68030 @ 25 MHz | 12 MB | 2 MB | 416 MB Fast (on-board) | 4× Zorro III + CPU slot | 32-bit bus, first Zorro III |
| **A1200** | 1992 | 68EC020 @ 14 MHz | 2 MB | 2 MB | None stock | Trapdoor 150-pin + PCMCIA | AGA chipset |
| **A4000** | 1992 | 68030 @ 25 MHz or 68040 @ 25 MHz | 2 MB | 2 MB | 416 MB Fast (on-board) | 5× Zorro III + CPU slot | AGA, big-box |
| **CDTV** | 1991 | 68000 @ 7.09 MHz | 1 MB | 2 MB (Super Agnus mod) | None stock | None (A2000-compatible internal) | OCS, CD-ROM, IR remote, NVRAM |
| **CD32** | 1993 | 68EC020 @ 14 MHz | 2 MB | 2 MB | None stock | FMV slot only (SX-1/SX-32 add-on) | AGA, Akiko C2P, 2× CD-ROM |
### Expansion Capabilities
@ -135,6 +137,8 @@ This is why adding Fast RAM instantly speeds up the system — Workbench, librar
| **A3000** | Fixed 2 MB | On-board (Ramsey), Zorro III cards | 256 MB (Zorro III) |
| **A1200** | Fixed 2 MB | Trapdoor accelerator, PCMCIA (4 MB) | 256 MB (accelerator) |
| **A4000** | Fixed 2 MB | On-board (Ramsey), Zorro III, CPU slot | 256 MB+ (accelerator + Zorro III) |
| **CDTV** | To 2 MB (Super Agnus mod) | None standard; internal A2000-compatible bus | ~2 MB (rare 3rd-party via internal expansion) |
| **CD32** | Fixed 2 MB | SX-1/SX-32 add-on provides trapdoor-style slot | 128 MB (SX-32 + accelerator) |
---

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@ -21,7 +21,8 @@ The **Enhanced Chip Set** (ECS) is a significant revision of OCS, shipping from
| [chipset_ecs.md](chipset_ecs.md) | Super Agnus and ECS Denise internals |
| [ecs_registers_delta.md](ecs_registers_delta.md) | New/changed registers vs OCS |
| [productivity_modes.md](productivity_modes.md) | Multiscan/productivity display modes |
| [gary_gayle.md](gary_gayle.md) | Gary (A3000) and Gayle (A600) chips: IDE, PCMCIA |
| [gary_system_controller.md](gary_system_controller.md) | Gary — A3000 bus controller, DMA arbitration, SCSI glue |
| [Gayle IDE & PCMCIA](../common/gayle_ide_pcmcia.md) | A600 Gayle: IDE and PCMCIA (shared with A1200) |
| [chip_ram_expansion.md](chip_ram_expansion.md) | 2 MB Chip RAM with Super Agnus |
## ECS vs OCS — Key Differences

View file

@ -1,114 +0,0 @@
[← Home](../../README.md) · [Hardware](../README.md) · [ECS](README.md)
# Gary & Gayle — System Controller Chips
## Gary (A3000)
**Gary** is the custom system controller chip in the A3000, combining functions that are discrete ICs on the A2000:
- **Bus controller**: Manages the interaction between 68030/68882, chip bus, and Zorro III
- **Auto-config controller**: Runs the Zorro expansion enumeration
- **DMA arbitration**: Between 68030, custom chips, and Zorro III DMA
- **SCSI interface glue**: Works with the A3000's built-in WD33C93 SCSI controller
- **ROM decode**: Maps Kickstart ROM into the address space
Gary is not directly programmable by user software; its configuration is set by hardware strapping and the ROM initialisation sequence.
## Gayle (A600 / A1200)
**Gayle** is the custom chip providing **IDE** and **PCMCIA** interface on the A600 and A1200. The A600 and A1200 use different Gayle revisions with different PCMCIA pinouts.
### Gayle Identification
```
A600 Gayle revision ID: read from $DA8000
A1200 Gayle revision ID: read from $DA8000
```
```asm
move.b $DA8000, d0 ; Read Gayle ID byte
```
| Byte | Machine |
|---|---|
| $D0 | A600 Gayle |
| $D1 | A1200 Gayle (revision 1) |
### Gayle Register Map (A600/A1200)
| Address | Register | Description |
|---|---|---|
| $DA8000 | GAYLE_ID | Chip ID (read shifts bits) |
| $DA9000 | GAYLE_INT_STATUS | Interrupt status |
| $DA9004 | GAYLE_INT_ENABLE | Interrupt enable |
| $DA9008 | GAYLE_CONTROL | Control register |
### IDE Interface
The IDE interface via Gayle is at `$DA0000` (A1200) or `$DA0000` (A600):
| Offset | Register | Description |
|---|---|---|
| $DA0000 | DATA | IDE data register (16-bit) |
| $DA0004 | ERROR/FEATURE | Error (read) / Feature (write) |
| $DA0008 | SECTOR_COUNT | Sector count |
| $DA000C | SECTOR_NUMBER | Sector number (LBA 7:0) |
| $DA0010 | CYLINDER_LOW | Cylinder low (LBA 15:8) |
| $DA0014 | CYLINDER_HIGH | Cylinder high (LBA 23:16) |
| $DA0018 | DRIVE_HEAD | Drive/Head/LBA (LBA 27:24) |
| $DA001C | STATUS/COMMAND | Status (read) / Command (write) |
| $DA101C | ALT_STATUS | Alternate status (no interrupt clear) |
| $DA101C | DEVICE_CONTROL | Device control (write) |
> [!NOTE]
> On the A1200, IDE registers are byte-wide on odd addresses in a 16-bit window. The data register is 16-bit. This differs from standard PC IDE — byte lanes are swapped relative to x86 convention.
### PCMCIA Interface (A600/A1200)
The A600 and A1200 support a Type II PCMCIA (PC Card) slot:
| Address Range | Type | Description |
|---|---|---|
| $600000$9FFFFF | Attribute memory | Card configuration (CIS access) |
| $A00000$A3FFFF | Common memory | Modem/network card data |
| $A40000$A7FFFF | Common memory (cont.) | |
| $600000 (Gayle) | Gayle attribute | Gayle own config space |
PCMCIA interrupt routing: Card interrupt → Gayle → CIA-A (`/FLG` pin) → CPU IPL 6.
### Gayle Interrupt Bits
```c
/* DA9000 GAYLE_INT_STATUS */
#define GAYLE_IRQ_IDE (1<<6) /* IDE drive interrupt */
#define GAYLE_IRQ_CARD (1<<5) /* PCMCIA card interrupt */
#define GAYLE_IRQ_BVD1 (1<<4) /* PCMCIA battery voltage 1 */
#define GAYLE_IRQ_BVD2 (1<<3) /* PCMCIA battery voltage 2 */
#define GAYLE_IRQ_WP (1<<2) /* PCMCIA write protect */
#define GAYLE_IRQ_CD (1<<1) /* PCMCIA card detect */
```
### Gayle Power Control
Gayle controls PCMCIA card power (5V / 3.3V on A1200 rev 1D+):
```c
/* GAYLE_CONTROL bits */
#define GAYLE_POW (1<<7) /* PCMCIA power on */
#define GAYLE_WS (1<<6) /* wait states for PCMCIA */
```
## AmigaOS IDE Access
AmigaOS accesses the Gayle IDE through the `scsi.device` or dedicated `ata.device` driver provided with OS 3.1+. Direct IDE programming is done in the filesystem handler (`trackdisk.device` replacement).
