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docs: expand final 3 Tier 3 articles + update all README indexes
Articles expanded: - gadgets.md: 403→804 lines — 5 antipatterns, GadTools→BOOPSI migration, form cookbook, historical timeline, modern analogies, 6 FAQ - screens.md: 582→992 lines — decision guide, 5 antipatterns, screen flipping/borderless/PAL-NTSC cookbooks, historical comparison, 7 FAQ - custom_loaders_and_drm.md: 152→500 lines — bootblock structure, 6 DRM systems, 5 antipatterns, trackloader cookbook, cracking scene history, modern analogies, 7 FAQ README indexes updated in 6 sections to reflect expanded content.
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@ -19,7 +19,7 @@ The Amiga graphics system is built on custom DMA-driven hardware (Agnus/Alice +
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| [sprites.md](sprites.md) | Hardware sprites: DMA engine, data format, attached 15-color sprites, multiplexing, AGA enhancements, priority control |
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| [rastport.md](rastport.md) | RastPort drawing context: draw modes, patterns, layer clipping, text pipeline, blitter minterms |
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| [views.md](views.md) | View + ViewPort pipeline: 3-stage Mermaid diagram, ViewPort chaining (split screens), ColorMap/LoadRGB4, named antipatterns, Copper vs Views decision flowchart, modern GPU analogies |
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| [text_fonts.md](text_fonts.md) | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts enumeration |
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| [text_fonts.md](text_fonts.md) | TextFont bitmap layout, baseline rendering, algorithmic styles, AvailFonts, ColorTextFont, Compugraphic outlines, font scaling, 3 cookbooks, 4 antipatterns, 6 FAQ |
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| [pixel_conversion.md](pixel_conversion.md) | Chunky ↔ Planar conversion deep dive: naive, merge/butterfly (Kalms), Copper Chunky, Akiko hardware, Blitter-assisted, RTG bypass, SoA/AoS theory, GPU swizzle modern parallels |
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| [animation.md](animation.md) | GEL system deep dive: BOBs, VSprites, AnimObs, hardware foundation (Blitter/Copper/Sprite interaction), collision detection, double buffering, performance tuning |
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| [rtg_programming.md](rtg_programming.md) | Retargetable Graphics (CyberGraphX/Picasso96): Planar vs Chunky, LockBitMapTags, Pixel Formats, Direct VRAM rendering |
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