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Sprites and DMA
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@ -152,3 +152,9 @@ WaitBlit(); /* graphics.library — waits and resets to safe state */
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- NDK39: `hardware/blit.h`, `graphics/blitattr.h`
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- graphics.library Autodocs: `BltBitMap`, `BltTemplate`, `BltClear`
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- http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node006D.html
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## See Also
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- [DMA Architecture](../common/dma_architecture.md) — Blitter-Nasty (BLTPRI), bus arbitration, CPU starvation mechanics
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- [Blitter Programming](../../08_graphics/blitter_programming.md) — Advanced minterms, cookie-cut, area fill
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- [AGA Blitter](../aga_a1200_a4000/aga_blitter.md) — 64-bit FMODE blitter
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