diff --git a/11_libraries/README.md b/11_libraries/README.md
index b013dd5..6606032 100644
--- a/11_libraries/README.md
+++ b/11_libraries/README.md
@@ -18,7 +18,7 @@ Shared libraries beyond the core exec/dos/graphics/intuition subsystems. These p
| [rexxsyslib.md](rexxsyslib.md) | ARexx scripting: hosting ARexx ports, command parsing, sending commands, return codes |
| [mathffp.md](mathffp.md) | Motorola FFP and IEEE 754 floating point |
| [layers.md](layers.md) | Window clipping: ClipRect engine, Simple/Smart/Super refresh, damage repair, backfill hooks, layer locking |
-| [diskfont.md](diskfont.md) | Disk-based fonts: FONTS: directory structure, AvailFonts enumeration, color fonts (OS 3.0+) |
+| [diskfont.md](diskfont.md) | **Bitmap fonts deep dive: .font file format (FontContentsHeader), font descriptor files (DiskFontHeader), glyph bitmap layout, FONTS: assign, adding/installing fonts, bitmap vs TrueType/OpenType comparison, color fonts (OS 3.0+), Compugraphic outline fonts, AvailFonts enumeration, font loading pipeline** |
| [datatypes.md](datatypes.md) | DataTypes system: object-oriented file loading for images, sound, text, animation via BOOPSI classes |
| [amigaguide.md](amigaguide.md) | AmigaGuide hypertext help system: database format, @commands, API, ARexx integration, cross-database linking |
| [translator.md](translator.md) | translator.library: English-to-phonetic translation for speech synthesis, narrator.device integration, ARPABET phonemes |
diff --git a/11_libraries/diskfont.md b/11_libraries/diskfont.md
index 2d303df..867b892 100644
--- a/11_libraries/diskfont.md
+++ b/11_libraries/diskfont.md
@@ -1,156 +1,619 @@
[← Home](../README.md) · [Libraries](README.md)
-# diskfont.library — Disk-Based Font Loading
+# diskfont.library — Amiga Bitmap Fonts: Concept, File Format, and Disk Loading
## Overview
-`diskfont.library` loads bitmap fonts from disk (the `FONTS:` assign). Only two fonts are built into ROM — **topaz 8** and **topaz 9**. All other fonts (helvetica, times, courier, etc.) must be loaded from disk via this library.
+**`diskfont.library`** loads bitmap fonts from disk into the Amiga graphics system. Unlike modern TrueType/OpenType fonts that store mathematical curve descriptions, Amiga fonts are **bitmap fonts** — each glyph is a hand-drawn grid of pixels at a fixed size. A 14-pixel "Helvetica" and a 24-pixel "Helvetica" are entirely separate files, each hand-designed (or auto-scaled) for that specific pixel height.
-```mermaid
-flowchart LR
- APP["Application"] -->|"OpenDiskFont(&ta)"| DFL["diskfont.library"]
- DFL -->|"Scans FONTS: directory"| FONTS["FONTS:
helvetica.font
helvetica/24"]
- DFL -->|"Returns loaded font"| TF["struct TextFont"]
- TF -->|"SetFont(rp, font)"| RP["RastPort"]
+This was the dominant font technology of the late 1980s and early 1990s. Before CPUs were fast enough to rasterize Bézier curves on the fly, storing pre-rendered pixel data was the only practical option. The Amiga's bitmap font system was sophisticated for its era — proportional spacing, kerning, algorithmic bold/italic/underline, and color fonts (OS 3.0+) — but it was fundamentally pixel-bound.
- ROM["ROM"] -->|"OpenFont(&ta)"| TOPAZ["topaz 8/9
(always available)"]
+Two fonts are built into every Amiga ROM: **topaz 8** and **topaz 9**. Every other font — helvetica, times, courier, garnet, sapphire, and any third-party font — lives on disk under the `FONTS:` assign and must be loaded via `diskfont.library`.
- style DFL fill:#e8f4fd,stroke:#2196f3,color:#333
- style FONTS fill:#c8e6c9,stroke:#2e7d32,color:#333
-```
+> [!NOTE]
+> This article focuses on the **disk side** — font file formats, directory structure, loading pipeline, and the conceptual model. For the in-memory `TextFont` structure, rendering with `Text()`/`SetFont()`, and algorithmic styles, see [text_fonts.md](../08_graphics/text_fonts.md).
---
-## Font Directory Structure
+## The Bitmap Font Concept — Why Pixels Instead of Curves
-Amiga bitmap fonts are stored as a descriptor file plus per-size data files:
+### How Bitmap Fonts Work
+
+A bitmap font stores each character as a flat pixel grid. The letter "A" at 14 pixels tall might be a 9×14 pixel array:
+
+```
+.........
+..#####..
+.##...##.
+.##...##.
+.#######.
+.##...##.
+.##...##.
+.........
+```
+
+Every glyph at every size is pre-drawn. The OS simply copies the glyph's pixel strip to the screen — no math, no rasterization, no hinting engine. This is why Amiga text rendering is so fast: it's just `Blitter` and `BlitMaskBitMapRastPort` operations under the hood.
