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docs(amiga): expand animation guide with GEL architecture, hardware foundation, and historical context
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@ -20,4 +20,4 @@ The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice +
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| [rastport.md](rastport.md) | RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms |
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| [views.md](views.md) | View, ViewPort, MakeVPort, display construction |
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| [text_fonts.md](text_fonts.md) | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration |
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| [animation.md](animation.md) | AnimOb, BOB, VSprite, GEL system |
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| [animation.md](animation.md) | GEL system deep dive: BOBs, VSprites, AnimObs, hardware foundation (Blitter/Copper/Sprite interaction), collision detection, double buffering, performance tuning |
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