The standard path:
```
Application → dos.library → File System Handler → scsi.device → Gayle IDE
```
## References
- Commodore A600 Technical Reference Manual — Gayle chapter
- Commodore A1200 Technical Reference Manual — Gayle chapter
- ADCD 2.1 — `Devices_Manual_guide/` scsi.device
- NDK39: `hardware/gayle.h` (if present), community-documented Gayle registers

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[← Home](../../README.md) · [Hardware](../README.md) · [ECS](README.md)
# Gary — A3000 System Controller
## Overview
**Gary** is the custom system controller chip in the Amiga 3000. It consolidates functions that are discrete ICs on the A2000 into a single gate array:
- **Bus controller**: Manages interaction between 68030/68882, chip bus, and Zorro III
- **Auto-config controller**: Runs Zorro expansion enumeration at boot
- **DMA arbitration**: Between 68030, custom chips, and Zorro III DMA masters
- **SCSI interface glue**: Works with the A3000's built-in WD33C93 SCSI controller
- **ROM decode**: Maps Kickstart ROM into the address space
Gary is not directly programmable by user software; its configuration is set by hardware strapping and the ROM initialisation sequence.
## Bus Arbitration
Gary manages three bus masters:
| Master | Priority | Description |
|---|---|---|
| Custom chips (DMA) | Highest | Agnus DMA for display, audio, disk — must never stall |
| 68030 CPU | Normal | Program execution |
| Zorro III cards | Lowest | Expansion bus-mastering DMA |
When a custom chip DMA cycle occurs, Gary holds the 68030 off the bus until the cycle completes. This is the fundamental source of "DMA contention" slowdown on all Amiga models.
## A3000 SCSI Integration
The A3000 includes a built-in **WD33C93A** SCSI controller. Gary provides the glue logic between the SCSI chip and the system bus:
| Feature | Details |
|---|---|
| SCSI chip | WD33C93A (SBIC) |
| DMA | SDMAC — dedicated SCSI DMA controller (separate from the CDTV-style DMAC) |
| Interface | A3000 uses a dedicated SDMAC chip, not the A2091-style DMAC |
| AmigaOS driver | `scsi.device` in Kickstart ROM |
> [!NOTE]
> The A3000's SDMAC is a different chip from the A2091/CDTV DMAC, despite both interfacing with WD33C93 SCSI controllers. The register layouts are incompatible.
## Machines Using Gary
| Model | Gary variant | Notes |
|---|---|---|
| A3000 | Original Gary | 68030, Zorro III, WD33C93 SCSI |
| A3000T | Gary (tower variant) | Same chip; tower form factor with more drive bays |
The A4000 does **not** use Gary — it uses a different system controller chip called **Ramsey** along with **Budgie** and **Buster** for bus management.
## References
- Commodore A3000 Technical Reference Manual
- ADCD 2.1 — Hardware Manual, A3000 chapter
- NDK39: hardware headers (community-documented Gary behaviour)
## See Also
- [Gayle — IDE & PCMCIA](../common/gayle_ide_pcmcia.md) — A600/A1200 storage controller (different chip, different function)
- [Zorro Bus](../common/zorro_bus.md) — Zorro II/III expansion managed by Gary
- [ECS Chipset](chipset_ecs.md) — Super Agnus + ECS Denise (A3000)

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@ -25,6 +25,65 @@ The **Original Chip Set** (OCS) ships in the Amiga 1000 (1985), A500 (1987), and
| [paula_audio.md](paula_audio.md) | Audio DMA: AUDxLCH/LCL/LEN/PER/VOL, interrupt |
| [paula_serial.md](paula_serial.md) | Serial port: SERPER/SERDATR, baud rate |
| [sprites.md](sprites.md) | Hardware sprites: SPRxPTH, control words, attach mode |
| [cdtv_hardware.md](cdtv_hardware.md) | CDTV platform: DMAC, CD-ROM, IR remote, NVRAM |
---
## OCS Machines — Per-Model Details
### A1000 (1985) — Writable Control Store
The A1000 is the original Amiga. Its most distinctive feature is the **Writable Control Store (WCS)** — Kickstart is loaded from floppy into RAM at every cold boot, rather than residing in ROM.
| Feature | Details |
|---|---|
| CPU | 68000 @ 7.09 MHz |
| Chip RAM | 256 KB base (daughterboard adds 256 KB = 512 KB total) |
| Kickstart | Loaded from floppy into 256 KB WCS RAM at `$F80000` |
| Bootstrap ROM | 256 bytes at `$FC0000` — just enough to load Kickstart from floppy |
| Expansion | 86-pin sidecar bus (predecessor to Zorro) |
**WCS boot process:**
1. Power on → bootstrap ROM displays "Insert Kickstart disk"
2. User inserts Kickstart 1.x floppy
3. Bootstrap loads 256 KB Kickstart image into WCS RAM
4. Hardware write-protect latch activates → WCS becomes read-only
5. System resets and boots from the now-protected WCS as if it were ROM
> [!NOTE]
> The WCS is the reason the A1000 can run different Kickstart versions without swapping ROM chips. Third-party "Kickstart Eliminators" add actual ROM chips, bypassing the floppy-loading step entirely.
The A1000 daughterboard (256 KB Chip RAM expansion) sits inside the case on top of the motherboard. The 86-pin sidecar connector on the right side accepts external expansion chassis for memory, hard drives, and other peripherals.
### A2000 (1987) — The Expandable Workhorse
The A2000 is the first "big-box" Amiga, designed for professional expansion. It shipped in two major variants:
| Variant | Board Revisions | Chipset | Chip RAM | Notes |
|---|---|---|---|---|
| **A2000-A** (German) | Rev 3.x | OCS (Agnus 8361) | 512 KB | Original design by Commodore Germany |
| **A2000-B** (US) | Rev 4.x | OCS (Fat Agnus 8370/8372) | 512 KB + 512 KB slow | Redesigned for US market |
| **A2000-C** | Rev 6.x | ECS (Super Agnus 8372A) | 1 MB Chip | Late production with ECS chips |
#### Expansion Architecture
| Slot Type | Count | Bus Width | Address Space | Description |
|---|---|---|---|---|
| **Zorro II** | 5 | 16-bit | `$200000``$9FFFFF` (8 MB) | Autoconfig expansion cards |
| **CPU slot** | 1 | Direct 68000 | — | Directly wired to CPU socket — accepts accelerators (A2630, GVP G-Force) |
| **Video slot** | 1 | 36-pin | — | Internal video signals for genlocks and framebuffers |
| **ISA (PC bridgeboard)** | 2 | 8/16-bit | — | For A2088/A2286 PC compatibility cards |
The CPU slot is the A2000's most important expansion feature. Accelerator cards plug directly into the 68000 socket, replacing the CPU with 68020/030/040/060 processors. This makes the A2000 the most upgradeable classic Amiga.
> [!NOTE]
> Late A2000 boards (rev 6+) shipped with ECS chips and are sometimes listed under ECS. Architecturally they remain A2000 boards with the same Zorro II bus and expansion layout.