+
+### Comparison with Modern TrueType / OpenType
+
+| Aspect | Amiga Bitmap Fonts | TrueType / OpenType |
+|---|---|---|
+| **Storage** | Pixel grid per glyph per size | Mathematical curves (Bézier splines) |
+| **Scaling** | Each size is a separate file; scaling creates distortion | Arbitrary size rendered from same outlines |
+| **File size** | Small per size, but multiplies by size count | One file covers all sizes |
+| **Quality at scale** | Perfect at designed size; jagged/blurry when scaled | Smooth at any size (with hinting) |
+| **Rendering cost** | Near-zero — just copy pixels | Requires curve rasterization + hinting |
+| **Rotation** | Impossible (pixel grid is axis-aligned) | Built-in (curves are coordinate-independent) |
+| **Memory** | Full glyph bitmap in Chip RAM during use | Glyph cache; outlines are small |
+| **Typographic features** | Basic: kerning, proportional spacing | Rich: ligatures, alternates, feature tables |
+
+### Why the Amiga Used Bitmap Fonts
+
+1. **CPU limitations**: A 7 MHz 68000 cannot rasterize TrueType curves at interactive speeds. Even on 1990s PCs, TrueType rasterization was a noticeable cost. The Amiga solved this by pre-rendering everything.
+2. **Memory constraints**: A 14-pixel bitmap font for ASCII 32–127 fits in roughly 2–4 KB. Loading and blitting pixels uses zero CPU beyond the initial `LoadSeg()`.
+3. **Hardware acceleration**: The Blitter can copy glyph pixels directly to the screen's planar bitmap. This hardware-accelerated text path depends on glyphs already being in planar pixel format.
+4. **Era conventions**: In 1985, bitmap fonts were the industry standard. Apple's Macintosh (1984) used bitmap "suitcase" fonts. Windows 3.1 (1992) defaulted to bitmap system fonts. TrueType didn't become universal until the mid-1990s.
+
+---
+
+## Font File Format — The Complete On-Disk Structure
+
+### The Two-File Architecture
+
+Every Amiga bitmap font consists of two kinds of files:
```
FONTS:
- helvetica.font ← font descriptor (FontContents header)
- helvetica/
- 9 ← bitmap data for 9-pixel height
- 11 ← bitmap data for 11-pixel height
- 13 ← bitmap data for 13-pixel height
- 18 ← bitmap data for 18-pixel height
- 24 ← bitmap data for 24-pixel height
- times.font
- times/
- 11
- 13
- 18
- 24
+├── helvetica.font ← Font Contents File (descriptor)
+└── helvetica/ ← Font Data Directory
+ ├── 9 ← Font Descriptor File (size 9)
+ ├── 11 ← Font Descriptor File (size 11)
+ ├── 14 ← Font Descriptor File (size 14)
+ ├── 19 ← Font Descriptor File (size 19)
+ └── 24 ← Font Descriptor File (size 24)
```
-The `.font` descriptor file contains a `FontContentsHeader` listing all available sizes, styles, and flags.
+```mermaid
+graph TB
+ subgraph "Font Contents File
(helvetica.font)"
+ HDR["FontContentsHeader"]
+ FC1["FontContents[0]: size 9"]
+ FC2["FontContents[1]: size 11"]
+ FC3["FontContents[2]: size 14"]
+ FC4["..."]
+ end
+
+ subgraph "Font Descriptor Files
(helvetica/9, 11, 14…)"
+ DFH9["DiskFontHeader
+ TextFont
+ glyph bitmaps
(size 9)"]
+ DFH11["DiskFontHeader
+ TextFont
+ glyph bitmaps
(size 11)"]
+ DFH14["DiskFontHeader
+ TextFont
+ glyph bitmaps
(size 14)"]
+ end
+
+ FC1 -.->|"points to"| DFH9
+ FC2 -.->|"points to"| DFH11
+ FC3 -.->|"points to"| DFH14
+
+ style HDR fill:#e8f4fd,stroke:#2196f3,color:#333
+ style DFH9 fill:#fff9c4,stroke:#f9a825,color:#333
+```
+
+### 1. The Font Contents File (`.font`)
+
+This is the **index file** — it lists every available size for a given typeface. Its C structure:
+
+```c
+/* libraries/diskfont.h — NDK39 */
+#define MAXFONTPATH 256
+
+struct FontContentsHeader {
+ UWORD fch_FileID; /* $0F00 = FCH_ID, $0F02 = TFCH_ID, $0F03 = scalable */
+ UWORD fch_NumEntries; /* number of FontContents entries following */
+ struct FontContents fch_FC[]; /* variable-length array */
+};
+
+struct FontContents {
+ char fc_FileName[MAXFONTPATH]; /* path to size directory, e.g. "helvetica/14" */
+ UWORD fc_YSize; /* pixel height */
+ UBYTE fc_Style; /* FSF_BOLD, FSF_ITALIC, etc. */
+ UBYTE fc_Flags; /* FPF_ROMFONT, FPF_DISKFONT, etc. */
+};
+```
+
+#### File ID Values
+
+| ID | Name | Meaning |
+|---|---|---|
+| `$0F00` | `FCH_ID` | Standard bitmap font (uses `FontContents` entries) |
+| `$0F02` | `TFCH_ID` | Tagged bitmap font (uses `TFontContents` — supports `TA_DeviceDPI` tags) |
+| `$0F03` | — | Scalable outline font (Compugraphic / IntelliFont, not bitmap) |
+
+#### File on Disk (Binary Layout)
+
+```
+Offset Size Field
+────── ──── ──────────────────────────────
+$00 2 fch_FileID ($0F00 for bitmap)
+$02 2 fch_NumEntries (e.g. 5 sizes)
+$04 260 FontContents[0]
+$108 260 FontContents[1]
+$20C 260 FontContents[2]
+... ... (NumEntries × 260 bytes each)
+```
+
+Each `FontContents` entry is exactly `MAXFONTPATH + 4` = 260 bytes, regardless of actual string length. The `fc_FileName` field is null-padded.
