Restructure - dedicated for copper and blitter separate subfolders to have the room to expand

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Ilia Sharin 2026-05-31 13:52:45 -04:00
parent 616add20cf
commit a0fc3e05db
25 changed files with 1578 additions and 43 deletions

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@ -121,10 +121,10 @@ The key insight of demoscene coding: **the Copper, Blitter, Sprites, and Audio a
### Related Knowledge Base Articles
- [Copper](../08_graphics/copper.md) — Copper coprocessor hardware: instruction format, UCopList
- [Copper Programming](../08_graphics/copper_programming.md) — Building copper lists, gradients, raster effects
- [Blitter](../08_graphics/blitter.md) — Blitter DMA engine: channels, minterms
- [Blitter Programming](../08_graphics/blitter_programming.md) — Cookie-cut masking, line draw, fill mode
- [Copper](../08_graphics/copper/copper.md) — Copper coprocessor hardware: instruction format, UCopList
- [Copper Programming](../08_graphics/copper/copper_programming.md) — Building copper lists, gradients, raster effects
- [Blitter](../08_graphics/blitter/blitter.md) — Blitter DMA engine: channels, minterms
- [Blitter Programming](../08_graphics/blitter/blitter_programming.md) — Cookie-cut masking, line draw, fill mode
- [Sprites](../08_graphics/sprites.md) — Hardware sprites: DMA, attached sprites, multiplexing
- [Pixel Conversion](../08_graphics/pixel_conversion.md) — Chunky↔Planar: Kalms, Copper Chunky, Akiko
- [Video Timing](../01_hardware/common/video_timing.md) — Scanline anatomy, beam counters, per-frame budgets