### CDTV (1991) — CD-ROM Set-Top Box
The CDTV is an A500-class OCS computer in a consumer set-top box form factor. See the dedicated article: **[CDTV Platform Hardware](cdtv_hardware.md)** — covers the DMAC/WD33C93 SCSI CD-ROM controller, 512 KB Extended ROM, 64 KB NVRAM, infrared remote, and real-time clock.
---
## OCS Limitations vs ECS/AGA

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[← Home](../../README.md) · [Hardware](../README.md) · [OCS](README.md)
# CDTV — Platform Hardware
## Overview
The **Commodore Dynamic Total Vision** (CDTV, 1991) is an A500-class OCS computer packaged as a consumer CD-ROM set-top box. Internally it uses the same Agnus/Denise/Paula chipset as the A500, but adds several unique subsystems:
1. **DMAC + WD33C93 SCSI controller** — drives the internal CD-ROM via DMA
2. **Extended ROM** — 512 KB of additional firmware for CD filesystem and player software
3. **NVRAM** — 64 KB battery-backed non-volatile storage
4. **IR remote receiver** — proprietary 40 kHz infrared protocol
5. **Real-Time Clock** — Oki MSM6242B at `$DC0000`
The CDTV has **no keyboard** (optional external), **no internal floppy** (optional external), and **no expansion slots** visible to the end user. It targets the living room, not the desktop.
## System Specifications
| Parameter | Value |
|---|---|
| CPU | 68000 @ 7.09 MHz (PAL) / 7.16 MHz (NTSC) |
| Chipset | OCS (Agnus 8361/8367, Denise 8362, Paula 8364) |
| Chip RAM | 1 MB (expandable to 2 MB with Super Agnus mod) |
| Fast RAM | None stock |
| ROM | 256 KB Kickstart 1.3 + 512 KB Extended ROM |
| CD-ROM | Single-speed (1×), SCSI-based via DMAC/WD33C93 |
| Audio | 4-channel Paula DMA + CD-DA passthrough |
| Video | Composite, S-Video, RF (no RGB without mod) |
| Controller | IR remote, optional external keyboard |
| Storage | CD-ROM, 64 KB NVRAM |
## Address Map — CDTV-Specific Regions
The standard OCS 24-bit address map applies. The CDTV adds these regions:
| Address Range | Size | Region |
|---|---|---|
| `$DC0000``$DC003F` | 64 B | Real-Time Clock (Oki MSM6242B) |
| `$E00000``$E3FFFF` | 256 KB | Extended ROM bank 1 (CD filesystem, player UI) |
| `$E40000``$E7FFFF` | 256 KB | Extended ROM bank 2 (DMAC driver, boot logic) |
| `$E90000``$E9FFFF` | 64 KB | DMAC registers (WD33C93 SCSI DMA controller) |
| `$F00000``$F3FFFF` | 256 KB | NVRAM (battery-backed, 64 KB actual usable) |
See also: [Address Space](../common/address_space.md) — full 24-bit map with CDTV-specific entries.
---
## DMAC and WD33C93 SCSI Controller
### Architecture
The CDTV's CD-ROM is connected via a **SCSI bus** — the same architecture used in the A2091 and A590 hard drive controllers. The system uses two chips:
| Chip | Role |
|---|---|
| **DMAC** (Commodore custom) | DMA controller — transfers data between the WD33C93 and Amiga memory |
| **WD33C93** (Western Digital) | SCSI Bus Interface Controller (SBIC) — handles SCSI protocol with the CD-ROM drive |
This is fundamentally different from the CD32, where Akiko handles CD-ROM control directly via PIO.
### DMAC Register Map
The DMAC is mapped at `$E90000`:
| Offset | Register | R/W | Description |
|---|---|---|---|
| `$E90000` | `DAWR` | W | DMAC address write (DMA destination) |
| `$E90002` | `WTCH` | W | Word Transfer Count High |
| `$E90004` | `CNTR` | RW | Control register (DMA direction, interrupt enable) |
| `$E90040` | `ACR_H` | W | Address Counter Register high word |
| `$E90042` | `ACR_L` | W | Address Counter Register low word |
| `$E90048` | `ST_DMA` | W | Start DMA transfer (write any value) |
| `$E9004A` | `FLUSH` | W | Flush DMA FIFO |
| `$E9004C` | `CINT` | W | Clear DMAC interrupt |
| `$E9004E` | `ISTR` | R | Interrupt Status Register |
| `$E90090` | `SASR` | W | WD33C93 Address/Select Register |
| `$E90091` | `SCMD` | RW | WD33C93 Data Register (read/write SBIC registers) |
### WD33C93 SBIC Registers
The WD33C93 is accessed indirectly through the DMAC. Write the target register number to `SASR` (`$E90090`), then read/write data via `SCMD` (`$E90091`):
| Register | Name | Description |
|---|---|---|
| `$00` | Own ID | SCSI initiator ID (typically 7) |
| `$01` | Control | DMA mode, interrupt enables |
| `$02` | Timeout | Selection timeout period |
| `$03``$0B` | CDB | Command Descriptor Block (SCSI command bytes) |
| `$0F` | Command | SCSI command register (initiate bus phases) |
| `$10` | Data | Data transfer register (PIO mode) |
| `$17` | Status | SCSI bus phase and completion status |
### SCSI Commands for CD-ROM
The CD-ROM drive responds to standard SCSI-2 commands:
| Command | Opcode | Use |
|---|---|---|
| `TEST UNIT READY` | `$00` | Check drive presence |
| `READ(6)` | `$08` | Read data sectors (Mode 1) |
| `READ(10)` | `$28` | Read data sectors (extended addressing) |
| `READ TOC` | `$43` | Read Table of Contents |
| `PLAY AUDIO(10)` | `$45` | Play CD-DA audio tracks |
| `PAUSE/RESUME` | `$4B` | Pause/resume audio playback |
| `READ SUB-CHANNEL` | `$42` | Read current position, ISRC, UPC/EAN |
### AmigaOS Access
Under AmigaOS, the CD-ROM is accessed through `scsi.device` loaded from Extended ROM:
```
Application → dos.library → cdfs (CD filesystem handler) → scsi.device → DMAC → WD33C93 → CD-ROM
```
---
## Extended ROM
The CDTV includes **512 KB of additional ROM** mapped at `$E00000``$E7FFFF`, split across two 256 KB banks. This ROM contains:
| Bank | Address Range | Contents |
|---|---|---|
| Bank 1 | `$E00000``$E3FFFF` | CD filesystem (CDFS), audio player UI, bookmark manager |
| Bank 2 | `$E40000``$E7FFFF` | DMAC/WD33C93 device driver (`scsi.device`), boot sequence, system initialization |
The Extended ROM is **not present** on standard A500/A2000 machines. Software that detects CDTV typically checks for the presence of `cdtv.device` or reads the Extended ROM base.