+
+#### Per-Entry Flags
+
+| Flag | Bit | Meaning |
+|---|---|---|
+| `FPF_ROMFONT` | 0 | Font is built into ROM (topaz only) |
+| `FPF_DISKFONT` | 1 | Font is loaded from disk |
+| `FPF_REVPATH` | 2 | Designed for right-to-left text |
+| `FPF_TALLDOT` | 3 | Designed for Hires (640-pixel) screen |
+| `FPF_WIDEDOT` | 4 | Designed for Lores Interlaced screen |
+| `FPF_PROPORTIONAL` | 5 | Character widths are not constant |
+| `FPF_DESIGNED` | 6 | Hand-designed at this size (not scaled) |
+| `FPF_REMOVED` | 7 | Font has been removed from system list |
+
+### 2. The Font Descriptor File (numeric filename, e.g. `14`)
+
+Each numeric file in the font directory is a **loadable DOS hunk** — it's literally wrapped as a `HUNK_CODE` so `LoadSeg()` can load it. The first two longwords contain a `MOVEQ #0,D0 : RTS` instruction pair to safely exit if the file is accidentally executed.
+
+```c
+/* libraries/diskfont.h — NDK39 */
+#define MAXFONTNAME 32
+
+struct DiskFontHeader {
+ /* The 8 bytes BEFORE this struct (not part of it!) are: */
+ /* ULONG dfh_NextSegment; // BPTR — filled by LoadSeg */
+ /* ULONG dfh_ReturnCode; // MOVEQ #0,D0 : RTS */
+
+ struct Node dfh_DF; /* Exec Node — links loaded fonts together */
+ UWORD dfh_FileID; /* DFH_ID ($0F80) */
+ UWORD dfh_Revision; /* font revision number */
+ LONG dfh_Segment; /* segment address after LoadSeg */
+ char dfh_Name[MAXFONTNAME]; /* font name, e.g. "helvetica" */
+ struct TextFont dfh_TF; /* The actual TextFont structure */
+ /* Immediately after dfh_TF: glyph bitmap data, char location tables */
+};
+```
+
+The `dfh_TF` is the same `struct TextFont` described in [text_fonts.md](../08_graphics/text_fonts.md). After it in memory come:
+
+| Field | Description |
+|---|---|
+| `tf_CharData` | Bitmap strip containing all glyphs (one row per scanline, `tf_Modulo` bytes wide) |
+| `tf_CharLoc` | Per-character location table: 2 WORDs per glyph (bit offset, width in pixels) |
+| `tf_CharSpace` | Proportional spacing: 1 WORD per glyph (advance width) |
+| `tf_CharKern` | Kerning table: 1 WORD per glyph (extra space after this character) |
---
-## Loading a Disk Font
+## The Font Loading Pipeline
+
+```mermaid
+sequenceDiagram
+ participant APP as Application
+ participant DF as diskfont.library
+ participant DOS as dos.library
+ participant DISK as FONTS: (disk)
+ participant GFX as graphics.library
+
+ APP->>DF: OpenDiskFont(&ta)
+ DF->>DISK: Open("helvetica.font", MODE_OLDFILE)
+ DISK-->>DF: FileHandle
+ DF->>DF: Read FontContentsHeader
+ DF->>DF: Scan entries for matching YSize & Style
+ DF->>DISK: Close(.font file)
+
+ alt Size found
+ DF->>DOS: LoadSeg("helvetica/14")
+ DOS-->>DF: Segment (DiskFontHeader loaded)
+ DF->>DF: Verify dfh_FileID == DFH_ID
+ DF->>DF: Build TextFont from DiskFontHeader
+ DF->>GFX: Link font into system font list
+ DF-->>APP: struct TextFont *
+ else Size not found
+ DF-->>APP: NULL
+ end
+
+ APP->>GFX: SetFont(rp, font)
+ APP->>GFX: Text(rp, "Hello", 5)
+ APP->>GFX: CloseFont(font)
+ GFX->>DF: Unlink & free font memory
+```
+
+### Font Request Matching
+
+When `OpenDiskFont()` receives a `struct TextAttr`, the library searches the `.font` file's entries:
+
+1. **Exact YSize match**: If the requested size exists as a `fc_YSize`, that entry is selected.
