[โ† Home](../README.md) ยท [Intuition](README.md) # Input Events โ€” InputEvent, input.device, Commodities ## Overview All user input (keyboard, mouse, joystick) flows through `input.device` as `InputEvent` structures. Commodities Exchange provides a high-level API for hotkeys and input filtering. --- ## struct InputEvent ```c /* devices/inputevent.h โ€” NDK39 */ struct InputEvent { struct InputEvent *ie_NextEvent; UBYTE ie_Class; /* IECLASS_* */ UBYTE ie_SubClass; UWORD ie_Code; /* keycode or button code */ UWORD ie_Qualifier; /* IEQUALIFIER_* flags */ union { struct { WORD ie_x, ie_y; } ie_xy; APTR ie_addr; struct { UBYTE ie_prev1DownCode, ie_prev1DownQual; UBYTE ie_prev2DownCode, ie_prev2DownQual; } ie_dead; } ie_position; struct timeval ie_TimeStamp; }; ``` --- ## Event Classes | Class | Constant | Description | |---|---|---| | `IECLASS_RAWKEY` | `$01` | Raw keyboard event | | `IECLASS_RAWMOUSE` | `$02` | Raw mouse button/movement | | `IECLASS_EVENT` | `$03` | Cooked event from Intuition | | `IECLASS_POINTERPOS` | `$04` | Absolute pointer position | | `IECLASS_TIMER` | `$06` | Timer event | | `IECLASS_GADGETDOWN` | `$07` | Gadget pressed | | `IECLASS_GADGETUP` | `$08` | Gadget released | | `IECLASS_DISKINSERTED` | `$09` | Disk inserted | | `IECLASS_DISKREMOVED` | `$0A` | Disk removed | | `IECLASS_NEWPREFS` | `$0C` | Preferences changed | --- ## Commodities Exchange ```c struct Library *CxBase = OpenLibrary("commodities.library", 37); /* Create a hotkey filter: */ CxObj *broker = CxBroker(&nb, NULL); CxObj *filter = CxFilter("ctrl alt d"); /* hotkey string */ CxObj *sender = CxSender(port, CX_HOTKEY_ID); /* send msg to port */ AttachCxObj(filter, sender); AttachCxObj(broker, filter); ActivateCxObj(broker, TRUE); /* In event loop: */ CxMsg *msg; while ((msg = (CxMsg *)GetMsg(port))) { ULONG type = CxMsgType(msg); ULONG id = CxMsgID(msg); ReplyMsg((struct Message *)msg); if (type == CXM_COMMAND && id == CXCMD_KILL) running = FALSE; if (type == CXM_IEVENT && id == CX_HOTKEY_ID) /* hotkey pressed */; } DeleteCxObjAll(broker); CloseLibrary(CxBase); ``` --- ## Input Handler Installation ```c /* Add a custom input handler (runs in input.device context): */ struct Interrupt handler; handler.is_Code = (APTR)myInputHandler; handler.is_Data = myData; handler.is_Node.ln_Pri = 51; /* priority (above Intuition=50) */ handler.is_Node.ln_Name = "MyHandler"; struct IOStdReq *inputReq; /* ... open input.device ... */ inputReq->io_Command = IND_ADDHANDLER; inputReq->io_Data = &handler; DoIO((struct IORequest *)inputReq); /* Handler function: */ struct InputEvent * __saveds myInputHandler( struct InputEvent *events __asm("a0"), APTR data __asm("a1")) { struct InputEvent *ev; for (ev = events; ev; ev = ev->ie_NextEvent) { if (ev->ie_Class == IECLASS_RAWKEY && ev->ie_Code == 0x45) { ev->ie_Class = IECLASS_NULL; /* swallow ESC key */ } } return events; } ``` --- ## References - NDK39: `devices/inputevent.h`, `libraries/commodities.h` - ADCD 2.1: `CxBroker`, `CxFilter`, `CxSender`, input.device