### Boot Sequence
1. Kickstart 1.3 loads from ROM (`$F80000`)
2. Extended ROM at `$E00000` is detected and initialised
3. `scsi.device` from Extended ROM initialises DMAC + WD33C93
4. CD-ROM drive is probed for a bootable disc
5. If a valid Amiga boot block is found on the CD → boot from CD
6. If no CD → fall through to standard floppy boot (if external floppy present)
---
## NVRAM (Non-Volatile Storage)
### Hardware
The CDTV includes **64 KB of battery-backed SRAM** mapped at `$F00000``$F3FFFF`. This is fundamentally different from the CD32's tiny serial EEPROM — the CDTV has substantially more storage.
| Parameter | Value |
|---|---|
| Type | Battery-backed SRAM |
| Capacity | 64 KB (512 Kbit) |
| Address | `$F00000``$F0FFFF` (64 KB usable within 256 KB window) |
| Persistence | Battery-backed (internal lithium cell) |
| Access | Direct memory-mapped (byte-addressable) |
| Typical use | Bookmarks, game saves, user preferences |
### Access
Unlike the CD32's I²C EEPROM, CDTV NVRAM is **directly memory-mapped** — the CPU reads and writes it like normal RAM:
```asm
; Read a byte from NVRAM
move.b $F00000, d0 ; read first byte of NVRAM
; Write a byte to NVRAM
move.b d0, $F00000 ; write to NVRAM — persists across power cycles
```
### AmigaOS Interface
The CDTV provides `bookmark.device` for structured NVRAM access:
```c
/* CDTV bookmark access — stores named data blocks in NVRAM */
struct IOStdReq *io;
/* ... open bookmark.device ... */
io->io_Command = CMD_WRITE;
io->io_Data = save_data;
io->io_Length = data_length;
DoIO((struct IORequest *)io);
```
---
## Infrared Remote Controller
### Hardware
The CDTV includes a dedicated IR receiver module and ships with a full remote control unit. The remote provides media playback buttons, a numeric keypad, and navigation controls.
### Protocol
The CDTV uses a **proprietary IR protocol** (not NEC, not RC-5):
| Parameter | Value |
|---|---|
| Carrier frequency | 40 kHz |
| Frame size | 12-bit command + 12-bit inverted (24-bit total) |
| Header | 9 ms pulse + 4.5 ms space |
| Bit encoding | 400 µs pulse + variable space (400 µs = 0, 1200 µs = 1) |
| Repeat | 9 ms pulse + 2.1 ms space + 400 µs end (every ~60 ms) |
| Receiver | Dedicated module tuned for 40 kHz (TSOP38240 compatible) |
### Button Mapping
| Button | Code | Function |
|---|---|---|
| Play/Pause | `$01` | Media playback toggle |
| Stop | `$02` | Stop playback |
| Forward | `$03` | Next track / fast forward |
| Rewind | `$04` | Previous track / rewind |
| Vol+ | `$05` | Volume up |
| Vol | `$06` | Volume down |
| 09 | `$10``$19` | Numeric keypad |
| Enter | `$1A` | Confirm / select |
| Escape | `$1B` | Cancel / back |
| Up/Down/Left/Right | `$1C``$1F` | Navigation |
| A / B | `$20` / `$21` | Assignable (game buttons) |
> [!NOTE]
> The IR receiver connects to the system as a keyboard-like input device. AmigaOS treats remote button presses as `IECLASS_RAWKEY` input events with dedicated qualifier codes. Standard `input.device` handlers receive these events transparently.
---
## Real-Time Clock
The CDTV includes an **Oki MSM6242B** RTC chip at `$DC0000`:
| Address | Register | Description |
|---|---|---|
| `$DC0001` | Seconds (units) | BCD 09 |
| `$DC0003` | Seconds (tens) | BCD 05 |
| `$DC0005` | Minutes (units) | BCD 09 |
| `$DC0007` | Minutes (tens) | BCD 05 |
| `$DC0009` | Hours (units) | BCD 09 |
| `$DC000B` | Hours (tens) | BCD 02 |
| `$DC000D` | Day (units) | BCD 09 |
| `$DC000F` | Day (tens) | BCD 03 |
| `$DC0011` | Month (units) | BCD 09 |
| `$DC0013` | Month (tens) | BCD 01 |
| `$DC0015` | Year (units) | BCD 09 |
| `$DC0017` | Year (tens) | BCD 09 |
| `$DC0019` | Day of week | 06 |
| `$DC001B` | Control D | AM/PM, 12/24 mode |
| `$DC001D` | Control E | IRQ enable, test |
| `$DC001F` | Control F | Reset, busy flag |
> [!NOTE]
> The same MSM6242B RTC is used in the A2000 and A3000. The register layout is identical across all models.
---
## CDTV vs A500 — Hardware Comparison
| Feature | A500 | CDTV |
|---|---|---|
| CPU | 68000 @ 7.09 MHz | 68000 @ 7.09 MHz |
| Chipset | OCS | OCS (identical) |
| Chip RAM | 512 KB1 MB | 1 MB |
| ROM | 256 KB Kickstart | 256 KB Kickstart + **512 KB Extended ROM** |
| Storage | Internal floppy (880 KB) | **CD-ROM** (1×, 680 MB) + 64 KB NVRAM |
| Input | Keyboard + mouse + joystick | **IR remote** + optional ext. keyboard |
| Audio | Paula 4-channel | Paula + **CD-DA passthrough** |
| Video output | RGB (DB23) | Composite, S-Video, RF |
| Expansion | Trapdoor + side | None visible (internal A2000-compatible) |
| RTC | None stock (add-on) | **Oki MSM6242B** |
### Software Compatibility
The CDTV runs standard AmigaOS 1.3 software from CD or external floppy. The Extended ROM adds CD-specific functionality but does not break compatibility. Most A500 games work unmodified when loaded from compatible media.
## References
- Commodore CDTV Technical Reference Manual (internal)
- WD33C93 SCSI Bus Interface Controller datasheet (Western Digital)
- Oki MSM6242B Real-Time Clock datasheet
- WinUAE source: CDTV emulation code (Toni Wilen)
- [Big Book of Amiga Hardware — CDTV](https://bigbookofamigahardware.com/)
- ADCD 2.1: `scsi.device` Autodocs
## See Also
- [OCS Chipset](chipset_ocs.md) — Agnus/Denise/Paula (shared with CDTV)
- [Memory Types](../common/memory_types.md) — CDTV memory configuration
- [Address Space](../common/address_space.md) — CDTV address map with Extended ROM and NVRAM regions
- [CIA Chips](../common/cia_chips.md) — CIA A/B (shared across all models)

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@ -21,3 +21,4 @@ The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice +
| [views.md](views.md) | View, ViewPort, MakeVPort, display construction |
| [text_fonts.md](text_fonts.md) | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration |
| [animation.md](animation.md) | GEL system deep dive: BOBs, VSprites, AnimObs, hardware foundation (Blitter/Copper/Sprite interaction), collision detection, double buffering, performance tuning |
| [pixel_conversion.md](pixel_conversion.md) | Chunky↔Planar conversion: butterfly algorithm, Akiko C2P, Blitter-assisted, RTG bypass; SoA/AoS parallels to GPU/SIMD |

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@ -977,4 +977,4 @@ The Blitter is one of the most complex subsystems to reproduce accurately in an
- See also: [copper.md](copper.md) — Copper coprocessor (often co-programmed with the Blitter)
- See also: [rastport.md](rastport.md) — RastPort drawing context (uses Blitter for all draw operations)
- See also: [display_modes.md](display_modes.md) — DMA slot budget (Blitter competes for bus bandwidth)
- See also: [Akiko — CD32 C2P](../01_hardware/aga_a1200_a4000/akiko_cd32.md) — hardware Chunky-to-Planar conversion (CD32 alternative to CPU/Blitter C2P)

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[← Home](../README.md) · [Graphics](README.md)
# Pixel Format Conversion — Chunky ↔ Planar and Beyond
## The Core Problem
Every Amiga programmer eventually hits the same wall: the custom chipset displays graphics in **planar** format, but nearly every interesting algorithm — 3D rendering, texture mapping, image decompression, PC game ports — produces output in **chunky** format. Converting between these two layouts is the single most CPU-intensive bottleneck in Amiga graphics programming.