+2. **No match**: Returns `NULL`. Unlike modern font systems, the Amiga does **not** automatically scale to the nearest size.
+3. **Style matching**: If the requested style (`FSF_BOLD`, `FSF_ITALIC`) doesn't exist at that size, `graphics.library` can algorithmically generate it (`SetSoftStyle`).
+4. **Scaled fonts (`AFF_SCALED`)**: OS 2.0+ can auto-generate intermediate sizes by scaling the nearest designed size. These appear in `AvailFonts()` with the `AFF_SCALED` flag. Quality is significantly worse than hand-designed sizes.
+
+---
+
+## How Software Uses Different Fonts
+
+### The Standard Pattern
```c
-struct Library *DiskfontBase = OpenLibrary("diskfont.library", 0);
+struct Library *DiskfontBase = OpenLibrary("diskfont.library", 0L);
-/* Request a specific font and size: */
-struct TextAttr ta = {"helvetica.font", 24, 0, 0};
+/* 1. Request a specific disk font: */
+struct TextAttr ta = {"helvetica.font", 14, 0, 0};
struct TextFont *font = OpenDiskFont(&ta);
if (font)
{
+ /* 2. Assign it to the RastPort: */
SetFont(rp, font);
- Move(rp, 10, 30);
- Text(rp, "Disk Font Text", 14);
- /* When done with the font: */
+ /* 3. Position cursor at baseline: */
+ Move(rp, 10, 20 + font->tf_Baseline);
+
+ /* 4. Render text: */
+ Text(rp, "Disk-loaded font", 16);
+
+ /* 5. Measure text for alignment: */
+ UWORD w = TextLength(rp, "Centered", 8);
+ Move(rp, (screenWidth - w) / 2, 50 + font->tf_Baseline);
+ Text(rp, "Centered", 8);
+
+ /* 6. Release when done: */
CloseFont(font);
}
-else
-{
- /* Font not found — fall back to ROM font: */
- struct TextAttr fallback = {"topaz.font", 8, 0, FPF_ROMFONT};
- struct TextFont *topaz = OpenFont(&fallback);
- SetFont(rp, topaz);
-}
CloseLibrary(DiskfontBase);
```
-### Size Matching
+### ROM Font vs Disk Font — When to Use Each
-If the exact requested size is not available, `OpenDiskFont` returns NULL. To find the nearest available size, use `AvailFonts` to enumerate, then request the closest match.
+| Scenario | Use | Why |
+|---|---|---|
+| System UI, debug output, quick text | `OpenFont("topaz.font")` — ROM font | Always available, zero disk access, zero load time |
+| Application body text, custom UI | `OpenDiskFont("helvetica.font")` — disk font | Professional appearance; user expects non-topaz fonts |
+| Word processor, DTP, final output | `OpenDiskFont()` with `FPF_DESIGNED` | Hand-tuned glyphs look best; avoid scaled variants |
+| Memory-critical (games, demos) | `OpenFont("topaz.font")` or embed custom font | Disk fonts consume Chip RAM for glyph data |
+| Font enumeration / chooser | `AvailFonts()` + iterate | Build a font picker dialog |
----
+### Getting the User's Preferred Font
-## Enumerating Available Fonts
+Applications should respect the system font preference set in Workbench Preferences:
```c
-/* AvailFonts returns all fonts in ROM and on disk: */
-LONG bufSize = 4096;
-APTR buf = AllocMem(bufSize, MEMF_ANY | MEMF_CLEAR);
+/* Read the user's font preference: */
+struct Preferences *prefs = AllocMem(sizeof(struct Preferences), MEMF_ANY);
+GetPrefs(prefs, sizeof(struct Preferences));
-LONG shortfall = AvailFonts(buf, bufSize, AFF_DISK | AFF_MEMORY);
-if (shortfall > 0)
+struct TextAttr userFont = {
+ prefs->FontName, /* e.g. "helvetica.font" */
+ prefs->FontSize, /* e.g. 14 or YSIZE_DEFAULT */
+ FSF_NORMAL,
+ FPF_DISKFONT
+};
+
+struct TextFont *font = OpenDiskFont(&userFont);
+if (!font)
{
- /* Buffer too small — reallocate and retry: */
- FreeMem(buf, bufSize);
- bufSize += shortfall;
- buf = AllocMem(bufSize, MEMF_ANY | MEMF_CLEAR);
- AvailFonts(buf, bufSize, AFF_DISK | AFF_MEMORY);
+ /* Fall back to topaz if user's font is unavailable */
+ struct TextAttr fallback = {"topaz.font", 8, 0, FPF_ROMFONT};
