Ilia Sharin
99a6d53f57
boot_sequence: enrich all articles + new kickstart_rom.md
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New: kickstart_rom.md (ROM structure, module inventory, tools, custom ROMs)
Enriched: cold_boot (diagnostics, LED codes, troubleshooting),
kickstart_init (ExecBase creation, ROM scan, 4-phase init),
dos_boot (strap, boot block, Startup-Sequence), early_startup (recovery)
Updated: 02_boot_sequence/README.md, root README.md
2026-04-23 18:12:45 -04:00
Ilia Sharin
59929047d4
exec_os: enrich all stubs to bootcamp-quality reference articles
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Complete rewrite of 14 exec_os articles from stubs to comprehensive
deep-dive technical references with architecture diagrams, pitfalls,
and best practices.
New: multitasking.md (scheduler, IPC, memory safety, real-world scenarios)
Enriched: exec_base, tasks_processes, library_system, library_vectors,
interrupts, exceptions_traps, memory_management, message_ports, signals,
semaphores, io_requests, lists_nodes, resident_modules
Updated indexes: 06_exec_os/README.md, root README.md
2026-04-23 17:55:31 -04:00
Ilia Sharin
4d136b0672
doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
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Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.
IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)
Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication
Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)
Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals
BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table
Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)
Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence
IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)
README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
Ilia Sharin
a01d9be2bd
doc: Intuition Screens — comprehensive rewrite with Copper mechanics, input routing, hazards
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- Copper connection: how the coprocessor enables multi-resolution screen
coexistence via scanline-synchronized register switching, with cross-links
to Copper articles (08_graphics, 01_hardware)
- Display modes: OCS/ECS/AGA/RTG chipset generations, native resolution
table (PAL/NTSC × LoRes/HiRes/SuperHires × interlaced), special modes
(HAM, HAM-8, EHB), Display ID system, RTG with CyberGraphX/Picasso96
- Screen dragging: Copper WAIT coordinate manipulation, keyboard shortcuts,
real-world usage patterns (Workbench+game, productivity multi-screen,
video production, public screen sharing)
- Input event routing: input.device handler chain, Intuition consumption
model, IDCMP flag reference table, event behavior during screen drag,
Left-Amiga vs Right-Amiga shortcut convention, cross-screen routing
- Pitfalls: CloseScreen deadlock, IDCMP message leak, layer lock deadlock,
screen pointer invalidation, interlace flicker, MOUSEMOVE flooding,
hardcoded Display IDs — all with WRONG/RIGHT code examples
- Expanded best practices (10 items), SA_ tag reference, overscan modes,
public screen lifecycle, DrawInfo querying, BestModeID() usage
2026-04-23 16:59:14 -04:00
Ilia Sharin
94a3ad1614
doc: MUI framework documentation — whitepaper overview, SDK-derived architecture, layout mockups
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- README.md: comprehensive whitepaper-style overview with historical context,
paradigm shift analysis, BOOPSI comparison, version history (Stefan Stuntz
as sole author 1.0-3.8), licensing model breakdown, parallel evolution
timeline (NeXTSTEP/Qt/MUI convergence), community-sourced developer values
- 02-architecture.md: complete rewrite from MUI 3.8 SDK sources — object
lifecycle state machine, three-level resource binding, method dispatch chain,
notification system with sequence diagrams, layout engine internals
(3-pass constraint system), input handling, dynamic object linking,
rendering model, tag ID namespace
- 05-layout-system.md: Mermaid visual mockups for VGroup, HGroup, nested
groups, column grids, scrollgroups, file requester real-world example,
layout algorithm and resize sequence diagrams
- frameworks/README.md: framework index with comparison table
- All content in American English
2026-04-23 16:46:58 -04:00
Ilia Sharin
c79d5e8459
docs(amiga): expand Intuition architecture and math libraries
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09_intuition/README.md:
- Add system architecture diagram (Intuition ↔ graphics ↔ input ↔ hardware)
- Add keypress-to-application sequence diagram
- Add screen/window/gadget hierarchy with ownership rules
- Add IDCMP event system diagram and class reference table
- Add library interaction call graph
- Add screen display pipeline (Copper compositing)
- Add GadTools vs BOOPSI comparison
- Add refresh modes table and event loop examples
11_libraries/mathffp.md:
- Comprehensive rewrite covering all three numeric formats (FFP/IEEE SP/DP)
- Add developer decision flowchart for library selection
- Add FPU detection and transparent acceleration sequence diagram
- Add 68040/68060 CPU support layer (FPSP, Line-F trapping)
- Add CPU flavour table (full vs LC vs EC variants)
- Document third-party replacements: HSMathLibs, Mu680x0Libs, SoftIEEE, MuRedox
- Add complete function reference (basic + transcendental + conversion)
- Add compiler integration (SAS/C, GCC, vbcc)
- Fix diagram colors for readability
2026-04-23 13:22:40 -04:00
Ilia Sharin
fca930d0db
docs(amiga): make cross-references clickable markdown links
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Convert bare .md path references in 29 files to proper [name](relative/path)
markdown links for GitHub navigation.
2026-04-23 12:24:21 -04:00
Ilia Sharin
551ebda2b1
Update README.md
2026-04-23 12:18:25 -04:00
Ilia Sharin
21751c0025
docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
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Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio
All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:17:35 -04:00
Ilia Sharin
f07a368bf1
Initial commit
2026-04-23 11:47:54 -04:00