doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles

Transformed 8 stub articles (720 lines total) into full bootcamp-grade
references (5,100+ lines) with architecture diagrams, complete code
examples, struct field references, pitfalls, and best practices.

IDCMP (idcmp.md — 1,060 lines):
- IntuiMessage field reference with types, sizes, value ranges
- Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI
- When to use IDCMP vs alternatives (decision flowchart)
- 5 named antipatterns with WRONG/RIGHT code
- Memory safety checklist and defensive event loop template
- Cross-platform comparison table (Win32, X11, Cocoa, Qt)

Input Events (input_events.md — 850 lines):
- Event class routing and QoS analysis (priority-as-QoS hierarchy)
- Intuition consumption table (what survives the handler chain)
- lowlevel.library bypass for CD32/game input
- Latency analysis with pipeline timing budget (68000 vs 68040)
- Input strategy comparison (IDCMP vs handler vs direct hardware)
- Game input patterns: direct HW polling, CIA keyboard, hybrid handler
- Signal pattern for proper handler→application communication

Windows (windows.md — 370 lines):
- Window anatomy diagram, WA_ tag reference tables
- Refresh modes comparison (Simple/Smart/SuperBitMap)
- Window types: standard, backdrop, borderless, GimmeZeroZero
- Coordinate system, border offsets, struct Window fields
- Modification API (move, resize, title, busy pointer)

Gadgets (gadgets.md — 403 lines):
- Three-generation evolution (raw/GadTools/BOOPSI)
- Complete GadTools lifecycle with setup, creation, events, cleanup
- Runtime state updates (GadTools vs raw Intuition)
- Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables
- Proportional and string gadget internals

BOOPSI (boopsi.md — 505 lines):
- Class hierarchy Mermaid diagram
- Method dispatch sequence diagram
- ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP)
- Full custom gadget class tutorial (4 steps with complete code)
- Built-in class reference table
- C++/Qt analog comparison table

Menus (menus.md — 378 lines):
- Menu hierarchy diagram (Menu → Item → Sub-Item)
- GadTools NewMenu workflow with field reference
- Event handling with multi-select chain walking
- Checkmark/mutual exclusion, sub-menus, dynamic modification
- Keyboard shortcut system (single-char and NM_COMMANDSTRING)

Requesters (requesters.md — 370 lines):
- EasyRequest return value logic table
- ASL file requester with multi-select and full tag reference
- ASL font and screenmode requesters
- Non-blocking BuildEasyRequest/SysReqHandler pattern
- Requester state persistence

IntuitionBase (intuition_base.md — 267 lines):
- Library version table (OS 1.2 through 3.2.x)
- Struct field reference with safety annotations
- ViewLord architecture diagram
- LockIBase vs Forbid/Permit guidance
- Complete library function overview (5 categories)