This article covers:
1. **What** planar and chunky formats are, mathematically
2. **Why** the conversion is expensive
3. **How** every known solution works — from naive loops to the Kalms butterfly
4. **Where** this problem appears in broader computing (SoA/AoS, GPU swizzle, SIMD)
> [!NOTE]
> The Akiko hardware article covers the CD32's dedicated C2P register interface. This article covers the *algorithm theory* that applies to every Amiga model, and the broader data-layout concepts that connect the Amiga to modern computing.
>
> See: [Akiko — CD32 C2P Hardware](../01_hardware/aga_a1200_a4000/akiko_cd32.md)
---
## Planar vs Chunky — The Two Layouts
### Chunky (Packed Pixel)
Every pixel's complete colour index is stored contiguously. For 8-bit (256 colour) pixels:
```
Address: $0000 $0001 $0002 $0003 $0004 $0005 $0006 $0007
Data: $0D $05 $1B $0A $FF $03 $42 $7E
pixel0 pixel1 pixel2 pixel3 pixel4 pixel5 pixel6 pixel7
```
Each byte = one pixel. Linear, simple, cache-friendly for rendering. This is how **every modern GPU**, every PC VGA card, every framebuffer since 1990 stores pixels.
### Planar (Bitplane)
Each pixel's colour index is **split across N separate memory regions** (bitplanes). For 8-bit pixels (8 bitplanes), each bitplane stores one bit of every pixel:
```
Bitplane 0: 1 0 1 1 0 0 1 0 ← bit 0 of pixels 07
Bitplane 1: 0 1 0 1 1 0 0 1 ← bit 1 of pixels 07
Bitplane 2: 1 1 0 0 0 1 1 0 ← bit 2
Bitplane 3: 0 1 1 0 1 1 0 0 ← bit 3
Bitplane 4: 1 0 1 0 1 0 0 1 ← bit 4
Bitplane 5: 1 0 0 0 0 0 1 0 ← bit 5
Bitplane 6: 0 0 1 0 0 0 0 1 ← bit 6
Bitplane 7: 0 0 0 0 1 0 1 0 ← bit 7
```
To read pixel 0's colour: collect bit 0 from each of the 8 planes → `10101100` = `$AC`. The 8 planes are **not interleaved** in standard Amiga layout — each is a separate contiguous memory block.
### Why the Amiga Uses Planar
The planar format was a brilliant engineering choice in 1985:
| Advantage | Explanation |
|---|---|
| **Bandwidth efficiency** | A 4-colour screen uses 2 bitplanes = ½ the memory bandwidth of 4bpp chunky. DMA fetches only the planes actually used. |
| **Scalable colour depth** | Adding a bitplane doubles the colour count without redesigning the display engine. OCS: 16 planes. AGA: 18 planes. |
| **Cheap colour cycling** | Rotating palette indices only requires changing colour registers — zero memory writes. |
| **Blitter efficiency** | Blitting a masked sprite at 4 colours touches only 2 planes (2 blits), not 4× the data. |
| **Copper integration** | The Copper can change palette registers mid-scanline, effectively multiplying colours without more bitplanes. |
The downside only became critical as rendering algorithms evolved past 2D sprites into 3D, texture mapping, and pixel-level effects that naturally produce chunky output.
---
## The Conversion — Mathematically
C2P is a **bit matrix transposition**. Given 32 chunky pixels (each 8 bits wide), you have a 32×8 bit matrix (32 rows × 8 columns). C2P transposes this to an 8×32 matrix (8 bitplanes × 32 bits each):
```
Input (chunky): Output (planar):
32 pixels × 8 bits 8 bitplanes × 32 bits
┌─────────────────┐ ┌──────────────────────────────┐
│ P0: b7 b6 b5 b4 b3 b2 b1 b0 │ │ Plane 0: p0.b0 p1.b0 p2.b0 ... p31.b0 │
│ P1: b7 b6 b5 b4 b3 b2 b1 b0 │ │ Plane 1: p0.b1 p1.b1 p2.b1 ... p31.b1 │
│ ... │ │ ... │
│ P31: b7 b6 b5 b4 b3 b2 b1 b0 │ │ Plane 7: p0.b7 p1.b7 p2.b7 ... p31.b7 │
└─────────────────┘ └──────────────────────────────┘
```
This is equivalent to a 90° bit rotation. On a modern CPU with SIMD, this is trivial. On a 68020 with 8 data registers and no bit-parallel instructions, it is an algorithmic challenge that consumed thousands of programmer-hours across the demoscene.
---
## Solution 1 — The Naive Loop
The simplest approach: iterate over every pixel, extract each bit, and set it in the corresponding bitplane.
```c
/* Naive C2P — educational only, never use in production */
void c2p_naive(UBYTE *chunky, UBYTE *planes[8], int width, int height)
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
UBYTE pixel = chunky[y * width + x];
int byte_offset = y * (width / 8) + (x / 8);
int bit_position = 7 - (x & 7);
for (int plane = 0; plane < 8; plane++)
{
if (pixel & (1 << plane))
planes[plane][byte_offset] |= (1 << bit_position);
else
planes[plane][byte_offset] &= ~(1 << bit_position);
}
}
}
}
```
**Performance:** ~200+ cycles per pixel on 68020. For 320×256 = 81,920 pixels → **~16 million cycles → ~1.1 seconds at 14 MHz**. This gives roughly **0.9 FPS**. Completely unusable.
**Why it's terrible:**
- One bit at a time — no parallelism
- Read-modify-write on every bitplane byte (bus-killing)
- No register reuse — constant memory traffic
- Branch on every bit (pipeline flush on 68020)
---
## Solution 2 — The Merge (Butterfly) Algorithm
This is the standard approach used by virtually all serious Amiga C2P routines. Invented independently by several demoscene coders and formalised by **Mikael Kalms** (Kalmalyzer) and others.
### The Key Insight
Instead of processing one pixel at a time, load **32 pixels** (8 longwords = 256 bits) into CPU registers and perform a series of **bit-level swap operations** (called "merges") that progressively rearrange the bits into planar order. Each merge pass swaps bits at a different granularity: 16-bit blocks, then 8-bit, then 4-bit, 2-bit, and 1-bit.
This is exactly a **butterfly network** — the same structure used in the FFT (Fast Fourier Transform) and Batcher's bitonic sort.
