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# vasm & vlink — Portable Assembler and Linker for Amiga
## Overview
**vasm** is a modern, free, portable assembler by Frank Wille and Volker Barthelmann.
**vlink** is its companion linker.
Together they form the primary open-source toolchain for 68k Amiga development — replacing the proprietary Devpac/PhxAss assemblers and the aging `blink` linker from SAS/C.
**vasm** compiles on any host (Linux, macOS, Windows, AmigaOS, MorphOS, Atari TOS) and targets 17+ CPU families with 4 syntax dialects and 30+ output formats.
Unlike legacy assemblers tied to one platform, vasm's modular architecture lets you **cross-assemble** Amiga executables from a modern development machine. Combined with vlink's multi-format linking, GNU-style linker scripts, and support for Amiga hunk, ELF, a.out, and raw binary formats, this toolchain bridges retro development with modern CI/CD workflows.
---
## Architecture — The Modular Engine
### Three Independent Module Layers
vasm separates concerns into three orthogonal modules. You pick one of each at compile time:
```mermaid
graph TB
subgraph "Compile-Time Selection"
CPU["CPU Module
m68k, ppc, arm, x86, z80, 6502…"]
SYNTAX["Syntax Module
mot, std, madmac, oldstyle"]
OUTPUT["Output Module
hunk, elf, a.out, bin, vobj…"]
end
subgraph "Runtime Pipeline"
SRC["Source
.s / .asm"] --> PARSE["Syntax Parser
(SYNTAX module)"]
PARSE --> ENCODE["Opcode Encoder
(CPU module)"]
ENCODE --> OPT["Optimizer
(CPU module)"]
OPT --> EMIT["Object Emitter
(OUTPUT module)"]
EMIT --> OBJ["Object / Binary
.o / raw"]
end
CPU -.-> ENCODE
SYNTAX -.-> PARSE
OUTPUT -.-> EMIT
style CPU fill:#e8f4fd,stroke:#2196f3
style SYNTAX fill:#fff9c4,stroke:#f9a825
style OUTPUT fill:#e8f5e9,stroke:#4caf50
```
This design means the M68k backend works identically whether you write Motorola syntax (Devpac-compatible), GNU-as style (`std`), Atari MadMac syntax, or old-style 8-bit mnemonics. Adding a new CPU requires only a new CPU module — all existing syntax and output modules work immediately.
### CPU Modules
| Module | Target | Amiga Relevance |
|---|---|---|
| **m68k** | 68000–68060, CPU32, 68881/2, 68851 MMU, Apollo 68080 | Primary Amiga target |
| **ppc** | POWER, 40x, 440, 6xx, 7xx, Book-E, e300, e500 | WarpOS / AmigaOS 4 |
| **coldfire** | V2, V3, V4, V4e | Amiga clone hardware |
| **arm** | ARMv1–v4, THUMB | Cross-platform / emulator tools |
| **x86** | IA32 8/16/32-bit (AT&T syntax) | AROS / cross-tools |
| **6502** | 6502, 65C02, 65816, Mega65 | Retro platforms |
| **z80** | Z80, 8080, 8085, GBZ80 | Retro platforms |
### Syntax Modules
| Module | Style | Equivalent To |
|---|---|---|
| **mot** | Motorola 68k | Devpac, PhxAss, AsmOne, Barfly |
| **std** | GNU-as AT&T | `m68k-elf-as`, `powerpc-elf-as` |
| **madmac** | Atari MadMac | Atari ST assemblers (6502, 68k, Jaguar) |
| **oldstyle** | Classic 8-bit | 6502/Z80 era assemblers |
---
## Installation
### From Source (All Platforms)
```bash
# vasm — assembler
wget http://sun.hasenbraten.de/vasm/release/vasm.tar.gz
tar xzf vasm.tar.gz && cd vasm
# Build M68k with Motorola syntax (Amiga target):
make CPU=m68k SYNTAX=mot
# Produces: vasmm68k_mot
# Build with Devpac compatibility flags baked in:
make CPU=m68k SYNTAX=mot
# Use -devpac flag at runtime for full compatibility
# vlink — linker
wget http://sun.hasenbraten.de/vlink/release/vlink.tar.gz
tar xzf vlink.tar.gz && cd vlink
make
# Produces: vlink
```
### Host-Specific Makefiles
vasm ships with platform-specific Makefiles for native Amiga and retro hosts:
| Makefile | Target Platform |
|---|---|
| `Makefile` | Linux / macOS / Unix (gcc) |
| `Makefile.68k` | AmigaOS 68020+ (vbcc) |
| `Makefile.OS4` | AmigaOS 4 (vbcc) |
| `Makefile.MOS` | MorphOS (vbcc) |
| `Makefile.WOS` | WarpOS (vbcc) |
| `Makefile.TOS` | Atari TOS 68000 (vbcc) |
| `Makefile.MiNT` | Atari MiNT 68020+ (vbcc) |
| `Makefile.Win32` | Windows (MSVC) |
| `Makefile.Win32FromLinux` | Cross-compile Windows binary from Linux |
### CMake Build
```bash
mkdir build && cd build
cmake -DVASM_CPU=m68k -DVASM_SYNTAX=mot ..
