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docs: expand 7 Tier 3 articles to Deep quality
- gcc_amiga.md: 101→606 lines — pipeline, Docker, platform builds, flags, antipatterns, FAQ - trackdisk.md: 178→428 lines — MFM encoding, 16-command reference, antipatterns, FPGA impact - console.md: 244→470 lines — decision guide, TUI/progress cookbooks, antipatterns, pitfalls - layers.md: 224→739 lines — ClipRect engine, LVO API, backfill hooks, 4 antipatterns, optimization - text_fonts.md: 215→708 lines — ColorFont, Compugraphic outlines, 3 cookbooks, 4 antipatterns - windows.md: 370→778 lines — 5 antipatterns, decision guide, 3 cookbooks, modern analogies - menus.md: 378→695 lines — render chain diagram, 5 antipatterns, lifecycle cookbook, 6 FAQ
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@ -359,12 +359,420 @@ If you cache a screen pointer and it becomes invalid, `OpenWindowTags()` will cr
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6. **Drain IDCMP messages** before calling `CloseWindow()`
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7. **Show a busy pointer** during long operations — it prevents user confusion
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8. **Use `WA_AutoAdjust, TRUE`** to handle cases where the window doesn't fit the screen
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9. **Use `WA_NewLookMenus, TRUE`** on OS 3.0+ for consistent 3D appearance
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10. **Never modify `struct Window` fields directly** — use the API functions
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11. **Lock the screen before opening a window** — `LockPubScreen(NULL)` prevents the screen from closing mid-open
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12. **Handle `IDCMP_CLOSEWINDOW` immediately** — don't defer shutdown if user expectations are involved
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---
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## Named Antipatterns
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### "The Border Collision" — Drawing at (0,0) in a Normal Window
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```c
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/* BAD: (0,0) is the top-left corner of the BORDER, not the content area.
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This overwrites the title bar and close gadget. */
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Move(win->RPort, 0, 0);
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RectFill(win->RPort, 0, 0, 100, 50);
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```
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```c
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/* CORRECT: Offset all drawing by the border widths */
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WORD x0 = win->BorderLeft;
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WORD y0 = win->BorderTop;
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Move(win->RPort, x0, y0);
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RectFill(win->RPort, x0, y0, x0 + 100, y0 + 50);
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```
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> [!TIP]
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> If you find yourself adding border offsets everywhere, consider `WFLG_GIMMEZEROZERO` — the content RastPort starts at (0,0). But it costs an extra layer.
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### "The Unresponsive Close" — Ignoring IDCMP_CLOSEWINDOW
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```c
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/* BAD: No handler for IDCMP_CLOSEWINDOW — clicking close does nothing.
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The user thinks the application is frozen. */
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ULONG signals = Wait(1L << win->UserPort->mp_SigBit);
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struct IntuiMessage *msg;
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while ((msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
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{
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/* Handle gadgets, keys, but NO close event... */
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ReplyMsg((struct Message *)msg);
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}
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/* Window never closes. User is stuck. */
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```
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```c
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/* CORRECT: Always handle IDCMP_CLOSEWINDOW */
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while ((msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
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{
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ULONG class = msg->Class;
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ReplyMsg((struct Message *)msg); /* reply FIRST */
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switch (class)
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{
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case IDCMP_CLOSEWINDOW:
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running = FALSE; /* exit the event loop */
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break;
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case IDCMP_GADGETUP:
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/* ... handle gadget ... */
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break;
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}
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}
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```
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### "The Leaked Message" — Accessing IntuiMessage After ReplyMsg
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```c
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/* BAD: Reading fields from the message AFTER replying.
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ReplyMsg() may free the message immediately — the pointer is stale. */
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struct IntuiMessage *msg = (struct IntuiMessage *)GetMsg(win->UserPort);
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ReplyMsg((struct Message *)msg); /* may invalidate msg */
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UWORD code = msg->Code; /* UNDEFINED BEHAVIOR — msg may be freed */
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APTR iaddr = msg->IAddress; /* ALSO DANGEROUS */
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```
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```c
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/* CORRECT: Copy what you need BEFORE replying */
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struct IntuiMessage *msg = (struct IntuiMessage *)GetMsg(win->UserPort);
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ULONG class = msg->Class;
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UWORD code = msg->Code;
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APTR iaddr = msg->IAddress;
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WORD mouseX = msg->MouseX;
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WORD mouseY = msg->MouseY;
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ReplyMsg((struct Message *)msg); /* NOW it's safe to reply */
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/* Use the saved copies */
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```
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### "The Refresh Loop" — Drawing Outside BeginRefresh/EndRefresh
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```c
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/* BAD: Drawing on every REFRESHWINDOW without BeginRefresh().
