docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections

Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio

All files include breadcrumb navigation. No local paths or proprietary content.
This commit is contained in:
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[← Home](../README.md) · [Devices](README.md)
# gameport.device — Joystick and Mouse
## Overview
`gameport.device` reads joystick and mouse ports (active on port 1 for joystick, port 0 for mouse). Uses CIA and custom chip registers.
---
## Controller Types
```c
/* devices/gameport.h */
#define GPCT_ALLOCATED -1 /* port is allocated */
#define GPCT_NOCONTROLLER 0 /* nothing connected */
#define GPCT_MOUSE 1 /* mouse */
#define GPCT_RELJOYSTICK 2 /* relative joystick (proportional) */
#define GPCT_ABSJOYSTICK 3 /* absolute joystick */
```
---
## Reading a Joystick
```c
struct IOStdReq *gp = CreateStdIO(port);
OpenDevice("gameport.device", 1, (struct IORequest *)gp, 0);
/* Set controller type: */
UBYTE type = GPCT_ABSJOYSTICK;
gp->io_Command = GPD_SETCTYPE;
gp->io_Data = &type;
gp->io_Length = 1;
DoIO((struct IORequest *)gp);
/* Set trigger conditions: */
struct GamePortTrigger trigger = {
GPTF_UPKEYS | GPTF_DOWNKEYS, /* report buttons */
10000, /* X delta timeout */
10000, /* Y delta timeout */
1, 1 /* X/Y delta threshold */
};
gp->io_Command = GPD_SETTRIGGER;
gp->io_Data = &trigger;
gp->io_Length = sizeof(trigger);
DoIO((struct IORequest *)gp);
/* Read events: */
struct InputEvent ie;
gp->io_Command = GPD_READEVENT;
gp->io_Data = &ie;
gp->io_Length = sizeof(ie);
DoIO((struct IORequest *)gp);
/* ie.ie_Code, ie.ie_position.ie_xy give button/direction */
CloseDevice((struct IORequest *)gp);
```
---
## References
- NDK39: `devices/gameport.h`