docs(amiga): complete AmigaOS 3.1/3.2 developer reference — 172 files across 17 sections

Comprehensive technical documentation covering:
- Hardware: OCS/ECS/AGA custom chip registers, Copper & Blitter deep dives
- Boot sequence: cold boot through startup-sequence
- Binary format: HUNK executable spec, relocation, debug info
- Linking & ABI: .fd files, LVO tables, register calling conventions
- Exec kernel: tasks, interrupts, memory, signals, semaphores
- AmigaDOS: file I/O, FFS/OFS layout, CLI/Shell scripting
- Graphics: planar bitmaps, Copper programming, HAM/EHB modes
- Intuition: screens, windows, IDCMP, BOOPSI
- Devices: trackdisk, SCSI, serial, timer, audio, keyboard
- Libraries: utility, expansion, IFFParse, locale, ARexx
- Networking: bsdsocket API, SANA-II, TCP/IP stack comparison
- Toolchain: GCC, vasm/vlink, SAS/C, NDK, debugging
- Reverse engineering: IDA/Ghidra setup, compiler fingerprints, case studies
- CPU & MMU: 68040/060 emulation libs, PMMU, cache management
- Driver development: SANA-II, Picasso96/RTG, AHI audio

All files include breadcrumb navigation. No local paths or proprietary content.
This commit is contained in:
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[← Home](../README.md) · [Graphics](README.md)
# Text and Fonts — TextFont, TextAttr, OpenFont, Text
## Overview
AmigaOS uses bitmap fonts rendered through `graphics.library`. Fonts are described by `TextAttr` (request) and `TextFont` (loaded instance). Disk fonts require `diskfont.library`.
---
## Key Structures
```c
/* graphics/text.h — NDK39 */
struct TextAttr {
STRPTR ta_Name; /* font name, e.g. "topaz.font" */
UWORD ta_YSize; /* desired height in pixels */
UBYTE ta_Style; /* FSF_BOLD, FSF_ITALIC, FSF_UNDERLINED */
UBYTE ta_Flags; /* FPF_ROMFONT, FPF_DISKFONT, etc. */
};
struct TextFont {
struct Message tf_Message;
UWORD tf_YSize; /* font height */
UBYTE tf_Style;
UBYTE tf_Flags;
UWORD tf_XSize; /* nominal width */
UWORD tf_Baseline; /* baseline from top */
UWORD tf_BoldSmear; /* bold smear width */
UWORD tf_Accessors; /* open count */
UBYTE tf_LoChar; /* first character code */
UBYTE tf_HiChar; /* last character code */
APTR tf_CharData; /* bitmap data */
UWORD tf_Modulo; /* bytes per row of font bitmap */
APTR tf_CharLoc; /* character location table */
APTR tf_CharSpace; /* proportional spacing table */
APTR tf_CharKern; /* kerning table */
};
```
---
## Opening Fonts
```c
/* ROM font (topaz, always available): */
struct TextAttr ta = {"topaz.font", 8, 0, FPF_ROMFONT};
struct TextFont *font = OpenFont(&ta);
/* Disk font (requires diskfont.library): */
struct TextAttr ta2 = {"helvetica.font", 24, 0, FPF_DISKFONT};
struct TextFont *font2 = OpenDiskFont(&ta2);
/* Set in RastPort: */
SetFont(rp, font);
```
---
## Rendering Text
```c
Move(rp, 10, 20); /* position cursor */
Text(rp, "Hello Amiga", 11); /* render 11 characters */
/* Get pixel width of a string: */
UWORD width = TextLength(rp, "Hello", 5);
```
---
## Style Flags
```c
#define FSF_UNDERLINED 0x01
#define FSF_BOLD 0x02
#define FSF_ITALIC 0x04
#define FSF_EXTENDED 0x08
/* Set algorithmic style: */
SetSoftStyle(rp, FSF_BOLD | FSF_ITALIC,
AskSoftStyle(rp)); /* ask which styles the font supports */
```
---
## References
- NDK39: `graphics/text.h`
- ADCD 2.1: `OpenFont`, `OpenDiskFont`, `SetFont`, `Text`, `TextLength`