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Drawing into the full layer (not just damaged areas) causes NEW damage,
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which triggers another REFRESHWINDOW, which draws again... infinite loop. */
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case IDCMP_REFRESHWINDOW:
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RedrawEverything(win); /* redraws entire window, causes new damage */
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break;
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```
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```c
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/* CORRECT: Scope the redraw to damaged regions only */
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case IDCMP_REFRESHWINDOW:
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BeginRefresh(win);
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RedrawEverything(win); /* ClipRects restricted to damaged areas */
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EndRefresh(win, TRUE); /* TRUE = fully repaired, clear damage list */
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break;
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```
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### "The Phantom Window" — Using a Screen Pointer After It Closes
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```c
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/* BAD: Caching a screen pointer between operations.
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Another application can close the screen between your cache and use. */
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struct Screen *screen = LockPubScreen(NULL);
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UnlockPubScreen(NULL, screen);
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/* ... later ... */
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OpenWindowTags(NULL, WA_PubScreen, screen, TAG_DONE); /* screen may be gone! */
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```
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```c
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/* CORRECT: Lock, open, unlock — all in sequence */
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struct Screen *screen = LockPubScreen(NULL);
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if (screen) {
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struct Window *win = OpenWindowTags(NULL,
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WA_PubScreen, screen,
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WA_InnerWidth, 400,
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WA_InnerHeight, 300,
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TAG_DONE);
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UnlockPubScreen(NULL, screen);
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/* win is now valid — Intuition holds its own reference to the screen */
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}
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```
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---
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## Window Type Decision Guide
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```mermaid
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flowchart TD
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Q{"What do you need?"} -->|"Standard app window"| STD["Standard Window\nClose + Drag + Depth + Size"]
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Q -->|"Background / desktop"| BD["Backdrop Window\nWFLG_BACKDROP | WFLG_BORDERLESS"]
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Q -->|"Fullscreen overlay"| BL["Borderless Window\nWA_Borderless + WA_InnerWidth/Height"]
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Q -->|"Simple content,\nborder offset headaches"| GZZ["GimmeZeroZero\nContent RastPort at (0,0)"]
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Q -->|"Large scrollable canvas"| SUPER["SuperBitMap\nWA_SuperBitMap + BitMap"]
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STD --> REF{"Refresh mode?"}
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REF -->|"Most apps"| SMART["Smart Refresh\n(WA_SmartRefresh)"]
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REF -->|"Memory-critical"| SIMPLE["Simple Refresh\n(WA_SimpleRefresh)"]
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REF -->|"Scrollable canvas"| SUPER
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style STD fill:#c8e6c9,stroke:#2e7d32,color:#333
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style BD fill:#e8f4fd,stroke:#2196f3,color:#333
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style BL fill:#fff9c4,stroke:#f9a825,color:#333
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style GZZ fill:#fff9c4,stroke:#f9a825,color:#333
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style SMART fill:#c8e6c9,stroke:#2e7d32,color:#333
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```
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---
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## Practical Cookbooks
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### Cookbook: Resizable Window with Proper Relayout
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```c
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#include <proto/exec.h>
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#include <proto/intuition.h>
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#include <proto/graphics.h>
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#include <intuition/intuition.h>
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void RunResizableWindow(void)
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{
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struct Screen *screen = LockPubScreen(NULL);
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if (!screen) return;
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struct Window *win = OpenWindowTags(NULL,
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WA_PubScreen, screen,
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WA_InnerWidth, 400,
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WA_InnerHeight, 300,
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WA_Title, "Resizable",
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WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_NEWSIZE |
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IDCMP_REFRESHWINDOW,
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WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR |
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WFLG_DEPTHGADGET | WFLG_SIZEGADGET |
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WFLG_SMART_REFRESH | WFLG_ACTIVATE,
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WA_MinWidth, 200,
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WA_MinHeight, 100,
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WA_MaxWidth, -1,
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WA_MaxHeight, -1,
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TAG_DONE);
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UnlockPubScreen(NULL, screen);
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if (!win) return;
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BOOL running = TRUE;
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while (running)
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{
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ULONG sigs = Wait(1L << win->UserPort->mp_SigBit);
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struct IntuiMessage *msg;
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while ((msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
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{
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ULONG class = msg->Class;
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ReplyMsg((struct Message *)msg);
