docs(amiga): add Tier 4 content — AHI, cross-compilation, RTG, demoscene section

- New: 11_libraries/ahi_programming.md — AHI retargetable audio API
- New: 13_toolchain/cross_compilation_guide.md — cross-compiling for Amiga
- New: 08_graphics/rtg_programming.md — RTG Picasso96/CyberGraphX programming
- New: 17_demoscene/ — full demoscene techniques section:
  - copper_effects.md (6 techniques, 10 Pouet screenshots, antipatterns)
  - sprite_techniques.md (5 techniques, antipatterns)
  - pixel_tricks.md (5 techniques, antipatterns)
  - 3d_rendering.md (fixed-point math, 4 techniques, antipatterns)
  - timing_optimization.md (7 techniques, instruction timing tables)
  - README.md (section index with Mermaid diagrams)
  - images/ (10 authentic Amiga screenshots from Pouet.net)
- New: 05_reversing/games/ (4 copper-analysis screenshots)
- Updated: README index, TODO status (30/30 complete)
- Added external references: Pouet/Demozoo links, Scoopex YouTube
  tutorial series, Amiga Graphics Archive, coppershade.org
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[← Home](../README.md) · [Libraries](README.md)
# AHI — Audio Hardware Interface Programming
## What Is AHI?
AHI (Audio Hardware Interface) is AmigaOS's retargetable audio system. Introduced in 1996 by Martin Blom, it solves a fundamental problem: Paula has only 4 hardware audio channels at 8-bit resolution, locked to Chip RAM. AHI provides a **hardware-agnostic API** for 16-bit (and higher) multi-channel audio with software mixing, supporting Paula, sound cards (Delfina, Prisma Megamix, X-Surf), FPGA audio cores, and USB audio devices through a uniform interface.
AHI is to audio what RTG (Picasso96/CyberGraphX) is to graphics — a retargetable abstraction layer that decouples applications from hardware specifics.
```mermaid
graph TB
subgraph "Application Layer"
APP["Application"]
MUI["MUI Sound Class"]
DT["Datatypes Sound"]
end
subgraph "AHI System"
AHIDEV["ahi.device<br/>OpenDevice / CMD_WRITE"]
MIXER["AHI Software Mixer<br/>CallHookPkt MixerFunc"]
CTRL["AHIAudioCtrl<br/>Channel management"]
end
subgraph "AHI Drivers"
PAULA["paula.audio<br/>4× 8-bit DMA"]
HIFI["paula.audio (HiFi)<br/>14-bit calibrated"]
SOUNDCARD["Delfina / Prisma<br/>16-bit hardware"]
FPGA["FPGA Audio Core<br/>TOSLink / I2S"]
USB["USB Audio Class<br/>via Poseidon"]
end
APP --> AHIDEV
MUI --> AHIDEV
DT --> AHIDEV
AHIDEV --> CTRL
CTRL --> MIXER
MIXER --> PAULA
MIXER --> HIFI
MIXER --> SOUNDCARD
MIXER --> FPGA
MIXER --> USB
style AHIDEV fill:#e8f4fd,stroke:#2196f3,color:#333
style MIXER fill:#fff3e0,stroke:#ff9800,color:#333
```
### Why AHI Matters
| Problem | Without AHI | With AHI |
|---------|------------|----------|
| > 4 channels | Manual software mixing — every app reinvents it | Built-in N-channel mixer |
| 16-bit audio | Paula can't do it natively | 16-bit playback on any hardware |
| Hardware independence | Apps hard-coded to Paula registers | Apps use AHI API, driver handles hardware |
| Recording | Only via Paula's limited ADC | Any recording-capable AHI device |
| Multi-app audio | One app owns Paula — others get silence | AHI arbitrates between applications |
---
## Architecture
### Audio Pipeline
```mermaid
sequenceDiagram
participant APP as Application
participant AHI as ahi.device
participant CTRL as AudioCtrl
participant MIX as Software Mixer
participant DRV as AHI Driver
participant HW as Audio Hardware
APP->>AHI: OpenDevice("ahi.device", unit, ioreq, 0)
APP->>AHI: AHI_ControlAudio(tags: channels, freq, etc.)