### The Merge Primitive
The fundamental building block is a 2-register swap that exchanges bits at a given stride:
```asm
; merge(d0, d1, mask, shift)
; Exchanges bits between d0 and d1 where mask selects which bits to swap
; and shift determines the stride
move.l d0, d2 ; temp = a
lsr.l #shift, d2 ; temp >>= stride
eor.l d1, d2 ; temp ^= b
and.l #mask, d2 ; temp &= mask (select bits to swap)
eor.l d2, d1 ; b ^= temp (swap into b)
lsl.l #shift, d2 ; temp <<= stride (restore position)
eor.l d2, d0 ; a ^= temp (swap into a)
```
**7 instructions** per merge. Each merge moves half the bits in two registers to their correct positions.
### Pass Structure for 8 Bitplanes
A full 8-bitplane C2P conversion on 32 pixels requires **5 passes** of merge operations:
| Pass | Block Size | Mask | Swap Distance | Effect |
|---|---|---|---|---|
| 1 | 16-bit | `$0000FFFF` | 16 | Swap upper/lower halves of longword pairs |
| 2 | 8-bit | `$00FF00FF` | 8 | Swap bytes within pairs |
| 3 | 4-bit | `$0F0F0F0F` | 4 | Swap nibbles |
| 4 | 2-bit | `$33333333` | 2 | Swap bit-pairs |
| 5 | 1-bit | `$55555555` | 1 | Swap individual bits |
After all 5 passes, the 8 data registers contain one longword per bitplane.
### Full 8-Bitplane C2P Inner Loop
```asm
; Kalms-style C2P inner loop — converts 32 chunky pixels (8 longwords)
; to 8 planar longwords (one per bitplane)
;
; Input: d0-d7 = 8 longwords of chunky data (4 pixels each)
; Output: d0-d7 = 8 longwords of planar data (one per bitplane)
; ---- Pass 1: 16-bit swap ----
swap d0 ; exchange upper/lower words of d0
swap d1
swap d2
swap d3
; (merge d0,d4), (merge d1,d5), (merge d2,d6), (merge d3,d7)
; using mask $0000FFFF, shift 16
move.l d0, a3 ; temp save
move.l d4, d0
move.w a3, d0 ; d0 = d4.hi : d0.lo
move.w d4, a3 ; a3 = d0.hi : d4.lo
move.l a3, d4
move.l d1, a3
move.l d5, d1
move.w a3, d1
move.w d5, a3
move.l a3, d5
move.l d2, a3
move.l d6, d2
move.w a3, d2
move.w d6, a3
move.l a3, d6
move.l d3, a3
move.l d7, d3
move.w a3, d3
move.w d7, a3
move.l a3, d7
; ---- Pass 2: 8-bit swap ----
; mask = $00FF00FF, shift = 8
move.l #$00FF00FF, a3
; merge(d0, d2)
move.l d0, a4
lsr.l #8, a4
eor.l d2, a4
and.l a3, a4
eor.l a4, d2
lsl.l #8, a4
eor.l a4, d0
; merge(d1, d3) ... merge(d4, d6) ... merge(d5, d7) ...
; (same pattern repeated for each pair)
; ---- Pass 3: 4-bit swap ----
; mask = $0F0F0F0F, shift = 4
; merge(d0, d1), merge(d2, d3), merge(d4, d5), merge(d6, d7)
; ---- Pass 4: 2-bit swap ----
; mask = $33333333, shift = 2
; ---- Pass 5: 1-bit swap ----
; mask = $55555555, shift = 1
; Result: d0 = bitplane 0 (32 bits), d1 = bitplane 1, ... d7 = bitplane 7
```
> [!NOTE]
> The above is a pedagogical skeleton. Production C2P routines are **heavily unrolled** and use every register trick available — address registers as temporary storage, interleaving loads with merges to hide memory latency, and sometimes splitting the conversion across two phases to overlap with Chip RAM writes.
### Performance
| Metric | Naive | Merge/Butterfly | Improvement |
|---|---|---|---|
| Instructions per 32 pixels | ~6,400+ | ~160200 | **3240×** |
| Cycles per pixel (68020 @ 14 MHz) | ~200 | ~57 | **~30×** |
| 320×256 full frame | ~1.1 s | ~35 ms | **~30× (28 FPS)** |
| 320×256 per frame budget | 0.9 FPS | **28 FPS** | Playable |
---
## Solution 3 — Akiko Hardware C2P (CD32 Only)
The CD32's Akiko chip implements C2P in dedicated silicon. The CPU feeds 8 longwords of chunky data to register `$B80030` and reads back 8 longwords of planar data from the same address.
| Metric | Software C2P (68020) | Akiko |
|---|---|---|
| Method | CPU merge/butterfly | Hardware register pipeline |
| Throughput | ~1.5 MB/s | ~1.5 MB/s |
| CPU cost | 100% | ~50% (register I/O) |
| Availability | All Amigas | **CD32 only** |
Akiko's throughput is approximately the same as optimised software C2P on the 68020 because both are limited by the Chip RAM bus bandwidth (~3.5 MB/s shared). On faster CPUs (68040/060), software C2P **outperforms** Akiko because the CPU can process data faster than the register interface can shuttle it.
Full Akiko protocol: [Akiko — CD32 C2P Hardware](../01_hardware/aga_a1200_a4000/akiko_cd32.md#chunky-to-planar-c2p-conversion)
---
## Solution 4 — Blitter-Assisted C2P
The Blitter can be used as part of a C2P pipeline, but it cannot perform the transposition itself. Typical usage:
1. CPU performs the merge/butterfly in registers → outputs planar longwords to a temporary buffer in Chip RAM
2. Blitter copies the planar data from the temporary buffer to the screen's bitplanes with correct modulo
This approach **overlaps** CPU computation with Blitter DMA — while the Blitter writes frame N's planes to the screen, the CPU computes frame N+1's transposition.
```
Time ──────────────────────────────────────────────────────→
CPU: [merge frame 0] [merge frame 1] [merge frame 2] ...
Blitter: [write frame 0] [write frame 1] ...
↑ overlap: CPU and Blitter run in parallel
```
> [!WARNING]
> On 68040/060 systems, the Blitter is often **slower** than letting the CPU do both the merge and the writes via `MOVE16` (68040) or unrolled `MOVEM.L`. The Blitter's 16-bit bus (even in AGA FMODE×4) adds DMA contention that may actually slow down the CPU's merge passes.
---
## Solution 5 — WriteChunkyPixels (AmigaOS)
AmigaOS 3.0+ provides `WriteChunkyPixels()` in `graphics.library`, which performs C2P conversion internally using the best available method:
```c
#include <graphics/gfx.h>
WriteChunkyPixels(rp,
xstart, ystart, xstop, ystop,
chunky_buffer, chunky_bytes_per_row);
```
On CD32, this function auto-detects Akiko and uses it. On other AGA machines, it uses an internal software C2P. However, the OS implementation is **not** as fast as the best demoscene routines — it prioritises correctness and generality over raw speed.
---
## Solution 6 — RTG: Eliminating C2P Entirely
The ultimate solution to C2P is to **not do it at all**. Retargetable Graphics (RTG) cards like the Picasso IV, CyberVision 64, and MiSTer's virtual `uaegfx` provide a chunky framebuffer directly. The rendering engine writes chunky pixels to VRAM, and the card's RAMDAC/scaler converts them to video output.
The irony: RTG cards must perform the **reverse** conversion (P2C — planar-to-chunky) when legacy planar software runs on an RTG screen. The CyberVision 64 included a dedicated **Roxxler** chip for this. Without hardware help, P2C on software is equally expensive.