make
```
The resulting binary is named `vasm_` — e.g. `vasmm68k_mot`, `vasmppc_std`.
### Pre-Built Binaries
Both daily snapshots and tagged release binaries are available from the official site for Windows, AmigaOS, MorphOS, and Linux. These are the easiest path for beginners.
---
## vasm Usage — Comprehensive Reference
### Basic Invocation
```bash
vasmm68k_mot -Fhunk -o output.o input.s
```
### Complete Flag Reference
| Flag | Description |
|---|---|
| `-Fhunk` | Output Amiga hunk format object file |
| `-Felf` | Output ELF object file |
| `-Fbin` | Output raw binary (no headers, no relocations) |
| `-Fvobj` | Output VOBJ (versatile object format, vlink-native) |
| `-Faout` | Output a.out object file |
| `-o ` | Output file name |
| `-L ` | Generate listing file |
| `-I` | Add include path |
| `-D=` | Define symbol with value |
| `-D` | Define symbol = 1 |
| `-m68000` | Target 68000 (default) |
| `-m68020` | Target 68020+ |
| `-m68030` | Target 68030+ |
| `-m68040` | Target 68040+ |
| `-m68060` | Target 68060 |
| `-no-opt` | Disable all assembler optimizations |
| `-no-fpu` | Disable FPU instructions (68881/68882) |
| `-no-mmu` | Disable MMU instructions (68851) |
| `-devpac` | Devpac compatibility mode |
| `-phxass` | PhxAss compatibility mode |
| `-chklabels` | Warn on unused/redefined labels (default) |
| `-nocase` | Case-insensitive symbols |
| `-align` | Enable automatic alignment |
| `-spaces` | Allow spaces in operands (Devpac compatible) |
| `-ldots` | Accept `...` for local labels (PhxAss compatible) |
| `-warnunaligned` | Warn on odd-address memory accesses |
| `-quiet` | Suppress banner and progress |
| `-version` | Print version and module info |
### Devpac Compatibility Mode (`-devpac`)
Enables the full Devpac dialect: unsigned right-shifts, named macro arguments, `OPT` directive parsing, `STRUCT`/`RS` directives with Devpac semantics, and Devpac-style local label scoping (`\@`).
```bash
vasmm68k_mot -Fhunk -devpac -o output.o input.s
```
### PhxAss Compatibility Mode (`-phxass`)
Enables PhxAss-specific extensions: `NEAR CODE`/`NEAR DATA`, `OPT` as PhxAss directive, and PhxAss local label rules.
---
## M68k CPU Module — Deep Dive
### Supported Instructions
Full 68000 through 68060 instruction sets including:
- All integer instructions per CPU level
- 68881/68882 FPU (`FMOVE`, `FADD`, `FMUL`, `FDIV`, `FSQRT`, etc.)
- 68851 PMMU (`PLOAD`, `PTEST`, `PFLUSH`, `PMOVE`, etc.)
