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New articles: - 01_hardware/common/memory_types.md: comprehensive Chip/Fast/Slow RAM reference with DMA accessibility matrix, per-model configurations (A500-A4000), accelerator memory expansion (classic + modern), adaptive software behavior, pitfalls with impact analysis, FPGA/emulation notes - AGENTS.md: documentation standards and methodology guidelines Blitter programming (08_graphics/blitter_programming.md): - Rewrote minterm truth table with narrative explanation and worked example - Added 7 advanced use cases with assembly/C code: shifted BOB, hardware scroll, area fill polygon, interleaved bitplane BOBs, double-buffered game loop, GUI window drag, tile map renderer - Added Good/Bad Patterns section with 5 named antipatterns - Added Practical Limitations table (10 constraints with workarounds) - Expanded Common Minterms table with Description and Real-World Use Case columns Cross-reference updates: - Root README: added memory types to coverage, quick start, section index - 01_hardware/README: updated common/ folder description - address_space.md: linked to memory_types.md and chip_ram_expansion.md - memory_management.md (exec): linked to hardware memory types reference - bitmap.md, sprites.md, animation.md, audio.md: linked to memory_types.md explaining DMA Chip RAM requirement for each subsystem - chip_ram_expansion.md: linked to comprehensive memory types article |
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|---|---|---|
| .. | ||
| animation.md | ||
| bitmap.md | ||
| blitter.md | ||
| blitter_programming.md | ||
| copper.md | ||
| copper_programming.md | ||
| display_modes.md | ||
| gfx_base.md | ||
| ham_ehb_modes.md | ||
| rastport.md | ||
| README.md | ||
| sprites.md | ||
| text_fonts.md | ||
| views.md | ||
Graphics Subsystem — Overview
The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice + Denise/Lisa) managed through graphics.library. It supports planar bitmaps, hardware sprites, a Copper display coprocessor, and a Blitter for fast 2D operations. Three chipset generations (OCS → ECS → AGA) expanded resolution, colour depth, and bandwidth.
Section Index
| File | Description |
|---|---|
| gfx_base.md | GfxBase structure, chipset detection (OCS/ECS/AGA), PAL/NTSC, display pipeline (MakeVPort/MrgCop/LoadView), blitter queue |
| bitmap.md | BitMap structure, planar layout, allocation |
| display_modes.md | Chipset comparison (OCS/ECS/AGA), ModeID system, PAL/NTSC timing, DMA slot budget |
| ham_ehb_modes.md | HAM6/HAM8 encoding pipeline, EHB half-brite, fringing, palette programming, FPGA decoder logic |
| copper.md | Copper coprocessor, instruction format, UCopList |
| copper_programming.md | Copper deep dive: architecture, copper list construction, gradient and raster effects |
| blitter.md | Blitter DMA engine, minterms, BltBitMap |
| blitter_programming.md | Blitter deep dive: minterms, cookie-cut masking, line draw, fill mode |
| sprites.md | Hardware sprites: DMA engine, data format, attached 15-colour sprites, multiplexing, AGA enhancements, priority control |
| rastport.md | RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms |
| views.md | View, ViewPort, MakeVPort, display construction |
| text_fonts.md | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration |
| animation.md | GEL system deep dive: BOBs, VSprites, AnimObs, hardware foundation (Blitter/Copper/Sprite interaction), collision detection, double buffering, performance tuning |