+ font = OpenFont(&fallback);
}
+SetFont(rp, font);
-struct AvailFontsHeader *afh = (struct AvailFontsHeader *)buf;
-struct AvailFonts *af = (struct AvailFonts *)&afh[1];
-
-for (int i = 0; i < afh->afh_NumEntries; i++)
-{
- Printf("%s size %-3ld %s\n",
- af[i].af_Attr.ta_Name,
- af[i].af_Attr.ta_YSize,
- (af[i].af_Type & AFF_DISK) ? "disk" :
- (af[i].af_Type & AFF_MEMORY) ? "ROM" : "scaled");
-}
-
-FreeMem(buf, bufSize);
+FreeMem(prefs, sizeof(struct Preferences));
```
---
-## Font Types
+## Adding New Fonts to Amiga
-| Flag | Source | Notes |
-|---|---|---|
-| `AFF_MEMORY` | ROM or already loaded in memory | topaz, or previously opened disk fonts |
-| `AFF_DISK` | Available on `FONTS:` | Requires disk access to load |
-| `AFF_SCALED` | Algorithmically scaled from another size | Lower quality; avoid when native size exists |
-| `AFF_BITMAP` | Bitmap (pixel) font | Standard Amiga font format |
-| `AFF_TAGGED` | Tagged (OS 3.0+ extended) font | Supports color fonts, outlined fonts |
+### Manual Installation
+
+1. **Copy the `.font` file** into `FONTS:`:
+ ```bash
+ Copy MyFont.font FONTS:
+ ```
+
+2. **Copy the font directory** into `FONTS:`:
+ ```bash
+ Copy MyFont FONTS: ALL
+ ```
+
+3. **Verify the structure:**
+ ```
+ FONTS:
+ ├── MyFont.font ← font contents (index)
+ └── MyFont/
+ ├── 11 ← size 11 pixels
+ ├── 14 ← size 14 pixels
+ └── 18 ← size 18 pixels
+ ```
+
+4. **Re-scan available fonts** (or reboot). The `AvailFonts()` function automatically picks up new fonts on the next call — no reboot needed.
+
+### Extending the FONTS: Assign
+
+The `FONTS:` assign can span multiple directories and volumes:
+
+```bash
+; Add a floppy disk of fonts to the search path:
+Assign FONTS: FontDisk: ADD
+
+; Add fonts from a hard drive subdirectory:
+Assign FONTS: Work:MyFonts ADD
+
+; Verify current path:
+Assign FONTS:
+; Output: FONTS: SYS:Fonts Work:MyFonts FontDisk:
+```
+
+Fonts on any path in the `FONTS:` assign cascade — if `helvetica.font` exists in both `SYS:Fonts` and `Work:MyFonts`, the first one found is used.
+
+### Creating Your Own Fonts — Font Editors
+
+| Tool | Source | Era | Notes |
+|---|---|---|---|
+| **FED** (Font EDitor) | Commodore (shipped with Workbench) | 1985–1990 | Basic but functional; shipped with 1.x |
+| **Personal Fonts Maker** | Cloanto | 1990–1994 | Professional drawing tools; the standard for custom bitmap fonts |
+| **TypeFace** | — | 1992+ | Supported both bitmap and Compugraphic outline editing |
+| **Calligrapher** | — | 1991+ | Calligraphic stroke-based font design |
+| **FontMachine** | — | 1993+ | AmigaGuide-based font designer |
+
+### Outline Fonts — The Evolution Beyond Bitmaps
+
+OS 2.0 introduced support for **Compugraphic (CG) outline fonts**, and OS 3.0 added the **Agfa IntelliFont** engine (via `bullet.library`). These are `.font` files with `fch_FileID = $0F03` that point to scalable outline data instead of fixed-size bitmaps.
+
+```mermaid
+graph LR
+ subgraph "Bitmap (1.x+)"
+ B_FONT[".font file
fch_FileID = $0F00"]
+ B_DIR["size/14
(DiskFontHeader + glyph pixels)"]
+ B_FONT --> B_DIR
+ end
+
+ subgraph "Outline (2.0+)"
+ O_FONT[".font file
fch_FileID = $0F03"]
+ O_ENGINE["bullet.library
(IntelliFont engine)"]
+ O_DATA["Outline data
(.otag / .ofont / .type)"]
+ O_FONT --> O_ENGINE
+ O_ENGINE --> O_DATA
+ end
+
+ style B_FONT fill:#fff9c4,stroke:#f9a825
+ style O_FONT fill:#e8f5e9,stroke:#4caf50
+```
+
+Outline fonts can scale to any size from a single set of curves, eliminating the need for separate per-size files. However, they require CPU rasterization and were considered slow on 68000–68020 systems — bitmap fonts remained the default for interactive applications.