README index updated with enriched article descriptions.
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[← Home](../README.md) · [Intuition](README.md)
# Gadgets — GadTools and BOOPSI
# Gadgets
## Overview
## What Is a Gadget?
Intuition gadgets are the UI controls: buttons, string fields, sliders, checkboxes, listviews, etc. OS 2.0+ provides **GadTools** (high-level toolkit) and **BOOPSI** (object-oriented framework).
A gadget is Intuition's fundamental interactive UI element — the Amiga equivalent of a widget, control, or component. Every button, checkbox, slider, text field, and scrollbar in an Amiga application is a gadget. Gadgets handle their own rendering, hit-testing, and state management, delivering results to the application via [IDCMP](idcmp.md) messages.
The gadget system evolved through three major generations:
| Generation | Era | API | Key Feature |
|---|---|---|---|
| **Raw Intuition** | 1985 (OS 1.x) | `struct Gadget` + manual imagery | Full control, maximum boilerplate |
| **GadTools** | 1990 (OS 2.0) | `CreateGadget()` + `NewGadget` | Standard OS look-and-feel with minimal code |
| **[BOOPSI](boopsi.md)** | 1990 (OS 2.0) | `NewObject()` + OOP dispatchers | Object-oriented, interconnectable, extensible |
Most applications should use **GadTools** for standard UI or **BOOPSI** for custom behavior. Raw Intuition gadgets are only necessary for OS 1.x compatibility or extreme customization.
---
## GadTools Gadget Types
## Gadget Types
| Kind | Constant | Description |
|---|---|---|
| Button | `BUTTON_KIND` | Simple push button |
| Checkbox | `CHECKBOX_KIND` | Toggle on/off |
| Integer | `INTEGER_KIND` | Numeric entry field |
| Listview | `LISTVIEW_KIND` | Scrollable list |
| MX | `MX_KIND` | Mutually exclusive (radio buttons) |
| Number | `NUMBER_KIND` | Read-only number display |
| Cycle | `CYCLE_KIND` | Pop-up cycle selector |
| Palette | `PALETTE_KIND` | Colour picker |
| Scroller | `SCROLLER_KIND` | Scroll bar |
| Slider | `SLIDER_KIND` | Value slider |
| String | `STRING_KIND` | Text entry field |
| Text | `TEXT_KIND` | Read-only text display |
### System Gadgets
Built into every window — controlled by `WA_Flags`:
| Gadget | Flag | IDCMP Event | Description |
|---|---|---|---|
| Close | `WFLG_CLOSEGADGET` | `IDCMP_CLOSEWINDOW` | "×" button — window close request |
| Depth | `WFLG_DEPTHGADGET` | — (handled by Intuition) | Front/back toggle |
| Zoom | `WFLG_HASZOOM` | — | Alternate-size toggle (OS 2.0+) |
| Drag | `WFLG_DRAGBAR` | — | Title bar drag area |
| Size | `WFLG_SIZEGADGET` | `IDCMP_NEWSIZE` | Resize handle |
### Application Gadgets
Created by the application and attached to windows:
| Type | GadTools Kind | Description | IDCMP |
|---|---|---|---|
| **Button** | `BUTTON_KIND` | Click action | `IDCMP_GADGETUP` |
| **Checkbox** | `CHECKBOX_KIND` | Boolean toggle | `IDCMP_GADGETUP` |
| **Cycle** | `CYCLE_KIND` | Drop-down selector (cycles through options) | `IDCMP_GADGETUP` |
| **Integer** | `INTEGER_KIND` | Numeric text field | `IDCMP_GADGETUP` |
| **ListView** | `LISTVIEW_KIND` | Scrollable list of items | `IDCMP_GADGETUP` |
| **MX** (Mutual Exclude) | `MX_KIND` | Radio button group | `IDCMP_GADGETUP` |
| **Number** | `NUMBER_KIND` | Read-only numeric display | — |
| **Palette** | `PALETTE_KIND` | Color picker from screen palette | `IDCMP_GADGETUP` |
| **Scroller** | `SCROLLER_KIND` | Scrollbar | `IDCMP_GADGETUP` / `MOUSEMOVE` |
| **Slider** | `SLIDER_KIND` | Horizontal/vertical value slider | `IDCMP_GADGETUP` / `MOUSEMOVE` |
| **String** | `STRING_KIND` | Text input field | `IDCMP_GADGETUP` |
| **Text** | `TEXT_KIND` | Read-only text display | — |