- Apollo 68080 extensions (`MOVEIW`, `ADDIW`, `SUBIW`, `CMPIW`, `LPSTOP`)
### Automatically Selected Instruction Variants
When targeting higher CPUs, vasm selects the appropriate encoding automatically:
```asm
; These produce different encodings depending on -m68000 vs -m68020:
MOVE.L D0, (A0)+ ; 68000: MOVE.L (An)+ form
; 68020+: uses scaled addressing if beneficial
MULS.L D1, D2:D3 ; 68000: ERROR (32-bit MULS requires 68020+)
; 68020+: valid
BFEXTU (A0){4:8}, D0 ; 68000: ERROR
; 68020+: valid bitfield extract
; Apollo 68080 special:
ANDI.L #$FF, D0 ; -m68080: optimized to EXTUB.L D0
```
### Addressing Mode Optimization
vasm automatically optimizes addressing modes:
```asm
; Written by programmer:
LEA label(PC), A0 ; PC-relative LEA
MOVE.L label, D0 ; Absolute long → may relax to PC-relative
; vasm may rewrite:
MOVE.L label, D0 ; → MOVE.L label(PC), D0 (shorter, position-independent)
BRA far_target ; → JMP far_target if out of 16-bit range
```
---
## Optimization System
vasm performs multiple optimization passes by default. All optimizations are safe for position-independent code.
### Default Optimizations (always on)
| Optimization | Description |
|---|---|
| **Branch shortening** | Choose smallest encoding: `BRA.S` vs `BRA.W` vs `JMP` |
| **Absolute → PC-relative** | Convert `MOVE.L abs, Dn` to `MOVE.L abs(PC), Dn` |
| **Addressing mode** | Replace slower addressing with faster equivalent |
| **LEA optimization** | Convert `LEA (An), An` to `MOVE.L An, An` |
| **MOVEQ** | `MOVE.L #0–127, Dn` → `MOVEQ #n, Dn` |
| **ADDQ/SUBQ** | `ADDI #1–8, Dn` → `ADDQ #n, Dn` |
| **CLR** | `MOVE.L #0, Dn` → `CLR.L Dn` (or `MOVEQ #0, Dn`) |
### CPU-Specific Optimizations
```
-m68020+: MOVE.W #0, (An)+ → CLR.W (An)+
-m68040+: Use MOVE16 for block copies (when beneficial)
-m68060: Avoid pipeline stalls (instruction reordering lite)
-m68080: EXTUB.L, ADDIW/SUBIW, CMPIW, LPSTOP
```
### Disabling Optimizations
```bash
vasmm68k_mot -no-opt -Fhunk -o output.o input.s ; All optimizations off
```
> [!NOTE]
> Disabling optimizations is useful when comparing output with another assembler, or when generating exact byte-identical builds from known-good disassembly.
---
## vlink — Architecture & Usage
### Overview
vlink is a multi-format linker that can read and write 30+ object and executable formats. For Amiga development, its primary role is linking hunk-format object files into AmigaOS executables, but it also handles ELF→hunk conversion, binary output for ROM images, and cross-format linking.
### How vlink Differs from blink
| Feature | vlink | SAS/C blink |
|---|---|---|
| **Input formats** | hunk, ELF, a.out, VOBJ, TOS, o65 | hunk only |
| **Output formats** | hunk, ELF, a.out, raw, hex, S-rec | hunk only |
| **Linker scripts** | GNU-style `.cmd` files | Manual `FROM`/`TO` |
| **Dead-code elimination** | `KEEP()` / garbage collection | None |
| **Cross-platform** | Linux, macOS, Windows, Amiga | Amiga only |
| **Active maintenance** | Yes (v0.18a, 2025) | No (abandoned 1990s) |
### Basic Invocation
```bash
# Link hunk objects into Amiga executable:
vlink -bamigahunk -o myapp input1.o input2.o -Llib -lexec -ldos
# Link with a linker script:
vlink -bamigahunk -o myapp input.o -L. -T vlink.cmd
```
### Complete Flag Reference
| Flag | Description |
|---|---|
| `-bamigahunk` | Output Amiga hunk executable |
| `-brawbin` | Output raw binary |
