Restructure - dedicated for copper and blitter separate subfolders to have the room to expand

This commit is contained in:
Ilia Sharin 2026-05-31 13:52:45 -04:00
parent 616add20cf
commit a0fc3e05db
25 changed files with 1578 additions and 43 deletions

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@ -12,10 +12,10 @@ The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice +
| [bitmap.md](bitmap.md) | BitMap structure, planar layout, allocation |
| [display_modes.md](display_modes.md) | Full chipset comparison, ModeID selection flowchart, CRT vs flat-panel, interlace/progressive tradeoffs, named antipatterns, FPGA/MiSTer impact, historical context, modern analogies, FAQ |
| [ham_ehb_modes.md](ham_ehb_modes.md) | HAM6/HAM8 encoding pipeline, EHB half-brite, fringing, palette programming, FPGA decoder logic |
| [copper.md](copper.md) | Copper coprocessor, instruction format, UCopList |
| [copper_programming.md](copper_programming.md) | Copper deep dive: architecture, copper list construction, gradient and raster effects |
| [blitter.md](blitter.md) | Blitter DMA engine, minterms, BltBitMap |
| [blitter_programming.md](blitter_programming.md) | Blitter deep dive: minterms, cookie-cut masking, line draw, fill mode |
| [copper.md](copper/copper.md) | Copper coprocessor, instruction format, UCopList |
| [copper_programming.md](copper/copper_programming.md) | Copper deep dive: architecture, copper list construction, gradient and raster effects |
| [blitter.md](blitter/blitter.md) | Blitter DMA engine, minterms, BltBitMap |
| [blitter_programming.md](blitter/blitter_programming.md) | Blitter deep dive: minterms, cookie-cut masking, line draw, fill mode |
| [sprites.md](sprites.md) | Hardware sprites: DMA engine, data format, attached 15-color sprites, multiplexing, AGA enhancements, priority control |
| [rastport.md](rastport.md) | RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms |
| [views.md](views.md) | View + ViewPort pipeline: 3-stage Mermaid diagram, ViewPort chaining (split screens), ColorMap/LoadRGB4, named antipatterns, Copper vs Views decision flowchart, modern GPU analogies |