AHI->>CTRL: Allocate channels, configure
APP->>AHI: AHI_LoadSound(sampleID, format, data)
AHI->>DRV: AHIsub_LoadSound (prepare for hardware)
APP->>AHI: AHI_Play(freq, vol, pan)
AHI->>CTRL: Schedule sound on channel
loop Every mixing period
AHI->>MIX: CallHookPkt(MixerFunc)
MIX->>MIX: Mix all active channels
MIX->>DRV: Feed PCM buffer
DRV->>HW: DMA / I2S / USB transfer
end
APP->>AHI: AHI_Stop()
APP->>AHI: CloseDevice()
```
### Component Map
| Component | Type | Description |
|-----------|------|-------------|
| `ahi.device` | Device | Exec device — opened with `OpenDevice()` |
| `AHIAudioCtrl` | Structure | Controls channel allocation, mixing, format |
| `AHI_Request` | IORequest | Standard exec I/O request for device commands |
| Mixer Hook | Hook | AHI calls this to produce mixed PCM buffers |
| Player Hook | Hook | AHI calls this to advance module position (for trackers) |
| `*.audio` driver | Shared library | Hardware-specific driver in `DEVS:AHI/` |
---
## API Reference
### Device Opening and Control
```c
#include <devices/ahi.h>
#include <proto/ahi.h>
struct MsgPort *AHImp = NULL;
struct AHIRequest *AHIio = NULL;
struct AHIAudioCtrl *AudioCtrl = NULL;
BYTE AHIDevice = -1;
BOOL InitAHI(void)
{
AHImp = CreateMsgPort();
if (!AHImp) return FALSE;
AHIio = (struct AHIRequest *)CreateIORequest(
AHImp, sizeof(struct AHIRequest));
if (!AHIio) { DeleteMsgPort(AHImp); return FALSE; }
AHIio->ahir_Version = 4; /* Request AHI v4+ */
AHIDevice = OpenDevice(AHINAME, 0, (struct IORequest *)AHIio, 0);
if (AHIDevice)
{
/* AHI not available — fall back to audio.device */
DeleteIORequest((struct IORequest *)AHIio);
DeleteMsgPort(AHImp);
return FALSE;
}
return TRUE;
}
```
### Audio Control — AHI_ControlAudio()
Configures the audio session (channels, sample rate, format):
```c
/* Create audio control structure with desired parameters */
AudioCtrl = AHI_AllocAudio(
AHIA_AudioID, AHI_DEFAULT_ID,
AHIA_MixFreq, 44100,
AHIA_Channels, 4, /* 4 simultaneous sounds */
AHIA_Sounds, 16, /* up to 16 loaded samples */
AHIA_SampleType, AHIST_M16S, /* 16-bit mono signed */
AHIA_PlayerFunc, NULL, /* no player hook (non-module) */
AHIA_PlayerFreq, 50, /* mixing frequency (Hz) */
AHIA_MinMixFreq, 8000,
TAG_DONE);
if (!AudioCtrl)
{
/* Fallback: try fewer channels or lower sample rate */
AudioCtrl = AHI_AllocAudio(
AHIA_AudioID, AHI_DEFAULT_ID,
AHIA_MixFreq, 22050,
AHIA_Channels, 2,
AHIA_Sounds, 8,
AHIA_SampleType, AHIST_M16S,
TAG_DONE);
}
```
### Sample Types
| Constant | Value | Description |
|----------|-------|-------------|
| `AHIST_M8S` | 0 | 8-bit mono signed |
| `AHIST_M16S` | 2 | 16-bit mono signed (most common) |
| `AHIST_S8S` | 4 | 8-bit stereo signed |
| `AHIST_S16S` | 6 | 16-bit stereo signed |
| `AHIST_M32S` | 10 | 32-bit mono signed |
| `AHIST_S32S` | 14 | 32-bit stereo signed |
| `AHIST_M16S_SYS` | — | 16-bit mono, system byte order |
| `AHIST_S16S_SYS` | — | 16-bit stereo, system byte order |
### Loading and Playing Sounds
```c
/* Define sample IDs */
enum {
SND_JUMP = 0,
SND_COIN,
SND_EXPLODE,
SND_MUSIC,
SOUND_COUNT
};
/* Load a sample from memory */