| `-belf32m68k` | Output ELF 32-bit M68k |
| `-o ` | Output file name |
| `-s` | Strip all symbols from output |
| `-x` | Strip local symbols only |
| `-r` | Relocatable output (partial link) |
| `-L` | Library search path |
| `-l` | Link with library (`lib.a` or `.lib`) |
| `-T ` | Use linker script |
| `-Map ` | Generate link map |
| `-Rshort` | Prefer short (16-bit) relocations |
| `-minalign ` | Minimum section alignment |
| `-nostdlib` | Don't link standard startup/libraries |
| `-e ` | Set entry point symbol |
| `-defsym =` | Define symbol |
| `-baseoff` | Output base-relative (position-independent) |
| `-kick1` | Kickstart 1.x compatible executable |
| `-wfail` | Treat warnings as errors |
### Linker Scripts — GNU-Style Control
vlink linker scripts use a memory-regions + section-mapping model:
```ld
/* vlink.cmd — Linker script for AmigaOS executable */
/* Define memory regions */
MEMORY
{
CODE: ORIGIN=0x00000000 LENGTH=512K
DATA: ORIGIN=0x00080000 LENGTH=256K
}
/* Map input sections to output sections */
SECTIONS
{
.text :
{
*(.text .text.*) /* All code sections */
*(.rodata .rodata.*) /* Read-only data */
KEEP(*(.init .init.*)) /* Never garbage-collect init */
KEEP(*(.fini .fini.*))
} > CODE
.data :
{
*(.data .data.*)
*(COMMON)
} > DATA
.bss (NOLOAD) :
{
*(.bss .bss.*)
} > DATA
/* Constructor/destructor lists */
VBCC_CONSTRUCTORS
}
```
> [!NOTE]
> When no linker script is provided, vlink uses sensible defaults: all code sections merged into one HUNK_CODE, all data into HUNK_DATA, and BSS into HUNK_BSS.
### Library Resolution
vlink resolves library references using the standard Amiga naming conventions:
```bash
# These are equivalent on Amiga:
vlink -lamiga myapp.o -Llib:
# Links against lib:amiga.lib
# -l searches for .lib or lib.a in -L paths
vlink -lexec -ldos myapp.o -Llib: -L.
```
---
## Complete Worked Examples
### Example 1: Minimal Amiga Executable (Motorola Syntax)
```asm
; hello.s — Minimal AmigaOS executable using vasm mot-syntax
SECTION code,CODE
start:
move.l 4.w,a6 ; SysBase → A6
lea dosname(pc),a1 ; library name
moveq #0,d0 ; any version
jsr -552(a6) ; OpenLibrary()
tst.l d0
beq.s .exit ; library not found
move.l d0,a6 ; DOSBase → A6
; Write("Hello Amiga!\n") to stdout
jsr -60(a6) ; Output() → stdout handle
move.l d0,d1 ; D1 = file handle
lea msg(pc),a0
move.l a0,d2 ; D2 = buffer pointer
moveq #13,d3 ; D3 = length
jsr -48(a6) ; Write(fh, buf, len)
; Cleanup
move.l a6,a1 ; DOSBase
move.l 4.w,a6 ; SysBase → A6
jsr -414(a6) ; CloseLibrary()
.exit:
moveq #0,d0 ; return code
rts
dosname: dc.b "dos.library",0
msg: dc.b "Hello Amiga!",10
EVEN
```
Build and link:
```bash
vasmm68k_mot -Fhunk -o hello.o hello.s
vlink -bamigahunk -o hello hello.o
```
### Example 2: Multi-File Project with Data Section
```asm
; main.s — Code hunk
SECTION code,CODE
xdef _start
_start:
move.l 4.w,a6
lea libname(pc),a1
moveq #0,d0
jsr -552(a6) ; OpenLibrary("dos.library")
move.l d0,a5
beq .exit
; Print pre-initialized string from data section
jsr -60(a5) ; Output()
move.l d0,d1
lea message,a0 ; Absolute reference → needs reloc
move.l a0,d2
moveq #msg_len,d3
jsr -48(a5) ; Write()
move.l a5,a1
move.l 4.w,a6
jsr -414(a6) ; CloseLibrary()
.exit: moveq #0,d0
rts
libname: dc.b "dos.library",0
; data.s — Data hunk
SECTION data,DATA
xdef message,msg_len
message: dc.b "Hello from DATA hunk!",10
msg_len equ *-message
```
Build:
```bash
vasmm68k_mot -Fhunk -o main.o main.s