---
## Creating a GadTools Layout
## GadTools — Standard Gadget Creation (OS 2.0+)
### Setup
GadTools requires a **VisualInfo** handle (ties gadgets to a specific screen's look):
```c
#include <libraries/gadtools.h>
#include <proto/gadtools.h>
struct Library *GadToolsBase = OpenLibrary("gadtools.library", 39);
struct Screen *scr = LockPubScreen(NULL);
APTR vi = GetVisualInfo(scr, TAG_DONE);
```
### Creating a Gadget List
GadTools gadgets are created in a **linked list** using a context pointer:
```c
struct Gadget *glist = NULL;
struct NewGadget ng;
struct Gadget *gad = CreateContext(&glist);
struct Gadget *gad;
ng.ng_LeftEdge = 20;
ng.ng_TopEdge = 30;
ng.ng_Width = 100;
ng.ng_Height = 14;
ng.ng_GadgetText = "OK";
ng.ng_GadgetID = 1;
ng.ng_VisualInfo = vi;
ng.ng_Flags = 0;
ng.ng_TextAttr = NULL;
/* Initialize the context — creates a hidden "anchor" gadget */
gad = CreateContext(&glist);
gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
/* Define gadget layout */
struct NewGadget ng = {
.ng_LeftEdge = 20,
.ng_TopEdge = 30,
.ng_Width = 200,
.ng_Height = 14,
.ng_GadgetText = "Name:",
.ng_TextAttr = &topaz8,
.ng_GadgetID = GAD_NAME,
.ng_Flags = PLACETEXT_LEFT,
.ng_VisualInfo = vi,
};
ng.ng_TopEdge += 20;
ng.ng_GadgetText = "Cancel";
ng.ng_GadgetID = 2;
gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
/* Open window with gadgets: */
struct Window *win = OpenWindowTags(NULL,
WA_Gadgets, glist,
WA_IDCMP, IDCMP_GADGETUP | IDCMP_CLOSEWINDOW | BUTTONIDCMP,
/* ... */
/* String gadget */
gad = CreateGadget(STRING_KIND, gad, &ng,
GTST_MaxChars, 64,
GTST_String, "Default",
TAG_DONE);
/* Event loop: */
/* on IDCMP_GADGETUP: */
/* struct Gadget *gad = (struct Gadget *)imsg->IAddress; */
/* switch (gad->GadgetID) { case 1: ... case 2: ... } */
/* Button below it */
ng.ng_TopEdge += 20;
ng.ng_GadgetText = "OK";
ng.ng_GadgetID = GAD_OK;
ng.ng_Flags = PLACETEXT_IN;
/* Cleanup: */
gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
/* Attach to window */
struct Window *win = OpenWindowTags(NULL,
WA_Title, "GadTools Demo",
WA_Gadgets, glist, /* Attach gadget list */
WA_IDCMP, IDCMP_CLOSEWINDOW | IDCMP_GADGETUP |
IDCMP_REFRESHWINDOW,
WA_Flags, WFLG_CLOSEGADGET | WFLG_DRAGBAR |
WFLG_DEPTHGADGET | WFLG_ACTIVATE |
WFLG_SMART_REFRESH,
TAG_DONE);
/* Render gadget borders (required for GadTools!) */
GT_RefreshWindow(win, NULL);
```
### Event Handling
```c
struct IntuiMessage *msg;
while ((msg = GT_GetIMsg(win->UserPort)))
{
ULONG class = msg->Class;
UWORD code = msg->Code;
struct Gadget *gad = (struct Gadget *)msg->IAddress;
GT_ReplyIMsg(msg);
switch (class)
{
case IDCMP_GADGETUP:
switch (gad->GadgetID)
{
case GAD_NAME:
{
/* Read string value */
STRPTR name;
GT_GetGadgetAttrs(gad, win, NULL,
GTST_String, &name, TAG_DONE);
Printf("Name: %s\n", name);
break;
}
case GAD_OK:
running = FALSE;
break;
}
break;
case IDCMP_REFRESHWINDOW:
GT_BeginRefresh(win);
GT_EndRefresh(win, TRUE);
break;
}
}
```
### Cleanup
```c
/* Order matters: window first, then gadgets, then visual info */
CloseWindow(win);
FreeGadgets(glist);
FreeVisualInfo(vi);
UnlockPubScreen(NULL, scr);
CloseLibrary(GadToolsBase);
```
---
## BOOPSI (Basic Object-Oriented Programming System for Intuition)
## Updating Gadget State at Runtime
BOOPSI provides class-based gadgets with message dispatch:
### GadTools Gadgets
```c
/* Create a BOOPSI string gadget: */
Object *strObj = NewObject(NULL, "strgclass",
GA_Left, 20,
GA_Top, 50,
GA_Width, 200,
GA_Height, 14,
GA_ID, 3,
STRINGA_Buffer, myBuffer,
STRINGA_MaxChars, 64,
/* Update a slider value */
GT_SetGadgetAttrs(sliderGad, win, NULL,
GTSL_Level, 75,
TAG_DONE);