APTR sampleData = LoadIFFSample("SYS:Sounds/jump.8svx");
ULONG sampleLength = GetSampleLength();
AHI_LoadSound(SND_JUMP,
AHIST_M16S, /* sample type */
sampleData, /* pointer to PCM data */
sampleLength * 2, /* number of BYTES (not samples!) */
AudioCtrl);
/* Play the sound on channel 0 */
AHI_Play(AudioCtrl,
AHIP_BeginChannel, 0,
AHIP_Freq, 44100, /* playback frequency */
AHIP_Vol, 0x10000, /* full volume (fixed-point 16.16) */
AHIP_Pan, 0x8000, /* center (0=left, 0x10000=right) */
AHIP_Sound, SND_JUMP,
AHIP_EndChannel, 0,
TAG_DONE);
/* Stop sound on channel 0 */
AHI_Play(AudioCtrl,
AHIP_BeginChannel, 0,
AHIP_Sound, AHI_NOSOUND,
AHIP_EndChannel, 0,
TAG_DONE);
```
### Volume and Panning
```c
/* Volume: fixed-point 16.16 format */
/* 0x00000 = silence, 0x10000 = full volume, 0x20000 = +6dB boost */
AHI_SetVol(0, 0x10000, 0x8000, AudioCtrl, AHISF_IMM);
/* Pan: fixed-point 16.16 format */
/* 0x00000 = hard left, 0x8000 = center, 0x10000 = hard right */
AHI_SetVol(0, 0x8000, 0x00000, AudioCtrl, AHISF_IMM); /* left only */
```
### Setting Frequency
```c
/* Change playback frequency of a running sound */
AHI_SetFreq(0, 22050, AudioCtrl, AHISF_IMM);
/* Play a sample at double speed (pitch shift) */
AHI_SetFreq(0, 88200, AudioCtrl, AHISF_IMM);
```
### Cleanup
```c
void CleanupAHI(void)
{
if (AudioCtrl)
{
/* Stop all sounds first */
for (int ch = 0; ch < 4; ch++)
AHI_Play(AudioCtrl,
AHIP_BeginChannel, ch,
AHIP_Sound, AHI_NOSOUND,
AHIP_EndChannel, ch,
TAG_DONE);
AHI_FreeAudio(AudioCtrl);
AudioCtrl = NULL;
}
if (!AHIDevice)
{
CloseDevice((struct IORequest *)AHIio);
AHIDevice = -1;
}
if (AHIio)
{
DeleteIORequest((struct IORequest *)AHIio);
AHIio = NULL;
}
if (AHImp)
{
DeleteMsgPort(AHImp);
AHImp = NULL;
}
}
```
---
## Audio Mode Selection
### Decision Guide
```mermaid
graph TD
START["Need audio playback?"] --> Q1{"Need > 4 channels\\nor 16-bit?"}
Q1 -->|No| Q2{"Target is stock\\nA500/A1200?"}
Q1 -->|Yes| AHI["Use AHI\\n16-bit, N channels"]
Q2 -->|Yes| PAULA["Use audio.device\\nor direct Paula"]
Q2 -->|No| Q3{"Sound card\\navailable?"}
Q3 -->|Yes| AHI
Q3 -->|No| Q4{"Need recording?"}
Q4 -->|Yes| AHI
Q4 -->|No| PAULA
style AHI fill:#e8f5e9,stroke:#4caf50,color:#333
style PAULA fill:#fff3e0,stroke:#ff9800,color:#333
```
### Audio Mode Comparison
| Mode | Channels | Bit Depth | Mixing Freq | Latency | Notes |
|------|----------|-----------|-------------|---------|-------|
| **audio.device** | 4 (hardware) | 8-bit signed | 2835 kHz max | ~1 DMA cycle | Native Paula — zero CPU for playback |
| **AHI paula.audio** | 416 (software) | 8/16-bit | 800048000 Hz | ~120 ms | Software mixed, output via Paula |
| **AHI HiFi 14-bit** | 2 (stereo) | 14-bit | 44100 Hz | ~1020 ms | Uses all 4 Paula channels for stereo |
| **AHI Delfina** | 1664 | 16/24-bit | 4410096000 | ~5 ms | Hardware DSP mixing |
| **AHI Prisma Megamix** | 816 | 16/24-bit | 44100192000 | ~5 ms | FPGA-based, I2S output |
| **AHI USB Audio** | 28 | 16/24-bit | 4410096000 | ~10 ms | Via Poseidon USB stack |
---
## Practical Cookbook
### Cookbook 1: Simple Sound Effects Player
```c
