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03: new article — exe_crunchers.md (executable packers deep dive)
New comprehensive article on Amiga executable crunchers covering: - Architecture: how crunched files remain valid HUNK executables - Major crunchers: PowerPacker, Imploder, Shrinkler, ByteKiller, Titanics, CrunchMania, PackFire, XPK framework - PP20 format: efficiency table, decrunch info, decrunch colours - Shrinkler internals: 1536-context adaptive probability model, range coder, parity context flag, stack-based context table, actual 68000 decompressor source from GitHub - LZ77/LZSS vs context-modelling+range-coding algorithms - Relocation handling: 3 strategies (compressed relocs, delta table, merged single-hunk) - Memory layout diagrams: before/during/after decompression - Detection: magic signatures table, fake header warning, Python scanner script - Tools: xfdmaster modular architecture, Ancient C++ library, debugger-based extraction (last resort) - FPGA/emulation impact: timing, self-modifying code, cache Based on web research: verified PP20 format spec, Shrinkler source (askeksa/Shrinkler), Ancient library (temisu/ancient), xfdmaster slave module architecture. Updated indexes: 03/README.md, root README.md
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@ -22,6 +22,7 @@ This section covers the complete lifecycle of an AmigaOS executable:
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| [exe_load_pipeline.md](exe_load_pipeline.md) | LoadSeg → AllocMem → relocation → segment chain → CreateProc → entry point |
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| [object_file_format.md](object_file_format.md) | Compiler object files (HUNK_UNIT), multi-section layout, HUNK_LIB archives, linker operation |
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| [overlay_system.md](overlay_system.md) | HUNK_OVERLAY: tree architecture, runtime overlay manager, worked binary example, modern alternatives |
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| [**exe_crunchers.md**](exe_crunchers.md) | **Executable packers: PowerPacker/Imploder/Shrinkler, decrunch stubs, compression algorithms, detection** |
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## Why HUNK?
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489
03_loader_and_exec_format/exe_crunchers.md
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489
03_loader_and_exec_format/exe_crunchers.md
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@ -0,0 +1,489 @@
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[← Home](../README.md) · [Loader & HUNK Format](README.md)
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# Executable Crunchers — Compression, Decrunch Stubs, and Internals
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## Overview
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**Executable crunchers** (packers) compress AmigaOS executables while keeping them directly runnable. The crunched file is a valid HUNK executable — when launched, a tiny **decrunch stub** runs first, decompresses the original program in memory, then jumps to its real entry point. The user sees a brief colour-cycling delay (the "decrunch colours"), then the program runs normally.
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This was essential in the floppy era: a 200 KB program crunched to 120 KB loads significantly faster from a slow 880 KB floppy *and* frees disk space on capacity-constrained media.
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---
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## Architecture
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```mermaid
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graph LR
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subgraph "Original Executable"
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OH["HUNK_HEADER"] --> OC["HUNK_CODE<br/>Original code"]
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OC --> OD["HUNK_DATA<br/>Original data"]
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OD --> OB["HUNK_BSS"]
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end
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subgraph "Crunched Executable"
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CH["HUNK_HEADER"] --> CS["HUNK_CODE<br/>Decrunch Stub<br/>(~200–800 bytes)"]
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CS --> CD["HUNK_DATA<br/>Compressed payload<br/>(original hunks)"]
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CD --> CB["HUNK_BSS<br/>Decompression workspace"]
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end
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OH -.->|"Cruncher tool"| CH
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style CS fill:#fff9c4,stroke:#f9a825,color:#333
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style CD fill:#e8f4fd,stroke:#2196f3,color:#333
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```
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### Key Insight
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A crunched executable is **itself a valid HUNK file**. The OS loader handles it normally — `LoadSeg()` allocates memory, loads hunks, applies relocations. The "magic" is that hunk 0 contains a decrunch stub instead of the original code, and the data hunk contains the compressed original program.