+
+---
+
+## Enumerating All Available Fonts
+
+```c
+struct AvailFontsHeader *afh = NULL;
+LONG bufSize = 4096;
+
+/* Retry loop — buffer may be too small: */
+do {
+ if (afh) { FreeMem(afh, bufSize); bufSize += 1024; }
+ afh = AllocMem(bufSize, MEMF_ANY | MEMF_CLEAR);
+} while (AvailFonts((STRPTR)afh, bufSize, AFF_DISK | AFF_MEMORY | AFF_SCALED) > 0);
+
+struct AvailFonts *af = &afh->afh_AF;
+
+for (LONG i = 0; i < afh->afh_NumEntries; i++)
+{
+ UWORD type = af[i].af_Type;
+ const char *source =
+ (type & AFF_MEMORY) ? "ROM" :
+ (type & AFF_DISK) ? "disk" :
+ (type & AFF_SCALED) ? "scaled" : "other";
+
+ Printf("%-20s y=%2ld %-6s %s%s%s\n",
+ af[i].af_Attr.ta_Name,
+ af[i].af_Attr.ta_YSize,
+ source,
+ (af[i].af_Attr.ta_Style & FSF_BOLD) ? "B" : " ",
+ (af[i].af_Attr.ta_Style & FSF_ITALIC) ? "I" : " ",
+ (af[i].af_Attr.ta_Style & FSF_UNDERLINED) ? "U" : " ");
+}
+
+FreeMem(afh, bufSize);
+```
+
+### Memory Considerations for `AvailFonts()`
+
+The buffer must be in **any memory** (not Chip RAM). `AvailFonts()` writes `AvailFontsHeader` + N × `AvailFonts` entries. If the buffer is too small, it returns the number of **additional bytes** needed. The retry loop above handles this correctly.
---
## Color Fonts (OS 3.0+)
-OS 3.0 introduced **color bitmap fonts** — each glyph can have multiple bitplanes:
+OS 3.0 extended bitmap fonts with **color support** — glyphs with multiple bitplanes:
+
+```
+Traditional font: 1 bitplane → black or background color
+Color font: up to 8 bitplanes → 256 colors per glyph
+```
```c
-/* Color fonts use ColorTextFont — an extension of TextFont: */
+/* graphics/text.h — NDK39 */
struct ColorTextFont {
struct TextFont ctf_TF; /* standard TextFont */
- UWORD ctf_Flags; /* CT_COLORFONT etc. */
- UBYTE ctf_Depth; /* number of bitplanes */
- UBYTE ctf_FgColor; /* default foreground pen */
- UBYTE ctf_Low; /* lowest color used */
- UBYTE ctf_High; /* highest color used */
- APTR ctf_PlanePick; /* plane selection */
- APTR ctf_PlaneOnOff; /* plane on/off defaults */
+ UWORD ctf_Flags; /* CT_COLORFONT, CT_GREYFONT */
+ UBYTE ctf_Depth; /* number of bitplanes (1–8) */
+ UBYTE ctf_FgColor; /* default foreground pen */
+ UBYTE ctf_Low; /* lowest color register used */
+ UBYTE ctf_High; /* highest color register used */
+ APTR ctf_PlanePick; /* plane selection for rendering */
+ APTR ctf_PlaneOnOff; /* plane on/off masks */
struct ColorFontColors *ctf_ColorTable;
- APTR ctf_CharData[8]; /* per-plane glyph data */
+ APTR ctf_CharData[8]; /* per-plane glyph data pointers */
};
```
+Color fonts store each bitplane as a separate glyph bitmap. The `ctf_ColorTable` maps pen numbers to the screen's actual palette — a font's "red" might be pen 17 on one screen and pen 5 on another.
+
+> [!WARNING]
+> **Color fonts require Chip RAM** for all glyph data planes. A 24-pixel color font at 8 bitplanes uses 8× the memory of a monochrome bitmap font at the same size. On a 512 KB Chip RAM system, this can be prohibitive for multi-font applications.
+
+---
+
+## Historical Context
+
+### Competitive Landscape (1985–1993)
+
+| Platform | Font System | Scalable? | Notes |
+|---|---|---|---|
+| **AmigaOS 1.x–3.x** | Bitmap fonts (diskfont.library) | OS 2.0+ (Compugraphic) | Proportional, kerning, algorithmic styles; color fonts in 3.0 |
+| **Macintosh System 1–6** | Bitmap "suitcase" fonts + FOND resources | No (until TrueType in System 7, 1991) | Multiple sizes per family; 72 DPI screen assumption |
+| **Windows 1.x–3.0** | Bitmap `.FON` files | No (until TrueType in 3.1, 1992) | Monospaced system font; proportional in 3.0 |
+| **Atari ST TOS** | GDOS bitmap fonts (optional) | No (until SpeedoGDOS, 1991) | 8×8 default system font; GDOS added proportional fonts |
+| **X11 (Unix)** | BDF (Bitmap Distribution Format) | No (PostScript via display PostScript) | Server-side fonts; XFT + FreeType came much later |
+
+The Amiga was **ahead of its contemporaries** in font quality: proportional spacing, kerning, and algorithmic style generation were available from day one (1985). The Mac didn't get TrueType until 1991; Windows until 1992. But by 1993, the industry had shifted to outline fonts, and AmigaOS's bitmap model was showing its age.