#include <proto/ahi.h>
#include <proto/exec.h>
#include <devices/ahi.h>
struct AHIAudioCtrl *ctrl;
APTR sounds[16];
ULONG soundLengths[16];
BOOL InitSoundSystem(void)
{
ctrl = AHI_AllocAudio(
AHIA_AudioID, AHI_DEFAULT_ID,
AHIA_MixFreq, 44100,
AHIA_Channels, 4,
AHIA_Sounds, 16,
AHIA_SampleType, AHIST_M16S,
TAG_DONE);
return (ctrl != NULL);
}
BOOL LoadSound(ULONG id, const char *filename)
{
/* Load raw 16-bit signed PCM from file */
BPTR fh = Open(filename, MODE_OLDFILE);
if (!fh) return FALSE;
ULONG size = Seek(fh, 0, OFFSET_END);
Seek(fh, 0, OFFSET_BEGINNING);
APTR data = AllocMem(size, MEMF_ANY);
if (!data) { Close(fh); return FALSE; }
Read(fh, data, size);
Close(fh);
sounds[id] = data;
soundLengths[id] = size;
AHI_LoadSound(id, AHIST_M16S, data, size / 2, ctrl);
return TRUE;
}
void PlaySFX(ULONG id, int channel, ULONG freq, ULONG volume)
{
AHI_Play(ctrl,
AHIP_BeginChannel, channel,
AHIP_Freq, freq,
AHIP_Vol, volume,
AHIP_Pan, 0x8000, /* center */
AHIP_Sound, id,
AHIP_EndChannel, channel,
TAG_DONE);
}
void StopSFX(int channel)
{
AHI_Play(ctrl,
AHIP_BeginChannel, channel,
AHIP_Sound, AHI_NOSOUND,
AHIP_EndChannel, channel,
TAG_DONE);
}
void CleanupSoundSystem(void)
{
if (ctrl)
{
AHI_FreeAudio(ctrl);
ctrl = NULL;
}
for (int i = 0; i < 16; i++)
{
if (sounds[i])
{
FreeMem(sounds[i], soundLengths[i]);
sounds[i] = NULL;
}
}
}
```
### Cookbook 2: Streaming Playback (Music / Module Player)
For continuous audio streaming (playing modules, MP3, WAV), use the Player and Mixer hooks:
```c
#include <proto/ahi.h>
#include <devices/ahi.h>
#define BUFFER_SAMPLES 4096
#define NUM_BUFFERS 2
struct AHIAudioCtrl *ctrl;
struct Hook playerHook;
APTR buffers[NUM_BUFFERS];
int currentBuffer = 0;
/* Player hook — called at PlayerFreq rate.
Fill the next buffer with decoded audio. */
LONG ASM PlayerFunc(REG(a0, struct Hook *hook),
REG(a2, struct AHIAudioCtrl *ctrl),
REG(a1, void *unused))
{
APTR buf = buffers[currentBuffer];
/* Decode next BUFFER_SAMPLES of audio into buf.
This is where you'd call your MP3 decoder, MOD player, etc. */
DecodeNextChunk(buf, BUFFER_SAMPLES);
/* Tell AHI which buffer to play next */
AHI_SetSound(0, AHI_NOSOUND, 0, 0, ctrl, 0);
AHI_LoadSound(0, AHIST_S16S, buf, BUFFER_SAMPLES, ctrl);
AHI_Play(ctrl,
AHIP_BeginChannel, 0,
AHIP_Freq, 44100,
AHIP_Vol, 0x10000,
AHIP_Pan, 0x8000,
AHIP_Sound, 0,
AHIP_EndChannel, 0,
TAG_DONE);
currentBuffer = 1 - currentBuffer; /* ping-pong */
return 0;
}
void StartStreaming(void)
{
/* Allocate double-buffer */
for (int i = 0; i < NUM_BUFFERS; i++)
buffers[i] = AllocMem(BUFFER_SAMPLES * 4, MEMF_ANY);
/* Set up player hook */
playerHook.h_Entry = (HOOKFUNC)PlayerFunc;
playerHook.h_Data = NULL;
ctrl = AHI_AllocAudio(
AHIA_AudioID, AHI_DEFAULT_ID,
AHIA_MixFreq, 44100,
AHIA_Channels, 2,
AHIA_Sounds, 2,
AHIA_SampleType, AHIST_S16S,
AHIA_PlayerFunc, &playerHook,
AHIA_PlayerFreq, 50, /* 50 Hz callback */
TAG_DONE);
}
void StopStreaming(void)
{
if (ctrl) AHI_FreeAudio(ctrl);
for (int i = 0; i < NUM_BUFFERS; i++)
if (buffers[i]) FreeMem(buffers[i], BUFFER_SAMPLES * 4);
}
```
### Cookbook 3: Enumerating Available Audio Modes
```c