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switch (class)
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{
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case IDCMP_CLOSEWINDOW:
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running = FALSE;
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break;
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case IDCMP_NEWSIZE:
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case IDCMP_REFRESHWINDOW:
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if (class == IDCMP_REFRESHWINDOW)
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BeginRefresh(win);
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/* Recalculate layout and redraw */
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{
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WORD w = win->Width - win->BorderLeft - win->BorderRight;
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WORD h = win->Height - win->BorderTop - win->BorderBottom;
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SetRast(win->RPort, 0); /* clear */
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/* ... your layout code using w, h ... */
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}
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if (class == IDCMP_REFRESHWINDOW)
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EndRefresh(win, TRUE);
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break;
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}
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}
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}
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CloseWindow(win);
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}
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```
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### Cookbook: Full-Screen Borderless Overlay
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```c
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/* Open a borderless window covering the entire screen —
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useful for games, demos, or presentations */
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struct Screen *scr = LockPubScreen(NULL);
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struct Window *overlay = OpenWindowTags(NULL,
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WA_PubScreen, scr,
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WA_Left, 0,
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WA_Top, 0,
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WA_Width, scr->Width,
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WA_Height, scr->Height,
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WA_Borderless, TRUE,
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WA_SimpleRefresh, TRUE,
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WA_NoCareRefresh, TRUE,
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WA_RMBTrap, TRUE, /* capture right-click (no menu bar) */
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WA_Activate, TRUE,
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WA_IDCMP, IDCMP_RAWKEY | IDCMP_MOUSEBUTTONS |
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IDCMP_MOUSEMOVE,
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TAG_DONE);
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UnlockPubScreen(NULL, scr);
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/* Draw directly at (0,0) — no borders */
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SetAPen(overlay->RPort, 1);
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RectFill(overlay->RPort, 0, 0, scr->Width - 1, scr->Height - 1);
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```
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### Cookbook: Multi-Window Shared Message Port
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```c
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/* For applications with many windows, sharing one MsgPort is more
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efficient than creating a port per window.
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See idcmp.md for the full explanation. */
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struct MsgPort *sharedPort = CreateMsgPort();
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/* Window A */
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struct Window *winA = OpenWindowTags(NULL,
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WA_Title, "Window A",
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WA_InnerWidth, 300, WA_InnerHeight, 200,
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WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR | WFLG_ACTIVATE,
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WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_RAWKEY,
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TAG_DONE);
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/* Window B */
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struct Window *winB = OpenWindowTags(NULL,
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WA_Title, "Window B",
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WA_InnerWidth, 300, WA_InnerHeight, 200,
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WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR,
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WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_RAWKEY,
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TAG_DONE);
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/* Redirect both to the shared port */
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winA->UserPort = sharedPort;
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winB->UserPort = sharedPort;
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ModifyIDCMP(winA, IDCMP_CLOSEWINDOW | IDCMP_RAWKEY);
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ModifyIDCMP(winB, IDCMP_CLOSEWINDOW | IDCMP_RAWKEY);
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/* Event loop processes both windows from one port */
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BOOL running = TRUE;
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while (running)
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{
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Wait(1L << sharedPort->mp_SigBit);
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struct IntuiMessage *msg;
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while ((msg = (struct IntuiMessage *)GetMsg(sharedPort)))
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{
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struct Window *src = msg->IDCMPWindow; /* which window? */
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ULONG class = msg->Class;
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ReplyMsg((struct Message *)msg);
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if (class == IDCMP_CLOSEWINDOW)
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{
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if (src == winA) { CloseWindow(winA); winA = NULL; }
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if (src == winB) { CloseWindow(winB); winB = NULL; }
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if (!winA && !winB) running = FALSE;
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}
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}
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}
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DeleteMsgPort(sharedPort);
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```
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> [!WARNING]
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> When closing a window with a shared port, you **must** drain its messages, detach the port, and strip pending messages. See [idcmp.md](idcmp.md#multi-window-shared-port) for the full `Forbid()` protocol.
