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docs: expand 7 Tier 3 articles to Deep quality
- gcc_amiga.md: 101→606 lines — pipeline, Docker, platform builds, flags, antipatterns, FAQ - trackdisk.md: 178→428 lines — MFM encoding, 16-command reference, antipatterns, FPGA impact - console.md: 244→470 lines — decision guide, TUI/progress cookbooks, antipatterns, pitfalls - layers.md: 224→739 lines — ClipRect engine, LVO API, backfill hooks, 4 antipatterns, optimization - text_fonts.md: 215→708 lines — ColorFont, Compugraphic outlines, 3 cookbooks, 4 antipatterns - windows.md: 370→778 lines — 5 antipatterns, decision guide, 3 cookbooks, modern analogies - menus.md: 378→695 lines — render chain diagram, 5 antipatterns, lifecycle cookbook, 6 FAQ
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# console.device — Text Terminal I/O
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## Overview
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Every CLI/Shell window on the Amiga is powered by `console.device`. It is a software terminal emulator that sits between raw keyboard input and Intuition window rendering: it translates keycodes into ASCII characters, parses ANSI escape sequences for cursor control and color, and renders text through the window's RastPort. If you need a text interface in an Intuition window — a debugger console, a text editor, a terminal emulator — console.device is the foundation.
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`console.device` provides an ANSI-compatible text terminal within Intuition windows. It handles:
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- **Input**: translating raw keycodes from `input.device` into ASCII/ANSI characters
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- **Output**: rendering text, parsing escape sequences for cursor control, color, and formatting
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- **Clipboard**: cut/copy/paste integration
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Every CLI/Shell window is backed by a console.device unit. Applications can open their own console units in any Intuition window for text I/O without implementing their own keyboard translation or cursor rendering.
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> [!NOTE]
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> For simple file I/O, use [dos.library](../07_dos/file_io.md) with `CON:` windows instead of opening console.device directly. The `CON:` and `RAW:` handlers wrap console.device and provide buffered line editing, window management, and automatic cleanup.
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```mermaid
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flowchart LR
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@ -238,7 +234,237 @@ BPTR raw = Open("RAW:0/0/640/200/Raw Input", MODE_OLDFILE);
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## References
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- NDK39: `devices/conunit.h`, `devices/console.h`
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### NDK Headers
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- `devices/conunit.h` — unit type constants (`CONU_STANDARD`, etc.)
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- `devices/console.h` — console-specific structures
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### Documentation
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- ADCD 2.1: console.device autodocs
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- See also: [keyboard.md](keyboard.md) — raw keycode to console.device pipeline
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- See also: [input.md](input.md) — input handler chain
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- *Amiga ROM Kernel Reference Manual: Devices* — console chapter
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### Related Knowledge Base Articles
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- [keyboard.md](keyboard.md) — raw keycode to console.device pipeline
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- [input.md](input.md) — input handler chain
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- [cli_shell.md](../07_dos/cli_shell.md) — Shell architecture built on console.device
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- [windows.md](../09_intuition/windows.md) — Intuition window management
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---
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## Decision Guide: How to Render Text
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```mermaid
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flowchart TD
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START{"Need text output?"} --> WHERE{"Where?"}
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WHERE -->|"Shell window"| CON{"Use CON: handler<br>via dos.library"}
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WHERE -->|"Own Intuition window"| COMPLEX{"Need cursor, colors,<br>line editing?"}
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COMPLEX -->|Yes| CD{"Use console.device"}
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COMPLEX -->|No| RP{"Use RastPort text<br>functions directly"}
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WHERE -->|"Full-screen TUI"| CD
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WHERE -->|"Custom text editor"| CD
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```
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| Approach | Use When | Pros | Cons |
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|----------|----------|------|------|
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| **CON: / RAW:** | Simple text I/O in a window | Easiest — just `Open()` / `Write()` | Limited control over rendering |
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| **console.device** | Full-screen TUI, text editor | ANSI escape sequences, cursor, colors | Must manage I/O requests manually |
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| **RastPort text** | Custom text rendering, game UI | Full pixel-level control | No built-in cursor, scrolling, or input handling |
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| **Intuition gadgets** | Forms, menus, buttons | Standard UI elements | Not suitable for free-form text |
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---
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## Use-Case Cookbook
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### Full-Screen Text UI (Status Display)
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```c
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/* con_tui.c — full-screen TUI using console.device */
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#include <proto/exec.h>
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#include <proto/intuition.h>
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#include <proto/dos.h>
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void ConPuts(struct IOStdReq *con, const char *str)
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{
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con->io_Command = CMD_WRITE;
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con->io_Data = (APTR)str;
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con->io_Length = -1;
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DoIO((struct IORequest *)con);
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}
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void run_tui(struct Window *win, struct IOStdReq *con)
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{
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/* Clear screen and draw a frame */
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ConPuts(con, "\033[2J"); /* clear screen */
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ConPuts(con, "\033[1;1H"); /* home cursor */
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ConPuts(con, "\033[7m Status Monitor \033[0m\n"); /* inverse title */
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ConPuts(con, "\033[3;1H\033[33mCPU: \033[32m7.14 MHz\033[0m");
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ConPuts(con, "\033[4;1H\033[33mChip: \033[32m512 KB\033[0m");
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ConPuts(con, "\033[20;1H\033[7m Press ESC to exit \033[0m");
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/* Main loop — wait for keypress */
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char buf[8];
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con->io_Command = CMD_READ;
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con->io_Data = (APTR)buf;
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con->io_Length = sizeof(buf);
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DoIO((struct IORequest *)con);
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/* Check if ESC was pressed (0x1B) */
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}
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```
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### Progress Bar Using Escape Sequences
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```c
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void DrawProgressBar(struct IOStdReq *con, int row, int percent)
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{
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char buf[80];
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int bar_width = 40;
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int filled = (percent * bar_width) / 100;
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/* Move to row, column 10 */
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RawDoFmt("\033[%ld;10H", (RAWARG)&row, NULL, buf);
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ConPuts(con, buf);
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/* Draw filled portion in green, empty in black */
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ConPuts(con, "\033[42m"); /* green background */
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for (int i = 0; i < filled; i++) ConPuts(con, " ");
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ConPuts(con, "\033[40m"); /* black background */
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for (int i = filled; i < bar_width; i++) ConPuts(con, " ");
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ConPuts(con, "\033[0m"); /* reset */
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/* Percentage text */
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RawDoFmt(" %ld%%", (RAWARG)&percent, NULL, buf);
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ConPuts(con, buf);
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}
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```
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---
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## Best Practices
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1. Use `CON:` via dos.library for simple text I/O — avoid opening console.device directly unless you need escape sequence control
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2. Always save/restore cursor position around multi-step output operations
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3. Reset all text attributes (`\033[0m`) at the end of every output operation — stale attributes cause rendering bugs
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4. Use `CONU_SNIPMAP` (OS 3.0+) for clipboard support in text editors
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5. Set scroll margins with `\033[t` / `\033[b` for status bars that stay fixed
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6. Always abort pending reads before closing the device — see Proper Shutdown above
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7. Handle both ASCII and escape-sequence input when reading — cursor keys arrive as `\033[A` etc.