vasmm68k_mot -Fhunk -o data.o data.s
vlink -bamigahunk -o myapp main.o data.o
```
### Example 3: Calling C from Assembly (vbcc Integration)
```asm
; asm_part.s — Assembly file linked with C
SECTION code,CODE
xdef _Multiply
; int32_t Multiply(int32_t a, int32_t b);
; Args: D0 = a, D1 = b. Return: D0
_Multiply:
muls.l d1,d0 ; D0 = a * b (requires 68020+)
rts
xdef _SwapBytes
; uint32_t SwapBytes(uint32_t val);
; Args: D0 = val. Return: D0
_SwapBytes:
ror.w #8,d0
swap d0
ror.w #8,d0
rts
```
```c
// main.c — C file compiled with vbcc
extern int32_t Multiply(int32_t a, int32_t b);
extern uint32_t SwapBytes(uint32_t val);
int main(void)
{
int32_t result = Multiply(7, 6); // → 42
uint32_t swapped = SwapBytes(0x12345678); // → 0x78563412
return 0;
}
```
Build with vasm + vbcc + vlink:
```bash
vasmm68k_mot -Fhunk -m68020 -o asm_part.o asm_part.s
vc +aos68k -c main.c -o main.o
vlink -bamigahunk -o program main.o asm_part.o -L$VBCC/ targets/m68k-amigaos/lib -lvc
```
### Example 4: Linker Script for ROM Image
```asm
; rom.s — Code for a ROM image (absolute addressing)
SECTION rom_code,CODE
org $00F80000 ; ROM base in Amiga address space
ROM_Entry:
move.w #$4EF9,(ROM_Jump) ; JMP opcode
lea InitCode(pc),a0
move.l a0,(ROM_Jump+2)
jmp InitCode
ROM_Jump: ds.l 2
InitCode:
; Hardware initialization
lea $DFF000,a0
move.w #$7FFF,$9A(a0) ; Disable all interrupts
; ... more init ...
rts
```
```ld
/* rom.cmd — Linker script for ROM binary */
MEMORY
{
ROM: ORIGIN=0x00F80000 LENGTH=512K
}
SECTIONS
{
.text :
{
*(.text .text.*)
} > ROM
}
```
```bash
vasmm68k_mot -Fhunk -o rom.o rom.s
vlink -brawbin -T rom.cmd -o kickstart.rom rom.o
```
### Example 5: Macros and Conditional Assembly
```asm
; macros.i — Include file demonstrating vasm macro features
; Debug print macro (conditional on DEBUG symbol)
ifd DEBUG
DEBUG_PRINT macro
movem.l d0-d1/a0-a1,-(sp)
move.l \1,d1 ; file handle
lea \2(pc),a0 ; string
move.l a0,d2
moveq #\3,d3 ; length
jsr -48(a6)
movem.l (sp)+,d0-d1/a0-a1
endm
else
DEBUG_PRINT macro
; No-op when DEBUG not defined
endm
endc
; Struct definition using RS directives
STRUCTURE Player,0
LONG px,py ; Position
WORD hp ; Hit points
BYTE alive ; 0 = dead, 1 = alive
BYTE pad
LONG sprite_ptr ; Pointer to sprite data
sizeof Player_SIZE
```
---
## Comparison with Other Amiga Assemblers
### Feature Matrix
| Feature | vasm | Devpac 3 | PhxAss 4 | AsmOne | Barfly |
|---|---|---|---|---|---|
| **Free / Open Source** | ✓ | ✗ | ✓ | ✗ | ✗ |
| **Cross-platform host** | ✓ | ✗ | ✗ | ✗ | ✗ |
| **M68k up to 68060** | ✓ | 68030 | 68040+FPU | 68060 | 68060 |
| **68080 (Apollo)** | ✓ | ✗ | ✗ | ✗ | ✗ |
| **Automatic optimizations** | ✓ | ✗ | ✗ | ✗ | ✗ |
| **Branch relaxation** | ✓ | ✗ | ✗ | ✗ | ✓ |
| **Macro system** | ✓ | ✓ | ✓ | ✓ | ✓ |
| **Multiple output formats** | 30+ | 1 (hunk) | 1 (hunk) | 1 (hunk) | 2 |
| **Linker** | vlink (multi-format) | blink | blink | blink | blink |
| **Linker scripts** | ✓ | ✗ | ✗ | ✗ | ✗ |
| **Active development** | ✓ (2026) | ✗ (1994) | ✗ (1998) | ✗ (1996) | ✗ (2000) |
| **IDE / debugger** | ✗ | ✓ (MonAm) | ✗ | ✓ (built-in) | ✗ |
### When to Choose Each
| Assembler | Best For |
|---|---|
| **vasm** | Cross-development, modern CI/CD, multi-platform projects, optimizing for size |
| **Devpac** | Native Amiga development with MonAm debugger, legacy source compatibility |
| **PhxAss** | Legacy source that uses `NEAR CODE`/`NEAR DATA` or PhxAss-specific macros |