/* Add to window: */
AddGadget(win, (struct Gadget *)strObj, -1);
RefreshGadgets((struct Gadget *)strObj, win, NULL);
/* Disable a button */
GT_SetGadgetAttrs(okGad, win, NULL,
GA_Disabled, TRUE,
TAG_DONE);
/* Cleanup: */
RemoveGadget(win, (struct Gadget *)strObj);
DisposeObject(strObj);
/* Read current value */
LONG level;
GT_GetGadgetAttrs(sliderGad, win, NULL,
GTSL_Level, &level,
TAG_DONE);
```
### Raw Intuition Gadgets
For non-GadTools gadgets, you must manually remove/re-add to avoid rendering glitches:
```c
/* Remove gadget from window */
UWORD pos = RemoveGadget(win, myGadget);
/* Modify gadget fields */
myGadget->Flags |= GFLG_DISABLED;
/* Re-add at same position */
AddGadget(win, myGadget, pos);
/* Refresh the display */
RefreshGList(myGadget, win, NULL, 1);
```
---
## Raw Intuition Gadgets (struct Gadget)
For cases where GadTools or BOOPSI are insufficient — direct hardware-level control:
### struct Gadget
```c
struct Gadget {
struct Gadget *NextGadget; /* Linked list */
WORD LeftEdge, TopEdge;
WORD Width, Height;
UWORD Flags; /* GFLG_* */
UWORD Activation; /* GACT_* */
UWORD GadgetType; /* GTYP_* */
APTR GadgetRender; /* Image or Border for normal state */
APTR SelectRender; /* Image or Border for selected state */
struct IntuiText *GadgetText; /* Label */
LONG MutualExclude;
APTR SpecialInfo; /* StringInfo, PropInfo, etc. */
UWORD GadgetID; /* Application-defined ID */
APTR UserData; /* Application-defined pointer */
};
```
### Gadget Flags (GFLG_*)
| Flag | Value | Description |
|---|---|---|
| `GFLG_GADGHCOMP` | `0x0000` | Highlight by complementing select box |
| `GFLG_GADGHBOX` | `0x0001` | Highlight by drawing box around gadget |
| `GFLG_GADGHIMAGE` | `0x0002` | Use `SelectRender` image when selected |
| `GFLG_GADGHNONE` | `0x0003` | No highlighting |
| `GFLG_GADGIMAGE` | `0x0004` | `GadgetRender` is `struct Image *`, not `struct Border *` |
| `GFLG_RELBOTTOM` | `0x0008` | Position relative to bottom edge |
| `GFLG_RELRIGHT` | `0x0010` | Position relative to right edge |
| `GFLG_RELWIDTH` | `0x0020` | Width relative to window width |
| `GFLG_RELHEIGHT` | `0x0040` | Height relative to window height |
| `GFLG_SELECTED` | `0x0080` | Gadget is currently selected |
| `GFLG_DISABLED` | `0x0100` | Gadget is grayed out / inactive |
### Activation Flags (GACT_*)
| Flag | Value | Description |
|---|---|---|
| `GACT_RELVERIFY` | `0x0001` | Send `IDCMP_GADGETUP` only if mouse released inside |
| `GACT_IMMEDIATE` | `0x0002` | Send `IDCMP_GADGETDOWN` on press |
| `GACT_ENDGADGET` | `0x0004` | Deactivate requester when gadget released |
| `GACT_FOLLOWMOUSE` | `0x0008` | Report mouse while gadget is active |
| `GACT_TOGGLESELECT` | `0x0100` | Toggle selected state on each click |
| `GACT_LONGINT` | `0x0800` | String gadget contains a long integer |
### Gadget Types (GTYP_*)
| Type | Value | SpecialInfo | Description |
|---|---|---|---|
| `GTYP_BOOLGADGET` | `0x0001` | — | Simple click button |
| `GTYP_STRGADGET` | `0x0004` | `struct StringInfo *` | Text input field |
| `GTYP_PROPGADGET` | `0x0003` | `struct PropInfo *` | Proportional (slider/scrollbar) |
| `GTYP_CUSTOMGADGET` | `0x0005` | Class-specific | BOOPSI custom class |
---
## Proportional (Slider) Gadgets
Prop gadgets are used for scrollbars and sliders. They have their own state structure:
```c
struct PropInfo {
UWORD Flags; /* AUTOKNOB, FREEHORIZ, FREEVERT */
UWORD HorizPot; /* Horizontal position (00xFFFF) */
UWORD VertPot; /* Vertical position (00xFFFF) */
UWORD HorizBody; /* Horizontal knob size (00xFFFF) */
UWORD VertBody; /* Vertical knob size (00xFFFF) */
/* ... internal fields ... */
};