+
+### The Compugraphic / IntelliFont Era
+
+Commodore licensed **Agfa Compugraphic (CG) outline font technology** for AmigaOS 2.0, and later **Agfa IntelliFont** for OS 3.0. These were real outline fonts (cubic Bézier curves), rendered by `bullet.library`. The Amiga could do what macOS and Windows did with TrueType — but on slower hardware and with a smaller font library. By the time outline fonts arrived, the Amiga market was already in decline.
+
+---
+
+## Modern Analogies
+
+| Amiga Concept | Modern Equivalent | Where It Matches / Differs |
+|---|---|---|
+| Bitmap `.font` file + per-size directory | Sprite sheets in game engines | Both are pre-rendered pixel grids; neither scales well |
+| `OpenDiskFont()` → `SetFont()` → `Text()` | `CTFontCreateWithName()` → `CGContextSetFont()` → `CTLineDraw()` | Same three-step pattern; modern APIs handle scaling transparently |
+| `AvailFonts()` enumeration | `NSFontManager.availableFonts` / DirectWrite `IDWriteFontCollection` | Same concept — enumerate what's installed |
+| Algorithmic bold/italic | `NSFontManager.convertWeight(_:of:)` | Amiga does pixel smearing/shearing; modern does weighted stroke |
+| `FONTS:` assign | `$XDG_DATA_DIRS/fonts` / Windows `C:\Windows\Fonts` | Same multi-path search concept |
+| Compugraphic outline fonts | TrueType (Apple/Microsoft, 1991) | Both are Bézier outline formats; CG predates TrueType |
+
+---
+
+## Decision Guide — Bitmap vs Outline Fonts on Amiga
+
+```mermaid
+flowchart TD
+ A["Need a font for
your application?"] --> B{"Target OS version?"}
+ B -->|"1.x"| C["✅ Bitmap only
OpenDiskFont()"]
+ B -->|"2.x+"| D{"Font quality
critical?"}
+ B -->|"3.x+"| D
+
+ D -->|"Yes — DTP, word processor"| E{"CPU?"}
+ D -->|"No — UI, debug, utility"| F["✅ Bitmap font
fast, cheap, reliable"]
+
+ E -->|"68020+"| G["Outline font viable
(bullet.library)"]
+ E -->|"68000"| H["⚠️ Outline too slow
Use designed bitmap sizes"]
+
+ style C fill:#e8f5e9,stroke:#4caf50
+ style F fill:#e8f5e9,stroke:#4caf50
+ style G fill:#fff9c4,stroke:#f9a825
+```
+
+---
+
+## Best Practices
+
+1. **Always check `OpenDiskFont()` return value** — the font might not be installed on the user's system; fall back to topaz
+2. **Use `FPF_DESIGNED` sizes** — auto-scaled (`AFF_SCALED`) fonts look jagged; prefer hand-designed bitmap sizes
+3. **Close fonts when done** — `CloseFont()` decrements the accessor count; leaking fonts wastes Chip RAM
+4. **Cache opened fonts** — opening the same font repeatedly reads from disk each time; keep a pointer if you'll use it again
+5. **Respect the user's font preference** — read `GetPrefs()` and use the system font for UI elements
+6. **Use topaz for debug/development output** — no disk dependency, always 8 or 9 pixels, predictable width
+7. **Don't mix bitmap and outline font APIs** — `OpenFont()` and `OpenDiskFont()` return the same `TextFont*` type, but outline fonts interact with `bullet.library` internally
+
+### Antipatterns
+
+| Antipattern | Why It's Wrong | Correct Approach |
+|---|---|---|
+| **The Hardcoded Helvetica** | Assuming "helvetica.font/14" exists → NULL on minimal Workbench installs | Always fall back to topaz if `OpenDiskFont()` returns NULL |
+| **The Leaked Accessor** | Calling `OpenDiskFont()` in a loop without `CloseFont()` → font never freed | Pair every `OpenDiskFont()` with a `CloseFont()` |
+| **The AFF_SCALED Surprise** | Using `AvailFonts()` without checking `AFF_SCALED` flag → user picks a blurry scaled size | Filter out or visually flag `AFF_SCALED` entries in font pickers |
+| **The Baseline Mishandling** | `Move(rp, x, y)` without adding `font->tf_Baseline` → text renders at the wrong vertical position | Always: `Move(rp, x, y + font->tf_Baseline)` |
+| **The Missing FONTS: Assign** | Relying on FONTS: being available on a minimal boot → `OpenDiskFont()` fails silently | Verify `FONTS:` assign exists, or open from an explicit path |
+
+---
+
+## Pitfalls
+
+### 1. `AvailFonts()` Buffer Management
+
+**Bad** — single-shot allocation, might overflow:
+```c
+APTR buf = AllocMem(4096, MEMF_ANY);
+AvailFonts(buf, 4096, AFF_DISK); /* may return shortfall > 0 — data truncated! */
+```
+
+**Good** — retry loop until buffer is large enough:
+```c
+LONG size = 4096;
+struct AvailFontsHeader *afh = NULL;
+LONG shortfall;
+do {
+ if (afh) { FreeMem(afh, size); size += shortfall; }
+ afh = AllocMem(size, MEMF_ANY | MEMF_CLEAR);
+} while ((shortfall = AvailFonts((STRPTR)afh, size, AFF_DISK | AFF_MEMORY)) > 0);
+```
+
+### 2. Font Name Includes `.font` Suffix
+
+`OpenDiskFont()` expects the full filename including the `.font` extension:
+
+```c
+/* WRONG: */
+struct TextAttr ta = {"helvetica", 14, 0, 0};
+OpenDiskFont(&ta); /* → NULL */
+
+/* CORRECT: */
+struct TextAttr ta = {"helvetica.font", 14, 0, 0};
+OpenDiskFont(&ta); /* → works */
+```
+
+### 3. DiskFont Must Come from `OpenDiskFont()`, Not `OpenFont()`
+
+`OpenFont()` searches only already-loaded (ROM/memory) fonts. `OpenDiskFont()` triggers the disk search pipeline:
+
+```c
+/* WRONG for disk fonts: */
+struct TextFont *f = OpenFont(&ta); /* only finds ROM fonts! */
+
+/* CORRECT: */
+struct TextFont *f = OpenDiskFont(&ta); /* searches FONTS: on disk */
+```
+
+### 4. Font Not Found After Installation Without Restart
+
+Adding fonts via `Assign FONTS: NewPath: ADD` takes effect immediately. But fonts are cached after first load — if a font was previously opened and is still in memory, the new version won't be seen until the old one is `CloseFont()`'d by all users.