/* List all available AHI audio modes */
void ListAudioModes(void)
{
struct AHIAudioModeRequester *req = NULL;
ULONG modeID = AHI_INVALID_ID;
while ((modeID = AHI_NextAudioID(modeID)) != AHI_INVALID_ID)
{
STRPTR name = AHI_GetAudioAttrs(modeID,
AHIDB_Name, TAG_DONE);
STRPTR author = AHI_GetAudioAttrs(modeID,
AHIDB_Author, TAG_DONE);
LONG bits = (LONG)AHI_GetAudioAttrs(modeID,
AHIDB_Bits, TAG_DONE);
LONG chans = (LONG)AHI_GetAudioAttrs(modeID,
AHIDB_MaxChannels, TAG_DONE);
Printf("Mode: %s Author: %s Bits: %ld Channels: %ld\n",
name ? name : "(unknown)",
author ? author : "(unknown)",
bits, chans);
}
}
```
---
## Named Antipatterns
### "The Memory Leak" — Not Freeing Sounds
```c
/* BAD: Loading sounds without freeing them.
Each AHI_LoadSound allocates driver resources.
If you load the same sample repeatedly without
AHI_UnloadSound, you leak driver memory. */
void PlayNewSFX(APTR data, ULONG len)
{
static int id = 0;
AHI_LoadSound(id, AHIST_M16S, data, len, ctrl);
AHI_Play(ctrl, AHIP_BeginChannel, 0,
AHIP_Freq, 44100, AHIP_Vol, 0x10000,
AHIP_Sound, id, AHIP_EndChannel, 0, TAG_DONE);
id++; /* keeps allocating new sound IDs — never freed! */
}
```
```c
/* CORRECT: Unload before reloading, or reuse sound IDs */
void PlaySFX(ULONG id, APTR data, ULONG len)
{
AHI_UnloadSound(id, ctrl); /* free previous */
AHI_LoadSound(id, AHIST_M16S, data, len, ctrl);
AHI_Play(ctrl, AHIP_BeginChannel, 0,
AHIP_Freq, 44100, AHIP_Vol, 0x10000,
AHIP_Sound, id, AHIP_EndChannel, 0, TAG_DONE);
}
```
### "The Stale Pointer" — Using Sound Data After Free
```c
/* BAD: AHI does NOT copy your sample data — it uses
your pointer directly. If you free the data while
the sound is playing, you feed garbage to the DAC. */
void PlayAndFree(APTR data, ULONG len)
{
AHI_LoadSound(0, AHIST_M16S, data, len, ctrl);
AHI_Play(ctrl, AHIP_BeginChannel, 0,
AHIP_Sound, 0, AHIP_EndChannel, 0, TAG_DONE);
FreeMem(data, len); /* AHI still reading from data! */
}
```
```c
/* CORRECT: Keep data alive until sound finishes.
Use a notification hook or delay, then free. */
void PlayAndWait(APTR data, ULONG len)
{
AHI_LoadSound(0, AHIST_M16S, data, len, ctrl);
AHI_Play(ctrl, AHIP_BeginChannel, 0,
AHIP_Sound, 0, AHIP_EndChannel, 0, TAG_DONE);
/* Wait for sound to finish (approximate) */
ULONG ms = (len / 2) * 1000 / 44100;
Delay(ms / 20); /* tick granularity */
AHI_UnloadSound(0, ctrl);
FreeMem(data, len);
}
```
### "The Unchecked AllocAudio" — Assuming AHI Is Available
```c
/* BAD: AHI may not be installed, or may not support
the requested mode. NULL AudioCtrl = crash. */
ctrl = AHI_AllocAudio(AHIA_MixFreq, 48000, TAG_DONE);
AHI_Play(ctrl, ...); /* crash if ctrl is NULL */
```
```c
/* CORRECT: Always check, always fall back */
ctrl = AHI_AllocAudio(AHIA_MixFreq, 48000, TAG_DONE);
if (!ctrl)
ctrl = AHI_AllocAudio(AHIA_MixFreq, 22050, TAG_DONE);
if (!ctrl)
ctrl = AHI_AllocAudio(AHIA_MixFreq, 11025, TAG_DONE);
if (!ctrl)
{
/* Fall back to audio.device (Paula) */
UsePaulaDirectly();
}
```
### "The Volume Overflow" — Exceeding 0x10000
```c
/* BAD: AHI volume is fixed-point 16.16.