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---
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## Major Amiga Crunchers
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| Cruncher | Era | Algorithm | Stub Size | Typical Ratio | Notes |
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|---|---|---|---|---|---|
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| **PowerPacker** (PP20) | 1989–1994 | LZ77 + configurable efficiency | ~280 bytes | 50–60% | Most popular; `powerpacker.library` for data files |
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| **Imploder** (IMP!) | 1990–1993 | LZSS variant | ~400 bytes | 45–55% | Multiple modes: Normal, Pure, Library, Overlayed |
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| **Turbo Imploder** | 1991–1993 | Enhanced LZSS | ~420 bytes | 42–52% | Faster crunch, same decrunch |
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| **ByteKiller** | 1988–1991 | LZ77 (simple) | ~160 bytes | 55–65% | Early; position-independent stub; used for raw data too |
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| **Titanics Cruncher** (ATN!) | 1991–1993 | LZ77 | ~350 bytes | 55–65% | Fast decrunch |
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| **CrunchMania** (CrM!) | 1992–1995 | LZ + range coding | ~500 bytes | 40–50% | Many registered/customised versions — format variants |
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| **Shrinkler** | 2014+ | Context-model + range coder | ~250 bytes | 30–40% | Modern; best ratio; used in 4K/64K demo intros |
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| **PackFire** | 2016+ | Shrinkler derivative | ~200 bytes | 30–40% | Optimised for size-limited compos |
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| **XPK** | 1992+ | Framework (multiple sub-packers) | varies | varies | Library-based; supports NUKE, SMPL, SQSH, etc. |
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---
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## Binary Structure of a Crunched Executable
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### What the Cruncher Produces
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The cruncher tool reads the original executable, compresses its contents, and wraps them in a new HUNK executable:
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```
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HUNK_HEADER ($3F3)
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num_hunks = 2 or 3
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hunk_sizes:
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[0] = stub code size + compressed data (or split across hunks)
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[1] = workspace BSS (decompression buffer)
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HUNK_CODE ($3E9)
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<decrunch_stub> ; 200–800 bytes of 68000 code
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<compressed_payload> ; the original executable, compressed
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<metadata> ; original hunk count, sizes, memory types
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HUNK_RELOC32 ($3EC) ; relocations for the stub itself (minimal)
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HUNK_BSS ($3EB) ; workspace for decompression
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<size> ; typically = original uncompressed size
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HUNK_END ($3F2)
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```
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### Alternate Layout (Multi-Hunk)
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Some crunchers split the stub and payload into separate hunks:
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```
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Hunk 0: HUNK_CODE — decrunch stub only (~300 bytes)
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Hunk 1: HUNK_DATA — compressed payload + metadata
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Hunk 2: HUNK_BSS — decompression workspace
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```
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---
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## PowerPacker PP20 — Format Deep Dive
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PowerPacker (by Nico François) is the most widely used Amiga cruncher. It exists in two forms: a **data file format** (for `powerpacker.library`) and an **executable wrapper** (for crunched .exe files).
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### PP20 Data Format
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```
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Offset Size Field
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────── ──── ─────────────────────────────
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$00 4 Signature: "PP20" ($50503230)
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$04 4 Efficiency table: 4 bytes controlling LZ bit-depth
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e.g. $09090909 = "Fast", $0A0B0C0D = "Best"
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$08 N Compressed bitstream data
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$08+N 4 Decrunch info: 24-bit original size (big-endian) + checksum byte
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Byte layout: [size_hi] [size_mid] [size_lo] [checksum]
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```
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### Efficiency Table
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The 4-byte efficiency table controls how many bits are used for offset/length encoding in different compression modes:
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| Mode | Efficiency Bytes | Description |
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|---|---|---|
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| Fast | `$09 09 09 09` | Smaller window, faster crunch |
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| Mediocre | `$09 0A 0A 0A` | Balance |
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| Good | `$09 0A 0B 0B` | Better ratio |
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| Very Good | `$09 0A 0B 0C` | Near-best |
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| Best | `$09 0A 0C 0D` | Maximum compression, slowest |
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The decompressor reads these 4 bytes to initialize its internal offset/length bit-allocation tables before starting the main decompression loop.
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### Decrunch Colours
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The PowerPacker decrunch stub famously modifies custom chip colour registers during decompression to provide visual feedback — the background colour cycles through shades of grey or colour gradients, signalling that decrunching is in progress. This is the characteristic "decrunch effect" visible on real hardware:
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```asm
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; Visual feedback during decrunch:
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MOVE.W D0, $DFF180 ; COLOR00 — background colour
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; D0 increments with each decompressed block
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```
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---
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## Shrinkler — Modern State-of-the-Art
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Shrinkler (by Blueberry/Loonies) is the current gold standard for Amiga executable compression, achieving 30–40% ratios. It's open-source and widely used in the demo scene.