+
---
## References
-- NDK39: `diskfont/diskfont.h`, `graphics/text.h`
-- ADCD 2.1: diskfont.library autodocs
-- See also: [text_fonts.md](../08_graphics/text_fonts.md) — TextFont structure and rendering
+### NDK Headers
+- `libraries/diskfont.h` — `FontContentsHeader`, `FontContents`, `DiskFontHeader`, `AvailFontsHeader`
+- `graphics/text.h` — `TextFont`, `TextAttr`, `ColorTextFont`, style/flags constants
+- `preferences.h` — `struct Preferences` (font preference fields)
+
+### ADCD 2.1 / ROM Kernel Manual
+- *Libraries Manual* — Chapter 29: "Graphics Library and Text" — section "Composition of a Bitmap Font on Disk"
+- `diskfont.library` Autodocs — `OpenDiskFont()`, `AvailFonts()`
+
+### External References
+- **Andrew Graham's Amiga Bitmap Fonts series** — Deep dive into .font and descriptor file binary format:
+ - [Part 1: Introduction](https://andrewgraham.dev/blog/amiga-bitmap-fonts-part-1-introduction/)
+ - [Part 2: The Font Contents File](https://andrewgraham.dev/blog/amiga-bitmap-fonts-part-2-the-font-contents-file/)
+ - [Part 3: The Font Descriptor File](https://andrewgraham.dev/blog/amiga-bitmap-fonts-part-3-the-font-descriptor-file/)
+- **smugpie/amiga-bitmap-font-tools** — Node.js tools for reading/extracting Amiga bitmap fonts: https://github.com/smugpie/amiga-bitmap-font-tools
+- **Cloanto Personal Fonts Maker** — The definitive Amiga bitmap font editor
+- **AmigaOS Manual: Workbench Fonts** — Official font installation guide: https://wiki.amigaos.net/wiki/AmigaOS_Manual:_Workbench_Fonts
+
+### Cross-References in This Knowledge Base
+- [text_fonts.md](../08_graphics/text_fonts.md) — `TextFont` structure, rendering with `Text()`/`SetFont()`, algorithmic styles, font preferences
+- [rastport.md](../08_graphics/rastport.md) — RastPort text rendering context, pen position, drawing mode
+- [intuition_base.md](../09_intuition/intuition_base.md) — Screen font handling in Intuition
+- [preferences / GetPrefs()](../07_dos/environment.md) — Reading user font preferences
diff --git a/README.md b/README.md
index f725200..0752ba0 100644
--- a/README.md
+++ b/README.md
@@ -230,7 +230,7 @@ The Amiga's documentation was scattered across out-of-print manuals, Usenet post
| [rexxsyslib.md](11_libraries/rexxsyslib.md) | ARexx interface |
| [mathffp.md](11_libraries/mathffp.md) | Floating point libraries, FFP, IEEE |
| [layers.md](11_libraries/layers.md) | Window clipping layers |
-| [diskfont.md](11_libraries/diskfont.md) | Disk-based font loading |
+| [diskfont.md](11_libraries/diskfont.md) | **Bitmap fonts: .font file format, FontContentsHeader, glyph bitmap layout, FONTS: assign, adding fonts, bitmap vs TrueType, Compugraphic outline fonts** |
| [datatypes.md](11_libraries/datatypes.md) | DataTypes system: object-oriented file loading for images, sound, text, animation |
| [amigaguide.md](11_libraries/amigaguide.md) | AmigaGuide hypertext help system: database format, API, context-sensitive help |
| [translator.md](11_libraries/translator.md) | translator.library: English-to-phonetic translation, narrator.device integration, ARPABET phonemes |