Add memory types article, expand blitter cookbook, update cross-references

New articles:
- 01_hardware/common/memory_types.md: comprehensive Chip/Fast/Slow RAM reference
  with DMA accessibility matrix, per-model configurations (A500-A4000),
  accelerator memory expansion (classic + modern), adaptive software behavior,
  pitfalls with impact analysis, FPGA/emulation notes
- AGENTS.md: documentation standards and methodology guidelines

Blitter programming (08_graphics/blitter_programming.md):
- Rewrote minterm truth table with narrative explanation and worked  example
- Added 7 advanced use cases with assembly/C code: shifted BOB, hardware scroll,
  area fill polygon, interleaved bitplane BOBs, double-buffered game loop,
  GUI window drag, tile map renderer
- Added Good/Bad Patterns section with 5 named antipatterns
- Added Practical Limitations table (10 constraints with workarounds)
- Expanded Common Minterms table with Description and Real-World Use Case columns

Cross-reference updates:
- Root README: added memory types to coverage, quick start, section index
- 01_hardware/README: updated common/ folder description
- address_space.md: linked to memory_types.md and chip_ram_expansion.md
- memory_management.md (exec): linked to hardware memory types reference
- bitmap.md, sprites.md, animation.md, audio.md: linked to memory_types.md
  explaining DMA Chip RAM requirement for each subsystem
- chip_ram_expansion.md: linked to comprehensive memory types article
This commit is contained in:
Ilia Sharin 2026-04-25 14:12:46 -04:00
parent 26dfed8b44
commit c4522ef2ed
12 changed files with 1609 additions and 87 deletions

View file

@ -800,4 +800,5 @@ myVS.PlaneOnOff = 0x00; /* planes 1-3 get 0 (transparent) */
- See also: [sprites.md](sprites.md) — Hardware sprite DMA, multiplexing, and priority
- See also: [copper_programming.md](copper_programming.md) — Copper-driven sprite pointer management
- See also: [rastport.md](rastport.md) — RastPort drawing context used by GELs
- See also: [memory_types.md](../01_hardware/common/memory_types.md) — BOB/VSprite data must reside in Chip RAM