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# Graphics Subsystem — Overview
The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice + Denise/Lisa) managed through `graphics.library`. It supports planar bitmaps, hardware sprites, a Copper display coprocessor, and a Blitter for fast 2D operations. Three chipset generations (OCS → ECS → AGA) expanded resolution, colour depth, and bandwidth.
The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice + Denise/Lisa) managed through `graphics.library`. It supports planar bitmaps, hardware sprites, a Copper display coprocessor, and a Blitter for fast 2D operations. Three chipset generations (OCS → ECS → AGA) expanded resolution, color depth, and bandwidth.
## Section Index
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| [copper_programming.md](copper_programming.md) | Copper deep dive: architecture, copper list construction, gradient and raster effects |
| [blitter.md](blitter.md) | Blitter DMA engine, minterms, BltBitMap |
| [blitter_programming.md](blitter_programming.md) | Blitter deep dive: minterms, cookie-cut masking, line draw, fill mode |
| [sprites.md](sprites.md) | Hardware sprites: DMA engine, data format, attached 15-colour sprites, multiplexing, AGA enhancements, priority control |
| [sprites.md](sprites.md) | Hardware sprites: DMA engine, data format, attached 15-color sprites, multiplexing, AGA enhancements, priority control |
| [rastport.md](rastport.md) | RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms |
| [views.md](views.md) | View, ViewPort, MakeVPort, display construction |
| [text_fonts.md](text_fonts.md) | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration |