docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections

Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio

All files include breadcrumb navigation. No local paths or proprietary content.
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[← Home](../README.md) · [Intuition](README.md)
# Input Events — InputEvent, input.device, Commodities
## Overview
All user input (keyboard, mouse, joystick) flows through `input.device` as `InputEvent` structures. Commodities Exchange provides a high-level API for hotkeys and input filtering.
---
## struct InputEvent
```c
/* devices/inputevent.h — NDK39 */
struct InputEvent {
struct InputEvent *ie_NextEvent;
UBYTE ie_Class; /* IECLASS_* */
UBYTE ie_SubClass;
UWORD ie_Code; /* keycode or button code */
UWORD ie_Qualifier; /* IEQUALIFIER_* flags */
union {
struct { WORD ie_x, ie_y; } ie_xy;
APTR ie_addr;
struct { UBYTE ie_prev1DownCode, ie_prev1DownQual;
UBYTE ie_prev2DownCode, ie_prev2DownQual; } ie_dead;
} ie_position;
struct timeval ie_TimeStamp;
};
```
---
## Event Classes
| Class | Constant | Description |
|---|---|---|
| `IECLASS_RAWKEY` | `$01` | Raw keyboard event |
| `IECLASS_RAWMOUSE` | `$02` | Raw mouse button/movement |
| `IECLASS_EVENT` | `$03` | Cooked event from Intuition |
| `IECLASS_POINTERPOS` | `$04` | Absolute pointer position |
| `IECLASS_TIMER` | `$06` | Timer event |
| `IECLASS_GADGETDOWN` | `$07` | Gadget pressed |
| `IECLASS_GADGETUP` | `$08` | Gadget released |
| `IECLASS_DISKINSERTED` | `$09` | Disk inserted |
| `IECLASS_DISKREMOVED` | `$0A` | Disk removed |
| `IECLASS_NEWPREFS` | `$0C` | Preferences changed |
---
## Commodities Exchange
```c
struct Library *CxBase = OpenLibrary("commodities.library", 37);
/* Create a hotkey filter: */
CxObj *broker = CxBroker(&nb, NULL);
CxObj *filter = CxFilter("ctrl alt d"); /* hotkey string */
CxObj *sender = CxSender(port, CX_HOTKEY_ID); /* send msg to port */
AttachCxObj(filter, sender);
AttachCxObj(broker, filter);
ActivateCxObj(broker, TRUE);
/* In event loop: */
CxMsg *msg;
while ((msg = (CxMsg *)GetMsg(port))) {
ULONG type = CxMsgType(msg);
ULONG id = CxMsgID(msg);
ReplyMsg((struct Message *)msg);
if (type == CXM_COMMAND && id == CXCMD_KILL) running = FALSE;
if (type == CXM_IEVENT && id == CX_HOTKEY_ID) /* hotkey pressed */;
}
DeleteCxObjAll(broker);
CloseLibrary(CxBase);
```
---
## Input Handler Installation
```c
/* Add a custom input handler (runs in input.device context): */
struct Interrupt handler;
handler.is_Code = (APTR)myInputHandler;
handler.is_Data = myData;
handler.is_Node.ln_Pri = 51; /* priority (above Intuition=50) */
handler.is_Node.ln_Name = "MyHandler";
struct IOStdReq *inputReq;
/* ... open input.device ... */
inputReq->io_Command = IND_ADDHANDLER;
inputReq->io_Data = &handler;
DoIO((struct IORequest *)inputReq);
/* Handler function: */
struct InputEvent * __saveds myInputHandler(
struct InputEvent *events __asm("a0"),
APTR data __asm("a1"))
{
struct InputEvent *ev;
for (ev = events; ev; ev = ev->ie_NextEvent) {
if (ev->ie_Class == IECLASS_RAWKEY && ev->ie_Code == 0x45) {
ev->ie_Class = IECLASS_NULL; /* swallow ESC key */
}
}
return events;
}
```
---
## References
- NDK39: `devices/inputevent.h`, `libraries/commodities.h`
- ADCD 2.1: `CxBroker`, `CxFilter`, `CxSender`, input.device