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### Algorithm: Context-Modelling + Range Coder
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Unlike older LZ77-based crunchers, Shrinkler uses:
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1. **Adaptive context model** — maintains 1536 probability contexts (`NUM_CONTEXTS = 1536`). Each context tracks the probability of the next bit being 0 or 1, updated after every decoded bit
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2. **Range coder** — an arithmetic coding variant that encodes bits using interval subdivision based on the context probabilities
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3. **LZ matching** — literal bytes and back-references are intermixed, with the context model predicting which type comes next
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### Shrinkler Data Header
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```
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Offset Size Field
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────── ──── ─────────────────────────────
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$00 4 Signature: "Shri" ($53687269)
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$04 1 Major version
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$05 1 Minor version
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$06 2 Header size (remaining bytes)
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$08 4 Compressed data size
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$0C 4 Uncompressed data size
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$10 4 Safety margin (for in-place decompression)
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$14 4 Flags: bit 0 = FLAG_PARITY_CONTEXT
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```
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The **parity context** flag (`FLAG_PARITY_CONTEXT`) enables a special mode that maintains separate probability models based on the byte position parity, exploiting statistical properties of 68000 machine code (even/odd byte patterns in opcode words).
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### 68000 Decompressor Core (from Shrinkler source)
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The actual decompressor fits in approximately 100 instructions:
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```asm
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; Register usage:
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; D2 = Range value
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; D3 = Interval size
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; D4 = Input bit buffer (reads bytes from compressed stream)
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; D6 = Context index
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; D7 = Parity context flag (0 or 1)
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; A4 = Compressed data source pointer
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; A5 = Decompressed data destination pointer
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INIT_ONE_PROB = $8000 ; Initial probability: 50/50
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ADJUST_SHIFT = 4 ; Probability adaptation rate
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NUM_CONTEXTS = 1536 ; Context table size
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ShrinklerDecompress:
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movem.l d2-d7/a4-a6,-(a7)
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; Init range decoder state
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moveq.l #0,d2 ; Range value = 0
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moveq.l #1,d3 ; Interval size = 1
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moveq.l #-$80,d4 ; Input buffer (triggers first byte read)
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; Init all 1536 probabilities to 50% ($8000)
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move.l #NUM_CONTEXTS,d6
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.init:
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move.w #INIT_ONE_PROB,-(a7) ; Push WORD onto stack
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subq.w #1,d6
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bne.b .init
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; Context table is now on the stack (3072 bytes)
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; Main decompression loop
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.lit:
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; Decode literal byte bit-by-bit using context model
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addq.b #1,d6
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.getlit:
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bsr.b GetBit ; Get one bit from range coder
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addx.b d6,d6 ; Shift bit into D6
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bcc.b .getlit ; Loop until byte complete
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move.b d6,(a5)+ ; Write decompressed byte
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.switch:
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bsr.b GetKind ; Is next item literal or reference?
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bcc.b .lit ; Literal → decode another byte
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; Reference: decode offset and length
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; ... (LZ match copy loop)
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```
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### Stack-Based Context Table
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A distinctive Shrinkler technique: the 1536-entry probability table (3072 bytes) is allocated **on the stack** — each entry is a WORD pushed during initialization. This avoids needing a separate AllocMem call and keeps the decompressor self-contained.
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---
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## Compression Algorithms
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### LZ77 / LZSS (PowerPacker, Titanics, ByteKiller, Imploder)
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The dominant algorithm family. The compressed stream is a sequence of control bits followed by either literal bytes or back-references:
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```
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[flag bit]
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0 → literal byte follows (copy 1 byte verbatim)
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1 → match reference: (offset, length)
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offset = how far back in already-decompressed data to copy from
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length = how many bytes to copy from that position
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Decompression pseudo-code:
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while (output_pos < original_size):
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bit = read_bit()
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if bit == 0:
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output[output_pos++] = read_byte() # literal
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else:
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offset = read_bits(offset_bits) # back-reference
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length = read_bits(length_bits) + min_len
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copy(output, output_pos - offset, length) # copy from history
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output_pos += length
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```
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The **efficiency setting** (PowerPacker) or **mode** (Imploder) controls how many bits are allocated to offset and length fields — more offset bits = larger search window = better compression but slower.
