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docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections
Comprehensive technical documentation covering: - Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives - Boot sequence: cold boot through startup-sequence - Binary format: HUNK executable spec, relocation, debug info - Linking & ABI: .fd files, LVO tables, register calling conventions - Exec kernel: tasks, interrupts, memory, signals, semaphores - AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting - Graphics: planar bitmaps, Copper programming, HAM/EHB modes - Intuition: screens, windows, IDCMP, BOOPSI - Devices: trackdisk, SCSI, serial, timer, audio, keyboard - Libraries: utility, expansion, IFFParse, locale, ARexx - Networking: bsdsocket API, SANA-II, TCP/IP stack comparison - Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging - Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies - CPU & MMU: 68040/060 emulation libs, PMMU, cache management - Driver development: SANA-II, Picasso96/RTG, AHI audio All files include breadcrumb navigation. No local paths or proprietary content.
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09_intuition/gadgets.md
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09_intuition/gadgets.md
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[← Home](../README.md) · [Intuition](README.md)
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# Gadgets — GadTools and BOOPSI
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## Overview
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Intuition gadgets are the UI controls: buttons, string fields, sliders, checkboxes, listviews, etc. OS 2.0+ provides **GadTools** (high-level toolkit) and **BOOPSI** (object-oriented framework).
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---
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## GadTools Gadget Types
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| Kind | Constant | Description |
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|---|---|---|
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| Button | `BUTTON_KIND` | Simple push button |
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| Checkbox | `CHECKBOX_KIND` | Toggle on/off |
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| Integer | `INTEGER_KIND` | Numeric entry field |
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| Listview | `LISTVIEW_KIND` | Scrollable list |
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| MX | `MX_KIND` | Mutually exclusive (radio buttons) |
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| Number | `NUMBER_KIND` | Read-only number display |
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| Cycle | `CYCLE_KIND` | Pop-up cycle selector |
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| Palette | `PALETTE_KIND` | Colour picker |
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| Scroller | `SCROLLER_KIND` | Scroll bar |
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| Slider | `SLIDER_KIND` | Value slider |
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| String | `STRING_KIND` | Text entry field |
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| Text | `TEXT_KIND` | Read-only text display |
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---
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## Creating a GadTools Layout
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```c
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struct Screen *scr = LockPubScreen(NULL);
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APTR vi = GetVisualInfo(scr, TAG_DONE);
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struct Gadget *glist = NULL;
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struct NewGadget ng;
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struct Gadget *gad = CreateContext(&glist);
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ng.ng_LeftEdge = 20;
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ng.ng_TopEdge = 30;
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ng.ng_Width = 100;
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ng.ng_Height = 14;
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ng.ng_GadgetText = "OK";
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ng.ng_GadgetID = 1;
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ng.ng_VisualInfo = vi;
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ng.ng_Flags = 0;
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ng.ng_TextAttr = NULL;
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gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
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ng.ng_TopEdge += 20;
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ng.ng_GadgetText = "Cancel";
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ng.ng_GadgetID = 2;
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gad = CreateGadget(BUTTON_KIND, gad, &ng, TAG_DONE);
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/* Open window with gadgets: */
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struct Window *win = OpenWindowTags(NULL,
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WA_Gadgets, glist,
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WA_IDCMP, IDCMP_GADGETUP | IDCMP_CLOSEWINDOW | BUTTONIDCMP,
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/* ... */
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TAG_DONE);
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/* Event loop: */
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/* on IDCMP_GADGETUP: */
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/* struct Gadget *gad = (struct Gadget *)imsg->IAddress; */
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/* switch (gad->GadgetID) { case 1: ... case 2: ... } */
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/* Cleanup: */
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CloseWindow(win);
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FreeGadgets(glist);
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FreeVisualInfo(vi);
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UnlockPubScreen(NULL, scr);
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```
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---
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## BOOPSI (Basic Object-Oriented Programming System for Intuition)
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BOOPSI provides class-based gadgets with message dispatch:
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```c
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/* Create a BOOPSI string gadget: */
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Object *strObj = NewObject(NULL, "strgclass",
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GA_Left, 20,
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GA_Top, 50,
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GA_Width, 200,
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GA_Height, 14,
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GA_ID, 3,
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STRINGA_Buffer, myBuffer,
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STRINGA_MaxChars, 64,
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TAG_DONE);
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/* Add to window: */
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AddGadget(win, (struct Gadget *)strObj, -1);
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RefreshGadgets((struct Gadget *)strObj, win, NULL);
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/* Cleanup: */
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RemoveGadget(win, (struct Gadget *)strObj);
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DisposeObject(strObj);
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```
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---
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## References
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- NDK39: `libraries/gadtools.h`, `intuition/classusr.h`
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- ADCD 2.1: `CreateGadget`, `CreateContext`, `GetVisualInfo`
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