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---
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## Named Antipatterns
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### "The Leaking Read" — Pending I/O on Shutdown
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```c
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/* BAD: Pending async read never completed */
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con->io_Command = CMD_READ;
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con->io_Data = (APTR)buffer;
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con->io_Length = 256;
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SendIO((struct IORequest *)con);
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/* ... user closes window ... */
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CloseDevice((struct IORequest *)con); /* CRASH: pending I/O */
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```
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```c
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/* CORRECT: Abort pending I/O before closing */
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if (!CheckIO((struct IORequest *)con))
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{
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AbortIO((struct IORequest *)con);
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WaitIO((struct IORequest *)con);
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}
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CloseDevice((struct IORequest *)con);
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```
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### "The Attribute Leak" — Stale Colors After Output
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```c
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/* BAD: Set color but never reset — next output inherits it */
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ConPuts(con, "\033[31mError!");
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/* Next write is still red! */
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ConPuts(con, "Normal text"); /* Still red! */
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```
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```c
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/* CORRECT: Always reset attributes */
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ConPuts(con, "\033[31mError!\033[0m");
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ConPuts(con, "Normal text"); /* Correctly default color */
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```
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### "The Blocking Shell" — DoIO Read Freezes UI
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```c
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/* BAD: DoIO on CMD_READ blocks forever if no input comes */
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con->io_Command = CMD_READ;
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con->io_Length = 1;
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DoIO((struct IORequest *)con); /* Frozen — can't handle IDCMP events */
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```
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```c
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/* CORRECT: Use SendIO + Wait with IDCMP signals */
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con->io_Command = CMD_READ;
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con->io_Length = 1;
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SendIO((struct IORequest *)con);
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ULONG conSig = 1 << conPort->mp_SigBit;
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ULONG winSig = 1 << window->UserPort->mp_SigBit;
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ULONG sigs = Wait(conSig | winSig);
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if (sigs & winSig) {
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/* Handle IDCMP event (close window, etc.) */
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AbortIO((struct IORequest *)con);
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WaitIO((struct IORequest *)con);
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}
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if (sigs & conSig) {
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WaitIO((struct IORequest *)con);
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/* Process input character */
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}
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```
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---
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## Pitfalls & Common Mistakes
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### 1. Console Position is 1-Based, Not 0-Based
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**Symptom:** Text appears one row/column off from expected position.
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**Cause:** ANSI `H` command uses 1-based coordinates: `\033[1;1H` is the top-left corner, not `\033[0;0H`.
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**Fix:** Always add 1 to your 0-based coordinates.
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### 2. Writing to a Closed Window
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**Symptom:** Guru meditation or silent crash.
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**Cause:** Console.device renders through the window's RastPort. If the window is closed (user clicked close gadget), writing to the console device dereferences a stale window pointer.
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**Fix:** Monitor `IDCMP_CLOSEWINDOW` and abort all console I/O before closing.
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### 3. Buffer Overrun on Read
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**Symptom:** Memory corruption.
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**Cause:** `CMD_READ` returns up to `io_Length` bytes. If you allocated a smaller buffer, the device writes past the end.
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**Fix:** Always ensure `io_Length <= sizeof(buffer)`.
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---
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## FAQ
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**Q: What is the difference between CON: and RAW:?**
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A: `CON:` is line-buffered — input is collected until the user presses Enter, with line editing (backspace, cursor keys). `RAW:` delivers each keypress immediately with no editing. Use `RAW:` for games and interactive TUIs; use `CON:` for command-line tools.
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**Q: Can I use console.device without an Intuition window?**
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A: Yes — open with `CONU_LIBRARY` unit type. This gives access to the keymap translation without rendering. Useful for translating raw keycodes to ASCII.
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**Q: How do I create a console with a specific font size?**
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A: Open the window with the desired font, then open console.device on that window. The console uses the window's RastPort font. Set the font with `SetFont(window->RPort, myFont)` before opening the console.
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**Q: Why does my text look wrong after a screen drag?**
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A: Console.device renders into the window's RastPort. When the screen is dragged, the console does not automatically redraw. You must handle `IDCMP_NEWSIZE` and redraw the console content.
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---
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