[← Home](../README.md) · [Intuition](README.md) # Gadgets — GadTools and BOOPSI ## Overview Intuition gadgets are the UI controls: buttons, string fields, sliders, checkboxes, listviews, etc. OS 2.0+ provides **GadTools** (high-level toolkit) and **BOOPSI** (object-oriented framework). --- ## GadTools Gadget Types | Kind | Constant | Description | |---|---|---| | Button | `BUTTON_KIND` | Simple push button | | Checkbox | `CHECKBOX_KIND` | Toggle on/off | | Integer | `INTEGER_KIND` | Numeric entry field | | Listview | `LISTVIEW_KIND` | Scrollable list | | MX | `MX_KIND` | Mutually exclusive (radio buttons) | | Number | `NUMBER_KIND` | Read-only number display | | Cycle | `CYCLE_KIND` | Pop-up cycle selector | | Palette | `PALETTE_KIND` | Colour picker | | Scroller | `SCROLLER_KIND` | Scroll bar | | Slider | `SLIDER_KIND` | Value slider | | String | `STRING_KIND` | Text entry field | | Text | `TEXT_KIND` | Read-only text display | --- ## Creating a GadTools Layout ```c struct Screen *scr = LockPubScreen(NULL); APTR vi = GetVisualInfo(scr, TAG_DONE); struct Gadget *glist = NULL; struct NewGadget ng; struct Gadget *gad = CreateContext(&glist); ng.ng_LeftEdge = 20; ng.ng_TopEdge = 30; ng.ng_Width = 100; ng.ng_Height = 14; ng.ng_GadgetText = "OK"; ng.ng_GadgetID = 1; ng.ng_VisualInfo = vi; ng.ng_Flags = 0; ng.ng_TextAttr = NULL; gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE); ng.ng_TopEdge += 20; ng.ng_GadgetText = "Cancel"; ng.ng_GadgetID = 2; gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE); /* Open window with gadgets: */ struct Window *win = OpenWindowTags(NULL, WA_Gadgets, glist, WA_IDCMP, IDCMP_GADGETUP | IDCMP_CLOSEWINDOW | BUTTONIDCMP, /* ... */ TAG_DONE); /* Event loop: */ /* on IDCMP_GADGETUP: */ /* struct Gadget *gad = (struct Gadget *)imsg->IAddress; */ /* switch (gad->GadgetID) { case 1: ... case 2: ... } */ /* Cleanup: */ CloseWindow(win); FreeGadgets(glist); FreeVisualInfo(vi); UnlockPubScreen(NULL, scr); ``` --- ## BOOPSI (Basic Object-Oriented Programming System for Intuition) BOOPSI provides class-based gadgets with message dispatch: ```c /* Create a BOOPSI string gadget: */ Object *strObj = NewObject(NULL, "strgclass", GA_Left, 20, GA_Top, 50, GA_Width, 200, GA_Height, 14, GA_ID, 3, STRINGA_Buffer, myBuffer, STRINGA_MaxChars, 64, TAG_DONE); /* Add to window: */ AddGadget(win, (struct Gadget *)strObj, -1); RefreshGadgets((struct Gadget *)strObj, win, NULL); /* Cleanup: */ RemoveGadget(win, (struct Gadget *)strObj); DisposeObject(strObj); ``` --- ## References - NDK39: `libraries/gadtools.h`, `intuition/classusr.h` - ADCD 2.1: `CreateGadget`, `CreateContext`, `GetVisualInfo`