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### Context Modelling + Range Coding (Shrinkler, PackFire)
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Modern crunchers replace fixed-bit-width encoding with probability-based arithmetic coding:
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1. For each bit position, the **context model** estimates: "probability that this bit is 1"
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2. The **range coder** encodes the bit using that probability — high-probability bits use fewer output bits
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3. After encoding/decoding, the context probability is **updated** based on the actual bit value
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This achieves near-optimal compression but decompression is slower (~2–5 seconds on a 7 MHz 68000 for a typical executable).
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---
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## Relocation Handling
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The original executable had HUNK_RELOC32 entries that patch absolute addresses. After decompression, these must be reapplied. Crunchers use three strategies:
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### Method 1: Compress Everything Including Relocs
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The entire original file (all hunks + relocation tables) is compressed as a blob. The decrunch stub acts as a mini-`LoadSeg`:
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1. Decompress to a temp buffer
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2. Parse the HUNK stream
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3. Allocate individual hunks with correct memory types
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4. Copy data and apply relocations
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5. Free the temp buffer
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### Method 2: Pre-Relocated + Delta Table
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1. Cruncher pre-applies relocations assuming base address 0
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2. Stores a compact **delta table** — sorted list of byte-offset deltas between relocation sites
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3. After decompression, the stub walks the delta table and adds actual base addresses
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```c
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/* Delta table: each entry is the offset-delta to the next reloc site */
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UWORD reloc_deltas[] = {
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0x0006, /* first reloc at offset 6 */
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0x0014, /* +0x14 → next at offset 0x1A */
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0x0008, /* +0x08 → next at offset 0x22 */
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0x0000 /* terminator */
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};
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/* More compact than storing absolute offsets */
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```
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### Method 3: Merge and Self-Relocate
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All hunks merged into a single code hunk. Inter-hunk references resolved at crunch time. The result needs minimal or no relocation.
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**Drawback**: Loses CHIP/FAST memory separation — all data ends up in the same memory type. Problematic for programs that need Chip RAM for bitmaps or audio.
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---
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## Memory Layout During Decompression
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```
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BEFORE (crunched exe loaded by OS):
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┌──────────────────────┐ Hunk 0 (CODE)
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│ Decrunch stub (300B) │
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│ Compressed data (80K)│
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│ Metadata │
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└──────────────────────┘
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┌──────────────────────┐ Hunk 1 (BSS)
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│ Workspace (200K) │ ← decompression buffer
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└──────────────────────┘
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DURING (stub is executing):
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┌──────────────────────┐ Hunk 0 — still alive
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│ Stub + compressed ───│──→ reading from here
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└──────────────────────┘
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┌──────────────────────┐ AllocMem'd by stub
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│ Original Hunk 0 CODE │──→ writing decompressed data
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└──────────────────────┘
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┌──────────────────────┐ AllocMem'd by stub
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│ Original Hunk 1 DATA │
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└──────────────────────┘
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AFTER (stub jumps to original entry):
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|
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┌──────────────────────┐ (freed or abandoned)
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│ [freed stub memory] │
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└──────────────────────┘
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┌──────────────────────┐ Original program running
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│ Original Hunk 0 CODE │ ← PC here
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└──────────────────────┘
|
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┌──────────────────────┐
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│ Original Hunk 1 DATA │
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└──────────────────────┘
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```
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|
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> **In-place decompression**: Some crunchers (including Shrinkler) support decompressing over the compressed data — the `safety_margin` field in the Shrinkler header reserves extra space so the decompressor's write pointer never overtakes the read pointer. Data is decompressed from end to start.
