Sprites and DMA

This commit is contained in:
Ilia Sharin 2026-04-30 10:34:52 -04:00
parent f19e3f16b5
commit a83d89ce22
15 changed files with 1306 additions and 141 deletions

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@ -23,6 +23,7 @@ The **Advanced Graphics Architecture** (AGA) is the final custom chipset develop
| [aga_palette.md](aga_palette.md) | 24-bit color system, 256 registers |
| [aga_display_modes.md](aga_display_modes.md) | HAM8, 256-color, doublescan, VGA |
| [aga_blitter.md](aga_blitter.md) | 64-bit blitter bus, FMODE |
| [aga_sprites.md](aga_sprites.md) | AGA sprite enhancements: 32/64px width, FMODE, color bank selection (ESPRM/OSPRM) |
| [aga_copper.md](aga_copper.md) | AGA Copper programming guide |
| [cpu_030_040.md](cpu_030_040.md) | 68030/040/060: accelerator catalog, benchmarks, named antipatterns (cache/DMA coherency, missing libraries, timing loops, chip bus speed), FPGA impact, FAQ |
| [akiko_cd32.md](akiko_cd32.md) | CD32 Akiko chip: C2P conversion, CD-ROM, NVRAM |