docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections

Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio

All files include breadcrumb navigation. No local paths or proprietary content.
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[← Home](../README.md) · [Intuition](README.md)
# Screens — OpenScreen, CloseScreen, SA_ Tags
## Overview
An Amiga **Screen** is a complete display context: a `ViewPort` with its own `BitMap`, colour palette, and resolution. Multiple screens can coexist and be dragged up/down to reveal each other.
---
## Screen Types
| Type | Constant | Description |
|---|---|---|
| Workbench | `WBENCHSCREEN` | The default desktop screen |
| Custom | `CUSTOMSCREEN` | Application-owned screen |
| Public | `PUBLICSCREEN` | Named screen other apps can open windows on |
---
## Opening a Screen (OS 2.0+ TagList)
```c
struct Screen *scr = OpenScreenTags(NULL,
SA_Width, 640,
SA_Height, 256,
SA_Depth, 4, /* 16 colours */
SA_DisplayID, HIRES_KEY,
SA_Title, "My Screen",
SA_ShowTitle, TRUE,
SA_Type, CUSTOMSCREEN,
SA_Pens, (ULONG)~0, /* use 3D pen defaults */
SA_Font, &topaz8,
TAG_DONE);
```
### Common SA_ Tags
| Tag | Description |
|---|---|
| `SA_Width`, `SA_Height` | Screen dimensions |
| `SA_Depth` | Bitplane count (18) |
| `SA_DisplayID` | ModeID from display database |
| `SA_Title` | Title bar text |
| `SA_ShowTitle` | Show/hide title bar |
| `SA_Type` | `CUSTOMSCREEN`, `PUBLICSCREEN` |
| `SA_Behind` | Open behind other screens |
| `SA_Quiet` | No title bar at all |
| `SA_AutoScroll` | Allow autoscrolling |
| `SA_Overscan` | Overscan type (`OSCAN_TEXT`, `OSCAN_STANDARD`, `OSCAN_MAX`) |
| `SA_Pens` | DrawInfo pen array (3D look) |
| `SA_Interleaved` | Use interleaved bitmap |
| `SA_Colors32` | 32-bit colour palette |
| `SA_PubName` | Public screen name |
---
## Closing
```c
CloseScreen(scr);
/* All windows must be closed first! */
```
---
## Public Screens
```c
/* Open a public screen: */
struct Screen *pub = OpenScreenTags(NULL,
SA_Type, PUBLICSCREEN,
SA_PubName, "MYAPP",
SA_Title, "My Public Screen",
TAG_DONE);
PubScreenStatus(pub, 0); /* make it available */
/* From another process, open a window on it: */
struct Screen *found = LockPubScreen("MYAPP");
struct Window *win = OpenWindowTags(NULL,
WA_PubScreen, found,
WA_Title, "On MYAPP",
TAG_DONE);
UnlockPubScreen(NULL, found);
```
---
## References
- NDK39: `intuition/screens.h`, `intuition/intuition.h`
- ADCD 2.1: `OpenScreenTagList`, `CloseScreen`, `LockPubScreen`