| **AsmOne** | Interactive debugging on native hardware, quick test cycles |
| **Barfly** | Legacy projects already using Barfly-specific features |
---
## Integration with the Amiga Toolchain
vasm and vlink are the assembler/linker pair used by **vbcc** and **bebbo's GCC 6.x toolchain**. The typical workflow:
```mermaid
graph LR
subgraph "Compiler Path (C)"
C_SRC["main.c"] --> VBCC["vbcc / gcc"]
VBCC --> C_OBJ["main.o (hunk)"]
end
subgraph "Assembler Path (Asm)"
ASM_SRC["code.s"] --> VASM["vasmm68k_mot"]
VASM --> ASM_OBJ["code.o (hunk)"]
end
C_OBJ --> VLINK["vlink"]
ASM_OBJ --> VLINK
VLINK --> EXE["Executable (hunk)"]
style VASM fill:#fff9c4,stroke:#f9a825
style VLINK fill:#e8f4fd,stroke:#2196f3
```
### Companion Tools
| Tool | Role | Integration |
|---|---|---|
| [vbcc](vbcc.md) | C compiler | Uses vasm as assembler, vlink as linker |
| **bebbo's GCC** | C/C++ cross-compiler | Uses vasm/vlink (configurable) |
| **IRA** | Disassembler → reassembler | Emits vasm-compatible Motorola syntax |
| **Aira Force** | Reassembler pipeline | Uses vasm as reassembly engine |
| [FD files](fd_files.md) | Library jump table generation | Used with `fd2pragma` → C headers |
---
## Decision Guide — When to Use vasm/vlink
```mermaid
flowchart TD
A["Starting an Amiga
asm project?"] --> B{"Cross-compiling from
modern OS?"}
B -->|Yes| C["✅ vasm/vlink
(only option)"]
B -->|No| D{"Need optimizing
assembler?"}
D -->|Yes| E["✅ vasm/vlink"]
D -->|No| F{"Need interactive
debugger?"}
F -->|Yes| G["AsmOne or Devpac
(native only)"]
F -->|No| H{"Legacy source
compatibility?"}
H -->|Devpac| I["vasm -devpac
or Devpac 3"]
H -->|PhxAss| J["vasm -phxass
or PhxAss 4"]
H -->|No| K["✅ vasm/vlink
(recommended)"]
style C fill:#e8f5e9,stroke:#4caf50
style E fill:#e8f5e9,stroke:#4caf50
style K fill:#e8f5e9,stroke:#4caf50
```
### When to Use vasm/vlink
1. **Cross-compiling** from Linux, macOS, or Windows — native assemblers won't run
2. **New Amiga projects** — no legacy constraints, modern toolchain from day one
3. **Integrating C and assembly** — vlink handles mixed-language linking cleanly
4. **Automated builds / CI/CD** — command-line only, no GUI dependency
5. **Targeting 68020+ features** — vasm has better 020/030/040/060 support than legacy assemblers
6. **ROM / absolute code** — vlink linker scripts give precise memory layout control
7. **Size optimization** — vasm's automatic optimization often produces smaller code than hand-tuned assembly
### When NOT to Use vasm/vlink
1. **Interactive debugging on native hardware** — AsmOne's built-in debugger (breakpoints, single-step, register dump) has no equivalent in the vasm/vlink workflow
2. **Legacy source with undocumented Devpac quirks** — some old source relies on Devpac bugs or undocumented behavior that `-devpac` mode doesn't replicate
3. **Macro-heavy PhxAss source** — PhxAss has a unique macro syntax parser; `-phxass` mode covers most but not all edge cases
---
## Best Practices
1. **Always specify `-Fhunk` explicitly** — don't rely on defaults; be explicit about output format
2. **Use `-devpac` for legacy source** — avoids porting Devpac-specific directives by hand
3. **Let the optimizer work** — don't disable optimizations unless debugging output differences
4. **Use `xdef`/`xref` consistently** — vasm enforces symbol visibility; undeclared `xref` symbols generate warnings (use `-chklabels` to catch typos)
