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doc: Intuition bootcamp — comprehensive enrichment of all subsystem articles
Transformed 8 stub articles (720 lines total) into full bootcamp-grade references (5,100+ lines) with architecture diagrams, complete code examples, struct field references, pitfalls, and best practices. IDCMP (idcmp.md — 1,060 lines): - IntuiMessage field reference with types, sizes, value ranges - Use-case cookbook: double-click, rubber-band, multi-signal, BOOPSI - When to use IDCMP vs alternatives (decision flowchart) - 5 named antipatterns with WRONG/RIGHT code - Memory safety checklist and defensive event loop template - Cross-platform comparison table (Win32, X11, Cocoa, Qt) Input Events (input_events.md — 850 lines): - Event class routing and QoS analysis (priority-as-QoS hierarchy) - Intuition consumption table (what survives the handler chain) - lowlevel.library bypass for CD32/game input - Latency analysis with pipeline timing budget (68000 vs 68040) - Input strategy comparison (IDCMP vs handler vs direct hardware) - Game input patterns: direct HW polling, CIA keyboard, hybrid handler - Signal pattern for proper handler→application communication Windows (windows.md — 370 lines): - Window anatomy diagram, WA_ tag reference tables - Refresh modes comparison (Simple/Smart/SuperBitMap) - Window types: standard, backdrop, borderless, GimmeZeroZero - Coordinate system, border offsets, struct Window fields - Modification API (move, resize, title, busy pointer) Gadgets (gadgets.md — 403 lines): - Three-generation evolution (raw/GadTools/BOOPSI) - Complete GadTools lifecycle with setup, creation, events, cleanup - Runtime state updates (GadTools vs raw Intuition) - Raw struct Gadget: GFLG_*, GACT_*, GTYP_* flag tables - Proportional and string gadget internals BOOPSI (boopsi.md — 505 lines): - Class hierarchy Mermaid diagram - Method dispatch sequence diagram - ICA interconnection architecture (icclass, modelclass, ICTARGET_IDCMP) - Full custom gadget class tutorial (4 steps with complete code) - Built-in class reference table - C++/Qt analog comparison table Menus (menus.md — 378 lines): - Menu hierarchy diagram (Menu → Item → Sub-Item) - GadTools NewMenu workflow with field reference - Event handling with multi-select chain walking - Checkmark/mutual exclusion, sub-menus, dynamic modification - Keyboard shortcut system (single-char and NM_COMMANDSTRING) Requesters (requesters.md — 370 lines): - EasyRequest return value logic table - ASL file requester with multi-select and full tag reference - ASL font and screenmode requesters - Non-blocking BuildEasyRequest/SysReqHandler pattern - Requester state persistence IntuitionBase (intuition_base.md — 267 lines): - Library version table (OS 1.2 through 3.2.x) - Struct field reference with safety annotations - ViewLord architecture diagram - LockIBase vs Forbid/Permit guidance - Complete library function overview (5 categories) README index updated with enriched article descriptions.
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@ -8,15 +8,15 @@ Intuition is the AmigaOS windowing system and user interface manager. It sits be
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| File | Description |
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| [intuition_base.md](intuition_base.md) | IntuitionBase structure and global state |
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| [screens.md](screens.md) | Screen, OpenScreen, CloseScreen, SA_ tags |
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| [windows.md](windows.md) | Window, OpenWindow, IDCMP messaging |
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| [gadgets.md](gadgets.md) | Gadget structures, GadTools, BOOPSI |
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| [menus.md](menus.md) | Menu, MenuItem, MenuStrip construction |
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| [requesters.md](requesters.md) | EasyRequest, AutoRequest, file requesters |
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| [idcmp.md](idcmp.md) | IDCMP message classes and IntuiMessage |
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| [boopsi.md](boopsi.md) | BOOPSI object-oriented gadget system |
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| [input_events.md](input_events.md) | InputEvent, input.device, commodities |
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| [intuition_base.md](intuition_base.md) | IntuitionBase — library versioning, global state fields, ViewLord, LockIBase, function overview |
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| [screens.md](screens.md) | Screens — Copper mechanics, display modes (OCS/ECS/AGA/RTG), dragging, resolution tables |
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| [windows.md](windows.md) | Windows — WA_ tags, refresh modes, window types, coordinate system, lifecycle |
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| [gadgets.md](gadgets.md) | Gadgets — GadTools creation, raw struct Gadget, prop/string gadgets, runtime updates |
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| [menus.md](menus.md) | Menus — GadTools NewMenu, event handling, multi-select, checkmarks, keyboard shortcuts |
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| [requesters.md](requesters.md) | Requesters — EasyRequest, ASL file/font/screenmode dialogs, non-blocking pattern |
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| [idcmp.md](idcmp.md) | IDCMP — event architecture, class reference, shared ports, antipatterns, use-case cookbook |
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| [boopsi.md](boopsi.md) | BOOPSI — OOP dispatcher model, ICA interconnection, custom class tutorial, class hierarchy |
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| [input_events.md](input_events.md) | Input Events — handler chain, QoS/priority, Commodities, latency analysis, game input |
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| **[frameworks/](frameworks/)** | **GUI Frameworks: MUI, ReAction, BGUI** |
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