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docs(amiga): add Tier 4 content — AHI, cross-compilation, RTG, demoscene section
- New: 11_libraries/ahi_programming.md — AHI retargetable audio API - New: 13_toolchain/cross_compilation_guide.md — cross-compiling for Amiga - New: 08_graphics/rtg_programming.md — RTG Picasso96/CyberGraphX programming - New: 17_demoscene/ — full demoscene techniques section: - copper_effects.md (6 techniques, 10 Pouet screenshots, antipatterns) - sprite_techniques.md (5 techniques, antipatterns) - pixel_tricks.md (5 techniques, antipatterns) - 3d_rendering.md (fixed-point math, 4 techniques, antipatterns) - timing_optimization.md (7 techniques, instruction timing tables) - README.md (section index with Mermaid diagrams) - images/ (10 authentic Amiga screenshots from Pouet.net) - New: 05_reversing/games/ (4 copper-analysis screenshots) - Updated: README index, TODO status (30/30 complete) - Added external references: Pouet/Demozoo links, Scoopex YouTube tutorial series, Amiga Graphics Archive, coppershade.org
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@ -315,3 +315,13 @@ The Amiga's documentation was scattered across out-of-print manuals, Usenet post
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| [sana2_driver.md](16_driver_development/sana2_driver.md) | Writing SANA-II network drivers |
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| [rtg_driver.md](16_driver_development/rtg_driver.md) | Writing Picasso96/RTG display drivers |
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| [ahi_driver.md](16_driver_development/ahi_driver.md) | Writing AHI audio drivers |
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### 17 — Demoscene Techniques
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| [README.md](17_demoscene/README.md) | Section overview: technique classification, DMA budget, famous effects table |
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| [copper_effects.md](17_demoscene/copper_effects.md) | Copper bars, raster splits, gradient shading, sine-based color cycling, double-buffered lists |
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| [sprite_techniques.md](17_demoscene/sprite_techniques.md) | Sprite multiplexing, sprite-built images, 15-color attached sprites, priority control |
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| [pixel_tricks.md](17_demoscene/pixel_tricks.md) | Copper chunky, HAM art, scroll-register distortion, modulo wrapping, plasma effects |
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| [3d_rendering.md](17_demoscene/3d_rendering.md) | Fixed-point 3D math, Blitter-filled polygons, rotozoom, dot tunnels, voxel space |
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| [timing_optimization.md](17_demoscene/timing_optimization.md) | Cycle counting, Blitter-CPU interleaving, memory access patterns, self-modifying code |
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