5. **Separate code and data into sections** — use `SECTION code,CODE` and `SECTION data,DATA` for proper hunk separation
6. **Use a linker script for complex layouts** — ROM images, overlay systems, and custom memory maps benefit from explicit script control
7. **Build both debug and release configurations** — use `-DDEBUG` for conditional debug code (see Example 5)
8. **Pin tool versions for reproducibility** — vasm/vlink are actively developed; use the same version in CI that you develop with
### Antipatterns
| Antipattern | Why It's Wrong | Correct Approach |
|---|---|---|
| **The Vanishing Reference** | Using `xref` but forgetting to actually provide the symbol in another object → linker error at final link | `xdef` the symbol in exactly one source file; verify with `-Map` output |
| **The Mixed Syntax** | Writing half Devpac, half GNU-as syntax in the same file | Pick one syntax module (`mot` or `std`) at project start and stick with it |
| **The Naked ORG** | Using `org` without a linker script → sections overlap silently | Use linker scripts (`-T`) to define memory regions for absolute code |
| **The Optimization Gambler** | Disabling optimizations everywhere for "consistency" → larger, slower code | Only disable per-file when debugging output differences; use `-no-opt` surgically |
| **The Sectionless Source** | Not declaring sections → all code goes into a default unnamed section → no control over hunk layout | Always use `SECTION name,type` at the top of each file |
---
## Pitfalls
### 1. Case Sensitivity of Symbols
vasm symbols are case-sensitive by default. Devpac was case-insensitive. If you get "undefined symbol" errors when assembling old Devpac source:
```bash
# Fix: enable case-insensitive mode
vasmm68k_mot -Fhunk -nocase -o output.o input.s
```
### 2. Section Attributes for Hunk Output
The hunk output module reads the **second argument** of the `SECTION` directive to determine the hunk type:
```asm
SECTION code,CODE ; → HUNK_CODE ($3E9)
SECTION data,DATA ; → HUNK_DATA ($3EA)
SECTION bss,BSS ; → HUNK_BSS ($3EB) — zero-filled, no content emitted
```
Using `SECTION text,CODE` (GNU convention) works but `SECTION mycode` (no type) produces a generic hunk that may confuse the Amiga loader.
### 3. Absolute vs PC-Relative References
vasm may convert absolute references to PC-relative silently. This is correct behavior but can surprise developers inspecting the binary:
```asm
MOVE.L MyData, D0 ; May become MOVE.L MyData(PC), D0
```
If you need an absolute reference (e.g., writing to custom chip registers at fixed addresses), it will remain absolute. Only relocatable symbols are eligible for conversion.
### 4. Library Resolution Order
vlink resolves libraries **left-to-right**. If `libA` depends on symbols from `libB`, `libB` must appear after `libA` on the command line:
```bash
# WRONG: libA needs libB symbols, but libB is searched first
vlink -bamigahunk -o app main.o -lB -lA
# CORRECT: libA searched first, then libB resolves its dependencies
vlink -bamigahunk -o app main.o -lA -lB
```
### 5. Kickstart 1.x Compatibility
AmigaOS 1.x (`kickstart 1.2`/`1.3`) has a simpler hunk loader. Use the `-kick1` flag to generate compatible executables:
```bash
vlink -bamigahunk -kick1 -o app main.o -lamiga
```
Without this flag, vlink may emit hunk structures (HUNK_RELRELOC32, HUNK_DEBUG, HUNK_BREAK) that Kickstart 1.x doesn't understand.