See: [RTG — Retargetable Graphics](../16_driver_development/rtg_driver.md#planar-to-chunky-conversion-c2p)
---
## Choosing the Right Approach
| Platform | Recommended C2P | Why |
|---|---|---|
| A500/A2000 (68000) | Merge algorithm (simplified, fewer planes) | No fast multiply; 68000 can manage 45 plane C2P at ~15 FPS |
| A1200 (68020) | Kalms merge, 5-pass | Sweet spot: enough registers, usable I-cache |
| CD32 (68020 + Akiko) | Akiko hardware | Frees ~50% CPU for game logic |
| A4000 (68030/040) | CPU merge (skip Akiko if not CD32) | 68040 `MOVE16` makes CPU writes fast enough |
| 68060 accelerated | CPU merge, no Blitter | 68060 superscalar outperforms everything else |
| MiSTer FPGA | RTG (`uaegfx`) | Chunky framebuffer in DDR — no C2P needed |
---
## The Bigger Picture — Data Layout Transformation
C2P is not unique to the Amiga. It is an instance of a fundamental problem in computer architecture: **transforming data layout between Structure-of-Arrays (SoA) and Array-of-Structures (AoS)**.
### SoA vs AoS — The Universal Duality
```
AoS (Array of Structures) = Chunky:
struct Pixel { r, g, b, a; };
Pixel pixels[1024];
// Memory: r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 ...
// Each element's fields are contiguous
SoA (Structure of Arrays) = Planar:
struct Pixels {
float r[1024];
float g[1024];
float b[1024];
float a[1024];
};
// Memory: r0 r1 r2 ... r1023 g0 g1 g2 ... g1023 ...
// Each field is contiguous across all elements
```
The Amiga's planar format is **SoA**: each bitplane is an array of one field (one bit) across all pixels. The chunky format is **AoS**: each pixel's fields (all 8 bits) are packed together.
### Where This Problem Appears Today
| Domain | SoA (Planar-Like) | AoS (Chunky-Like) | Conversion |
|---|---|---|---|
| **Amiga graphics** | Bitplanes (Agnus DMA) | Chunky pixel buffer (CPU render) | C2P algorithm |
| **GPU compute shaders** | SoA buffer layouts (SSBO) | Vertex attributes (interleaved VBO) | Shader transpose |
| **SIMD / AVX-512** | Separate float arrays (vectorisable) | Struct arrays (gather/scatter) | `_mm512_transpose` intrinsics |
| **Database engines** | Columnar storage (Parquet, Arrow) | Row-oriented storage (MySQL) | Column↔row materialisation |
| **Image compression** | Colour planes (JPEG YCbCr) | RGB pixels (BMP) | MCU block decomposition |
| **GPU texture memory** | Block-compressed (BC/ASTC) | Linear RGBA | Hardware texture unit decode |
| **Neural network inference** | NCHW tensor layout (channels first) | NHWC (channels last) | Layout transposition kernel |
### Why Each System Prefers a Different Layout
| Layout | Optimal For | Reason |
|---|---|---|
| **SoA / Planar** | Streaming one field across many elements | Maximises cache line utilisation, enables SIMD vectorisation |
| **AoS / Chunky** | Random-access to complete elements | All fields of one element in one cache line |
The Amiga's custom DMA engine streams bitplane data to the display sequentially — plane 0 for the whole line, then plane 1, etc. This is a **SoA access pattern**, perfectly matched by the planar layout. The CPU, which wants to set a single pixel's complete colour, has the opposite need — it wants **AoS**.
### Modern Hardware Parallels
| Amiga Component | Modern Equivalent | Function |
|---|---|---|
| **Akiko C2P register** | GPU texture swizzle unit | Hardware layout transposition |
| **Blitter + merge algorithm** | CUDA shared memory transpose kernel | CPU/coprocessor-assisted transpose |
| **RTG (planar bypass)** | Unified chunky framebuffer (since VGA) | Eliminates the problem entirely |
| **Copper palette cycling** | GPU palette shader / LUT texture | Colour manipulation without pixel writes |
| **FMODE (fetch width)** | GPU memory bus width (256/384/512-bit) | Wider bus = more data per DMA cycle |
### GPU Texture Swizzle — The Modern Akiko
Modern GPUs store textures in **swizzled** (Morton/Z-order) layouts rather than linear row-major order. This is architecturally identical to what the Amiga does with planar bitmaps: the hardware's memory access pattern doesn't match the CPU's logical layout, so a dedicated hardware unit transparently converts between them.
```
Linear (CPU view): Morton/Z-order (GPU internal):
0 1 2 3 0 1 4 5
4 5 6 7 → 2 3 6 7
8 9 10 11 8 9 12 13
12 13 14 15 10 11 14 15
```
When you call `glTexImage2D()` or `vkCmdCopyBufferToImage()`, the GPU driver performs a layout conversion from linear (CPU-friendly) to swizzled (GPU-cache-friendly). This is the exact same class of operation as Amiga C2P — a hardware-accelerated data layout transformation that is invisible to the application programmer.
---
## Performance Comparison Across Eras
| System | Data Layout Problem | Throughput | Method |
|---|---|---|---|
| A500 (1987, 7 MHz 68000) | C2P 320×256×4bpp | ~2 MB/s | CPU merge, 4 planes |
| A1200 (1992, 14 MHz 68020) | C2P 320×256×8bpp | ~1.5 MB/s | CPU merge, 8 planes |
| CD32 (1993, 14 MHz + Akiko) | C2P 320×256×8bpp | ~1.5 MB/s | Akiko hardware |
| 486 DX2/66 (1992) | No conversion needed | N/A | VGA Mode 13h = chunky |
| Pentium MMX (1997) | Colour space (YUV→RGB) | ~200 MB/s | MMX SIMD |
| GTX 1080 (2016) | Texture swizzle (linear→tiled) | ~300 GB/s | Hardware TMU |
| Apple M2 (2022) | SoA↔AoS for ML tensors | ~100 GB/s | Hardware AMX |
The throughput gap tells the story: what consumed 100% of a 68020's capability is handled by a dedicated hardware unit at 200,000× the bandwidth on modern silicon. But the fundamental problem — **data layout mismatch between producer and consumer** — is identical.