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|
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---
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|
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## Detection and Identification
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|
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### Magic Signatures
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|
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| Cruncher | Signature | Hex | Location |
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|---|---|---|---|
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| PowerPacker | `PP20` | $50503230 | Start of compressed data |
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| Imploder | `IMP!` | $494D5021 | Start of compressed data |
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| Turbo Imploder | `IMP!` | $494D5021 | Same — version in stub differs |
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| Titanics | `ATN!` | $41544E21 | Start of compressed data |
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| CrunchMania | `CrM!` / `CrM2` | $43724D21 / $43724D32 | Start of compressed data |
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| Shrinkler | `Shri` | $53687269 | Data file header (exe uses stub pattern) |
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| ByteKiller | (no magic) | — | Detected by stub pattern only |
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| XPK Framework | `XPKF` | $58504B46 | File header |
|
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|
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> [!WARNING]
|
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> **Fake headers** are extremely common in the Amiga cracking scene. A file claiming to be `IMP!` may have a spoofed header to frustrate analysis. If standard tools reject it, the header is likely fake — use a debugger to capture the decrunched memory image instead.
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|
||||
### Detecting Crunched Executables in RE
|
||||
|
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1. **Tiny code hunk + large data hunk** — unusual ratio signals packing
|
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2. **AllocMem + decompression loop** at entry point — not the normal `c.o` startup pattern
|
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3. **No `MOVE.L 4.W,A6` / `OpenLibrary` sequence** — stub goes straight to decompression
|
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4. **Custom chip register writes** (`$DFF180` colour changes) — decrunch colour feedback
|
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5. **Magic bytes** in the data hunk — scan for known signatures
|
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6. **Self-modifying code** — stub may overwrite its own memory during in-place decompression
|
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|
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```python
|
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# Quick detection script:
|
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import struct
|
||||
|
||||
MAGICS = {
|
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b'PP20': 'PowerPacker',
|
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b'IMP!': 'Imploder',
|
||||
b'ATN!': 'Titanics Cruncher',
|
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b'CrM!': 'CrunchMania',
|
||||
b'CrM2': 'CrunchMania 2',
|
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b'Shri': 'Shrinkler (data)',
|
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b'XPKF': 'XPK Framework',
|
||||
}
|
||||
|
||||
def detect_cruncher(filename):
|
||||
with open(filename, 'rb') as f:
|
||||
data = f.read()
|
||||
for magic, name in MAGICS.items():
|
||||
if magic in data:
|
||||
off = data.index(magic)
|
||||
print(f" {name} detected at offset ${off:04X}")
|
||||
return name
|
||||
# Check for valid HUNK with suspicious layout
|
||||
if data[:4] == b'\x00\x00\x03\xf3': # HUNK_HEADER
|
||||
print(" Valid HUNK — check for stub pattern at entry point")
|
||||
return None
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Decrunching Tools
|
||||
|
||||
### AmigaOS Native
|
||||
|
||||
| Tool | Description |
|
||||
|---|---|
|
||||
| `xfdmaster.library` | Universal decruncher — modular architecture with "slave" plugins in `LIBS:xfd/` |
|
||||
| `xfdDecrunch` | CLI front-end: `xfdDecrunch packed.exe unpacked.exe` |
|
||||
| `xfdScan` / `xfdList` | Identify cruncher type; list installed slave modules |
|
||||
| `powerpacker.library` | PP20 data file decompression: `ppLoadData()` |
|
||||
|
||||
### Cross-Platform
|
||||
|
||||
| Tool | Description |
|
||||
|---|---|
|
||||
| **Ancient** (C++) | Modern portable library — supports ByteKiller, Imploder, CrunchMania, PP20, and many more. GitHub: `temisu/ancient` |
|
||||
| `ppunpack` | PP20 only: `ppunpack packed.exe unpacked.exe` |
|
||||
| Shrinkler `-d` | Shrinkler data files: `shrinkler -d packed unpacked` |
|
||||
|
||||
### xfdmaster — Modular Architecture
|
||||
|
||||
xfdmaster does not have a hardcoded format list. It loads **slave modules** from `LIBS:xfd/` at runtime, each handling one or more cruncher formats:
|
||||
|
||||
```
|
||||
LIBS:xfd/
|
||||
PowerPacker ; handles PP20
|
||||
Imploder ; handles IMP!
|
||||
CrunchMania ; handles CrM!, CrM2
|
||||
ByteKiller ; stub-pattern detection
|
||||
Titanics ; handles ATN!