---
## Historical Context
### The Assembler Landscape (1985–1995)
In the Amiga's commercial era, developers chose between several closed-source assemblers:
| Assembler | Era | Developer | Fate |
|---|---|---|---|
| **AssemPro** | 1986–1990 | Softec | Abandoned |
| **A68k** | 1987–1992 | Alpha Software | Abandoned |
| **ArgAsm** | 1987–1991 | Argonaut Software | Abandoned |
| **Devpac** | 1989–1994 | HiSoft | Abandoned |
| **AsmOne** | 1991–1996 | Rune Gram-Madsen | Abandoned |
| **Barfly** | 1993–2000 | K. J. Down | Abandoned |
| **PhxAss** | 1993–1998 | Frank Wille | Became vasm foundation |
PhxAss, also by Frank Wille, was the direct ancestor of vasm. When vbcc (by Volker Barthelmann) needed a portable assembler that could run on any host, the PhxAss compiler code was refactored into the modular vasm architecture. The M68k + mot-syntax combination retains deep PhxAss/Devpac compatibility.
### Modern Relevance
vasm/vlink are now the de facto standard assembler/linker for:
- The **Amiga demo scene** — size-constrained productions (4K/64K intros, demos)
- **MiSTer FPGA** and Minimig development — cross-compiling from ARM/Linux
- **AmigaOS 4** and **MorphOS** development — vasm targets PPC, vlink handles EHF and ELF
- **Game preservation** — reassembling disassembled game code with IRA → vasm → vlink
---
## References
### Official Sources
- **vasm home**: http://sun.hasenbraten.de/vasm/
- **vlink home**: http://sun.hasenbraten.de/vlink/
- **vbcc home**: http://sun.hasenbraten.de/vbcc/ (vasm/vlink are part of this toolchain)
- **vasm manual (PDF)**: http://sun.hasenbraten.de/vasm/release/vasm.pdf
- **vlink manual (PDF)**: http://sun.hasenbraten.de/vlink/release/vlink.pdf
### GitHub Mirrors & Community Repos
| Repository | Description |
|---|---|
| [retro-vault/vasm](https://github.com/retro-vault/vasm) | Git mirror of vasm — updated regularly |
| [retro-vault/vlink](https://github.com/retro-vault/vlink) | Git mirror of vlink — updated regularly |
| [StarWolf3000/vasm-mirror](https://github.com/StarWolf3000/vasm-mirror) | Git mirror of vasm (formerly hosted at mbitsnbites) |
| [dbuchwald/vasm](https://github.com/dbuchwald/vasm) | Git mirror with CI integration |
| [ezrec/vasm](https://github.com/ezrec/vasm) | Mirror with additional CPU backends |
| [kusma/amiga-dev](https://github.com/kusma/amiga-dev) | Pre-packaged Amiga dev environment (VBCC + vasm + vlink + PosixLib) |
### Related Articles in This Knowledge Base
- [vbcc](vbcc.md) — C compiler that uses vasm/vlink as its assembler/linker
- [gcc_amiga.md](gcc_amiga.md) — bebbo's GCC toolchain (configurable to use vasm/vlink)
- [FD files](fd_files.md) — FD/SFD file format; `fd2pragma` generates C headers used with vbcc+vasm
- [Makefiles](makefiles.md) — Makefile patterns for vasm/vlink and mixed C+asm projects
- [HUNK Format](../03_loader_and_exec_format/hunk_format.md) — The executable format vlink outputs and vasm can emit
- [Debugging](debugging.md) — Tools that work with vasm/vlink output (Enforcer, SnoopDOS, FS-UAE GDB)
- [Register Conventions](../04_linking_and_libraries/register_conventions.md) — ABI for C↔asm interop with vbcc
### Community Resources
- **English Amiga Board (EAB)**: Active forum with vasm/vlink troubleshooting threads
- **Atari-Forum**: Cross-platform vasm/vlink discussions (many Amiga developers also target Atari)
- **AmigaSource**: Curated link collection pointing to vasm/vlink resources
- **Reaktor Crash Course**: Tutorial for Amiga assembly with vasm: https://www.reaktor.com/insights-and-events/crash-course-to-amiga-assembly-programming