---
## Historical Timeline
| Year | Event |
|---|---|
| 1985 | Amiga launches with planar display. C2P not needed — all software renders directly to bitplanes |
| 1989 | First 3D demos appear (Juggler, etc.). Rendering in chunky buffers starts |
| 1991 | Demoscene coders develop first optimised C2P routines for 68000 |
| 1992 | AGA ships (A1200/A4000). 8 bitplanes = C2P problem gets 2× harder |
| 1993 | CD32 ships with Akiko — first hardware C2P. Mikael Kalms publishes optimised CPU routines |
| 1994 | Kalms C2P library becomes the de facto standard. Multiple variants for 020/030/040/060 |
| 1995 | RTG cards (Picasso II, CyberVision 64) begin to make C2P irrelevant for productivity |
| 1996 | CyberVision 64 ships with Roxxler P2C chip — the reverse problem, solved in hardware |
| 1998 | 68060 accelerators make CPU C2P faster than any hardware solution |
| 2020+ | MiSTer FPGA core implements RTG via `uaegfx` — C2P eliminated for modern setups |
---
## Implementing C2P — Practical Checklist
For developers writing Amiga software that renders in chunky format:
1. **Allocate the chunky buffer in Fast RAM** (`MEMF_FAST`) — the CPU reads it during conversion, and Fast RAM has no DMA contention
2. **Allocate the planar screen in Chip RAM** (`MEMF_CHIP | MEMF_DISPLAYABLE`) — this is mandatory for display DMA
3. **Use a proven C2P library** — Kalms C2P (`kalms-c2p` on GitHub/Aminet) is the gold standard
4. **Match the routine to your CPU** — different unrolling for 68020 vs 68040 vs 68060
5. **Use triple buffering** if possible — render to buffer A, C2P buffer B into Chip RAM, display buffer C
6. **On CD32, detect and use Akiko**`WriteChunkyPixels()` does this automatically
7. **On RTG systems, skip C2P entirely** — render chunky directly to the RTG card's VRAM
8. **Profile with CIA timers** — the bottleneck shifts between CPU merge and Chip RAM write speed depending on configuration
### Adaptive Detection
```c
#include <graphics/gfxbase.h>
#include <cybergraphx/cybergraphics.h>
extern struct GfxBase *GfxBase;
/* Determine best C2P strategy for current hardware */
enum C2P_Strategy determine_c2p_strategy(struct BitMap *screen_bm)
{
/* Check for RTG screen first — no C2P needed */
if (GetCyberMapAttr(screen_bm, CYBRMATTR_ISRTG))
return C2P_NONE_RTG;
/* Check for Akiko (CD32) */
if (GfxBase->ChunkyToPlanarPtr != NULL)
return C2P_AKIKO;
/* Check CPU type for best software routine */
UWORD attn = SysBase->AttnFlags;
if (attn & AFF_68060) return C2P_KALMS_060;
if (attn & AFF_68040) return C2P_KALMS_040;
if (attn & AFF_68020) return C2P_KALMS_020;
return C2P_KALMS_000; /* 68000 fallback */
}
```
---
## References
- Mikael Kalms — [kalms-c2p](https://github.com/Kalmalyzer/kalms-c2p) — the definitive C2P library (GitHub)
- Scout/Azure — "Chunky 2 Planar Tutorial" — the seminal demoscene document explaining the transposition theory
- *Amiga Hardware Reference Manual* — bitplane DMA, display pipeline
- NDK39: `graphics/gfx.h``WriteChunkyPixels()` prototype
- Intel — [Structure of Arrays vs Array of Structures](https://www.intel.com/content/www/us/en/developer/articles/technical/memory-layout-transformations.html) — modern SoA/AoS guide
- NVIDIA — CUDA Programming Guide, "Shared Memory Matrix Transpose" — GPU equivalent of C2P
## See Also
- [Akiko — CD32 C2P Hardware](../01_hardware/aga_a1200_a4000/akiko_cd32.md) — Akiko register protocol
- [BitMap — Planar Layout](bitmap.md) — how Amiga bitmaps are structured in memory
- [Blitter Programming](blitter_programming.md) — Blitter DMA used in Blitter-assisted C2P
- [RTG — Retargetable Graphics](../16_driver_development/rtg_driver.md) — chunky framebuffer cards that eliminate C2P
- [Memory Types](../01_hardware/common/memory_types.md) — Chip vs Fast RAM (critical for C2P buffer placement)

View file

@ -22,7 +22,7 @@ SCSI and IDE hard disks on the Amiga are accessed through `scsi.device` or compa
| A4000 | IDE (40-pin) | **A4000 IDE** | `scsi.device` | ~2 MB/s (PIO) |
| A4000T | SCSI (50-pin) + IDE | **NCR 53C710** + IDE | `2nd.scsi.device` / `scsi.device` | ~10 MB/s (SCSI DMA) |
| CD32 | IDE (internal CD) | **Akiko** | `scsi.device` | ~1.5 MB/s |
| CDTV | SCSI (internal CD) | Custom | `scsi.device` | Slow |
| CDTV | SCSI (internal CD) | **DMAC + WD33C93** | `scsi.device` | ~150 KB/s (1× CD) |
### Why Native Bandwidth Is Limited
@ -281,3 +281,7 @@ DoIO((struct IORequest *)diskReq);
- ADCD 2.1: scsi.device autodocs
- SCSI-2 standard: ANSI X3.131-1994
- See also: [trackdisk.md](trackdisk.md) — floppy I/O (shares the same API model)
- See also: [CDTV Hardware](../01_hardware/ocs_a500/cdtv_hardware.md) — DMAC/WD33C93 SCSI CD-ROM controller
- See also: [Akiko — CD32](../01_hardware/aga_a1200_a4000/akiko_cd32.md) — CD32 CD-ROM controller (Akiko PIO, not SCSI)
- See also: [Gayle IDE & PCMCIA](../01_hardware/common/gayle_ide_pcmcia.md) — A600/A1200 IDE controller
- See also: [Gary — A3000](../01_hardware/ecs_a600_a3000/gary_system_controller.md) — A3000 SDMAC/WD33C93 SCSI integration

View file

@ -16,7 +16,7 @@ The Amiga's documentation was scattered across out-of-print manuals, Usenet post
| Layer | Coverage |
|---|---|
| **⚙️ Hardware** | Custom chip registers (OCS/ECS/AGA), Copper & Blitter programming with worked examples, memory architecture (Chip/Fast/Slow RAM), CIA, Zorro bus, CPU feature matrix |
| **⚙️ Hardware** | Custom chip registers (OCS/ECS/AGA), Copper & Blitter programming, memory architecture (Chip/Fast/Slow RAM), CIA, Zorro bus, CPU feature matrix, **per-model hardware (A1000 WCS, A2000 Zorro II, CDTV DMAC/CD-ROM, CD32 Akiko C2P)** |
| **🔌 Boot & Init** | Cold boot sequence, ROM checksum, resident module scan, Kickstart init, startup-sequence |
| **📦 Binary Format** | HUNK executable format (every record type), relocation, debug info, overlays |
| **🔗 Linking & ABI** | .fd files, LVO tables, register calling conventions, compiler stubs, SetFunction |
@ -74,10 +74,10 @@ The Amiga's documentation was scattered across out-of-print manuals, Usenet post
### 01 — Hardware (by chipset generation)
| Folder | Coverage |
|---|---|
| [common/](01_hardware/common/) | M68k CPU, address space, **memory types (Chip/Fast/Slow RAM)**, CIA chips, Zorro bus |
| [ocs_a500/](01_hardware/ocs_a500/) | OCS chipset: custom registers, copper, blitter, sprites, Paula |
| [ecs_a600_a3000/](01_hardware/ecs_a600_a3000/) | ECS chipset: Super Agnus, productivity modes, Gary, Gayle |
| [aga_a1200_a4000/](01_hardware/aga_a1200_a4000/) | AGA chipset: Alice, Lisa, copper, blitter (64-bit), palette, Gayle IDE |
| [common/](01_hardware/common/) | M68k CPU, address space, **memory types (Chip/Fast/Slow RAM)**, CIA chips, Zorro bus, **Gayle IDE/PCMCIA** |
| [ocs_a500/](01_hardware/ocs_a500/) | OCS chipset: custom registers, copper, blitter, sprites, Paula, **A1000 WCS**, **A2000 Zorro II**, **CDTV hardware** |
| [ecs_a600_a3000/](01_hardware/ecs_a600_a3000/) | ECS chipset: Super Agnus, productivity modes, **Gary** system controller |
| [aga_a1200_a4000/](01_hardware/aga_a1200_a4000/) | AGA chipset: Alice, Lisa, copper, blitter (64-bit), palette, **CD32 Akiko**, **A4000T SCSI** |
### 02 — Boot Sequence
| File | Topic |