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@ -28,7 +28,7 @@ Think of it as a **hardware GPU for 2D raster operations** — years before PC g
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| No rotation | Cannot rotate — must be pre-rendered in software |
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| No 3D | No perspective, texture mapping, or Z-buffer |
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| No chunky pixels | Operates on **planar** bitplanes only (1 plane at a time) |
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| No colour blending | Pure Boolean logic — no alpha, no transparency gradients |
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| No color blending | Pure Boolean logic — no alpha, no transparency gradients |
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| Word-aligned width | Minimum operation width is 16 pixels (1 word) |
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### How Software Uses It
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@ -70,7 +70,7 @@ move.w #$0300, $DFF1FC ; BLT_FMODE = 10 (64-bit)
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```
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> [!IMPORTANT]
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> FMODE must be set **before** loading blitter registers and starting the blit. Changing FMODE mid-blit causes undefined behaviour.
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> FMODE must be set **before** loading blitter registers and starting the blit. Changing FMODE mid-blit causes undefined behavior.
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## Width Calculation with FMODE
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