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---
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## Historical Context & Modern Analogies
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### Competitive Landscape
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| Platform | Overlapping Windows | Clipping System | Backing Store | Notes |
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|----------|---------------------|-----------------|---------------|-------|
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| **AmigaOS Intuition** | Yes — layered | layers.library ClipRect | Smart Refresh | Lightweight — just a Layer + RastPort |
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| **Mac OS (Classic)** | Yes — via Window Manager | Region-based | Window buffer (optional) | Heavyweight GrafPort per window |
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| **Windows 1.x** | No — tiled only | Rectangle clip | None | Could not overlap |
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| **Windows 2.x–3.x** | Yes — overlapping | Region clip | None (app redraws) | `WM_PAINT` driven |
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| **Atari ST GEM** | No — tiled (AES limits) | Rectangle only | None | Max 8 windows, no true overlap |
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| **X11** | Yes — server-side | Server region clip | Backing store (optional) | Remote protocol overhead |
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The Amiga was the **only consumer platform in 1985** with true overlapping windows backed by automatic damage repair (Smart Refresh). The Mac had overlapping windows but required the application to handle all redraw until System 7 (1991).
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### Modern Analogies
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| Amiga Concept | Modern Equivalent | Notes |
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|--------------|-------------------|-------|
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| `OpenWindowTags()` | `CreateWindowEx()` (Win32) / `NSWindow()` (macOS) / `gtk_window_new()` | Tag-based extensible API was ahead of its time |
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| `struct Window` | `NSWindow` / `GtkWidget` / `wl_surface` | Amiga's is read-only; modern objects have methods |
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| `WA_InnerWidth/Height` | `contentRect` (macOS) / `client area` (Win32) | Same concept — content area minus chrome |
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| Smart Refresh | Compositor shadow buffer (Wayland) / `CA_LAYER` (macOS) | OS saves obscured content automatically |
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| Simple Refresh | `WM_PAINT` (Win32) / `expose-event` (X11/GTK2) | App must redraw damaged areas |
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| `IDCMP_CLOSEWINDOW` | `WM_CLOSE` (Win32) / `windowWillClose:` (macOS) | User clicked the close button |
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| `IDCMP_NEWSIZE` | `WM_SIZE` (Win32) / `resize-event` (GTK) | Window dimensions changed |
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| `WA_RMBTrap` | `button-press-event` right button (GTK) | Capture right-click instead of menu activation |
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| `SetWindowTitles()` | `window.title =` (macOS/GTK) | Change title at runtime |
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| `SetWindowPointer(WA_BusyPointer)` | `NSCursor.operationSetCursor()` / `gtk_window_set_cursor(GDK_WATCH)` | Hourglass / spinning beach ball |
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The key architectural difference: Amiga windows are **immediate-mode** — you draw directly to the screen bitmap via the window's RastPort. Modern windows are **retained-mode** — you describe what to draw, and the compositor renders it off-screen, then presents it. This is why Amiga windows could be so lightweight — no compositor, no texture memory, just rectangle math.