0x10000 = 100% volume. Values above this can
cause clipping distortion or driver-dependent
behavior (some drivers clamp, some wrap). */
AHI_SetVol(0, 0x20000, 0x8000, ctrl, AHISF_IMM); /* 200% — distorted! */
```
```c
/* CORRECT: Stay within 0x00000 to 0x10000 */
AHI_SetVol(0, 0x10000, 0x8000, ctrl, AHISF_IMM); /* 100% — clean */
```
---
## Historical Context & Modern Analogies
### Evolution of Amiga Audio
```mermaid
timeline
title Amiga Audio Evolution
1985 : OS 1.0 — Paula 4× 8-bit DMA\\naudio.device wraps Paula
1987 : Soundtracker — 4-channel MOD format\\nDirect Paula register access
1990 : OS 2.0 — No audio changes\\nTrackers dominate
1992 : OctaMED — 8-channel mixing\\nSoftware mixing to Paula
1995 : Play16 — 14-bit Paula hack\\nCalibrated PWM on all channels
1996 : AHI 1.0 — Retargetable audio\\npaula.audio driver, software mixing
1998 : AHI 2.x — Recording support\\nDelfina DSP sound card driver
2000 : AHI 3.x — USB audio\\nPoseidon stack integration
2005 : AHI 4.x — FPGA audio\\nPrisma Megamix, TOSLink
2015 : AHI 6.x — 32-bit floating point\\nModern ARM/FPGA platforms
```
### Competitive Landscape
| Platform | Audio System | Max Channels | Bit Depth | Software Mixing | Year |
|----------|-------------|-------------|-----------|-----------------|------|
| **Amiga Paula** | DMA hardware | 4 (hardware) | 8-bit | No — fixed 4 channels | 1985 |
| **Amiga AHI** | Retargetable API | 264 | 8/16/24/32-bit | Yes (configurable) | 1996 |
| **PC Sound Blaster** | DSP commands | 1 (stereo from SB16) | 8/16-bit | No | 1989 |
| **PC DirectSound** | Windows API | Unlimited | 16-bit | Yes | 1995 |
| **Mac OS Sound Manager** | OS API | 16 | 16-bit | Yes | 1991 |
| **Atari ST Yamaha** | PSG chip | 3 square waves | N/A | No — synth only | 1985 |
### Modern Analogies
| Amiga AHI Concept | Modern Equivalent | Notes |
|-------------------|-------------------|-------|
| `AHI_AllocAudio()` | `AudioContext.create()` (Web Audio) / `alcOpenDevice()` (OpenAL) | Audio session creation |
| `AHI_LoadSound()` | `AudioBuffer` (Web Audio) / `AL_BUFFER` (OpenAL) | Upload PCM to audio system |
| `AHI_Play()` | `AudioBufferSourceNode.start()` / `alSourcePlay()` | Trigger playback |
| `AHI_SetVol()` | `GainNode.gain` (Web Audio) / `alSourcef(AL_GAIN)` | Volume control |
| `AHI_SetFreq()` | `playbackRate` (Web Audio) / `AL_PITCH` (OpenAL) | Pitch/speed control |
| Player Hook | `ScriptProcessorNode` / `AudioWorklet` (Web Audio) | Callback-driven streaming |
| Mixer Hook | Custom audio graph (Web Audio) / mixing callback | Software mixing pipeline |
| `paula.audio` driver | Built-in audio driver (any OS) | Default hardware driver |
| AHI sound card drivers | ASIO / CoreAudio / ALSA drivers | Hardware-specific backends |
| `AHIA_MixFreq` | `sampleRate` (Web Audio) | Master mixing frequency |
| `AHISF_IMM` flag | `audioContext.currentTime` | Immediate vs scheduled |
---
## Use Cases
| Application | AHI Mode | Channels | Notable Pattern |
|-------------|----------|----------|-----------------|
| **AmigaAmp** | HiFi 14-bit Stereo++ | 2 (stereo) | MP3 decoding via mpega.library, streaming playback |
| **DeliTracker** | paula.audio or HiFi | 48 | MOD/S3M/XM multi-format module player |
| **HippoPlayer** | paula.audio | 4 | Lightweight module player |
| **Timidity** | AHI 16-bit | 2 | MIDI to WAV rendering via GUS patches |
| **Games (post-1996)** | AHI default | 48 | SFX playback with software mixing |
| **Video editors** | AHI default | 2 | Audio scrubbing with accurate sync |
| **Speech synthesis** | AHI 8-bit | 1 | narrator.device output via AHI |
| **Software instruments** | Prisma/FPGA | 16+ | Low-latency real-time synthesis |