/* Calculate body size for a scrollbar:
visible = number of visible items
total = total number of items */
UWORD body = (visible >= total) ? MAXBODY
: (UWORD)((ULONG)MAXBODY * visible / total);
/* Calculate pot (position) from current top item:
top = first visible item index */
UWORD pot = (total <= visible) ? 0
: (UWORD)((ULONG)MAXPOT * top / (total - visible));
```
---
## String Gadgets
Text input gadgets use `StringInfo`:
```c
UBYTE buffer[128] = "Default text";
UBYTE undoBuffer[128];
struct StringInfo si = {
.Buffer = buffer,
.UndoBuffer = undoBuffer,
.BufferPos = 0,
.MaxChars = sizeof(buffer),
};
/* Read the result after GADGETUP: */
Printf("User entered: %s\n", si.Buffer);
```
With GadTools, this is much simpler:
```c
gad = CreateGadget(STRING_KIND, gad, &ng,
GTST_MaxChars, 128,
GTST_String, "Default text",
TAG_DONE);
```
---
## Relative Positioning
Gadgets can be positioned relative to window edges — they automatically move when the window resizes:
```c
/* Scrollbar on the right edge */
myGadget.LeftEdge = -16; /* 16 pixels from right */
myGadget.TopEdge = 0;
myGadget.Width = 16;
myGadget.Height = -16; /* Extends to 16px from bottom */
myGadget.Flags = GFLG_RELRIGHT | GFLG_RELHEIGHT;
```
| Flag | Effect |
|---|---|
| `GFLG_RELRIGHT` | `LeftEdge` is offset from right edge (use negative values) |
| `GFLG_RELBOTTOM` | `TopEdge` is offset from bottom edge |
| `GFLG_RELWIDTH` | `Width` is added to window width |
| `GFLG_RELHEIGHT` | `Height` is added to window height |
---
## Pitfalls
### 1. Forgetting GT_RefreshWindow
GadTools gadgets won't render properly without the initial `GT_RefreshWindow(win, NULL)` call. The window appears to have no gadgets.
### 2. Using GetMsg Instead of GT_GetIMsg
GadTools internally sends messages for gadget sub-events (e.g., ListView scrolling). Using `GetMsg()` directly breaks GadTools' internal state machine.
### 3. Modifying Gadgets Without Remove/Add
Changing a raw gadget's position, flags, or imagery while it's attached to a window causes rendering corruption. Always `RemoveGadget()` → modify → `AddGadget()``RefreshGList()`.
### 4. Not Setting GACT_RELVERIFY
Without `GACT_RELVERIFY`, the application never receives `IDCMP_GADGETUP`. The gadget appears to "eat" clicks silently.
### 5. String Gadget Buffer Overrun
The `MaxChars` field includes the null terminator. If your buffer is 64 bytes, set `MaxChars` to 64 (not 63). The gadget handles null termination.
---
## Best Practices
1. **Use GadTools** for standard UI — it provides the correct OS look-and-feel automatically
2. **Use `GT_GetIMsg()`/`GT_ReplyIMsg()`** — never mix raw `GetMsg()` with GadTools
3. **Always call `GT_RefreshWindow()`** after opening a window with GadTools gadgets
4. **Free in reverse order**: `CloseWindow()``FreeGadgets()``FreeVisualInfo()``UnlockPubScreen()`
5. **Use `GA_Disabled`** to gray out gadgets instead of removing them — maintains layout stability
6. **Set `PLACETEXT_LEFT/RIGHT/ABOVE`** for label placement — don't hardcode text positions
7. **Handle `IDCMP_REFRESHWINDOW`** with `GT_BeginRefresh()`/`GT_EndRefresh()`
8. **Give every gadget a unique `GadgetID`** — this is how you identify the source in `IDCMP_GADGETUP`
---
## References
- NDK39: `libraries/gadtools.h`, `intuition/classusr.h`
- ADCD 2.1: `CreateGadget`, `CreateContext`, `GetVisualInfo`
- NDK 3.9: `intuition/intuition.h`, `intuition/gadgetclass.h`, `libraries/gadtools.h`
- ADCD 2.1: `CreateGadget()`, `GT_SetGadgetAttrs()`, `GT_GetGadgetAttrs()`
- AmigaOS Reference Manual (RKRM): Libraries, Chapter 7 — Gadgets
- See also: [BOOPSI](boopsi.md), [IDCMP](idcmp.md), [Windows](windows.md)