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---
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## Use Cases
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| Software Type | Window Style | Refresh Mode | Notes |
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|--------------|-------------|--------------|-------|
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| Word processor (Final Writer) | Standard + gadgets | Smart | Full gadget toolbar, resizable |
|
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| Drawing program (Deluxe Paint) | Borderless or standard | SuperBitMap | Canvas in off-screen bitmap |
|
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| Terminal emulator (Term) | Standard | Smart | Scrollback via ClipBlit |
|
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| Spreadsheet (MaxiPlan) | Standard + lots of gadgets | Smart | Grid layout, cell gadgets |
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| Game (Lemmings) | Full-screen borderless | Simple | Full redraw every frame anyway |
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| Demo scene intro | Borderless + RMBTrap | Simple | No system gadgets, raw key input |
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| Workbench background | Backdrop + borderless | Simple | Behind everything, draws desktop pattern |
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| File requester (ASL) | Standard + borderless | Smart | Modal dialog pattern |
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| System monitor (SysMon) | Standard, small | Smart | Periodic timer-driven redraw |
|
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|
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---
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## FAQ
|
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|
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**Q: What happens if `OpenWindowTags()` returns `NULL`?**
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A: Either the screen is locked by another application, the system is out of memory (Chip RAM for Smart refresh), or the requested flags are contradictory. Check `IoErr()` for the specific error.
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**Q: Can I open a window without a screen?**
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A: No — every window must belong to a screen. Use `WA_PubScreen, NULL` for the default (Workbench) screen, or `WA_CustomScreen, myScreen` for your own.
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**Q: What's the minimum set of IDCMP flags I should request?**
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A: At minimum: `IDCMP_CLOSEWINDOW` (if you have a close gadget) + `IDCMP_GADGETUP` (if you have gadgets). Never request all flags — it floods your message port with mouse move events.
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**Q: How do I make a window that can't be moved?**
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A: Don't set `WFLG_DRAGBAR`. The window will have no title bar drag area.
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|
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**Q: What is GimmeZeroZero good for?**
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A: It creates a separate layer for borders so your content RastPort starts at (0,0) — no need to add `BorderLeft`/`BorderTop` offsets to every draw call. The cost is an extra layer (memory + blitter overhead). Useful for applications with complex drawing that don't want to track border offsets.
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**Q: Can I change the refresh mode after opening?**
|
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A: No — the refresh mode is determined at open time by the `WFLG_SMART_REFRESH` / `WFLG_SIMPLE_REFRESH` / `WFLG_SUPER_BITMAP` flags. You must close and reopen the window to change it.
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**Q: What is `WA_AutoAdjust`?**
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A: If the requested window dimensions don't fit on the screen, `WA_AutoAdjust, TRUE` tells Intuition to shrink or reposition the window to make it fit. Without it, `OpenWindowTags()` may fail if the window is too large.
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---
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## References
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|
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- NDK 3.9: `intuition/intuition.h`, `intuition/screens.h`
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- ADCD 2.1: `OpenWindowTagList()`, `CloseWindow()`, `ModifyIDCMP()`
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- AmigaOS Reference Manual (RKRM): Libraries, Chapter 4 — Intuition Windows
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- See also: [IDCMP](idcmp.md), [Screens](screens.md), [Gadgets](gadgets.md)
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### NDK Headers
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||||
|
||||
- `intuition/intuition.h` — `struct Window`, `struct NewWindow`, `WA_*` tags, `WFLG_*` flags
|
||||
- `intuition/screens.h` — `LockPubScreen()`, `UnlockPubScreen()`
|
||||
- `intuition/intuitionbase.h` — IntuitionBase
|
||||
|
||||
### Autodocs
|
||||
|
||||
- ADCD 2.1: `OpenWindowTagList()`, `CloseWindow()`, `MoveWindow()`, `SizeWindow()`, `ChangeWindowBox()`
|
||||
- ADCD 2.1: `SetWindowTitles()`, `SetWindowPointer()`, `WindowToFront()`, `WindowToBack()`
|
||||
- ADCD 2.1: `ModifyIDCMP()`, `RefreshWindowFrame()`
|
||||
|
||||
### Related Knowledge Base Articles
|
||||
|
||||
- [IDCMP](idcmp.md) — event delivery mechanism, shared message port protocol
|
||||
- [Screens](screens.md) — screen architecture, Copper-based display switching
|
||||
- [Gadgets](gadgets.md) — button, string, slider, and custom BOOPSI gadgets
|
||||
- [Menus](menus.md) — menu bar structure and event handling
|
||||
- [Layers](../11_libraries/layers.md) — the clipping engine behind every window
|
||||
- [RastPort](../08_graphics/rastport.md) — drawing context, the window's `RPort`
|
||||
- [Requesters](requesters.md) — modal and async dialog boxes
|
||||
|
|
|
|||
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