---
## FPGA / MiSTer Impact
AHI is highly relevant to FPGA-based Amiga implementations:
| Platform | AHI Driver | Audio Path | Notes |
|----------|-----------|------------|-------|
| **Minimig** | paula.audio | Paula DMA (emulated) | FPGA implements Paula registers — AHI works transparently |
| **MiSTer Amiga** | paula.audio | FPGA Paula | Same as Minimig — standard Paula emulation |
| **MiSTer + Prisma Megamix** | prisma.audio | FPGA I2S output | True 16/24-bit audio via FPGA core |
| **Vampire (Apollo Core)** | paula.audio + custom | FPGA audio DAC | Higher-quality DAC than original Paula |
| **PiStorm** | paula.audio | Paula (via FPGA bus) | PiStorm uses real Paula chip on A1200/A600 |
> [!NOTE]
> AHI's `paula.audio` driver works on all FPGA Amiga implementations because they faithfully emulate Paula's DMA registers. No special FPGA driver is needed for basic AHI support.
---
## FAQ
**Q: Does AHI replace audio.device?**
A: No — AHI is a higher-level system. `audio.device` still exists for direct Paula access. AHI's `paula.audio` driver uses `audio.device` internally (or direct Paula registers) as its output path. Applications can use either API.
**Q: What's the minimum AmigaOS version for AHI?**
A: AHI requires AmigaOS 2.04+ (V37). It works on any Amiga with enough RAM. The system is a third-party addition, not part of the ROM — it installs into `DEVS:` and `LIBS:`.
**Q: Can I use AHI and audio.device at the same time?**
A: It depends on the driver. The `paula.audio` driver claims Paula's audio channels, which means `audio.device` can't use them simultaneously. Other drivers (Delfina, Prisma, USB) use separate hardware, so Paula remains free for `audio.device`.
**Q: How do I get the best audio quality on a stock Amiga?**
A: Use AHI with the "HiFi 14-bit Stereo++" mode of `paula.audio`. This uses all 4 Paula channels in a calibrated PWM configuration to achieve ~14-bit resolution at 44100 Hz stereo. The downside: no channels left for system sounds, and CPU usage is higher.
**Q: What's the latency of AHI software mixing?**
A: Typically 120 ms depending on `AHIA_PlayerFreq` and the driver. At 50 Hz player frequency, the buffer is ~20 ms (44100/50 = 882 samples). Lower latency requires higher player frequency but increases CPU load.
**Q: Can AHI play MP3/OGG/FLAC files directly?**
A: No — AHI is a raw PCM output system. It plays sample buffers, not compressed formats. You need a decoder library (`mpega.library` for MP3, `ogg.player` for OGG) to decompress into PCM, then feed the PCM to AHI via streaming playback (Player Hook).
**Q: How do I install AHI on my Amiga?**
A: Download the AHI distribution from Aminet (`driver/audio/ahiusr.lha`). Extract to `SYS:`, run the installer. It places `ahi.device` in `DEVS:`, driver libraries in `DEVS:AHI/`, and preferences in `SYS:Prefs/`.
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## References
### SDK & Documentation
- **AHI Developer's Guide** — Martin Blom, distributed with AHI SDK
- **AHI User Guide** — Aminet `driver/audio/ahiusr.lha`
- **AHI SDK** — Aminet `dev/misc/ahidev.lha`
### NDK Headers
- `devices/ahi.h` — AHI device commands, sample type constants
- `libraries/ahi_sub.h` — AHI driver sub-functions (for driver authors)
### Related Knowledge Base Articles
- [audio.device](../10_devices/audio.md) — native Paula audio, 4-channel DMA, MOD format
- [Writing AHI Drivers](../16_driver_development/ahi_driver.md) — creating custom AHI drivers
- [Datatypes](datatypes.md) — sound datatype can use AHI for playback
- [translator.library](translator.md) — speech synthesis output via audio/AHI