|
||||
... ; 100+ supported formats
|
||||
```
|
||||
|
||||
```c
|
||||
/* Using xfdmaster.library to decrunch any format: */
|
||||
struct xfdBufferInfo *xbi = xfdAllocObject(XFDOBJ_BUFFERINFO);
|
||||
xbi->xfdbi_SourceBufLen = filesize;
|
||||
xbi->xfdbi_SourceBuffer = filebuf;
|
||||
|
||||
if (xfdRecogBuffer(xbi))
|
||||
{
|
||||
printf("Detected: %s\n", xbi->xfdbi_PackerName);
|
||||
if (xfdDecrunchBuffer(xbi))
|
||||
{
|
||||
/* xbi->xfdbi_TargetBuffer = decrunched data */
|
||||
/* xbi->xfdbi_TargetBufSaveLen = decrunched size */
|
||||
}
|
||||
}
|
||||
xfdFreeObject(xbi);
|
||||
```
|
||||
|
||||
### Debugger-Based Extraction (Last Resort)
|
||||
|
||||
For unknown or custom crunchers, the most reliable method is to load the executable in a hardware-level debugger (HRTMon, ASM-One, or an emulator's monitor), set a breakpoint at the end of the decrunch stub (typically the final `JMP` instruction), and capture the memory image once decompression is complete:
|
||||
|
||||
```
|
||||
; In HRTMon:
|
||||
> d $entry_point ; disassemble entry
|
||||
; Find the final JMP at the end of the stub
|
||||
> bpx $stub_end_jmp ; set breakpoint
|
||||
> g ; run
|
||||
; When breakpoint hits, the decrunched program is in memory
|
||||
> sm $dest $dest+size "decrunched.bin" ; save memory
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Impact on FPGA / Emulation
|
||||
|
||||
| Concern | Detail |
|
||||
|---|---|
|
||||
| **Timing-sensitive stubs** | Imploder has tight loops that may fail on accelerated CPUs; some stubs poll `$DFF006` (VHPOSR) for timing |
|
||||
| **Memory allocation** | Stub requires working `exec.library AllocMem` — must have a functional memory list |
|
||||
| **Chip RAM specificity** | If original hunks need CHIP RAM, stub must request `MEMF_CHIP` — DMA-accessible memory required for graphics/audio |
|
||||
| **Self-modifying code** | In-place decompression writes over instruction bytes — 68020+ instruction cache must be invalidated (`CacheClearU`) |
|
||||
| **Custom chip access** | Decrunch colour writes to `$DFF180` require a working Denise/colour register |
|
||||
| **Boot-block crunchers** | Trackloaders (game boot blocks) use custom crunchers without HUNK format — completely different mechanism, no OS involvement |
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- PowerPacker documentation (Nico François, 1989)
|
||||
- Shrinkler source: https://github.com/askeksa/Shrinkler — `decrunchers/ShrinklerDecompress.S`
|
||||
- Ancient decompression library: https://github.com/temisu/ancient — portable C++ decompressors
|
||||
- xfdmaster.library — Aminet `util/pack/xfdmaster.lha` (Dirk Stöcker)
|
||||
- See also: [HUNK Format](hunk_format.md) — the container format crunchers wrap
|
||||
- See also: [Exe Load Pipeline](exe_load_pipeline.md) — how LoadSeg handles the crunched HUNK
|
||||
- See also: [Overlay System](overlay_system.md) — another approach to large-program memory management
|
||||
|
|
@ -98,6 +98,7 @@ The Amiga's documentation was scattered across out-of-print manuals, Usenet post
|
|||
| [exe_load_pipeline.md](03_loader_and_exec_format/exe_load_pipeline.md) | LoadSeg → AllocMem → relocation → segment chain → CreateProc → entry point |
|
||||
| [object_file_format.md](03_loader_and_exec_format/object_file_format.md) | HUNK_UNIT object files, multi-section layout, HUNK_LIB archives, linker operation |
|
||||
| [overlay_system.md](03_loader_and_exec_format/overlay_system.md) | HUNK_OVERLAY: tree architecture, runtime overlay manager, modern alternatives |
|
||||
| [**exe_crunchers.md**](03_loader_and_exec_format/exe_crunchers.md) | **Executable packers: PP20/Imploder/Shrinkler, decrunch stubs, algorithms, detection** |
|
||||
|
||||
### 04 — Linking & Library Integration
|
||||
| File | Topic |
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue