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docs(amiga): add Tier 4 content — AHI, cross-compilation, RTG, demoscene section
- New: 11_libraries/ahi_programming.md — AHI retargetable audio API - New: 13_toolchain/cross_compilation_guide.md — cross-compiling for Amiga - New: 08_graphics/rtg_programming.md — RTG Picasso96/CyberGraphX programming - New: 17_demoscene/ — full demoscene techniques section: - copper_effects.md (6 techniques, 10 Pouet screenshots, antipatterns) - sprite_techniques.md (5 techniques, antipatterns) - pixel_tricks.md (5 techniques, antipatterns) - 3d_rendering.md (fixed-point math, 4 techniques, antipatterns) - timing_optimization.md (7 techniques, instruction timing tables) - README.md (section index with Mermaid diagrams) - images/ (10 authentic Amiga screenshots from Pouet.net) - New: 05_reversing/games/ (4 copper-analysis screenshots) - Updated: README index, TODO status (30/30 complete) - Added external references: Pouet/Demozoo links, Scoopex YouTube tutorial series, Amiga Graphics Archive, coppershade.org
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@ -569,6 +569,7 @@ These must be set **every frame** — typically by the Copper list during vertic
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- NDK39: `graphics/sprite.h`, `hardware/custom.h`
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- ADCD 2.1: `GetSprite`, `MoveSprite`, `ChangeSprite`, `FreeSprite`, `AllocSpriteData`, `GetExtSprite`
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- Phaze101 — *Amiga 68000 Assembly Course* Chapter 7 (sprite programming tutorial)
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- **Scoopex Amiga Hardware Programming** (Photon) — [YouTube: Sprite episodes](https://www.youtube.com/playlist?list=PLc3ltHgmiidpK-s0eP5hTKJnjdTHz0_bW) — Video walkthroughs of sprite setup, multiplexing, and attached sprites. Companion site: [coppershade.org](http://coppershade.org/)
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- ChibiAkumas — *68000 Assembly Lessons* (sprite and blitter tutorials)
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- Codetapper — Game reverse engineering analyses (Jim Power, Lionheart)
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