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6 commits

Author SHA1 Message Date
Ilia Sharin
27cad8128d docs: expand final 3 Tier 3 articles + update all README indexes
Articles expanded:
- gadgets.md: 403→804 lines — 5 antipatterns, GadTools→BOOPSI migration,
  form cookbook, historical timeline, modern analogies, 6 FAQ
- screens.md: 582→992 lines — decision guide, 5 antipatterns, screen
  flipping/borderless/PAL-NTSC cookbooks, historical comparison, 7 FAQ
- custom_loaders_and_drm.md: 152→500 lines — bootblock structure,
  6 DRM systems, 5 antipatterns, trackloader cookbook, cracking scene
  history, modern analogies, 7 FAQ

README indexes updated in 6 sections to reflect expanded content.
2026-05-12 23:02:22 -04:00
Ilia Sharin
8133b3a6cb More content added 2026-04-26 14:46:18 -04:00
Ilia Sharin
4d136b0672 doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.

IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)

Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication

Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)

Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals

BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table

Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)

Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence

IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)

README index updated with enriched article descriptions.
2026-04-23 17:29:18 -04:00
Ilia Sharin
94a3ad1614 doc: MUI framework documentation — whitepaper overview, SDK-derived architecture, layout mockups
- README.md: comprehensive whitepaper-style overview with historical context,
  paradigm shift analysis, BOOPSI comparison, version history (Stefan Stuntz
  as sole author 1.0-3.8), licensing model breakdown, parallel evolution
  timeline (NeXTSTEP/Qt/MUI convergence), community-sourced developer values
- 02-architecture.md: complete rewrite from MUI 3.8 SDK sources — object
  lifecycle state machine, three-level resource binding, method dispatch chain,
  notification system with sequence diagrams, layout engine internals
  (3-pass constraint system), input handling, dynamic object linking,
  rendering model, tag ID namespace
- 05-layout-system.md: Mermaid visual mockups for VGroup, HGroup, nested
  groups, column grids, scrollgroups, file requester real-world example,
  layout algorithm and resize sequence diagrams
- frameworks/README.md: framework index with comparison table
- All content in American English
2026-04-23 16:46:58 -04:00
Ilia Sharin
c79d5e8459 docs(amiga): expand Intuition architecture and math libraries
09_intuition/README.md:
- Add system architecture diagram (Intuition ↔ graphics ↔ input ↔ hardware)
- Add keypress-to-application sequence diagram
- Add screen/window/gadget hierarchy with ownership rules
- Add IDCMP event system diagram and class reference table
- Add library interaction call graph
- Add screen display pipeline (Copper compositing)
- Add GadTools vs BOOPSI comparison
- Add refresh modes table and event loop examples

11_libraries/mathffp.md:
- Comprehensive rewrite covering all three numeric formats (FFP/IEEE SP/DP)
- Add developer decision flowchart for library selection
- Add FPU detection and transparent acceleration sequence diagram
- Add 68040/68060 CPU support layer (FPSP, Line-F trapping)
- Add CPU flavour table (full vs LC vs EC variants)
- Document third-party replacements: HSMathLibs, Mu680x0Libs, SoftIEEE, MuRedox
- Add complete function reference (basic + transcendental + conversion)
- Add compiler integration (SAS/C, GCC, vbcc)
- Fix diagram colors for readability
2026-04-23 13:22:40 -04:00
Ilia Sharin
21751c0025 docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio

All files include breadcrumb navigation. No local paths or proprietary content.
2026-04-23 12:17:35 -04:00